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Difference between revisions of "User:Darki"
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− | As Darkie doesn't use many weapons, he can afford to keep all his PAs active, without the need to switch them as Aura does, and still have some free room. In the previous server, Darkie had all PAs for all his weapons, in the actual server he didn't acquire yet any of the PA fragment ones, as the frags were used first for Aura's PAs. With Aura's needs fullfilled, Darkie will start getting his last PAs soon | + | As Darkie doesn't use many weapons, he can afford to keep all his PAs active, without the need to switch them as Aura does, and still have some free room. In the previous server, Darkie had all PAs for all his weapons, in the actual server he didn't acquire yet any of the PA fragment ones, as the frags were used first for Aura's PAs. With Aura's needs fullfilled, Darkie will start getting his last PAs soon. |
− | As was mentioned before, Darkie uses the longbow as an optional weapon, but unlike Aura, he uses elemental bullets as he has more free space in the PA list than | + | As was mentioned before, Darkie uses the longbow as an optional weapon, but unlike Aura, he uses elemental bullets as he has more free space in the PA list than her. |
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Revision as of 03:26, 22 December 2010
Darki is a Spanish Phantasy Star Universe player in the Japanese PC/PS2 servers. Before importing the game, he played in the EU/US servers until its shut down, where he had his four characters Aura, Darkie Peanuts, Darki and Crimson. In the Japanese servers he recreated those characters, focusing this time on Aura and Darkie Peanuts.
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Contents
Aura
Aura is Darki's main character. She's also the most developed one, in terms of level, equip and play time. First created in the EU/US servers, she's also the oldest of them all as she was originally created like 2 months before the rest.
Level | Type | Type level | Blast Badge |
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103 | Wartecher | 20 | Adaka Val |
As a character, Aura was created with the intention to give her an uncommon background for a beast: She would have been born in Neudaiz, planet where most of the inhabitants are Newmans. She was raised as one of them, reason for her love for TECHNICs, but of course the wild and aggresive nature of her race would take her away from the path of pure Forces. When Aura joined the GUARDIANS, she found her vocation in the Wartecher type.
With this idea in mind, Aura is played relying strongly in TECHs despite not being to strong with them. She compensates her lack of TP with high-grinded strong TECH weapons and dedicating time to level up all her TECHNICs, and she will expand this trend further by the use of GAS. However, she also likes to use strong melee weapons to compensate for her weakness, such as swords.
Another unique characteristic of hers is her nearly-obsessive need to collect all elements for weapons, Line Shields and even Photon Arts including neutral ones, even not using them too often. She likes to keep a full "rainbow set" at hand for if there is a mission which enemies are unknown or oposing elements. This behavior doesn't happen with any other character in the account.
Name | Model | Battle Stat | Synth. trend | Production level |
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Wabaflette | GH 432 | 20 | Striking | 80 |
Aura's partner machine is called Wabaflette, except in the times that she decided to change its model into a male one, in which case it's called Wabafloo. Originally was a GH 410 as it was raised as a striking Partner machine, but it has undergone many model changes as its battle stat raised, first into GH 412, then GH 470, and now a GH 432. Aura's goal is to turn it into a GH 490 as she thinks is really cute, but for now she finds the current model very reliable so is not sure if she will change it to any other model before the GH 490.
As a side note, Aura posseses all obtainable partner characters cards in the game, except for Bruce Boyde because of level restriction in his mission.
Equipment
The intention behind Aura's pallette is to be as versatile as possible, featuring all three types of weapons (melee, ranged and TECHNIC). Though she often relies in TECHNICs, her main weapon is the whip, paired with a RCSM. This weapon is mostly used for crowd control of large mobs, as the SE effects of both whip and shadoog keep monsters busy and debuffed, and to fight against bosses and monsters with many hit-boxes. She uses Twin Daggers for less crowded, more dangerous enemies, such as Go Vahras or Vandas taking advantage of the dinamic skills of this weapon. For big, single enemies, she uses the sword, that will grant strong hits even if the monster draws her away repeatedly.
TECHNICs are used for all the previous situations, specially for safety or easiness. She usually equips the fastest TECHs such as basic, Ra- or Gi- types in the TCSM for quick spamming, while the slower Nos- or Dam- techs are used with the wand for maximun damage. In case of supportive ones, Aura prefers to use a healing wand paired with the card for easy attacks while supporting, and keeping buffs in a madoog.
As for when ranged combat is needed, the main weapon is the card, which is easy to use and strong, this is usually against flying monsters or bosses that go out of melee range. As a sidekick, she always carries a longbow with Chousei-sou, granting the highest range, but the use of this weapon is very situational, as only a few monsters are better taken out with a bow and not a card. Finally, the shadoog that Aura uses, Sonichi, is used for extra damage during the long whip combos, and for debuffing enemies depending on the element. This is also the only elemental weapon that Aura doesn't need in more than the three debuffing elements.
Most of Aura's elemental weapons were obtained from fixed-element weapons such as Dagger of Serafi, by changing the element via The Upgrade Device. In case of the daggers, Dagger of Serafi has the highest PP amount and regeneration rate, plus being fairly strong, this makes it a good weapon to par with the PP consuming Lumirus / Power Charge. In case of the whips, Ice Vish Kuseb freezes, a good SE for crowd control, and it has a good amount of attack power. Finally, Sonichi exists in other elements, but most of them cause knockback, that would push monsters out of the whip's range, and have SE's that don't combine with the whip's freezing. In case of the fire Sonichi from MAG, the weapon provides knockdown and debuffs for fire, ice and lightning elements, making it very useful.
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Aura's equipement is pretty much "complete", as she already uses most of the items she likes, and the only changes are in higher percentages or grinds for the same weapons. The only equipement that will be changed in a future will most likely be the line shield for the Shijin when aura meets the requirements to obtain it.
Photon Arts
Aura's Photon Art list features more than the maximun she can carry on, so the often switches between them in the same way she switches weapon elements between missions. She keeps always on all Skills and Bullets, and in case of TECHNICs she always carries the supportive ones. the rest are kept stored for future uses.
In terms of level, Aura tries to keep her PAs levelled to the highest tier she can use, for example, keeping her skills at least at level 21. For this she often uses low rank weapons in not to dangerous missions for faster levelling, but she prefers to leave the last levels within the last tier (in the example would from 22 to 30) to normal gameplay.
She uses all the skills for all her melee weapons, but in case of bullets the situation changes. She only uses Chousei-sou for the bow to avoid changing elements continuously as this weapon is the least used, and in the case of card bullets, she only uses elemental ones for maximun damage, as the neutral ones have useless effect for her and high PP cost. This also works as a "mental trick" to keep one bullet of each element on her list.
For TECHNICs, Aura uses a maximun of four offensive TECHs per element when possible for easiness and avoiding effort levelling extra PAs. For this situation, she dropped the usage of Diga and Nosmegid, as there are other TECHs that she can use for the same or similar function. In case of support TECHs, Aura plays WT class as a highly offensive warrior, so she only carries with herself the ones that serve for self-support.
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GAS
AP | AMP | ||
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Current | Used | Current | used |
0 | 3 | 585 | 0 |
Aura didn't acquire many GAS yet, since her level is still low and didn't do many GAMs yet. The following tables list what she's planning to acquire in the future, either when she reaches the level cap or doing GAM in an intensive track. Most of the enhancements are focused on TECHNICs with the intention of pairing her damage output with her melee. Whip PA level cap will be raied as much as possible too, as Wartecher class is the only one that can get them to level 40.
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Darkie Peanuts
Darkie peanuts is Darki's second character in importance. Originally was created much later than Aura in the EU/US servers, the character started growing in fun and importance until becoming Darki's second main character. Darkie Peanuts was modelled after another character, Frankie Peanuts, owned by one of Darki's friends ingame whose nickname was Dakkon Blackblade, though later, it got a story on his own.
Level | Type | Type level | SUV Weapon |
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69 | Protranser | 15 | Ascension Gift |
Darkie's background is that of a funny-looking CAST with a weird obsession for koltovas. From his usual fighting phrases is hinted that, even being a CAST and part of the GUARDIANS he might not be natural from the Gurhal System. The truth is, that Darkie Peanuts is an android created by an unknown civilization (Darkie calls them "Peanutsaurs" and is hinted then they're natural from another galaxy), and his role is to merge with Gurhal's population to gather as much information as possible for his creators. However, Darkie's operation is caught in the middle of the SEED invasion and the Illuminus terrorist attemps, so he decides to join forces with the GUARDIANS to protect the system. If the reason for this is to help to preserve it for the Peanutsaurs future conquer, or for truly honest intentions, is something that Darkie keeps to himself.
Darkie's PM, Alfred Peanuts, is an undeveloped GH 101 as he didn't take the time to feed it properly in the JP servers. In EU/US servers, he raised it as a TECHNIC machine, so it started as a GH 450. However, he evolved it to a GH 480 and kept it that way.
Equipment
As a Protranser, Darkie uses heavy weapons such as axes and grenade launchers. However, Darkie's sense of usefulness might be a bit twisted, or is just that in his home galaxy those items don't exist and he mistook them for powerful weapons, the fact is that all his weapons are toys or decorations. Darkie's palette features axes, spears, knuckles, grenade launchers, shotguns and laser cannons.
Darkie's fighting style is aggresive and strong, using both melee and ranged weapons to maximize his power, something that he might not achieve because of using toys as weapons, but the mastery of abilities with them can make him a very powerful warrior, despite the weapon selection. In the same manner as Aura, Darkie uses a longbow as a situational weapon, while he keeps it out of the palette most of the time.
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Photon Arts
As Darkie doesn't use many weapons, he can afford to keep all his PAs active, without the need to switch them as Aura does, and still have some free room. In the previous server, Darkie had all PAs for all his weapons, in the actual server he didn't acquire yet any of the PA fragment ones, as the frags were used first for Aura's PAs. With Aura's needs fullfilled, Darkie will start getting his last PAs soon.
As was mentioned before, Darkie uses the longbow as an optional weapon, but unlike Aura, he uses elemental bullets as he has more free space in the PA list than her.
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GAS
Darkie would get GAS to improge level cap on weapons such as knuckles, grenade launchers and so, plus improvement on EX trap damage. However, Aura's GAS will take a big amount of time, so the list of GAS for Darkie isn't planned yet.