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Difference between revisions of "User:Essen/Sandbox/Types (Episode 1)"

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New [[Human]] and [[Beast]] characters start out as Hunters, while [[CASTs]] start as Rangers and [[Newmans]] as Forces.
 
New [[Human]] and [[Beast]] characters start out as Hunters, while [[CASTs]] start as Rangers and [[Newmans]] as Forces.
  
== Type levels and changing Types ==
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== Type levels ==
  
 
Separately from one's [[Character Level]], Types can be leveled up for stat increases. To do so, you will need to gain Type Experience Points, which are awarded after completing [[Missions (Episode 1)|Missions]] (check the article for in-depth info regarding amounts). The maximum Type level is capped at 10.
 
Separately from one's [[Character Level]], Types can be leveled up for stat increases. To do so, you will need to gain Type Experience Points, which are awarded after completing [[Missions (Episode 1)|Missions]] (check the article for in-depth info regarding amounts). The maximum Type level is capped at 10.
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== Changing Types ==
  
 
You can change your current Type to any of the Types available at the ''Type Select Counter'' at Clyez City 5F on the Colony. By doing so, you will not get '''any''' of the benefits of your old Type in your new one. You will not lose your old Type level either though. Changing Types will cost a certain amount of [[Meseta]], dependent on one's [[Character Level]]. The formula for obtaining the cost of a Type change for any given Character Level is 150 + (50 * CL), where CL is the character's Character Level -- this is also represented in the following table.
 
You can change your current Type to any of the Types available at the ''Type Select Counter'' at Clyez City 5F on the Colony. By doing so, you will not get '''any''' of the benefits of your old Type in your new one. You will not lose your old Type level either though. Changing Types will cost a certain amount of [[Meseta]], dependent on one's [[Character Level]]. The formula for obtaining the cost of a Type change for any given Character Level is 150 + (50 * CL), where CL is the character's Character Level -- this is also represented in the following table.

Revision as of 22:55, 31 March 2008

Phantasy Star Universe
This article pertains to an item, mission or other feature from the offline version of Phantasy Star Universe.

THIS IS WORK IN PROGRESS, NONE OF THIS IS TRUE (well, almost)

Overview

Battle Types, also unofficially known as Jobs or Classes, are one of the most important gameplay mechanics in PSU. They determine a character's Stats, their level caps for Photon Arts, which weapons they can use, how much PP certain weapons regenerate per interval, and proficiency with Traps. There are twelve Types in total, three Basic Types that are available immediately, and nine Expert Types that can only be unlocked by attaining the required Type Levels in the Basic Types. Three more "Master Types" have been announced for future release, but the specifics on them are unknown at this time. For people interested in playing the hybrid Types, it might be good to keep in mind the maximum amount of Photon Arts that can be learned at a time is 36.

Here is a quick overview of the different Types:

  Type Name Short Photon Art caps In-game Description
Skills Bullets Attack
TECHNICs
Support
TECHNICs
Basic
Types
Hunter HU 30  ?  ?  ? A balanced type with high attack power, good for melee combat.
Skilled in the use of striking weapons. A good fit for beginning players.
Ranger RA 30 30  ?  ? A ranged fighter that can defeat enemies and support allies from a distance.
The type's high accuracy makes firearms an ideal fit. Suited for intermediate players.
Force FO  ?  ?  ?  ? A type geared toward TECHNICs use. Allows advanced players to play
a variety of different roles from powerful attacks to healing and support.

New Human and Beast characters start out as Hunters, while CASTs start as Rangers and Newmans as Forces.

Type levels

Separately from one's Character Level, Types can be leveled up for stat increases. To do so, you will need to gain Type Experience Points, which are awarded after completing Missions (check the article for in-depth info regarding amounts). The maximum Type level is capped at 10.

The following is a chart of mission points (Type Experience) needed to level up the types:

TODO: confirm experience required

Basic Types Type Level 1→2 2→3 3→4 4→5 5→6 6→7 7→8 8→9 9→10
To Next 60 70 80 100 120 130 140 150 150
Total 60 130 210 310 430 560 700 850 1000

Changing Types

You can change your current Type to any of the Types available at the Type Select Counter at Clyez City 5F on the Colony. By doing so, you will not get any of the benefits of your old Type in your new one. You will not lose your old Type level either though. Changing Types will cost a certain amount of Meseta, dependent on one's Character Level. The formula for obtaining the cost of a Type change for any given Character Level is 150 + (50 * CL), where CL is the character's Character Level -- this is also represented in the following table.

TODO: confirm type change prices, offline

Char Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Cost 200 250 300 350 400 450 500 550 600 650 700 750 800 850 900 950 1000 1050 1100 1150 1200 1250 1300 1350 1400
Char Level 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
Cost 1450 1500 1550 1600 1650 1700 1750 1800 1850 1900 1950 2000 2050 2100 2150 2200 2250 2300 2350 2400 2450 2500 2550 2600 2650
Char Level 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75
Cost 2700 2750 2800 2850 2900 2950 3000 3050 3100 3150 3200 3250 3300 3350 3400 3450 3500 3550 3600 3650 3700 3750 3800 3850 3900
Char Level 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
Cost 3950 4000 4050 4100 4150 4200 4250 4300 4350 4400 4450 4500 4550 4600 4650 4700 4750 4800 4850 4900 4950 5000 5050 5100 5150

Type Weapon Proficiencies

Weapons Types
Type Hand Category Hunter Ranger Force
Striking Both Swords S B -
Knuckles S - -
Spears S B -
Double sabers S - -
Twin sabers S - -
Twin daggers S - -
Twin claws S - -
Right Sabers S B B
Daggers S B B
Claws S - -
Ranged Both Rifles C S -
Shotguns C S -
Longbows - S B
Laser cannons - S -
Twin handguns C S -
Left Handguns B S B
Crossbows - S -
Machineguns B S B
TECHNIC Both Rods - - S
Right Wands B B S

Traps

(TODO: insert types here) are able to use certain traps.

  • A trap's SE should affect any monster that can be affected by that SE, despite normal restrictions of SE level. (Normal Traps work on Large monsters)
  • SE levels remain constant despite level or Type.
  • Trap damage itself, as well as SE's damage/effects are nonelemental; meaning that they are not affected by a monster's element.
  • Traps charge a SUV-bar. Assumedly they charge a nanoblast as well.

Stat modifiers

TODO: move that in a "stats" article

Type HU RA FO
Type Lvl 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10
HP 100%  ?  ?  ?  ?  ?  ?  ?  ?  ? 90%  ?  ?  ?  ?  ?  ?  ?  ?  ? 70%  ?  ?  ?  ?  ?  ?  ?  ?  ?
ATP 110%  ?  ?  ?  ?  ?  ?  ?  ?  ? 100%  ?  ?  ?  ?  ?  ?  ?  ?  ? 80%  ?  ?  ?  ?  ?  ?  ?  ?  ?
ATA 50%  ?  ?  ?  ?  ?  ?  ?  ?  ? 150%  ?  ?  ?  ?  ?  ?  ?  ?  ? 50%  ?  ?  ?  ?  ?  ?  ?  ?  ?
TP 80%  ?  ?  ?  ?  ?  ?  ?  ?  ? 60%  ?  ?  ?  ?  ?  ?  ?  ?  ? 100%  ?  ?  ?  ?  ?  ?  ?  ?  ?
DFP 105%  ?  ?  ?  ?  ?  ?  ?  ?  ? 90%  ?  ?  ?  ?  ?  ?  ?  ?  ? 60%  ?  ?  ?  ?  ?  ?  ?  ?  ?
EVP 50%  ?  ?  ?  ?  ?  ?  ?  ?  ? 70%  ?  ?  ?  ?  ?  ?  ?  ?  ? 60%  ?  ?  ?  ?  ?  ?  ?  ?  ?
MST 80%  ?  ?  ?  ?  ?  ?  ?  ?  ? 80%  ?  ?  ?  ?  ?  ?  ?  ?  ? 120%  ?  ?  ?  ?  ?  ?  ?  ?  ?
STA 100%  ?  ?  ?  ?  ?  ?  ?  ?  ? 120%  ?  ?  ?  ?  ?  ?  ?  ?  ? 100%  ?  ?  ?  ?  ?  ?  ?  ?  ?