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Difference between revisions of "Partner machines"
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==Statistics== | ==Statistics== | ||
− | PMs have specific | + | PMs have specific statistics, as well: |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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| Ranged || Used in synthesizing Ranged [[Weapons|weapons]]. | | Ranged || Used in synthesizing Ranged [[Weapons|weapons]]. | ||
|- | |- | ||
− | | TECH || Used in synthesizing | + | | TECH || Used in synthesizing TECHNIC [[Weapons|weapons]]. |
|- | |- | ||
| Armor || Used in synthesizing [[Line Shields]]. | | Armor || Used in synthesizing [[Line Shields]]. | ||
|- | |- | ||
− | | Production Level || The | + | | Production Level || The sum of the four stats above, caps at 100.<br>PM evolution occurs as this rises. |
|- | |- | ||
− | | Battle | + | | Battle Stat (B St.) || A PM's efficiency in combat, caps at 100.<br>Apparently only affects battle stats. |
|} | |} | ||
− | === | + | ===B St.=== |
− | + | B St. is raised through the completion of missions with the Partner Machinery in the [[Teams|team]]. The mission's length and difficulty do not matter - the only determining factor is the rank achieved at the end of a mission: | |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! Completion Rank || | + | ! Completion Rank || % of a B St. level raised |
|- | |- | ||
− | | S || 24% | + | | S || ~24% |
|- | |- | ||
− | | A || 15% | + | | A || ~15% |
|- | |- | ||
− | | B || 10% | + | | B || ~10% |
|- | |- | ||
− | | C || 5% | + | | C || ~5% |
|} | |} | ||
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* If you feed a PM one item, its "fed" count raises by 1. | * If you feed a PM one item, its "fed" count raises by 1. | ||
− | * Once a PM's "fed" count reaches 100 it becomes "full" and | + | * Once a PM's "fed" count reaches 100 it becomes "full" and cannot be fed. |
− | * If a PM has not been fed for 12 hours ("full" or not), its "fed" count | + | * If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0. |
Partner Machinery will not accept [[Synthesis boards]], [[Grinders]] and [[Presents]]. | Partner Machinery will not accept [[Synthesis boards]], [[Grinders]] and [[Presents]]. | ||
− | When the Production Level reaches a designated point, the PM will "evolve" into a new form that varies according to the individual | + | When the Production Level reaches a designated point, the PM will "evolve" into a new form that varies according to the individual statistics that contribute to the Production Level. These distinct PM evolutions will become proficient at certain forms of [[Item synthesis]]: Striking, Ranged or TECHNIC [[Weapons|weapons]], and these given specializations will receive an increase in the success rate of that type of synthesis. No Partner Machinery model can specialize in the production of [[Line Shields]]. |
The item ''PM Device ZERO'' is used to reset a Partner Machinery: All of its statistics regress to 0 and it reverts to the model GH-001. However, items held in its storage, inserted [[Synthesis boards]] and any [[Item synthesis]] that has yet to complete will remain untouched. | The item ''PM Device ZERO'' is used to reset a Partner Machinery: All of its statistics regress to 0 and it reverts to the model GH-001. However, items held in its storage, inserted [[Synthesis boards]] and any [[Item synthesis]] that has yet to complete will remain untouched. |
Revision as of 12:26, 22 December 2007
This article describes Partner Machinery as known in Network Mode. For information more specific to Story and Extra Modes, see Partner Machinery (Offline).
Contents
Description
Partner Machineries, often abbreviated as "PMs", are floating pet robots, and can be found in the player's room. In Network Mode players are able to choose and change their PM's names. A PM's Photon Fortune is equal to that of Female CAST characters.
PMs have several functions, including:
- Item Storage (~300 items).
- Item synthesis.
- Engaging in combat as an NPC (fourth-stage only).
- Shopkeeper.
Statistics
PMs have specific statistics, as well:
Stat Name | Effect |
---|---|
Striking | Used in synthesizing Striking weapons. |
Ranged | Used in synthesizing Ranged weapons. |
TECH | Used in synthesizing TECHNIC weapons. |
Armor | Used in synthesizing Line Shields. |
Production Level | The sum of the four stats above, caps at 100. PM evolution occurs as this rises. |
Battle Stat (B St.) | A PM's efficiency in combat, caps at 100. Apparently only affects battle stats. |
B St.
B St. is raised through the completion of missions with the Partner Machinery in the team. The mission's length and difficulty do not matter - the only determining factor is the rank achieved at the end of a mission:
Completion Rank | % of a B St. level raised |
---|---|
S | ~24% |
A | ~15% |
B | ~10% |
C | ~5% |
Production Level and components
Striking, Ranged, TECH and Armor (summing to complete the "Production Level" stat) is raised through the use of the "Give Item" option available by speaking to your Partner Machinery. This process of feeding (called that due to the PM commenting how the item tasted) is subject to some simple constraints:
- If you feed a PM one item, its "fed" count raises by 1.
- Once a PM's "fed" count reaches 100 it becomes "full" and cannot be fed.
- If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0.
Partner Machinery will not accept Synthesis boards, Grinders and Presents.
When the Production Level reaches a designated point, the PM will "evolve" into a new form that varies according to the individual statistics that contribute to the Production Level. These distinct PM evolutions will become proficient at certain forms of Item synthesis: Striking, Ranged or TECHNIC weapons, and these given specializations will receive an increase in the success rate of that type of synthesis. No Partner Machinery model can specialize in the production of Line Shields.
The item PM Device ZERO is used to reset a Partner Machinery: All of its statistics regress to 0 and it reverts to the model GH-001. However, items held in its storage, inserted Synthesis boards and any Item synthesis that has yet to complete will remain untouched.
Partner Machinery Evolutions
Stage | Prod. Lv. | Name | Appearance | Prev. Model | Req. Stats |
---|---|---|---|---|---|
1 | 0-19 | GH-101 | Red Orb | - | - |
2 | 20-49 | GH-201 | Blue Orb with arms | GH-101 | Striking ≥ 10 |
GH-202 | Green Orb with arms | GH-101 | Striking < 10 | ||
3 | 50-79 | GH-301 | Dragon | GH-201 | Striking ≥ 20 |
GH-302 | Cat | GH-201 | Striking < 20 | ||
GH-303 | Angel | GH-202 | TECH < 20 | ||
GH-304 | Bird | GH-202 | TECH ≥ 20 | ||
4 | 80-100 | GH-410 | Maid (Swords) | GH-301 | Striking ≥ 30 |
GH-420 | Gypsy (Claws) | GH-301 GH-302 |
Striking < 30 Ranged < 30 | ||
GH-430 | Farm Girl (Handguns) | GH-302 GH-303 |
Ranged ≥ 30 | ||
GH-440 | Tomboy (Shotguns) | GH-303 GH-304 |
Ranged < 30 TECH < 30 | ||
GH-450 | Magician (Rods) | GH-304 | Technic ≥ 30 |
Recommended Diets
- Striking
- Quick: Fruit Juice (5★ synthesizable) and Striking weapons (1:3 ratio).
- Cheap: Monomates and 1★ Striking weapons (1:1 ratio).
- Technic
- Quick: 6★ "Debuff" Photon Art disks - Jellen, Zalure or Zoldeel.
- Cheap: Starting Technic weapons (create new characters) and Dimates (6:1 ratio) or 1★ TECHNIC disks - Foie, Diga, Barta or Zonde (500m each).
- Armor
- Quick: 6★ CAST Swimsuits (2500m each).
- Quick: 10★ Vatavara Boots (2000m each). Only available in the Ambition of the Illuminus expansion pack.
- Cheap: 1★ CAST Parts (create new characters) or 1★ units (400m each).
- Battle-usable rush (impure)
- Monomates to L80 (GH410).
Partner Machinery in Combat
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own Partner Card, allowing them to be added to the party as with regular NPCs.
Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's model, B St., and level. Their level is 10 higher than their owner at time of being added to the party. A Partner Machinery's Production Level and its components (Striking, Ranged, TECH, Armor) do not have any effect in battle.
As with all NPCs, only a party leader can call their battle-usable Partner Machinery into a party. Similarly, the PM is capable of taking damage, being incapacitated and getting up. They affect experience gain in combat in the same way ordinary players and NPCs do. When in a party, PMs have the Photon Fortune of a female CAST, though this apparently has no effect.
Evolution | Syn. Trend | Combat Behavior | In-game Description | Weapons and Photon Arts |
---|---|---|---|---|
GH-410 | Striking | Near owner | Always stays near owner, good with 2-handed swords. | Sword (Hanzo with Spinning Break), Twin Saber (Sharp Twins with Assault Crush), Wand (Wandra with Resta) |
GH-420 | Strike | Independent | Wanders around the battle and attacks enemies with claws. | Claw (Dark-element Ga-Misaki with Senten Kanzan-ga), Twin Dagger (Shintsuki-zashi with Hisou Jinren-zan), Wand (Batnara with Resta) |
GH-430 | Firearms | With group | Team player who enjoys working with her owner. | Rifle (Burst with Frozen Shot), Handgun (Beamgun with Frozen Hit), Wand (Septara with Resta) |
GH-440 | Firearms | Calculating | Uses a shotgun to attack enemies with wild abandon. | Shotgun (Shigga Boma with Barata Inga), Twin Handgun (Evil Twins with Twin Plasma), Wand (Canara with Resta) |
GH-450 | TECHNIC | Support (TECHNICs: Atk/Heal) | Heals owner and attacks enemies. | Rod (Granarod with Foie, Rafoie, Gifoie, and Resta), Rod (Hajirod with Foie, Rafoie, Jellen, and Resta), Wand (Crozier with Resta)
|
Combat behavior
- Calculating
*Based on the GH-440, the PM will 'take aim' at a target and attack after a short delay. It is unclear whether this 'aiming' increases accuracy or not, or whether the time taken is reduced as the PM levels.
- Cover fire
*Usually stays with owner, but heals itself.
~Thanks to Lunezda for adding this data on the GH-442.
- Front lines
*Based on the GH-422, the PM will remain by the owners side until enemies approach, however once in striking range the PM will continue to fight until all enemys within its range are destroyed.
- Independent
*According to my experiences with a GH-420, The PM will run off on its own if an enemy is within its sight range. It will also attack enemies if the enemy attacks her..
~Thanks to Lunatari (Xbox 360) and Mia (Xbox 360) for spotting this out with there GH-420 (Rabbit! and -) ^_^
- Near owner
*According to my experiences with a GH-410, the PM will stay by your side until a enemy is within its striking distance. Great for shielding because if the enemy approaches you, your PM will fight it.
- Support
*According to my experience with a GH-450, It will support the party by casting Jellen numerous times.It will also cast resta for the master unlike other NPC.
~Thanks to Tahldon (Xbox 360) for letting me view his GH-450 (Hina Ichigo) ^_^
- With group
*According to my experiences with a GH-430, "with group" means it fights the same monster as you do (mainly you can just hit the monster once and it will chase after it) and or your alternate NPC (2nd NPC if added)
~Thanks to Zerdo4 (Xbox 360) for letting me view his GH-410 (Zerda2) ^_^
- Autonomous
- ?
Fourth-Stage Alternate PMs
There are currently 18 PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. Details about GH305~7 and GH461~5 are still unclear. To evolve, just simply feed the item to your PM. There are some restrictions, however. A PM cannot evolve out of its model line, say from a 430 to a 451. It must also be at the required level, so skipping to a 4xx early is out of the question. You can, however, move freely within a model line. For example, say a player changes their 410 to a 412, but doesn't like it for some reason. Provided they're willing to shell out 50k each for the items, they can change it within the 41x line as much as they want.
Both the JP and US/EU versions of the game has the Partner Machine Evolution Kits available. But only for the 4x1 (411,421,431,441,451), 4x2 (412,422,432,442,452), 4x3, and 4x4 types. No information on the 46x types yet.
The New PMs change in appearance and weapon, some featuring S rank weapons as well! Great for those with an acquired taste for expensive items; others will just get plain jealous.
The 4x2 and 4x4 series of PMs actually carry SUV weapons! Each one features an extra slot, but only certain few will get the SUV, while the 4x1 series(411,421,431,441,451), for example, will get HP regeneration (Me/HP Restore).
Alternate PM Summary
GH 410 - Swords Near owner Striking |
GH 411 - Swords Near owner Striking |
GH 412 - Sabers Independent Striking |
GH 413 - Daggers With group Striking |
GH 414 - Double Sabers Front lines Striking |
GH 420 - Claws Independent Striking |
GH 421 - Claws Support Striking |
GH 422 - Knuckles Front lines Striking |
GH 423 - Spears With group Striking |
GH 424 - Axes Independent Striking |
GH 430 - Handguns With group Firearms |
GH 431 - Handguns Near owner Firearms HP Restore |
GH 432 - Crossbows Cover fire Firearms |
GH 433 - Twin Handguns With group Firearms |
GH 434 - Rifles Support Firearms |
GH 440 - Shotguns Calculating Firearms |
GH 441 - Shotguns Independent Firearms |
GH 442 - Bows Cover fire Firearms |
GH 443 - Laser Cannons Near owner Firearms |
GH 444 - Grenade Launchers Support Firearms |
GH 450 - Rods Support TECHNIC (Atk/Heal) |
GH 451 - Wands Independent TECHNIC (Ice Type) |
GH 452 - Wands Support TECHNIC (LTNG/support) |
GH 453 - Cards Cover fire Firearms |
GH 454 - Wands Near owner TECHNIC (Support) |
GH 461 - Twin Sabers Independent Striking |
GH 462 - Twin Daggers Front lines Striking |
GH 463 - Twin Claws Near owner Striking |
GH 464 - Wands Front lines TECHNIC (ATK/Buff) |
GH 465 - Twin Handguns Cover fire Firearms |
Alternate PM Details
Series | Evolution | Syn. Trend | Combat Behavior[1] | In-game Description | Weapons and Photon Arts | Extra unit[2] |
---|---|---|---|---|---|---|
41x | GH-410 | Striking | Near owner. Sticks to owner. |
Always stays near owner, good with 2-handed swords. | Hanzo (7★ GRM Sword) Spinning Break, Sharp Twins (8★ GRM Twin Saber) Assault Crush, Wandra (1★ Yohmei Wand) Resta |
Unconfirmed |
GH-411 | Striking | Near owner. Sticks to owner. |
Fiercely loyal, she never leaves her owner's side. | Calibur (5★ GRM Sword) Tornado Break, Deathdancer (7★ GRM Twin Saber) Splendor Crush, Starra (2★ Yohmei Wand) Resta |
Tero / HP Restore | |
GH-412 | Striking | Independent. Autonomous. |
Fights and explores the battlefield to her heart's content. | Rapier (8★ GRM Saber) Rising Strike, Hanzo (7★ GRM Sword) Spinning Break, Batnara (3★ Yohmei Wand) Resta |
Sturm Buster | |
GH-413 | Striking | With group. Stays with group. |
Brave...as long as she's with everyone else. | Survivor (6★ GRM Dagger) Shunbu Shouren-zan, Asami-zashi (7★ Yohmei Dagger) Hikai Shuuha-zan, Halp Serafi (10★ Kubara Dagger) Buten Shuren-zan, Scepter (4★ GRM Wand) Resta |
Unconfirmed | |
GH-414 | Striking | Front lines. Front lines. |
She runs at enemies, and if that doesn't work, tries again. | Double Saber (7★ GRM Double Saber) Tornado Dance, Sweet Death (10★ GRM Double Saber) Gravity Dance, Batnara (3★ Yohmei Wand) Resta |
Hegel Attacker | |
42x | GH-420 | Striking | Independent. Autonomous. |
Wanders around the battle and attacks enemies with claws. | Ga-Misaki (8★ Yohmei Claw) Senten Kanzan-ga, Shintsuki-zashi (7★ Yohmei Twin Dagger) Hishou Jinren-zan, Batnara (3★ Yohmei Wand) Resta |
Unconfirmed |
GH-421 | Striking | Support. Support. |
Attacks with claws, and heals friends with items. | Giza-Misaki (9★ Yohmei Claw) Shousen Totsuzan-ga, Mijin-Misaki (8★ Yohmei Twin Claws) Renzan Seidan-ga, Starra (2★ Yohmei wand) Resta |
Tero / HP Restore | |
GH-422 | Striking | Front lines. Front lines. |
A plucky fighter who beats down foes with an iron fist. | Gudda Breba (7★ Tenora Fists) Bogga Danga, Gudda Godda (8★ Tenora Fists) Bogga Zubba, Batnara (3★ Yohmei Wand) Resta |
Sturm Buster | |
GH-423 | Striking | With group. Stays with group. |
Team player who speaks softly and carries a big spear. | Halbenata (5★ Yohmei Spear) Dus Daggas, Berdys (6★ GRM Spear) Dus Majarra, Mukfet (8★ Tenora Spear) Dus Robado, Misaki (7★ Yohmei Claw) Senten Kanzan-ga, Baton (3★ GRM Wand) Resta |
Unconfirmed | |
GH-424 | Striking | Independent. Autonomous. |
She'll be someplace in battle, fighting using her axe. | Ank Barde (8★ Tenora Axe) Anga Dugrega, Ank Tomho (7★ Tenora Axe) Anga Jabroga, Neutral-element Ank Dedda (10★ Tenora Axe) Anga Redda, Batnara (3★ Yohmei Wand) Resta |
Rafal Attacker | |
43x | GH-430 | Firearms | With group. Stays with group. |
Team player who enjoys working with her owner. | Burst (8★ GRM Rifle) Frozen Shot, Beamgun (7★ GRM Handgun) Frozen Hit, Septara (4★ Yohmei Wand) Resta |
Unconfirmed |
GH-431 | Firearms | Near owner. Sticks to owner. |
Follows her owner, close. Stops only to shoot enemies. | Falchion (6★ GRM Saber) Rising Strike, Raygun (7★ GRM Handgun) Mayalee Hit, Assassin (7★ GRM Rifle) Dark Shot, Septara (4★ Yohmei Wand) Resta |
Tero / HP Restore | |
GH-432 | Firearms | Cover fire. Cover fire. |
Lays down cover stop enemies from hurting her owner. | Buster (3★ GRM Saber) Rising strike, Cubo Dunga (8★ Tenora Crossbow) Yak Maga, Bulletmaster(7★ GRM Twin Handguns) Twin Rising, Septara (4★ Yohmei Wand) Resta |
Sturm Buster | |
GH-433 | Firearms | With group. Stays with group. |
Helps the team by mowing foes down with her machinegun. | Meteor Cannon (10★ GRM Laser) Frozen Prism, Battlestopper (12★ GRM Twin Handguns) Twin Freeze, Arb Rega (6★ Tenora Twin Handguns) Twin Mayalee, Slyrod (4★ Yohmei Rod) Resta, Shifta, Deband, Zodial, |
Unconfirmed | |
GH-434 | Firearms | Support. Support. |
A born sniper, accurate with her gun and healing. | Saiyuhoh (4★ Yohmei Rifle) Rising Shot, Burzaihoh (5★ Yohmei Rifle) Plasma Shot, Falgohoh (6★ Yohmei Rifle) Burning Shot, Killer Elite (12★ GRM Rifle) Mayalee Shot, Blackbull (10★ GRM Rifle) Unconfirmed Photon Art[3], W'ganba (3★ Tenora Wand) Resta |
Blitz Attacker | |
44x | GH-440 | Firearms | Calculating. Front lines. |
Uses a shotgun to attack enemies with wild abandon. | Shigga Boma (7★ Tenora Shotgun) Barata Inga, Evil Twins (8★ GRM Twin Handgun) Twin Plasma, Canara (5★ Yohmei Wand) Resta |
Unconfirmed |
GH-441 | Firearms | Independent. Autonomous. |
A loose cannon, but still useful. | Partizan (4★ GRM Spear) Dus Daggas, Shigga Brada (8★ Tenora Shotgun) Barada Chamga, Bulletmaster (7★ GRM Twin Handguns) Twin Grav, Canara (5★ Yohmei Wand) Resta |
Tero / HP Restore | |
GH-442 | Firearms | Cover fire. Cover fire. |
Backs up her owner by riddling enemies with bullets. | Pike (2★ GRM Spear) Dus Daggas, Hirokteri (10★ Yohmei Bow) Masei-sou, Bulletmaster (7★ GRM Twin Handguns) Twin Rising, Batnara (3★ Yohmei Wand) Resta |
Sturm Buster | |
GH-443 | Firearms | Near owner. Sticks to owner. |
Hides her ID with sunglasses and her huge weapon. | Laser Cannon (7★ GRM Laser) Burning Prism, Thunder Cannon (9★ GRM Laser) Plasma Prism, Needle Cannon (11★ GRM Laser) Frozen Prism, Crozier (6★ GRM Wand) Resta |
Unconfirmed | |
GH-444 | Firearms | Support. Support. |
Holds a big weapon, but better at support than combat. | Gur Bazga (10★ Tenora Grenade) Boma Yoga, Gur Nedac (8★ Kubara Grenade) Boma Riga, Laser Cannon (7★ GRM Laser) Dark Prism, Maser Cannon (8★ GRM Laser) Plasma Prism, Slyrod (4★ Yohmei Rod) Resta |
Grom Attacker | |
45x | GH-450 | TECHNIC | Support. Cover fire. |
Heals owner and attacks enemies. TECHNICs: Atk/Heal |
Hajirod (5★ Yohmei Rod) Foie, Rafoie, Jellen, Resta, Granarod (7★ Yohmei Rod) Foie, Rafoie, Gifoie, Resta, Crozara (6★ Yohmei Wand) Resta |
Unconfirmed |
GH-451 | TECHNIC | Independent. Autonomous. |
The self-proclaimed Ice Queen. TECHNICs: Ice |
Majimra (9★ Yohmei Wand) Barta, Gibarta, Cometara (7★ Yohmei Wand) Rabarta, Resta, Halarod (10★ Yohmei Rod) Barta, Gibarta, Rabarta, Resta |
Tero / HP Restore | |
GH-452 | TECHNIC | Support. Support. |
A pacifist, but get her angry... TECHNICs: LTNG/support |
Mayrod (8★ Yohmei Rod) Razonde, Gizonde, Shifta, Resta, Majimra (9★ Yohmei Wand) Zonde, Zodial, Batnara (3★ Yohmei Wand) Resta and Rentis |
Sturm Buster | |
GH-453 | Firearms | Cover fire. Cover fire. |
Backs up her owner with throwing blades. | Kikami (7★ Yohmei Card) Masei-shiki, Mayrod (8★ Yohmei Rod) Rafoie, Gizonde, Hajirod (5★ Yohmei Rod) Gifoie, Razonde, Rentis, Crozara (6★ Tenora Wand) Resta |
Unconfirmed | |
GH-454 | TECHNIC | Near owner. Sticks to owner. |
Helps her owner with healing and fighting. TECHNICs: Support |
Mayrod (8★ Yohmei Rod) Diga, Radiga, Gidiga, Resta, Tomoirod (6★ Yohmei Rod) Jellen, Zalure, Zoldeel, W'gasep (4★ Tenora Wand) Resta |
Meteor Attacker |
- ↑ The Combat Behavior for the GH-440 and GH-450 differs between the PM's status description and the PM Evolution Device's description.
- ↑ The GH-4x0 and GH-4x3 series are equipped with either a Mega / Stamina or no extra unit. The GH-4x0 and GH-4x3 series have no SUVs, no aura effects, no auto recovery and NPCs ignore PP. This eliminates every extra unit except Mega / Stamina.
- ↑ The GH-434's Blackbull is linked to an unreleased rifle bullet which causes stun.
Feeding Chart
Item Type | Stat | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ | 8★ | 9★ | 10★ | 11★ | 12★ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Restoratives / Booster Items / Foods / PA Fragments |
Striking | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
Technic | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | |
Traps | Ranged | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
Technic | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Melee Weapons | Striking | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 |
Technic | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Ranged Weapons | Ranged | +4 | +8 | +12 | +15 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 |
Armor | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Casting Weapons | Striking | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
Technic | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 | |
Armors | Striking | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
Armor | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 | |
Units | Ranged | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
Technic | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Armor | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 | |
Item Type | Stat | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ | 8★ | 9★ | 10★ | 11★ | 12★ |
Clothes | Armor | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
Parts | Technic | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -?? | -6 | -6 | -7 |
Armor | +5 | +8 | +10 | +13 | +15 | +18 | +21 | +23 | +25 | +30 | +33 | +36 | |
Ingredients | Striking | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 |
Ranged | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | |
Skill Disks | Striking | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 |
Technic | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Bullet Disks | Ranged | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 |
Armor | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Technique Disks | Striking | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 |
Technic | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 | |
Ornaments | Armor | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 |
External Links
- PSU-Wiki's article (Japanese)
- Partner Machinery Calculator
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |