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Partner machines (offline)

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GHX-005, also known as 'Pete'.

Description

Partner machines, often abbreviated as "PMs", are floating "pet" robots, and can be found in the player's room. In Story Mode, Ethan's PM is called 'Pete', but in Extra Mode players are able to choose and change their PM's names.

PMs have several functions, including:

  • Item Storage (~300 items).
  • Item synthesis.
  • Engaging in combat as an NPC (fourth-stage only).
  • Providing plot information and hints (Story Mode).

Statistics

PMs have specific attributes, as well:

Stat Name Effect
Striking Used in synthesizing Striking weapons.
Ranged Used in synthesizing Ranged weapons.
TECH Used in synthesizing Technic weapons.
Armor Used in synthesizing Line Shields.
Production level The sum of the four attributes above, caps at 100.
PM evolution occurs as this rises.
Battle Stat (B St.) A PM's efficiency in combat, caps at 100.
Apparently only affects battle stats.

B St.

B St. is raised through the completion of missions with the Partner machine in the party. The mission's length and difficulty does not matter. The only determining factor is the rank achieved at the end of a mission:

Completion Rank  % of a B St. level raised
S 24%
A ~15%
B ~10%
C ~5%

Production level and components

Striking, Ranged, TECH, and Armor (summing to complete the production level stat) is raised through the use of the "Give Item" option available by speaking to your Partner machine. This process is known as feeding (called that due to the PM commenting how the item tasted) and there is no limit to the number of items your PM can be fed.

Partner machine will not accept Synthesis boards, Grinders and Presents.

When the production level reaches a designated point, the PM will "evolve" into a new form that varies according to the individual attributes that contribute to the production level. These distinct PM evolutions will become proficient at certain forms of Item synthesis: For Striking, Ranged, or TECHNIC weapons, and these given specializations will receive an increase in the success rate of that type of synthesis. No Partner machine model can specialize in the production of Line Shields.

Partner Machine Evolutions

Stage Prod. Lv. Name Appearance Prev. Model Req. Stats
1 1-9 GH-101 Red Orb - -
2 10-19 GH-201 Blue Orb with arms GH-101 Striking ≥ 5
GH-202 Green Orb with arms GH-101 Striking < 5
3 20-29 GH-301 Dragon GH-201 Striking ≥ 10
GH-302 Cat GH-201 Striking < 10
GH-303 Angel GH-202 Ranged ≥ 10
Armor ≥ 10
GH-304 Bird GH-202 Ranged < 10
Armor < 10
4 31-100 GH-410 Maid (Swords (offline)) GH-301 Striking ≥ 15
GH 420 Gypsy (Claws (offline)) GH-301 Striking < 15
GH 302 Ranged < 15
GH 430 Farm Girl (Handguns (offline)) GH-302 Ranged > 15
GH 303 Ranged > 15
GH 440 Tomboy (Shotguns (offline)) GH-303 Ranged < 15
GH 304 TECH < 15
GH 450 Magician (Rods (offline)) GH-304 TECH ≥ 15


Partner Machines in Combat

When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own Partner Card, allowing them to be added to the party as with regular NPCs.

Battle-usable evolutions have associated combat behavior and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's model, B St., and level. They're 10 levels higher than their owner at the time of being added to the party. A Partner machine's production level and its components (Striking, Ranged, TECH, Armor) do not have any effect in battle.

As with all NPCs, only a party leader can call their battle-usable Partner machine into a party. Similarly, the PM is capable of taking damage, being incapacitated, and getting up. They affect experience gain in combat in the same way ordinary players and NPCs do. When in a party, PMs have the Photon Fortune of a female CAST, though this apparently has no effect.

Evolutions

GH 30x series (offline)

GH 410 (offline)

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 410 (offline) Striking Near owner.
Sticks to owner.
Always stays near owner, good with 2-handed swords. Hanzo (offline) (7★ G.R.M. Sword) Spinning Break (offline),
Sharp Twins (offline) (8★ G.R.M. Twin Saber) Assault Crush (offline),
Wandra (offline) (1★ Yohmei Wand) Resta (offline)


GH 420 (offline)

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 420 (offline) Striking Independent.
Autonomous.
Wanders around the battle and attacks enemies with claws. Ga-Misaki (offline) (8★ Yohmei Claw) Senten Kanzan-ga (offline),
Shintsuki-zashi (offline) (7★ Yohmei Twin Dagger) Hishou Jinren-zan (offline),
Batnara (offline) (3★ Yohmei Wand) Resta (offline)


GH 430 (offline)

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 430 (offline) Firearms With group.
Stays with group.
Team player who enjoys working with her owner. Railgun (offline) (6★ G.R.M. Handgun) Frozen Hit (offline),
Assassin (offline) (7★ G.R.M. Rifle) Frozen Shot (offline),
Septara (offline) (4★ Yohmei Wand) Resta (offline)


GH 440 (offline)

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 440 (offline) Firearms Calculating.
Front lines.
Uses a shotgun to attack enemies with wild abandon. Shigga Boma (offline) (7★ TENORA Shotgun) Barada Inga (offline),
Evil Twins (offline) (8★ G.R.M. Twin Handgun) Twin Plasma (offline),
Canara (offline) (5★ Yohmei Wand) Resta (offline)


GH 450 (offline)

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 450 (offline) TECHNIC Support.
Cover fire.
Heals owner and attacks enemies.
TECHNICs: Atk/Heal
Hajirod (offline) (5★ Yohmei Rod) Foie (offline), Rafoie (offline), Jellen (offline), Resta (offline),
Granarod (offline) (7★ Yohmei Rod) Foie (offline), Rafoie (offline), Gifoie (offline), Resta (offline),
Crozara (offline) (6★ Yohmei Wand) Resta (offline)


Combat behavior

Calculating
*Based on the GH 440: The PM will 'take aim' at a target and attack after a short delay. It is
 unclear whether this 'aiming' increases accuracy or not, or whether the time taken is reduced
 as the PM levels.
Cover fire
*Usually stays with owner, but heals itself.

~Thanks to Lunezda for adding this data on the GH 442.

Front lines
*Based on the GH 422: The PM will remain by the owner's side until enemies approach. However, once
in striking range, the PM will continue to fight until all enemies within its range are destroyed.
Independent
*According to my experiences with a GH 420: The PM will run off on its own if an enemy is within
 its sight range. It will also attack enemies if the enemy attacks her..

~Thanks to Lunatari (Xbox 360) and Mia (Xbox 360) for spotting this out with there GH-420 (Rabbit! and -) ^_^

Near owner
*According to my experiences with a GH 410: The PM will stay by your side until an enemy is
within its striking distance. Great for shielding because if the enemy approaches you, your PM
will fight it.
Support
*According to my experience with a GH 450: It will support the party by casting Jellen numerous
 times. It will also cast Resta for the master.  

~Thanks to Tahldon (Xbox 360) for letting me view his GH 450 (Hina Ichigo) ^_^

With group
*According to my experiences with a GH 430: "With group" means it will fight the same enemy as you
do.

~Thanks to Zerdo4 (Xbox 360) for letting me view his GH 410 (Zerda2) ^_^

Autonomous
 ?

Feeding Chart

Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Restoratives /
Booster items /
Foods
Striking +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13
Ranged -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
TECHNIC +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Traps Ranged +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13
TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Melee weapons Striking +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
Ranged -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Ranged weapons Striking -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Ranged +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
Casting weapons TECHNIC +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
Armor -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Line shields TECHNIC -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Armor +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48 +52
Units Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Ranged -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Armor +5 +8 +10 +13 +15 +18 +21 +24 +27 +30 +33 +36
Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Clothes Armor +14 +21 +28 +35 +42 +49 +56 +63 +70 +77 +84 +91
Parts Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Ingredients Striking +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Ranged +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
TECHNIC +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Armor -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Skill disks Striking +3 +5 +6 +8 +9 +11 +12 +14 +15 +17 +18 +20
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Bullet disks Ranged +3 +5 +6 +8 +9 +11 +12 +14 +15 +17 +18 +20
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
TECHNIC disks TECHNIC +3 +5 +6 +8 +9 +11 +12 +14 +15 +17 +18 +20
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Room decorations Striking -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13
Ranged +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13
TECHNIC +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13
Armor +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13

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