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== Regular Status Effects ==
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== Regular status effects ==
  
These are Status Effects that can be caused by and dealt to players as well as monsters. There are beneficial and malevolent ones, but they are all only temporary. Most malevolent ones can be inflicted by [[Traps]], attacks of certain [[Elements]] and/or [[Techniques]] designed for this purpose ('''only''' when dealing over 0 damage!), and can be cured by other [[Techniques]] (particularly [[Reverser]]), [[Recovery Items]] (such as [[Antimate]] and [[Sol Atomizer]]) and/or waiting. Most beneficial ones can be caused using [[Techniques]] or [[Buff Items]], and can be negated using opposite [[Techniques]].
+
These are status effects that can be caused by and dealt to players as well as monsters. There are beneficial and malevolent ones, but they are all only temporary. Most malevolent ones can be inflicted by [[traps]], attacks of certain [[elements]] and/or [[TECHNICs]] designed for this purpose ('''only''' when dealing over 0 damage!), and can be cured by other [[TECHNICs]] (particularly [[Reverser]]), [[Recovery_Items#Recovery_items|recovery items]] (such as [[Antimate]] and [[Sol Atomizer]]) and/or waiting. Most beneficial ones can be caused using [[TECHNICs]] or [[Recovery_Items#Status_enhancement_items|status enhancement items]], and can be negated using opposite [[TECHNICs]].
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Icon !! Name !! Effect !! Causes !! Counter
 
! Icon !! Name !! Effect !! Causes !! Counter
 
|-
 
|-
| [[Image:Shifta.jpg|30px]] || [[Boost ATP]] || Increases [[ATP]] || [[Shifta]], [[Agtaride]] || [[Jellen]], Time
+
| [[Image:Status_attup.gif]] || [[Boost ATP]] || Increases [[ATP]] || [[Shifta]], [[Agtaride]], [[Megistar]], [[Megistaride]] || [[Jellen]], [[Lower ATP]], time
 
|-
 
|-
| [[Image:Deband.jpg|30px]] || [[Boost DFP]] || Increases [[DFP]] || [[Deband]], [[Defbaride]] || [[Zalure]], Time
+
| [[Image:Status_defup.gif]] || [[Boost DFP]] || Increases [[DFP]] || [[Deband]], [[Defbaride]], [[Megistar]], [[Megistaride]] || [[Zalure]], [[Lower DFP]], time
 
|-
 
|-
| [[Image:Evade_up.jpg|30px]] || [[Boost ATA/EVP]] || Increases [[ATA]] and [[EVP]] || [[Zodial]], [[Zodiaride]] || [[Zoldeel]], Time
+
| [[Image:Status_accup.gif]] || [[Boost ATA/EVP]] || Increases [[ATA]] and [[EVP]] || [[Zodial]], [[Zodiaride]], [[Megistar]], [[Megistaride]] || [[Zoldeel]], [[Lower ATA/EVP]], time
 
|-
 
|-
| [[Image:Retier.png|30px]] || [[Boost TP/MST]] || Increases [[TP]] and [[MST]] || [[Retier]], [[Retaride]] || Time
+
| [[Image:Status_techup.gif]] || [[Boost TP/MST]] || Increases [[TP]] and [[MST]] || [[Retier]], [[Retaride]], [[Megistar]], [[Megistaride]] || time
 
|-
 
|-
| [[Image:Jellen.jpg|30px]] || [[Lower ATP]] || Decreases [[ATP]] || [[Jellen]] || [[Shifta]], [[Agtaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time
+
| [[Image:Status_attdown.gif]] || [[Lower ATP]] || Decreases [[ATP]] || [[Jellen]], [[Hegel Buster]], [[Yak Maga]], [[Vish Promoto]] || [[Shifta]], [[Agtaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], time
 
|-
 
|-
| [[Image:Zalure.jpg|30px]] || [[Lower DFP]] || Decreases [[DFP]] || [[Zalure]], (Twin Mayalee) || [[Deband]], [[Defbaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time
+
| [[Image:Status_defdown.gif]] || [[Lower DFP]] || Decreases [[DFP]] || [[Zalure]], [[Rafal Buster]], [[Twin Mayalee]], [[Masei-shiki]] || [[Deband]], [[Defbaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], time
 
|-
 
|-
| [[Image:Zoldeel.png|30px]] || [[Lower ATA/EVP]] || Decreases [[ATA]] and [[EVP]] || [[Zoldeel]], (Barada Maga) || [[Zodial]], [[Zodiaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time
+
| [[Image:Status_accdown.gif]]
 +
|| [[Lower ATA/EVP]] || Decreases [[ATA]] and [[EVP]] || [[Zoldeel]], [[Barada Maga]] || [[Zodial]], [[Zodiaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], time
 
|-
 
|-
| [[Image:Fire.jpg|30px]] || [[Burn]] || Deals steady damage || Burn Traps, [[Fire]]-element bullets, [[Fire]]-element attack [[TECHNICS]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time
+
| [[Image:Status_burn.gif]] || [[Burn]] || Deals steady damage || Burn traps, [[Fire]]-element bullets, [[Fire]]-element attack [[TECHNICs]], [[Fire]]-element [[RCSMs]], [[Sturm Buster]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], time
 
|-
 
|-
| [[Image:Ice.jpg|30px]] || [[Freeze]] || Unable to do anything; decreases [[EVP]] || Freeze Traps, [[Ice]]-element bullets, [[Ice]]-element attack [[TECHNICS]], (Boma Maga) || [[Reverser]], [[Sol Atomizer]], [[Damage]], Time
+
| [[Image:Status_freeze.gif]] || [[Freeze]] || Unable to do anything || Freeze traps, [[Ice]]-element bullets, [[Ice]]-element attack [[TECHNICs]], [[Ice]]-element [[RCSMs]], [[Boma Maga]], || [[Reverser]], [[Sol Atomizer]], [[Damage]], time
 
|-
 
|-
| [[Image:Shock.jpg|30px]] || [[Shock]] || Unable to use attacks, [[Skills]] or [[Bullets]] || Shock Traps, [[Lightning]]-element bullets, [[Lightning]]-element attack [[TECHNICS]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time
+
| [[Image:Status_shock.gif]] || [[Shock]] || Unable to use attacks, [[skills]] or [[bullets]] || Shock traps, [[Lightning]]-element bullets, [[Lightning]]-element attack [[TECHNICs]], [[Lightning]]-element [[RCSMs]], [[Grom Buster]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], time
 
|-
 
|-
| [[Image:Silence.jpg|30px]] || [[Silence]] || Unable to use [[TECHNICS]] || Silence Traps, [[Earth]]-element bullets, [[Diga]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time
+
| [[Image:Status_silence.gif]] || [[Silence]] || Unable to use [[TECHNICs]] || Silence traps, [[Ground]]-element bullets, [[Diga]], [[Gidiga]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], time
 
|-
 
|-
| [[Image:ConfusionIcon.JPG|30px]] || [[Confuse]] || Controls become erratic, attacks can hit friendlies  || Confuse Traps, [[Light]]-element bullets, [[Ramegid]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time
+
| [[Image:Status_confuse.gif]] || [[Confuse]] || Player controls become erratic, <br/> Creature attacks can hit other creatures, <br/> Creature TECHNICs can ignore players, || Confuse traps, [[Light]]-element bullets, [[Ramegid]], some [[Dark]]-element [[RCSMs]],  [[Meteor Buster]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], time
 
|-
 
|-
| [[Image:Infection.png|30px]] || [[Infection]] || Deals steady damage || Virus Traps, [[Dark]]-element bullets, [[Dammegid]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time
+
| [[Image:Status_infection.gif]] || [[Infection]] || Deals steady damage || Virus traps, [[Dark]]-element bullets, [[Dammegid]], some [[Dark]]-element [[RCSMs]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], time
 
|-
 
|-
| [[Image:Paralysis.png|30px]] || [[Stun]] || Unable to do anything || [[Nosdiga]] || [[Reverser]], [[Sol Atomizer]], Time
+
| [[Image:Status_stun.gif]] || [[Stun]] || Unable to do anything || [[Nosdiga]], some [[Ground]]-element [[RCSMs]], Stun EX traps, [[Blitz Buster]], || [[Reverser]], [[Sol Atomizer]], time
 
|-
 
|-
| [[Image:Poison.jpg|30px]] || [[Poison]] || Deals steady damage || Poison Traps, [[Damdiga]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time
+
| [[Image:Status_poison.gif]] || [[Poison]] || Deals steady damage || Poison traps, [[Damdiga]], some [[Ground]]-element [[RCSMs]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], time
 
|-
 
|-
| [[Image:Paralysis.jpg|30px]] || [[Sleep]] || Unable to do anything || Sleep Traps || [[Reverser]], [[Sol Atomizer]], [[Damage]], Time
+
| [[Image:Status_sleep.gif]] || [[Sleep]] || Unable to do anything || Sleep traps, [[Light]]-element [[RCSMs]], [[Vish Fearac]] || [[Reverser]], [[Sol Atomizer]], [[Damage]], time
 +
|-
 +
| [[Image:Status_charm.gif]] || [[Charm]] || Charmed creatures try only to attack the player who charmed them || [[Barada Chamga]], [[Bouquet]], [[Twin Bouquets]], [[Vish Feara]] || time
 +
|-
 +
| [[Image:Status_incapacitation.gif]] || [[Incapacitate]]<ref>Unlike other status effects, Incapacitate does not automatically heal after some time.</ref> || Can only wait until revived or leave the field.<br>If a friendly player/NPC is incapacitated, decreases overall mission score on missions that count deaths. || [[Damage]] (to the point of 0 [[HP]]), <br> [[Killer Shot]], <br> [[Megid]] || [[Moon Atomizer]], [[Moon Atomizer X]], [[Giresta]], <br/> [[Vijeri / Resist]]
 
|}
 
|}
 +
<references/>
 +
 +
=== Effect damage ===
 +
 +
Poison, virus, and burn all deal damage.  The damage dealt is based off of the max hp of the afflicted and is unmodified by resistances or defense.  Damage that would result in a lethal wound instead deals enough damage to leave the target at 1 hp.
  
==Battle Effects==
 
 
{| class="wikitable"
 
{| class="wikitable"
! Name !! Effect !! Causes !! Counter
+
! Effect !! Intervals !! Interval Length !! Damage per interval
 
|-
 
|-
| Launch || Launches an enemy into the air || Certain [[Skills]], (Mayalee Fury) || None
+
| Burn || 5 || 2s || (1+effect level)% of max health
 
|-
 
|-
| Blow Away || Blows away an enemy || Certain [[Skills]], (Mayalee Prism), [[SUV]]s, [[Nanoblast]] attacks || None
+
| Poison || 3+status level*2 || 3s || 2% of max health
 
|-
 
|-
| Wipeout || Makes an enemy collapse || Certain [[Skills]], [[TECHNICS]] || None
+
| Virus || 4+status level || 4s || 5% of max health
 
|}
 
|}
 +
<!-- Is this paragraph necessary?
 +
It is worth noting that due to its more rapid intervals, level 2 or higher burn always deals more damage per second then virus.  Virus deals more overall damage then an equal level burn effect.  Therefore, in an ideal situation where the effect is renewed the instant it expires, burn will always kill things faster then Virus.  Virus, on the other hand, will generally deliver superior damage per meseta unless the burn effect is 3 levels higher then it. -->
  
==Special Effects==
+
== Battle effects ==
 
{| class="wikitable"
 
{| class="wikitable"
 
! Name !! Effect !! Causes !! Counter
 
! Name !! Effect !! Causes !! Counter
 
|-
 
|-
| Cut phys. dam. || Absorbs physical damage || [[Dizas]] || Physical damage
+
| [[Launch]] || Launches an enemy into the air || Certain [[skills]], [[Mayalee Fury]], [[SUV]]s || None
|-
 
| Cut TEC dam. || Absorbs TECHNIC damage || [[Rentis]] || TECHNIC damage
 
|-
 
| Auto recovery || Lv1: <span style="color: red;">1%</span>/<span style="color: blue;">?%</span> HP Recovery every X seconds<br>Lv2: <span style="color: red;">?%</span>/<span style="color: blue;">?%</span> HP Recovery every X seconds<br>Lv3: <span style="color: red;">?%</span>/<span style="color: blue;">?%</span> HP Recovery every X seconds<br>Stays for 5 intervals || [[Regrants]], certain [[Units#Extra Units|Extra Units]] || None
 
|-
 
| HP affects pwr || Damage varies inversely depending on how much HP is left || (Yak Zagenga), [[Nosmegid]] || None
 
|-
 
| HP steal || Lv1: 1/15 damage returned as HP<br>Lv2: 1/10 damage returned as HP<br>Lv3: 1/6 damage returned as HP || (Mayalee Hit), (Kyuumeisei-shiki), [[Megiverse]] || None
 
 
|-
 
|-
| Boost all stats || All 4 boosts, but takes HP every X seconds || [[Megistar]], [[Megistaride]] || None
+
| [[Blowaway]] || Blows away an enemy || Certain [[skills]], [[Mayalee Prism]], [[SUV]]s, [[Regrant]] || None
 
|-
 
|-
| Incapacitate<ref>'Incapacitate' has no icon of its own, and therefore cannot be considered to be a genuine Status Effect. It is also different in that it does not automatically heal after some time.</ref> || Can only wait or leave the field until revived.<br>If a friendly player/NPC is incapacitated, decreases overall mission score on missions that count deaths. || [[Damage]] (to the point of 0 [[HP]])<br>[[Killer Shot]]<br>[[Megid]] || [[Moon Atomizer]], [[Moon Atomizer X]], [[Giresta]].
+
| [[Blowdown]] || Makes an enemy collapse || Certain [[skills]], [[TECHNICs]] || None
 
|}
 
|}
<references/>
 
 
== Monster Variations ==
 
 
Monster Variations are exclusive to [[Monsters]]. Also, they are static rather than temporary, and appear at random. They benefit the affected monster, or even a whole group. Note that monsters with these variations often have some sort of visual sign as well. For example, an enemy with the ''Shield'' may actually be carrying a shield-like item.
 
  
 +
== Special effects ==
 
{| class="wikitable"
 
{| class="wikitable"
! Icon !! Name !! Effect
+
! Name !! Effect !! Causes !! Counter
 +
|-
 +
| [[Cut phys. dam.]] || Reduces physical damage one time per segment. || [[Dizas]] || Physical damage
 +
|-
 +
| [[Cut TEC dam.]] || Reduces TECHNIC damage one time per segment. || [[Rentis]] || TECHNIC damage
 
|-
 
|-
| [[Image:Crown.jpg|30px]] || (Crown) || Signifies enemy leader; increased [[DFP]], [[MST]] (?); can cast [[Shifta]] (?)
+
| [[Auto recovery]] || Lv1: <span style="color: blue;">1%</span> HP Recovery every 4 seconds<br>Lv2: <span style="color: blue;">2%</span> HP Recovery every 5 seconds<br>Lv3: <span style="color: blue;">3%</span> HP Recovery every 6 seconds<br>Lv4: <span style="color: blue;">4%</span> HP Recovery every 7 seconds<br>Lv5: <span style="color: blue;">5%</span> HP Recovery every 8 seconds<br>Effect is rounded down. || [[Giresta]], [[Vivienne Fluge]] , [[Rapia Fluge]], [[Whitill Wing]], <br/> Hp restore [[extra units]]: Me, Tero, Hard, Orpa, and Lumira. || None
 
|-
 
|-
| [[Image:Boot.png|30px]] || (Boot) || Increases ATA/EVP?
+
| [[HP affects pwr]] || Damage increases based on the ratio of current HP to max HP || [[Yak Zagenga]], [[Nosmegid]] || None
 
|-
 
|-
| [[Image:Sword.jpg|30px]] || (Sword) || Increases [[ATP]]
+
| [[HP steal]] || Lv1: 1/15 (6.67%) damage dealt returned as HP<br>Lv2: 1/10 (10.00%) damage dealt returned as HP<br>Lv3: 1/6 (16.67%) damage dealt returned as HP || [[Mayalee Hit]], [[Kyumeisei-shiki]], [[Megiverse]],<br/>[[Neiclaw]], [[Twin Neiclaws]], [[Neiclaw+]], [[Twin Neiclaws+]] || None
 
|-
 
|-
| [[Image:Shield.jpg|30px]] || (Shield) || Increases [[DFP]]
+
| [[Damage reflection]] || Lv1: 1/8 (12.5%) damage dealt returned as damage<br>Lv2: 3/20 (15%) damage dealt returned as damage || [[Boma Duranga]], [[Regrant]], [[Ank Kilik]], [[Soul Eater]] || None
 
|-
 
|-
| [[Image:Staff.jpg|30px]] || (Staff) || Increased [[TP]]
+
| [[Boost all stats]] || All 4 boosts, but takes 7% HP every few seconds, <br> These are five separate effects || [[Megistar]], [[Megistaride]] || None
 
|}
 
|}
  

Latest revision as of 10:03, 24 November 2011

Regular status effects

These are status effects that can be caused by and dealt to players as well as monsters. There are beneficial and malevolent ones, but they are all only temporary. Most malevolent ones can be inflicted by traps, attacks of certain elements and/or TECHNICs designed for this purpose (only when dealing over 0 damage!), and can be cured by other TECHNICs (particularly Reverser), recovery items (such as Antimate and Sol Atomizer) and/or waiting. Most beneficial ones can be caused using TECHNICs or status enhancement items, and can be negated using opposite TECHNICs.

Icon Name Effect Causes Counter
Status attup.gif Boost ATP Increases ATP Shifta, Agtaride, Megistar, Megistaride Jellen, Lower ATP, time
Status defup.gif Boost DFP Increases DFP Deband, Defbaride, Megistar, Megistaride Zalure, Lower DFP, time
Status accup.gif Boost ATA/EVP Increases ATA and EVP Zodial, Zodiaride, Megistar, Megistaride Zoldeel, Lower ATA/EVP, time
Status techup.gif Boost TP/MST Increases TP and MST Retier, Retaride, Megistar, Megistaride time
Status attdown.gif Lower ATP Decreases ATP Jellen, Hegel Buster, Yak Maga, Vish Promoto Shifta, Agtaride, Reverser, Sol Atomizer, Antimate, time
Status defdown.gif Lower DFP Decreases DFP Zalure, Rafal Buster, Twin Mayalee, Masei-shiki Deband, Defbaride, Reverser, Sol Atomizer, Antimate, time
Status accdown.gif Lower ATA/EVP Decreases ATA and EVP Zoldeel, Barada Maga Zodial, Zodiaride, Reverser, Sol Atomizer, Antimate, time
Status burn.gif Burn Deals steady damage Burn traps, Fire-element bullets, Fire-element attack TECHNICs, Fire-element RCSMs, Sturm Buster Reverser, Sol Atomizer, Antimate, time
Status freeze.gif Freeze Unable to do anything Freeze traps, Ice-element bullets, Ice-element attack TECHNICs, Ice-element RCSMs, Boma Maga, Reverser, Sol Atomizer, Damage, time
Status shock.gif Shock Unable to use attacks, skills or bullets Shock traps, Lightning-element bullets, Lightning-element attack TECHNICs, Lightning-element RCSMs, Grom Buster Reverser, Sol Atomizer, Antimate, time
Status silence.gif Silence Unable to use TECHNICs Silence traps, Ground-element bullets, Diga, Gidiga Reverser, Sol Atomizer, Antimate, time
Status confuse.gif Confuse Player controls become erratic,
Creature attacks can hit other creatures,
Creature TECHNICs can ignore players,
Confuse traps, Light-element bullets, Ramegid, some Dark-element RCSMs, Meteor Buster Reverser, Sol Atomizer, Antimate, time
Status infection.gif Infection Deals steady damage Virus traps, Dark-element bullets, Dammegid, some Dark-element RCSMs Reverser, Sol Atomizer, Antimate, time
Status stun.gif Stun Unable to do anything Nosdiga, some Ground-element RCSMs, Stun EX traps, Blitz Buster, Reverser, Sol Atomizer, time
Status poison.gif Poison Deals steady damage Poison traps, Damdiga, some Ground-element RCSMs Reverser, Sol Atomizer, Antimate, time
Status sleep.gif Sleep Unable to do anything Sleep traps, Light-element RCSMs, Vish Fearac Reverser, Sol Atomizer, Damage, time
Status charm.gif Charm Charmed creatures try only to attack the player who charmed them Barada Chamga, Bouquet, Twin Bouquets, Vish Feara time
Status incapacitation.gif Incapacitate[1] Can only wait until revived or leave the field.
If a friendly player/NPC is incapacitated, decreases overall mission score on missions that count deaths.
Damage (to the point of 0 HP),
Killer Shot,
Megid
Moon Atomizer, Moon Atomizer X, Giresta,
Vijeri / Resist
  1. Unlike other status effects, Incapacitate does not automatically heal after some time.

Effect damage

Poison, virus, and burn all deal damage. The damage dealt is based off of the max hp of the afflicted and is unmodified by resistances or defense. Damage that would result in a lethal wound instead deals enough damage to leave the target at 1 hp.

Effect Intervals Interval Length Damage per interval
Burn 5 2s (1+effect level)% of max health
Poison 3+status level*2 3s 2% of max health
Virus 4+status level 4s 5% of max health

Battle effects

Name Effect Causes Counter
Launch Launches an enemy into the air Certain skills, Mayalee Fury, SUVs None
Blowaway Blows away an enemy Certain skills, Mayalee Prism, SUVs, Regrant None
Blowdown Makes an enemy collapse Certain skills, TECHNICs None

Special effects

Name Effect Causes Counter
Cut phys. dam. Reduces physical damage one time per segment. Dizas Physical damage
Cut TEC dam. Reduces TECHNIC damage one time per segment. Rentis TECHNIC damage
Auto recovery Lv1: 1% HP Recovery every 4 seconds
Lv2: 2% HP Recovery every 5 seconds
Lv3: 3% HP Recovery every 6 seconds
Lv4: 4% HP Recovery every 7 seconds
Lv5: 5% HP Recovery every 8 seconds
Effect is rounded down.
Giresta, Vivienne Fluge , Rapia Fluge, Whitill Wing,
Hp restore extra units: Me, Tero, Hard, Orpa, and Lumira.
None
HP affects pwr Damage increases based on the ratio of current HP to max HP Yak Zagenga, Nosmegid None
HP steal Lv1: 1/15 (6.67%) damage dealt returned as HP
Lv2: 1/10 (10.00%) damage dealt returned as HP
Lv3: 1/6 (16.67%) damage dealt returned as HP
Mayalee Hit, Kyumeisei-shiki, Megiverse,
Neiclaw, Twin Neiclaws, Neiclaw+, Twin Neiclaws+
None
Damage reflection Lv1: 1/8 (12.5%) damage dealt returned as damage
Lv2: 3/20 (15%) damage dealt returned as damage
Boma Duranga, Regrant, Ank Kilik, Soul Eater None
Boost all stats All 4 boosts, but takes 7% HP every few seconds,
These are five separate effects
Megistar, Megistaride None

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