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{{Characters}}
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== Overview ==
Classes, also known as ''Jobs'' and ''Types'' are one of the most important gameplay mechanics in PSU. A Class essentially defines most of the abilities of your character, as well as the [[Weapons]] (s)he can use. PSU retains the three Classes from its predecessor, Phantasy Star Online. They are:
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Battle Types, also unofficially known as ''Jobs'' or ''Classes'', are one of the most important gameplay mechanics in PSU. They determine a character's [[Stats]], their level caps for [[Photon Arts]], which weapons they can use, how much [[PP]] certain weapons recover per interval, and proficiency with [[Traps]]. There are fifteen Types in total.  Three Basic Types are available immediately, nine Expert Types can be unlocked by attaining the required Type Levels in the Basic Types, and three Master Types can be unlocked by attaining the required Type Levels in the Expert Types.
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Here is a quick overview of the different Types:
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 +
{| class="wikitable" style="text-align:center"
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! rowspan=2|&nbsp; !! rowspan=2|Type Name !! rowspan=2|Short !! colspan=3|Req. Type Lvls !! rowspan=2|Game<br>Version !! colspan=4|[[Photon Art]] caps !! rowspan=2|In-game Description
 +
|-
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! HU !! RA !! FO !! [[Skills]] !! [[Bullets]] !! Attack<br>[[TECHNICs]] !! Support<br>[[TECHNICs]]
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|-
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| rowspan=3| Basic<br>Types
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| [[Hunter]] || HU || rowspan=3 colspan=3 align="center"|n/a || {{PSU version}} || 20 || 10 || - || - || A balanced type with high attack power, good for melee combat.<br>Skilled in the use of striking weapons. A good fit for beginning players.
 +
|-
 +
| [[Ranger]] || RA || {{PSU version}} || 10 || 20 || - || - || A ranged fighter that can defeat enemies and support allies from a distance.<br>The type's high accuracy makes firearms an ideal fit. Suited for intermediate players.
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|-
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| [[Force]] || FO || {{PSU version}} || 10 || 10 || 20 || 20 || A type geared toward TECHNICs use. Allows advanced players to play<br>a variety of different roles from powerful attacks to healing and support.
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|-
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| rowspan=9| Expert<br>Types
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| [[Fighgunner]] || FI || 5 || 3 || - || {{PSU version}} || 40 || 30 || - || - || Advanced type with abilities of Hunters and Rangers.<br>Strength is in striking weapons, but can also use firearms.
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|-
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| [[Guntecher]] || GT || - || 5 || 3 || {{PSU version}} || 10 || 40 || 30 || 30 || Advanced type with abilities of Rangers and Forces.<br>Can use both firearms and TECHNICs for ultimate long-range support.
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|-
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| [[Wartecher]] || WT || 3 || - || 5 || {{PSU version}} || 40 || 20 || 30 || 30 || Advanced type with the abilities of Forces and Hunters.<br>Uses TECHNICs and striking attacks. Offers strong defense.
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|-
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| [[Fortefighter]] || FF || 10 || - || - || {{PSU version}} || 40 || 20 || - || - || Expert melee fighter with limited weapon choice.<br>However, attack and defensive power are unparalleled.
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|-
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| [[Fortegunner]] || FG || - || 10 || - || {{PSU version}} || 20 || 40 || - || - || An expert ranged fighter with limited weapon choice.<br>However, attack power and accuracy are unparalleled.
 +
|-
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| [[Fortetecher]] || FT || - || - || 10 || {{PSU version}} || 10 || 30 || 40 || 40 || An expert TECHNIC user that can use all TECHNICs with unmatched power.<br>Lacks a strong defense in combat.
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|-
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| [[Protranser]] || PT || 5 || 5 || 5 || {{PSU version}} || 30 || 40 || - || - || An experimental type focused on traps.<br>All traps become several times more powerful with this type.
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|-
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| [[Acrofighter]] || AF || 3 || 5 || - || {{AOTI version}} || 40 || 30 || - || - || Advanced type skilled with single-handed weapons.<br>Has very fast reflexes and can use multiple weapons.
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|-
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| [[Acrotecher]] || AT || - || 3 || 5 || {{AOTI version}} || 20 || 20 || 30 || 50 || Advanced type specializing in support.<br>Has various combat abilities, and TECHNIC focus.
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|}
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{| class="wikitable" style="text-align:center"
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! rowspan=2|&nbsp; !! rowspan=2|Type Name !! rowspan=2|Short !! colspan=6|Req. Type Lvls !! rowspan=2|Game<br>Version !! colspan=4|[[Photon Art]] caps !! rowspan=2|In-game Description
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|-
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! FF !! FI !! GT !! FG !! WT !! FT !! [[Skills]] !! [[Bullets]] !! Attack<br>[[TECHNICs]] !! Support<br>[[TECHNICs]]
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|-
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| rowspan=5 | Master<br/>Types
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|-
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| [[Fighmaster]] || FM || 10 || 10 || - || - || - || - || {{AOTI version}} || 50 || - || - || - || An advanced type specializing in close-quarters melee combat.<br>An expert at striking attacks.
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|-
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| [[Gunmaster]] || GM || - || - || 10 || 10 || - || - || {{AOTI version}} || - || 50 || - || - || An advanced type specializing in long-range combat.<br>An expert at ranged attacks.
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|-
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| [[Masterforce]] || MF || - || - || - || - || 10 || 10 || {{AOTI version}} || - || - || 50 || 10 || An advanced type specializing in TECHNICs.<br>An expert at TECHNIC based attacks.
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|}
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 +
New [[Human]] and [[Beast]] characters start out as Hunters, while [[CASTs]] start as Rangers and [[Newmans]] as Forces.
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 +
== Type levels and changing Types ==
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Separately from one's [[Character Level]], Types can be leveled up for stat increases. To do so, you will need to gain Type Experience Points, which are awarded after completing [[Missions]] (check the article for in-depth info regarding amounts). The maximum Type level is currently capped at 20.
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The following is a chart of mission points ('Type Experience') needed to level up the types:
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{| class="wikitable" style="text-align:center"
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! rowspan=3|Basic<br>Types !! Type Level !! width=35|1→2 !! width=35|2→3 !! width=35|3→4 !! width=35|4→5 !! width=35|5→6 !! width=35|6→7 !! width=35|7→8 !! width=35|8→9 !! width=35|9→10 !! colspan=10| 10+
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|-
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! To Next
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| 60 || 70 || 80 || 100 || 120 || 130 || 140 || 150 || 150 || colspan=10 rowspan=2| Basic Types do not get stat increases after level 10.<br/>You can still reach LV20: all you need is a total of 6000 MP.
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|-
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! Total
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| 60 || 130 || 210 || 310 || 430 || 560 || 700 || 850 || 1000
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|-
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! rowspan=3|Expert<br>Types !! Type Level !! 1→2 !! 2→3 !! 3→4 !! 4→5 !! 5→6 !! 6→7 !! 7→8 !! 8→9 !! 9→10 !! 10→11 !! 11→12 !! 12→13 !! 13→14 !! 14→15 || 15→16 || 16→17 || 17→18 || 18→19 || 19→20
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|-
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! To Next
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| 400 || 500 || 600 || 750 || 1500 || 750 || 1000 || 1000 || 1500 || 1500 || 1500 || 1500 || 1500 || 1500 || 1500 || 1500 || 1500 || 2000 || 2000
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|-
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! Total
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| 400 || 900 || 1500 || 2250 || 3750 || 4500 || 5500 || 6500 || 8000 || 9500 || 11000 || 12500 || 14000 || 15500 || 17000 || 18500 || 20000 || 22000 || 24000
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|-
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! rowspan=3|Master<br>Types !! Type Level !! 1→2 !! 2→3 !! 3→4 !! 4→5 !! 5→6 !! 6→7 !! 7→8 !! 8→9 !! 9→10 !! 10→11 !! 11→12 !! 12→13 !! 13→14 !! 14→15 || 15→16 || 16→17 || 17→18 || 18→19 || 19→20
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|-
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! To Next
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| 2000 || 2000 || 2000 || 2000 || 2000 || 2000 || 2000 || 2000 || 2000 || 2000 || 2000 || 2000 || 2000 || 2000 || 2000 || 2000 || 2000 || 2000 || 2000
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|-
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! Total
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| 2000 || 4000 || 6000 || 8000 || 10000 || 12000 || 14000 || 16000 || 18000 || 20000 || 22000 || 24000 || 26000 || 28000 || 30000 || 32000 || 34000 || 36000 || 38000
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|}
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 +
You can change your current Type to any of the Types available at the ''Type Select Counter'' at Clyez City 5F on the Colony. By doing so, you will not get '''any''' of the benefits of your old Type in your new one. You will not lose your old Type level either though. Changing Types will cost a certain amount of [[Meseta]], dependent on one's [[Character Level]]. The formula for obtaining the cost of a Type change for any given Character Level is 150 + (50 * CL), where CL is the character's Character Level -- this is also represented in the following table.
  
* [[Hunters]] - the melee specialists of the game. They are the damage-dealers, who can take as much as they deal out. With their [[Photon Arts]] known as [[Skills]], they can execute powerful melee attacks.
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{| class="wikitable" style="text-align:center"
* [[Rangers]] - the ranged specialists of the game. They can use their passive [[Photon Arts]] - [[Bullets]] - in order to cripple enemies with [[Status Effects]] such as ''Burn'' and ''Freeze''. They are also the most accurate Class in the game.
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! [[Char Level]] || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25
* [[Forces]] - the archetypical mage. Forces use their [[Photon Arts]], [[Techniques]] to acheive a variety of effects; including but not limited to elemental damage, healing, and raising and lowering [[Stats]].
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|-
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| Cost || 200 || 250 || 300 || 350 || 400 || 450 || 500 || 550 || 600 || 650 || 700 || 750 || 800 || 850 || 900 || 950 || 1000 || 1050 || 1100 || 1150 || 1200 || 1250 || 1300 || 1350 || 1400
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|-
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! [[Char Level]] || 26 || 27 || 28 || 29 || 30 || 31 || 32 || 33 || 34 || 35 || 36 || 37 || 38 || 39 || 40 || 41 || 42 || 43 || 44 || 45 || 46 || 47 || 48 || 49 || 50
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|-
 +
| Cost || 1450 || 1500 || 1550 || 1600 || 1650 || 1700 || 1750 || 1800 || 1850 || 1900 || 1950 || 2000 || 2050 || 2100 || 2150 || 2200 || 2250 || 2300 || 2350 || 2400 || 2450 || 2500 || 2550 || 2600 || 2650
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|-
 +
! [[Char Level]] || 51 || 52 || 53 || 54 || 55 || 56 || 57 || 58 || 59 || 60 || 61 || 62 || 63 || 64 || 65 || 66 || 67 || 68 || 69 || 70 || 71 || 72 || 73 || 74 || 75
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|-
 +
| Cost || 2700 || 2750 || 2800 || 2850 || 2900 || 2950 || 3000 || 3050 || 3100 || 3150 || 3200 || 3250 || 3300 || 3350 || 3400 || 3450 || 3500 || 3550 || 3600 || 3650 || 3700 || 3750 || 3800 || 3850 || 3900
 +
|-
 +
! [[Char Level]] || 76 || 77 || 78 || 79 || 80 || 81 || 82 || 83 || 84 || 85 || 86 || 87 || 88 || 89 || 90 || 91 || 92 || 93 || 94 || 95 || 96 || 97 || 98 || 99 || 100
 +
|-
 +
| Cost || 3950 || 4000 || 4050 || 4100 || 4150 || 4200 || 4250 || 4300 || 4350 || 4400 || 4450 || 4500 || 4550 || 4600 || 4650 || 4700 || 4750 || 4800 || 4850 || 4900 || 4950 || 5000 || 5050 || 5100 || 5150
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|-
 +
! [[Char Level]] || 101 || 102 || 103 || 104 || 105 || 106 || 107 || 108 || 109 || 110 || 111 || 112 || 113 || 114 || 115 || 116 || 117 || 118 || 119 || 120 || 121 || 122 || 123 || 124 || 125
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|-
 +
| Cost || 5200 || 5250 || 5300 || 5350 || 5400 || 5450 || 5500 || 5550 || 5600 || 5650 || 5700 || 5750 || 5800 || 5850 || 5900 || 5950 || 6000 || 6050 || 6100 || 6150 || 6200 || 6250 || 6300 || 6350 || 6400
 +
|-
 +
! [[Char Level]] || 126 || 127 || 128 || 129 || 130 || 131 || 132 || 133 || 134 || 135 || 136 || 137 || 138 || 139 || 140 || 141 || 142 || 143 || 144 || 145 || 146 || 147 || 148 || 149 || 150
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|-
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| Cost || 6450 || 6500 || 6550 || 6600 || 6650 || 6700 || 6750 || 6800 || 6850 || 6900 || 6950 || 7000 || 7050 || 7100 || 7150 || 7200 || 7250 || 7300 || 7350 || 7400 || 7450 || 7500 || 7550 || 7600 || 7650
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|-
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! [[Char Level]] || 151 || 152 || 153 || 154 || 155 || 156 || 157 || 158 || 159 || 160 || 161 || 162 || 163 || 164 || 165 || 166 || 167 || 168 || 169 || 170 || 171 || 172 || 173 || 174 || 175
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|-
 +
| Cost || 7700 || 7750 || 7800 || 7850 || 7900 || 7950 || 8000 || 8050 || 8100 || 8150 || 8200 || 8250 || 8300 || 8350 || 8400 || 8450 || 8500 || 8550 || 8600 || 8650 || 8700 || 8750 || 8800 || 8850 || 8900
 +
|-
 +
! [[Char Level]] || 176 || 177 || 178 || 179 || 180
 +
|-
 +
| Cost || 8950 || 9000 || 9050 || 9100 || 9150
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|}
  
PSU also adds the [[Expert Class]] mechanic, although details on how this will work are scarce. It will, apparently, allow you to gain abilities from more than one Class, however.
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== Type Weapon Proficiencies ==
  
== Photon Art Limits ==
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''Main article: [[Weapon Proficiencies]]''
Each Class has certain limits on how much they can level their Photon Arts (for more information see [[Photon Arts]]), these are described below.
 
  
{| border="1" cellspacing="0"
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{| class="wikitable" style="text-align:center"
! !! [[Hunter]] !! [[Ranger]] !! [[Force]]
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! Type !! Hand !! Weapon Category !! HU !! RA !! FO !! width="20"|FI !! GT !! WT !! FF !!FG !! FT !! PT !! AF !! AT !! FM !! GM !! MF
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|-
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| rowspan=13|Striking || rowspan=8|Both
 +
| [[Swords]] || {{Color-B}}| B || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{Color-A}}| A || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} ||{{grade|p=-}}
 +
|-
 +
| [[Knuckles]] || {{Color-B}}| B || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{Color-S}}| S || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{Color-A}}| A || {{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}}
 +
|-
 +
| [[Spears]] || {{Color-B}}| B || {{Color-C}}| C || {{Color-C}}| C || {{Color-A}}| A || {{grade|p=-}} || {{Color-A}}| A || {{Color-S}}| S || {{Color-A}}| A || {{Color-A}}| A || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} ||{{Color-S}}| S ||{{grade|p=-}} ||{{grade|p=-}}
 +
|-
 +
| [[Double sabers]] || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{Color-A}}| A || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}}||{{grade|p=-}}
 +
|-
 +
| [[Axes]] || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}}||{{grade|p=-}}
 +
|-
 +
| [[Twin sabers]] || {{Color-B}}| B || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{Color-A}}| A || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}}
 +
|-
 +
| [[Twin daggers]] || {{Color-B}}| B || {{grade|p=-}} || {{Color-B}}| B || {{Color-S}}| S || {{grade|p=-}} || {{Color-S}}| S || {{Color-A}}| A || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{Color-A}}| A || {{Color-A}}| A ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}}
 +
|-
 +
| [[Twin claws]] || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{Color-S}}| S || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}}
 +
|-
 +
| rowspan=5|Right
 +
| [[Sabers]] || {{Color-B}}| B || {{Color-B}}| B || {{Color-B}}| B || {{Color-S}}| S || {{Color-A}}| A || {{Color-A}}| A || {{Color-S}}| S || {{Color-A}}| A || {{Color-A}}| A || {{Color-S}}| S || {{Color-S}}| S || {{Color-S}}| S ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}}
 +
|-
 +
| [[Daggers]] || {{Color-B}}| B || {{Color-C}}| C || {{Color-B}}| B || {{Color-S}}| S || {{Color-A}}| A || {{Color-S}}| S || {{Color-A}}| A || {{Color-A}}| A || {{Color-A}}| A || {{grade|p=-}} || {{Color-S}}| S || {{Color-S}}| S ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}}
 +
|-
 +
| [[Claws]] || {{Color-B}}| B || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{Color-A}}| A || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}}
 +
|-
 +
| [[Whips]] || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}}
 +
|-
 +
| [[Slicers]] || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}}
 
|-
 
|-
| [[Skills]] || 20 || 10 || 1
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| rowspan=11|Ranged || rowspan=6|Both
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| [[Rifles]] || {{grade|p=-}} || {{Color-B}}| B || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} ||{{grade|p=-}} ||{{Color-S}}| S ||{{grade|p=-}}
 
|-
 
|-
| [[Bullets]] || 10 || 20 || 10
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| [[Shotguns]] || {{grade|p=-}} || {{Color-B}}| B || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} ||{{grade|p=-}} ||{{Color-S}}| S ||{{grade|p=-}}
 
|-
 
|-
| [[Techniques]] || n/a || n/a || 20
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| [[Longbows]] || {{grade|p=-}} || {{grade|p=-}} || {{Color-B}}| B || {{grade|p=-}} || {{Color-S}}| S || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}}
 +
|-
 +
| [[Grenades]] || {{grade|p=-}} || {{Color-B}}| B || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}}
 +
|-
 +
| [[Laser cannons]] || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} ||{{grade|p=-}} ||{{Color-S}}| S ||{{grade|p=-}}
 +
|-
 +
| [[Twin handguns]] || {{grade|p=-}} || {{Color-B}}| B || {{grade|p=-}} || {{Color-S}}| S || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{Color-A}}| A ||{{grade|p=-}} ||{{Color-S}}| S ||{{grade|p=-}}
 +
|-
 +
| rowspan=5|Left
 +
| [[Handguns]] || {{Color-B}}| B || {{Color-B}}| B || {{Color-B}}| B || {{Color-S}}| S || {{Color-S}}| S || {{Color-A}}| A || {{Color-A}}| A || {{Color-S}}| S || {{Color-A}}| A || {{Color-S}}| S || {{Color-S}}| S || {{Color-S}}| S ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}}
 +
|-
 +
| [[Crossbows]] || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}}
 +
|-
 +
| [[Cards]] || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{Color-A}}| A || {{Color-S}}| S ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}}
 +
|-
 +
| [[Machineguns]] || {{Color-C}}| C || {{Color-B}}| B || {{Color-C}}| C || {{Color-S}}| S || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}}
 +
|-
 +
| [[RCSMs]] || {{Color-B}}| B || {{Color-B}}| B || {{Color-B}}| B || {{Color-A}}| A || {{Color-S}}| S || {{Color-A}}| A || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{Color-A}}| A ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}}
 +
|-
 +
| rowspan=3|TECHNIC || Both
 +
| [[Rods]] || {{grade|p=-}} || {{grade|p=-}} || {{Color-B}}| B || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} ||{{Color-S}}| S
 +
|-
 +
| Right
 +
| [[Wands]] || {{grade|p=-}} || {{grade|p=-}} || {{Color-B}}| B || {{grade|p=-}} || {{Color-S}}| S || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S ||{{grade|p=-}} ||{{grade|p=-}} ||{{Color-S}}| S
 +
|-
 +
| Left
 +
| [[TCSMs]] || {{grade|p=-}} || {{grade|p=-}} || {{Color-B}}| B || {{grade|p=-}} || {{Color-A}}| A || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S ||{{grade|p=-}} ||{{grade|p=-}} ||{{Color-S}}| S
 
|}
 
|}
  
== Changing Classes ==
+
'''N.B.''' Master Types can use '''only''' S-Rank weaponry and Line Shields.
[[Image:Typeselectcounter.jpg|thumb|right|Type Select Counter Menu]]
+
 
You can change your current Class to any of the classes available at the ''Type Select Counter''. Doing so will cost you a certain amount of [[Meseta]].
+
== Additional Bonuses ==
 +
 
 +
=== Traps ===
  
When you change your Class, you do not get the benefits of your old Class in your new one. You cannot switch from Force to Hunter and use Techniques, for example. Nor do any stat bonuses from your old Class as a result of leveling the Class (see below) carry over to your new one. However if you switch to a different Class, and then switch back again, your old Character Level and abilities will still be there.
+
''Main article: [[Traps]]''
  
== Class Levels ==
+
Rangers, Fighgunners, Guntechers, Fortegunners, Acrofighters, Acrotechers, Fighmasters and Gunmasters are able to use certain [[Traps]]; Protransers can use all of them at increased damage since it is their specialty; inflicting damage 50% greater than that of normal trap users.
Upon completing a [[Mission]], you will get a reward of [[Meseta]] and [[Points]] ('class experience') for the Class you were using in that Mission. Like with your [[Character Level]], once you receive enough Class Experience your class will level up. The benefits this brings are twofold:
 
  
* Firstly, your stats will increase, particularly those that are important for your Class. Hunters, for example, will get more [[HP]] and [[ATP]] than the other classes.
+
* A trap's SE should affect any monster that can be affected by that SE, despite normal restrictions of SE level. (Normal Traps work on Large monsters)
* Secondly, when reaching certain Class Levels you may '[[Rank]] Up' - that is to say, your proficiency with certain weapon types will increase, allowing you to use more powerful weapons. For example, you may level up your Hunter Class and upon reaching a certain Class Level for Hunters, your proficiency with [[Sabers]] may rise from C to B, allowing you to use B-Rank Sabers.
+
* SE levels remain constant despite level or Type.  
 +
* Trap damage itself, as well as SE's damage/effects are nonelemental; meaning that they are not affected by a monster's element.
 +
* Traps charge SUV-bars and nanoblasts.
  
The maximum Class Level for any one Class is 20. Class Levels exist completely independently of your [[Character Level]].
+
=== PP recovery ===
 +
 
 +
Every five seconds, weapons recover a certain amount of PP. This amount is variable, and Types get recovery bonuses for their 'native' weapon types as well (more info about the recovery rates [[Weapons|here]]):
 +
 
 +
* +25% bonus to PP recovery on striking weapons: Hunters, Fighgunners, Wartechers and Fortefighters.
 +
* +25% bonus to PP recovery on ranged weapons: Rangers, Fighgunners, Acrofighters, Acrotechers, Guntechers and Fortegunners.
 +
* +25% bonus to PP recovery on TECHNIC weapons: Forces, Guntechers, Wartechers and Fortetechers.
 +
* +80% bonus to PP recovery on striking weapons: Acrofighters.
 +
* +80% bonus to PP recovery on TECHNIC weapons: Acrotechers.
 +
 
 +
=== PP Consumption ===
 +
 
 +
Fortefighters, Fortegunners and Fortetechers consume only 80% of the original PP when using Skills, Bullets and TECHNICs, respectively.
 +
 
 +
=== Increased attack speed ===
 +
 
 +
Acrofighters, Acrotechers, Fighmasters, and Gunmasters have a faster attack speed than other types.
 +
 
 +
=== Increased casting speed ===
 +
 
 +
Acrotechers and Masterforces have a faster casting speed than other types.
 +
 
 +
== Penalties ==
 +
 
 +
=== PP Consumption ===
 +
 
 +
Fighmasters, Gunmasters and Masterforces get a penalty in PP consumption.
 +
 
 +
* Fighmasters PP consumption is increased by 30%.
 +
* Gunmasters and Masterforces PP consumption is increased by 20%.
 +
 
 +
== Favored Types ==
 +
 
 +
Online, some of the possible combinations of [[Races]] and Types gains additional statistical bonuses, the figures of which depend on the Types themselves, and are the same for all stats. While calculating bonuses, these are separate to and applied cumulatively with the Type figures (as seen in the sections below) against the 'base stats' for certain [[Races]]/genders. These bonuses exist for the following combinations:
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT !! FM !! GM !! MF
 +
|-
 +
! Human
 +
| 102% || 102% || 102% || 103% || 103% || 103% || - || - || - || 103% || 105% || 105% || - || - || -
 +
|-
 +
! Newman
 +
| - || - || 103% || 103% || 103% || 103% || - || - || 103% || - || - || - || - || - || -
 +
|-
 +
! CAST
 +
| - || 103% || - || - || - || - || - || 103% || - || - || - || - || - || - || -
 +
|-
 +
! Beast
 +
| 103% || - || - || - || - || - || 103% || - || - || - || - || - || - || - || -
 +
|}
 +
 
 +
{{Characters}}

Latest revision as of 20:08, 28 March 2012

Overview

Battle Types, also unofficially known as Jobs or Classes, are one of the most important gameplay mechanics in PSU. They determine a character's Stats, their level caps for Photon Arts, which weapons they can use, how much PP certain weapons recover per interval, and proficiency with Traps. There are fifteen Types in total. Three Basic Types are available immediately, nine Expert Types can be unlocked by attaining the required Type Levels in the Basic Types, and three Master Types can be unlocked by attaining the required Type Levels in the Expert Types.

Here is a quick overview of the different Types:

  Type Name Short Req. Type Lvls Game
Version
Photon Art caps In-game Description
HU RA FO Skills Bullets Attack
TECHNICs
Support
TECHNICs
Basic
Types
Hunter HU n/a Phantasy Star Universe 20 10 - - A balanced type with high attack power, good for melee combat.
Skilled in the use of striking weapons. A good fit for beginning players.
Ranger RA Phantasy Star Universe 10 20 - - A ranged fighter that can defeat enemies and support allies from a distance.
The type's high accuracy makes firearms an ideal fit. Suited for intermediate players.
Force FO Phantasy Star Universe 10 10 20 20 A type geared toward TECHNICs use. Allows advanced players to play
a variety of different roles from powerful attacks to healing and support.
Expert
Types
Fighgunner FI 5 3 - Phantasy Star Universe 40 30 - - Advanced type with abilities of Hunters and Rangers.
Strength is in striking weapons, but can also use firearms.
Guntecher GT - 5 3 Phantasy Star Universe 10 40 30 30 Advanced type with abilities of Rangers and Forces.
Can use both firearms and TECHNICs for ultimate long-range support.
Wartecher WT 3 - 5 Phantasy Star Universe 40 20 30 30 Advanced type with the abilities of Forces and Hunters.
Uses TECHNICs and striking attacks. Offers strong defense.
Fortefighter FF 10 - - Phantasy Star Universe 40 20 - - Expert melee fighter with limited weapon choice.
However, attack and defensive power are unparalleled.
Fortegunner FG - 10 - Phantasy Star Universe 20 40 - - An expert ranged fighter with limited weapon choice.
However, attack power and accuracy are unparalleled.
Fortetecher FT - - 10 Phantasy Star Universe 10 30 40 40 An expert TECHNIC user that can use all TECHNICs with unmatched power.
Lacks a strong defense in combat.
Protranser PT 5 5 5 Phantasy Star Universe 30 40 - - An experimental type focused on traps.
All traps become several times more powerful with this type.
Acrofighter AF 3 5 - Ambition of the Illuminus 40 30 - - Advanced type skilled with single-handed weapons.
Has very fast reflexes and can use multiple weapons.
Acrotecher AT - 3 5 Ambition of the Illuminus 20 20 30 50 Advanced type specializing in support.
Has various combat abilities, and TECHNIC focus.
  Type Name Short Req. Type Lvls Game
Version
Photon Art caps In-game Description
FF FI GT FG WT FT Skills Bullets Attack
TECHNICs
Support
TECHNICs
Master
Types
Fighmaster FM 10 10 - - - - Ambition of the Illuminus 50 - - - An advanced type specializing in close-quarters melee combat.
An expert at striking attacks.
Gunmaster GM - - 10 10 - - Ambition of the Illuminus - 50 - - An advanced type specializing in long-range combat.
An expert at ranged attacks.
Masterforce MF - - - - 10 10 Ambition of the Illuminus - - 50 10 An advanced type specializing in TECHNICs.
An expert at TECHNIC based attacks.

New Human and Beast characters start out as Hunters, while CASTs start as Rangers and Newmans as Forces.

Type levels and changing Types

Separately from one's Character Level, Types can be leveled up for stat increases. To do so, you will need to gain Type Experience Points, which are awarded after completing Missions (check the article for in-depth info regarding amounts). The maximum Type level is currently capped at 20.

The following is a chart of mission points ('Type Experience') needed to level up the types:

Basic
Types
Type Level 1→2 2→3 3→4 4→5 5→6 6→7 7→8 8→9 9→10 10+
To Next 60 70 80 100 120 130 140 150 150 Basic Types do not get stat increases after level 10.
You can still reach LV20: all you need is a total of 6000 MP.
Total 60 130 210 310 430 560 700 850 1000
Expert
Types
Type Level 1→2 2→3 3→4 4→5 5→6 6→7 7→8 8→9 9→10 10→11 11→12 12→13 13→14 14→15 15→16 16→17 17→18 18→19 19→20
To Next 400 500 600 750 1500 750 1000 1000 1500 1500 1500 1500 1500 1500 1500 1500 1500 2000 2000
Total 400 900 1500 2250 3750 4500 5500 6500 8000 9500 11000 12500 14000 15500 17000 18500 20000 22000 24000
Master
Types
Type Level 1→2 2→3 3→4 4→5 5→6 6→7 7→8 8→9 9→10 10→11 11→12 12→13 13→14 14→15 15→16 16→17 17→18 18→19 19→20
To Next 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000
Total 2000 4000 6000 8000 10000 12000 14000 16000 18000 20000 22000 24000 26000 28000 30000 32000 34000 36000 38000

You can change your current Type to any of the Types available at the Type Select Counter at Clyez City 5F on the Colony. By doing so, you will not get any of the benefits of your old Type in your new one. You will not lose your old Type level either though. Changing Types will cost a certain amount of Meseta, dependent on one's Character Level. The formula for obtaining the cost of a Type change for any given Character Level is 150 + (50 * CL), where CL is the character's Character Level -- this is also represented in the following table.

Char Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Cost 200 250 300 350 400 450 500 550 600 650 700 750 800 850 900 950 1000 1050 1100 1150 1200 1250 1300 1350 1400
Char Level 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
Cost 1450 1500 1550 1600 1650 1700 1750 1800 1850 1900 1950 2000 2050 2100 2150 2200 2250 2300 2350 2400 2450 2500 2550 2600 2650
Char Level 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75
Cost 2700 2750 2800 2850 2900 2950 3000 3050 3100 3150 3200 3250 3300 3350 3400 3450 3500 3550 3600 3650 3700 3750 3800 3850 3900
Char Level 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
Cost 3950 4000 4050 4100 4150 4200 4250 4300 4350 4400 4450 4500 4550 4600 4650 4700 4750 4800 4850 4900 4950 5000 5050 5100 5150
Char Level 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125
Cost 5200 5250 5300 5350 5400 5450 5500 5550 5600 5650 5700 5750 5800 5850 5900 5950 6000 6050 6100 6150 6200 6250 6300 6350 6400
Char Level 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150
Cost 6450 6500 6550 6600 6650 6700 6750 6800 6850 6900 6950 7000 7050 7100 7150 7200 7250 7300 7350 7400 7450 7500 7550 7600 7650
Char Level 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175
Cost 7700 7750 7800 7850 7900 7950 8000 8050 8100 8150 8200 8250 8300 8350 8400 8450 8500 8550 8600 8650 8700 8750 8800 8850 8900
Char Level 176 177 178 179 180
Cost 8950 9000 9050 9100 9150

Type Weapon Proficiencies

Main article: Weapon Proficiencies

Type Hand Weapon Category HU RA FO FI GT WT FF FG FT PT AF AT FM GM MF
Striking Both Swords B - - A - A S - - S - - S - -
Knuckles B - - A - S S - - S A - - - -
Spears B C C A - A S A A S - - S - -
Double sabers - - - S A A - - - - - - S - -
Axes - - - - - - S - - S - - S - -
Twin sabers B - - S - A S - - - A - - - -
Twin daggers B - B S - S A - A - A A - - -
Twin claws - - - A - S S - - - A - - - -
Right Sabers B B B S A A S A A S S S - - -
Daggers B C B S A S A A A - S S - - -
Claws B - - A - A S - - - S - - - -
Whips - - - - - A - - A - - S - - -
Slicers - - - A - - A - - - S - - - -
Ranged Both Rifles - B - - A - - S - - - - - S -
Shotguns - B - - A - - S - S - - - S -
Longbows - - B - S A - - S S - - - - -
Grenades - B - - - - - S - S - - - - -
Laser cannons - - - - A - - S - S - - - S -
Twin handguns - B - S S - - A - - A A - S -
Left Handguns B B B S S A A S A S S S - - -
Crossbows - - - A S - - A - - - - - - -
Cards - - - - A A - - S - A S - - -
Machineguns C B C S S - - A - - - A - - -
RCSMs B B B A S A - A - - S A - - -
TECHNIC Both Rods - - B - - - - - S - - - - - S
Right Wands - - B - S S - - S - - S - - S
Left TCSMs - - B - A A - - A - - S - - S

N.B. Master Types can use only S-Rank weaponry and Line Shields.

Additional Bonuses

Traps

Main article: Traps

Rangers, Fighgunners, Guntechers, Fortegunners, Acrofighters, Acrotechers, Fighmasters and Gunmasters are able to use certain Traps; Protransers can use all of them at increased damage since it is their specialty; inflicting damage 50% greater than that of normal trap users.

  • A trap's SE should affect any monster that can be affected by that SE, despite normal restrictions of SE level. (Normal Traps work on Large monsters)
  • SE levels remain constant despite level or Type.
  • Trap damage itself, as well as SE's damage/effects are nonelemental; meaning that they are not affected by a monster's element.
  • Traps charge SUV-bars and nanoblasts.

PP recovery

Every five seconds, weapons recover a certain amount of PP. This amount is variable, and Types get recovery bonuses for their 'native' weapon types as well (more info about the recovery rates here):

  • +25% bonus to PP recovery on striking weapons: Hunters, Fighgunners, Wartechers and Fortefighters.
  • +25% bonus to PP recovery on ranged weapons: Rangers, Fighgunners, Acrofighters, Acrotechers, Guntechers and Fortegunners.
  • +25% bonus to PP recovery on TECHNIC weapons: Forces, Guntechers, Wartechers and Fortetechers.
  • +80% bonus to PP recovery on striking weapons: Acrofighters.
  • +80% bonus to PP recovery on TECHNIC weapons: Acrotechers.

PP Consumption

Fortefighters, Fortegunners and Fortetechers consume only 80% of the original PP when using Skills, Bullets and TECHNICs, respectively.

Increased attack speed

Acrofighters, Acrotechers, Fighmasters, and Gunmasters have a faster attack speed than other types.

Increased casting speed

Acrotechers and Masterforces have a faster casting speed than other types.

Penalties

PP Consumption

Fighmasters, Gunmasters and Masterforces get a penalty in PP consumption.

  • Fighmasters PP consumption is increased by 30%.
  • Gunmasters and Masterforces PP consumption is increased by 20%.

Favored Types

Online, some of the possible combinations of Races and Types gains additional statistical bonuses, the figures of which depend on the Types themselves, and are the same for all stats. While calculating bonuses, these are separate to and applied cumulatively with the Type figures (as seen in the sections below) against the 'base stats' for certain Races/genders. These bonuses exist for the following combinations:

Type HU RA FO FI GT WT FF FG FT PT AF AT FM GM MF
Human 102% 102% 102% 103% 103% 103% - - - 103% 105% 105% - - -
Newman - - 103% 103% 103% 103% - - 103% - - - - - -
CAST - 103% - - - - - 103% - - - - - - -
Beast 103% - - - - - 103% - - - - - - - -


Characters

Races: | - Humans | - Newmans | - CASTs | - Beasts | Types | Character Creation | Customization | Voice