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(Weapon Visuals: - 3/4* colours)
(I hereby hijack the freaking PP table -- it's now a stat comparison table!)
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{{Weapons|info=y}}
 
{{Weapons|info=y}}
  
== Weapon PP Recovery ==
+
== Availability and Statistics ==
  
Weapons regenerate PP every 5 seconds (sometimes called a ''tic'').  The amount of PP is determined by the weapon type, the manufacturer, and the [[Type]] of the character holding the weapon.  Recovery per 5 seconds is as follows, with non-favored class/favored class PP regen.
+
The table below shows the relative availability and statistics of Weapons depending on their category and [[Manufacturer]]. A 'c' indicates the Manufacturer produces common Weapons of the category (1~6*), while an 'R' indicates the Manufacturer produces rare ones (7~12*) as well.
  
* Hunters, Wartechers, and Fortefighters are favored for Melee weapons.
+
The 'Rec.' column indicates the rate at which the Weapons' PP recovers at a time; Weapons regenerate PP every period of 5 seconds (sometimes called a ''tick''), and online the amount of PP recovered per tick is determined by the weapon category, the manufacturer. Offline this is always 1 though. Certain Character [[Types]] gain bonuses to these PP recovery rates; these are not dealt with here -- please check [[Types#PP_Regeneration|this section]] for details.
* Rangers, Guntechers, and Fortegunners are favored for Ranged weapons.
 
* Forces, Guntechers, Wartechers, and Fortechers for Casting weapons.
 
  
Current Figunner data is unclear and/or requires a better translation but they apparrently have unique percentages to the PP regen of both melee and ranged weapons.  Protranser data is also incomplete.
+
It should be noted that these statistics might not always be fully accurate.
 
 
It should also be noted that this data applies only to Network Mode. In Story and Extra Mode, all Weapons regenerate 1 PP per tic.
 
  
 
{| border="1" cellspacing="0"
 
{| border="1" cellspacing="0"
! rowspan=2|Combat Type !! rowspan=2|Weapon Type !! rowspan=2|Wielded !! colspan=4|[[Manufacturer]]
+
! rowspan=2|Type !! rowspan=2|Hand !! rowspan=2|Category !! colspan=4|Availability !! colspan=4|Stats GRM !! colspan=4|Stats Yohmei !! colspan=4|Stats Tenora !! colspan=4|Stats Kubara
 
|-
 
|-
![[GRM]] !! [[Yohmei]] !! [[Tenora Works]] !! [[Kubara]]
+
! [[GRM|G]] !! [[Yohmei|Y]] !! [[Tenora Works|T]] !! [[Kubara|K]] !! PP !! Rec. !! Atk./<br>Tech. !! Acc. !! PP !! Rec. !! Atk./<br>Tech. !! Acc. !! PP !! Rec. !! Atk./<br>Tech. !! Acc. !! PP !! Rec. !! Atk./<br>Tech. !! Acc.
 
|-
 
|-
| rowspan=11|Melee || [[Sabers]] || rowspan=3|Right Hand || 3/4 || 4/5 || 2/3 || ?/?
+
| rowspan=11|Melee
 +
| rowspan=8|Both
 +
| [[Swords]] || R || c || c || c || 100% || 3 || 100% || 100% || 130% || 5 || 85% || 115% || 70% || 2 || 110% || 125% || colspan=4|
 
|-
 
|-
|| [[Daggers]] || 4/4 || 5/6 || 3/4 || ?/?
+
| [[Knuckles]] || c || c || R || - || 115% || 4 || 113.85% || 95% || 130% || 5 || 102% || 85% || 100% || 4 || 100% || 100% || colspan=4|
 
|-
 
|-
|| [[Claws]] || -/- || -/4 || -/- || ?/?
+
| [[Spears]] || c || c || R || - || 115% || 3 || 95% || 95% || 130% || 4 || 85% || 85% || 100% || 3 || 100% || 100% || colspan=4|
 
|-
 
|-
|| [[Swords]] || rowspan=8|Both Hands || ?/3 || 4/5 || ?/2 || ?/?
+
| [[Double Sabers]] || R || - || - || c || 100% || 4 || 100% || 100% || colspan=4|- || colspan=4|- || colspan=4|-
 
|-
 
|-
|| [[Knuckles]] || 3/4 || 4/5 || ?/4 || ?/?
+
| [[Axes]] || - || - || R || - || colspan=4|- || colspan=4|- || 100% || 4 || 100% || 100% || colspan=4|-
 
|-
 
|-
|| [[Spears]] || 3/4 || 4/5 || 3/4 || ?/?
+
| [[Twin Sabers]] || R || c || c || c || 100% || 4 || 100% || 100% || 130% || 5 || 75% || 115% || 70% || 3 || 125% || 125% || colspan=4|-
 
|-
 
|-
|| [[Double Sabers]] || -/4 || -/- || -/- || ?/?
+
| [[Twin Daggers]] || c || R || c || c || 90% || 4 || 130% || 90% || 100% || 5 || 100% || 100% || 70% || 3 || 125% || 110% || colspan=4|-
 
|-
 
|-
|| [[Axes]] || -/- || -/- || ?/3 || ?/?
+
| [[Twin Claws]] || - || R || - || c || colspan=4|- || 100% || 4 || 100% || 100% || colspan=4|- || colspan=4|-
 
|-
 
|-
|| [[Twin Sabers]] || -/4 || -/5 || -/3 || ?/?
+
| rowspan=3|Right
 +
| [[Sabers]] || R || c || c || c || 100% || 3 || 100% || 100% || 130% || 4 || 80% || 115% || 70% || 2 || 138.5% || 125% || colspan=4|-
 
|-
 
|-
|| [[Twin Daggers]] || 4/5 || 4/6 || 3/4 || ?/?
+
| [[Daggers]] || c || R || c || - || 80% || 4 || 110% || 90% || 100% || 4 || 100% || 100% || 70% || 3 || 125% || 125% || colspan=4|-
 
|-
 
|-
|| [[Twin Claws]] || -/- || -/4 || -/- || ?/?
+
| [[Claws]] || - || R || - || c || colspan=4|- || 100% || 4 || 100% || 100% || colspan=4|- || colspan=4|-
 
|-
 
|-
| rowspan=10|Ranged || [[Handguns]] || rowspan=4|Left Hand || 10/15 || 14/19 || 7/10 || ?/?
+
| rowspan=10|Ranged
 +
| rowspan=6|Both
 +
| [[Rifles]] || R || c || - || c || 100% || 12 || 100% || 100% || 130% || 16 || 75% || 115% || colspan=4|- || 80% || 11 || 90% || 80%
 
|-
 
|-
|| [[Machineguns]] || -/15 || -/- || -/10 || ?/?
+
| [[Shotguns]] || - || - || R || c || colspan=4|- || colspan=4|- || 100% || 12 || 100% || 100% || 115% || 14 || 35% || 85%
 
|-
 
|-
|| [[Crossbows]] || -/- || -/- || -/12 || ?/?
+
| [[Bows]] || - || R || - || c || colspan=4|- || 100% || 10 || 100% || 100% || colspan=4|- || 90% || 9 || 75% || 125%
 
|-
 
|-
|| [[Cards]] || -/- || 7/10 || -/- || ?/?
+
| [[Grenade Launchers|Launchers]] || - || - || R || c || colspan=4|- || colspan=4|- || 100% || 8 || 100% || 100% || 110% || ? || 35% || 85%
 
|-
 
|-
|| [[Rifles]] || rowspan=6|Both Hands || -/12 || -/16 || -/- || ?/?
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| [[Laser Cannons]] || R || - || - || c || 100% || 7 || 100% || 100% || colspan=4|- || colspan=4|- || 125% || ? || 75% || 75%
 
|-
 
|-
|| [[Shotguns]] || -/- || -/- || 8/12 || ?/?
+
| [[Twin Handguns]] || R || c || c || c || 100% || 12 || 100% || 100% || 130% || 16 || 75% || 115% || 70% || 8 || 125% || 125% || 90% || 11 || 90% || 80%
 
|-
 
|-
|| [[Longbows]] || -/- || 7/10 || -/- || ?/6
+
| rowspan=4|Left
 +
| [[Handguns]] || R || c || c || c || 100% || 15 || 100% || 100% || 130% || 19 || 75% || 115% || 70% || 10 || 125% || 125% || 90% || ? || 90% || 80%
 
|-
 
|-
|| [[Laser Cannons]] || 5/7 || -/- || -/- || ?/?
+
| [[Crossbows]] || - || - || R || c || colspan=4|- || colspan=4|- || 100% || 12 || 100% || 100% || 120% || 14? || 35% || 85%
 
|-
 
|-
|| [[Launchers]] || -/- || -/- || 5/8 || ?/?
+
| [[Cards]] || - || R || - || c || colspan=4|- || 100% || 10 || 100% || 100% || colspan=4|- || 90% || 9 || 75% || 125%
 
|-
 
|-
|| [[Twin Handguns]] || -/12 || -/16 || -/8 || ?/?
+
| [[Machineguns]] || R || - || c || c || 100% || 15 || 100% || 100% || colspan=4|- || 70% || 10 || 110% || 125% || 120% || 18 || 90% || 80%
 
|-
 
|-
| rowspan=2|Casting || [[Wands]] || Right Hand || -/7 || -/7 || -/5 || ?/?
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| rowspan=2|Casting
 +
| Both
 +
| [[Rods]] || - || R || - || c || colspan=4|- || 100% || 7 || 100% || - || colspan=4|- || 110% || 8 || 70% || -
 
|-
 
|-
|| [[Rods]] || Both Hands || -/- || -/7 || -/- || ?/?
+
| Right
 +
| [[Wands]] || c || R || c || - || 90% || 7 || 110% || - || 100% || 7 || 100% || - || 70% || 5 || 115% || - || colspan=4|-
 
|}
 
|}
Note that this chart is incomplete and only a few weapons have been verified for the US/EU version.  Most of the data was gathered from the Japanese wiki.
 
  
 
== Weapon Visuals ==
 
== Weapon Visuals ==
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{{Items}}
 
{{Items}}
{{Expansion}}
 

Revision as of 22:17, 17 November 2006

Weapons are a character's basic equipment, used to deal damage, inflict Status Effects, or to cast TECHNICS. There are 23 Weapon types in the game, which can be classified either by their basic function (Melee Weapons, Ranged Weapons and Casting Weapons), or by what hands they are used with (either by both, by the right hand or main hand, or by the left hand or off-hand). The following chart shows the distinct Weapon Types, according to their classifications.

Weapons
Type Striking Ranged TECHNIC
One-handed Sabers · Daggers · Claws · Whips · Slicers Handguns · Crossbows · Cards · Machineguns · RCSMs Wands · TCSMs
Two-handed Swords · Knuckles · Spears · Double sabers · Axes · Twin sabers · Twin daggers · Twin claws Rifles · Shotguns · Longbows · Grenades · Laser cannons · Twin handguns Rods

Availability and Statistics

The table below shows the relative availability and statistics of Weapons depending on their category and Manufacturer. A 'c' indicates the Manufacturer produces common Weapons of the category (1~6*), while an 'R' indicates the Manufacturer produces rare ones (7~12*) as well.

The 'Rec.' column indicates the rate at which the Weapons' PP recovers at a time; Weapons regenerate PP every period of 5 seconds (sometimes called a tick), and online the amount of PP recovered per tick is determined by the weapon category, the manufacturer. Offline this is always 1 though. Certain Character Types gain bonuses to these PP recovery rates; these are not dealt with here -- please check this section for details.

It should be noted that these statistics might not always be fully accurate.

Type Hand Category Availability Stats GRM Stats Yohmei Stats Tenora Stats Kubara
G Y T K PP Rec. Atk./
Tech.
Acc. PP Rec. Atk./
Tech.
Acc. PP Rec. Atk./
Tech.
Acc. PP Rec. Atk./
Tech.
Acc.
Melee Both Swords R c c c 100% 3 100% 100% 130% 5 85% 115% 70% 2 110% 125%
Knuckles c c R - 115% 4 113.85% 95% 130% 5 102% 85% 100% 4 100% 100%
Spears c c R - 115% 3 95% 95% 130% 4 85% 85% 100% 3 100% 100%
Double Sabers R - - c 100% 4 100% 100% - - -
Axes - - R - - - 100% 4 100% 100% -
Twin Sabers R c c c 100% 4 100% 100% 130% 5 75% 115% 70% 3 125% 125% -
Twin Daggers c R c c 90% 4 130% 90% 100% 5 100% 100% 70% 3 125% 110% -
Twin Claws - R - c - 100% 4 100% 100% - -
Right Sabers R c c c 100% 3 100% 100% 130% 4 80% 115% 70% 2 138.5% 125% -
Daggers c R c - 80% 4 110% 90% 100% 4 100% 100% 70% 3 125% 125% -
Claws - R - c - 100% 4 100% 100% - -
Ranged Both Rifles R c - c 100% 12 100% 100% 130% 16 75% 115% - 80% 11 90% 80%
Shotguns - - R c - - 100% 12 100% 100% 115% 14 35% 85%
Bows - R - c - 100% 10 100% 100% - 90% 9 75% 125%
Launchers - - R c - - 100% 8 100% 100% 110%  ? 35% 85%
Laser Cannons R - - c 100% 7 100% 100% - - 125%  ? 75% 75%
Twin Handguns R c c c 100% 12 100% 100% 130% 16 75% 115% 70% 8 125% 125% 90% 11 90% 80%
Left Handguns R c c c 100% 15 100% 100% 130% 19 75% 115% 70% 10 125% 125% 90%  ? 90% 80%
Crossbows - - R c - - 100% 12 100% 100% 120% 14? 35% 85%
Cards - R - c - 100% 10 100% 100% - 90% 9 75% 125%
Machineguns R - c c 100% 15 100% 100% - 70% 10 110% 125% 120% 18 90% 80%
Casting Both Rods - R - c - 100% 7 100% - - 110% 8 70% -
Right Wands c R c - 90% 7 110% - 100% 7 100% - 70% 5 115% - -

Weapon Visuals

Within Weapon Types, generic weapons are visually most easily identified by their Manufacturer (see image below for details), and by their colors. The Photon-based components of the weapon gain their color based on their Elemental affiliation (neutral, Fire, Ice, Thunder, Earth, Dark, or Light), while the main color of the rest of their body indicates their Star Rarity (1★, 2★, 3★, 4★, 5★, 6★, 7★, 8★, 9★, 10★, ).

Weapons.jpg

External Links


Item Types

Weapons | Line shields | Units | Currency | Consumable items | Foods | Traps | Grinders | Photon art disks | Clothes and parts | Remodeling tickets | Room decorations | Jukebox discs | Partner machine items | Synthesis boards | Synthesis materials