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User:Darki
Darki is a JP-PC PSU player. He used to play in the occidental PC/PS2 servers until near their shut down, time in which he started remaking his characters in the Japanese servers. His previous characters were Aura, Darkie Peanuts, Darki and Crimson, which he remade in the new account, although this time he's focusing on Aura and Darkie Peanuts, his most appreciated characters.
Contents
Aura
Aura is Darki's main character. She's also the most developed one, in terms of level, equip and play time.
Level | Gender | Race | Type | Type level |
---|---|---|---|---|
103 | Female | Beast | Wartecher | 20 |
The concept behind Aura's background would be that of an uncommon beast, born and raised in Neudaiz, a planet where most of the population are newmans. For this situation, Aura is supposed to be very well versed atTECHNICs despite being something that beasts don't tend to rely on. However, Aura is still a beast in body and soul, and her hot-blooded and aggresive temperament keeps her away from the ways of a pure Force. Instead, Aura found her vocation in the Wartecher type, matching her idea of the "magical knight" that she loves so much.
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Equipment
Being of the supposedly most versatile class in the game, as a Wartecher Aura uses a wide selection of weapons. She's also somehow obsessed with the correct use of elements when fighting, obsession that has made her to collect each element, even neutral, for all of her weapons, line shields and Photon Arts when possible.
Aura uses whips, twin daggers and swords as main melee weapons, wands and TCSMs for TECHNICs, and a card and a RCSM when ranged combat is needed; the longbow as an optional weapon for situational purposes (like bosses). However, She doesn't pair the whip with a madoog, instead she will use a shadoog. She prefers it that way as whip combos take long to perform, and in that time a shadoog can attack automatically adding more damage, and in this case, debuffing and knocking monsters down for even better crowd control.
The only exception to Aura's elemental "fetish" would be the Sonichi, as she believes it's enough with the three debuffing elements. By the way, this weapon, and also the set of Vish Kusebs and Daggers of Serafi, are weapons that originally exist in only one or two elements, or have different functions depending on the element.
In case of the Sonichi, Aura got the three elements from the MAG fire one, as any of the other elements found "naturally" have a knockback effect, thar renders them useless to pair with a whip. The fire one has a knockdown effect and debuff SEs that makes it perfect to pair with whip, so Aura decided to swap elements. In case of the Dagger of Serafi, the weapon has a very high PP rate paired with an also high PP recovery that makes the weapon very attractive, as aura's PP consumption is very high due to the Power Charge unit she uses. For the Vish Kuseb, Aura found very useful the freezing capabilities of the ice one, and decided to use it in all elements for better crowd control.
At the moment Aura is on the way to acquire an Ohryu and a Shijin, the only equipments she is really interested in for now. For the rest, she considers everything fine, checking shops only for better percentages. As getting a rainbow set of Shijins is a very hard task, for now her aim is a neutral one, leaving the quest for the other elements to higher levels.
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Photon Arts
As Aura uses a wide selection of weapons, she doesn't have enough space for all the PAs she might use. Basically she keeps all skills, bullets and support TECHs, while switching the offensive TECHs whenever necessary. She mainly uses the neutral longbow bullet Chousei-sou for easiness, as this weapon is very situational for her and when ranged attacks are needed she can rely on Card or TECHs. Apart from that, she likes that way so she has a bullet of each color, neutral included, even not being for the same weapons.
Skills | Bullets | TECHNICs | ||||||||||||||||
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Weapon | Name | Level | Weapon | Name | Element | Level | ||||||||||||
Gravity Break | 23/30 | Chousei-sou | 20/20 | Foie | 23/30 | Barta | 22/30 | Zonde | 22/30 | Radiga | 26/30 | Resta | 21/30 | Megid | 23/30 | |||
Spinning Break | 27/30 | Ensei-shiki | 14/20 | Rafoie | 23/30 | Rabarta | 24/30 | Razonde | 23/30 | Damdiga | 24/30 | Giresta | 29/30 | Ramegid | 24/30 | |||
Tornado Break | 26/30 | Reisei-shiki | 20/20 | Damfoie | 24/30 | Dambarta | 25/30 | Gizonde | 23/30 | Gidiga | 26/30 | Reverser | 23/30 | Dammegid | 22/30 | |||
Moubu Seiren-zan | 30/30 | Raisei-shiki | 15/20 | Gifoie | 21/30 | Gibarta | 23/30 | Noszonde | 21/30 | Nosdiga | 23/30 | Regrant | 28/30 | Megiverse | 21/30 | |||
Renga Chujin-shou | 28//30 | Jusei-shiki | 18/20 | Megistar | 25/30 | |||||||||||||
Renkai Buyou-zan | 22/30 | Yousei-shiki | 20/20 | |||||||||||||||
Hishou Jinren-zan | 11/30 | Insei-shiki | 15/20 | |||||||||||||||
Vivi Danga | 30/30 | |||||||||||||||||
Visshi Grudda | 30/30 |
GAS
AP | AMP | ||
---|---|---|---|
Current | Used | Current | used |
2 | 0 | 536 | 0 |
Aura didn't acquire any GAS yet, since her level is still low and didn't do many GAMs yet. The following tables list what she's planning to acquire in the future, but for that, she will need a total of 218 AP.
The basic idea of the customizations that she will acquire is, first, to enhance her TECH abbilities, as being a beast makes her weak in that field. Then she will improve the overall damage of her main weapons such as whips and cards, by increasing PA level caps and upgrading elemental proficiencies. Rest of the customizations would be just to improve the overall performance in missions.
Type customizations | |||||||||||
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Basic Abilities | Special Abilities | Weapon Skills | Attributes/Resistances | ||||||||
Name | Level | Req. AP | Name | Level | Req. AP | Name | Level | Req. AP | Name | Level | Req. AP |
Strength+ | 5/5 | 15 | Full Custom Power | 2/2 | 12 | Whips PA Level+ | 5/5 | 20 | Fire TECHNIC Lv+ | 3/5 | 12 |
TECHNIC+ | 5/5 | 15 | Exact Attack Damage+ | 2/2 | 12 | Cards PA Level+ | 5/5 | 20 | Ice TECHNIC Lv+ | 3/5 | 12 |
Attack Range+ | 2/2 | 12 | Lightning TECHNIC Lv+ | 3/5 | 12 | ||||||
Critical Mastery | 1/1 | 10 | Ground TECHNIC Lv+ | 3/5 | 12 | ||||||
Light TECHNIC Lv+ | 2/5 | 7 | |||||||||
Dark TECHNIC Lv+ | 3/5 | 12 | |||||||||
Total | 10/10 | 30 | Total | 7/7 | 46 | Total | 10/10 | 40 | Total | 17/17 | 67 |
183 AP |
Style customizations | ||||||||
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Weapon Styles | Shield Styles | Extra Styles | ||||||
Name | Level | Req. AP | Name | Level | Req. AP | Name | Level | Req. AP |
Elemental Weapon | 1/1 | 5 | Elemental Field | 1/1 | 5 | Wild Blast | 1/1 | 5 |
Elemental Arms | 1/1 | 10 | Elemental Wall | 1/1 | 10 | |||
35 AP |