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== Type Weapon Proficiencies == | == Type Weapon Proficiencies == | ||
Revision as of 21:29, 25 February 2008
Battle Types, also unofficially known as Jobs or Classes, are one of the most important gameplay mechanics in PSU. They determine a character's Stats, their level caps for Photon Arts, which weapons they can use, how much PP certain weapons regenerate per interval, and proficiency with Traps. There are twelve Types in total, three Basic Types that are available immediately, and nine Expert Types that can only be unlocked by attaining the required Type Levels in the Basic Types. For people interested in playing the hybrid Types, it might be good to keep in mind the maximum amount of Photon Arts that can be learned at a time is 36.
Here is a quick overview of the different Types:
Type Name | Short | Req. Type Lvls | Game Version |
Photon Art caps | In-game Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
HU | RA | FO | Skills | Bullets | Attack TECHNICs |
Support TECHNICs | |||||
Basic Types |
Hunter | HU | n/a | 20 | 10 | - | - | A balanced type with high attack power, good for melee combat. Skilled in the use of striking weapons. A good fit for beginning players. | |||
Ranger | RA | 10 | 20 | - | - | A ranged fighter that can defeat enemies and support allies from a distance. The type's high accuracy makes firearms an ideal fit. Suited for intermediate players. | |||||
Force | FO | 1 | 10 | 20 | 20 | A type geared toward TECHNICs use. Allows advanced players to play a variety of different roles from powerful attacks to healing and support. | |||||
Expert Types |
Fighgunner | FI | 5 | 3 | - | 40 | 30 | - | - | Advanced type with abilities of Hunters and Rangers. Strength is in striking weapons, but can also use firearms. | |
Guntecher | GT | - | 5 | 3 | 10 | 40 | 20 | 30 | Advanced type with abilities of Rangers and Forces. Can use both firearms and TECHNICs for ultimate long-range support. | ||
Wartecher | WT | 3 | - | 5 | 30 | 20 | 30 | 20 | Advanced type with the abilities of Forces and Hunters. Uses TECHNICs and striking attacks. Offers strong defense. | ||
Fortefighter | FF | 10 | - | - | 40 | 20 | - | - | Expert melee fighter with limited weapon choice. However, attack and defensive power are unparalleled. | ||
Fortegunner | FG | - | 10 | - | 20 | 40 | - | - | An expert ranged fighter with limited weapon choice. However, attack power and accuracy are unparalleled. | ||
Fortetecher | FT | - | - | 10 | 10 | 30 | 40 | 30 | An expert TECHNIC user that can use all TECHNICs with unmatched power. Lacks a strong defense in combat. | ||
Protranser | PT | 5 | 5 | 5 | 30 | 40 | - | - | An experimental type focused on traps. All traps become several times more powerful with this type. | ||
Acrofighter | AF | 3 | 5 | - | 40 | 30 | - | - | Advanced type skilled with single-handed weapons. Has very fast reflexes and can use multiple weapons. | ||
Acrotecher | AT | - | 3 | 5 | 20 | 20 | 30 | 40 | Advanced type specializing in support. Has various combat abilities and TECHNIC focus. |
New Human and Beast characters start out as Hunters, while CASTs start as Rangers and Newmans as Forces.
Contents
Type levels and changing Types
Separately from one's Character Level, Types can be leveled up for stat increases. To do so, you will need to gain Type Experience Points, which are awarded after completing Missions (check the article for in-depth info regarding amounts). The maximum Type level is currently capped at 15.
The following is a chart of mission points ('Type Experience') needed to level up the types:
Basic Types | Type Level | 1→2 | 2→3 | 3→4 | 4→5 | 5→6 | 6→7 | 7→8 | 8→9 | 9→10 | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
To Next | 60 | 70 | 80 | 100 | 120 | 130 | 140 | 150 | 150 | ||||||
Total | 60 | 130 | 210 | 310 | 430 | 560 | 700 | 850 | 1000 | ||||||
Expert Types | Type Level | 1→2 | 2→3 | 3→4 | 4→5 | 5→6 | 6→7 | 7→8 | 8→9 | 9→10 | 10→11 | 11→12 | 12→13 | 13→14 | 14→15 |
To Next | 400 | 500 | 600 | 750 | 1500 | 750 | 1000 | 1000 | 1500 | ? | ? | ? | ? | ? | |
Total | 400 | 900 | 1500 | 2250 | 3750 | 4500 | 5500 | 6500 | 8000 | ? | ? | ? | ? | ? | |
Acrofighter & Acrotecher |
Type Level | 1→2 | 2→3 | 3→4 | 4→5 | 5→6 | 6→7 | 7→8 | 8→9 | 9→10 | 10→11 | 11→12 | 12→13 | 13→14 | 14→15 |
To Next | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 8000~ | ? | ? | ? | ? | |
Total | 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 | 8900~ | ? | ? | ? | ? |
You can change your current Type to any of the Types available at the Type Select Counter at Clyez City 5F on the Colony. By doing so, you will not get any of the benefits of your old Type in your new one. You will not lose your old Type level either though. Changing Types will cost a certain amount of Meseta, dependent on one's Character Level. The formula for obtaining the cost of a Type change for any given Character Level is 150 + (50 * CL), where CL is the character's Character Level -- this is also represented in the following table.
Char Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cost | 200 | 250 | 300 | 350 | 400 | 450 | 500 | 550 | 600 | 650 | 700 | 750 | 800 | 850 | 900 | 950 | 1000 | 1050 | 1100 | 1150 | 1200 | 1250 | 1300 | 1350 | 1400 |
Char Level | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
Cost | 1450 | 1500 | 1550 | 1600 | 1650 | 1700 | 1750 | 1800 | 1850 | 1900 | 1950 | 2000 | 2050 | 2100 | 2150 | 2200 | 2250 | 2300 | 2350 | 2400 | 2450 | 2500 | 2550 | 2600 | 2650 |
Char Level | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 |
Cost | 2700 | 2750 | 2800 | 2850 | 2900 | 2950 | 3000 | 3050 | 3100 | 3150 | 3200 | 3250 | 3300 | 3350 | 3400 | 3450 | 3500 | 3550 | 3600 | 3650 | 3700 | 3750 | 3800 | 3850 | 3900 |
Char Level | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 |
Cost | 3950 | 4000 | 4050 | 4100 | 4150 | 4200 | 4250 | 4300 | 4350 | 4400 | 4450 | 4500 | 4550 | 4600 | 4650 | 4700 | 4750 | 4800 | 4850 | 4900 | 4950 | 5000 | 5050 | 5100 | 5150 |
Char Level | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 |
Cost | 5200 | 5250 | 5300 | 5350 | 5400 | 5450 | 5500 | 5550 | 5600 | 5650 | 5700 | 5750 | 5800 | 5850 | 5900 | 5950 | 6000 | 6050 | 6100 | 6150 | 6200 | 6250 | 6300 | 6400 | - |
Type Weapon Proficiencies
Main article: Weapon Proficiencies
Weapons | Offline Types | Online Types | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | Hand | Weapon Category | HU | RA | FO | HU | RA | FO | FI | GT | WT | FF | FG | FT | PT | AF | AT |
Striking | Both | Swords | S | B | - | B | - | - | A | - | A | S | - | - | S | - | - |
Knuckles | S | - | - | B | - | - | A | - | S | S | - | - | S | A | - | ||
Spears | S | B | B | B | C | C | A | - | A | S | A | A | S | - | - | ||
Double sabers | S | A | A | - | - | - | S | - | - | - | - | - | - | - | - | ||
Axes | S | - | - | - | - | - | - | - | - | S | - | - | S | - | - | ||
Twin sabers | S | A | A | B | - | - | S | - | A | S | - | - | - | A | - | ||
Twin daggers | S | - | A | B | - | B | S | - | S | A | - | A | - | A | A | ||
Twin claws | S | - | - | - | - | - | A | - | S | S | - | - | - | A | - | ||
Right | Sabers | S | A | A | B | B | B | S | A | A | S | A | A | S | S | S | |
Daggers | S | A | A | B | C | B | S | A | S | A | A | A | - | S | S | ||
Claws | S | - | - | B | - | - | A | - | A | S | - | - | - | S | - | ||
Whips | A | A | S | - | - | - | - | - | A | - | - | A | - | - | S | ||
Slicers | S | A | A | - | - | - | A | - | - | A | - | - | - | S | - | ||
Ranged | Both | Rifles | B | S | - | - | B | - | - | A | - | - | S | - | - | - | - |
Shotguns | B | S | - | - | B | - | - | A | - | - | S | - | S | - | - | ||
Longbows | - | S | S | - | - | B | - | S | A | - | - | S | S | - | - | ||
Grenades | - | S | B | - | B | - | - | - | - | - | S | - | S | - | - | ||
Laser cannons | - | S | - | - | - | - | - | A | - | - | S | - | S | - | - | ||
Twin handguns | A | S | B | - | B | - | A | S | - | - | A | - | - | A | A | ||
Left | Handguns | A | S | A | B | B | B | A | S | A | A | S | A | S | S | S | |
Crossbows | - | S | - | - | - | - | A | S | - | - | A | - | - | - | - | ||
Cards | - | A | S | - | - | - | - | A | A | - | - | S | - | A | S | ||
Machineguns | B | S | A | C | B | C | A | S | - | - | A | - | - | - | A | ||
RCSMs | S | S | A | B | B | B | A | S | A | - | A | - | - | S | A | ||
TECHNIC | Both | Rods | B | B | S | - | - | B | - | - | - | - | - | S | - | - | - |
Right | Wands | A | A | S | - | - | B | - | A | S | - | - | S | - | - | S | |
Left | TCSMs | A | A | S | - | - | B | - | A | A | - | - | A | - | - | S |
Additional Bonuses
Traps
Rangers, Fighgunners, Guntechers, Fortegunners, Acrofighters, and Acrotechers are able to use certain Traps (details?); Protransers can use all of them at increased damage since it is their specialty; inflicting damage 50% greater than that of normal trap users.
--A trap's SE should affect any monster that can be affected by that SE, despite normal restrictions of SE level. (Normal Traps work on Large monsters)
--SE levels remain constant despite level or Type.
--Trap damage itself, as well as SE's damage/effects are nonelemental; meaning that they are not affected by a monster's element.
--Traps charge a SUV-bar. Assumedly they charge a nanoblast as well(?).
Standard Traps (Level 1 SE) (detonate on a short timer)
Damage
Initial Damage: 325 + 3 per Level
Virus, Shock, Silence
Initial Damage: 282 + 2.7 per Level + SE
Burn, Freeze, Poison, Confusion, Sleep
Initial Damage: 238 + 2.4 per Level + SE
G Traps (Level 3 SE) (detonate via manual trigger)
Damage G
Initial Damage: 198 + 2 per Level AoE + SE (SE = Blowout)
Virus G, Shock G, Silence G
Initial Damage: 178 + 1.8 per Level AoE + SE
Burn G, Freeze G, Poison G, Confusion G, Sleep G
Initial Damage: 158 + 1.6 per Level AoE + SE
PP Regeneration
Every five seconds, Weapons regenerate a certain amount of PP. Offline this is always one, but online the amount is variable, and Types get regeneration bonuses for their 'native' weapon types as well (more info about the regeneration rates here):
- +25% bonus to PP Regeneration on Melee Weapons: Hunters, Fighgunners, Wartechers and Fortefighters.
- +25% bonus to PP Regeneration on Ranged Weapons: Rangers, Fighgunners, Guntechers and Fortegunners.
- +25% bonus to PP Regeneration on Casting Weapons: Forces, Guntechers, Wartechers and Fortetechers.
PP Consumption
Fortefighters, Fortegunners and Fortetechers consume only 80% of the original PP when using Skills, Bullets and TECHNICs, respectively.
Favored Types
Online, some of the possible combinations of Races and Types gains additional statistical bonuses, the figures of which depend on the Types themselves, and are the same for all stats. While calculating bonuses, these are separate to and applied cumulatively with the Type figures (as seen in the sections below) against the 'base stats' for certain Races/genders. These bonuses exist for the following combinations:
Type | HU | RA | FO | FI | GT | WT | FF | FG | FT | PT | AF | AT |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Human | 102% | 102% | 102% | 103% | 103% | 103% | - | - | - | 103% | 105% | 105% |
Newman | - | - | 103% | 103% | 103% | 103% | - | - | 103% | - | - | - |
CAST | - | 103% | - | - | - | - | - | 103% | - | - | - | - |
Beast | 103% | - | - | - | - | - | 103% | - | - | - | - | - |
Characters |
Races: | - Humans | - Newmans | - CASTs | - Beasts | Types | Character Creation | Customization | Voice |