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Difference between revisions of "World of Illusion β"
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m (→Mission requirements and rewards) |
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| rowspan="2" | 1 || rowspan="2" | 70+ || 25000 || 500 || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- | | rowspan="2" | 1 || rowspan="2" | 70+ || 25000 || 500 || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- | ||
|- | |- | ||
− | | colspan="2" | [[Zon Fragment]] | + | | colspan="2" | [[Zon Fragment]] x13 |
|} | |} | ||
− | + | ||
+ | == Mission details == | ||
+ | * With the initial release of this mission, only the first six stages will be available. Subsequent stages will be released as the event progresses. Grayed-out cells in the enemy chart below represent stages that have not been released yet. | ||
+ | * As the [[Mission Carnival]] progresses and new stages are added to this mission, the [[Zon Fragment]] reward for receiving a grade of S will increase. The maximum reward will be 25 [[Zon Fragment]]s with the release of stage 11. | ||
+ | * This is a survival mission. Enemy HP is low, however their attack power is very high. Any party members who are incapacitated will be removed from the mission while the remaining players continue. | ||
+ | * EX traps are limited to one of each type per player. Also, CASTs' blast gauges are reset at the start of each stage. | ||
+ | * At the end of each stage, the party leader is given the choice to continue on to the next stage or not. If the leader elects to end the mission, a set of reward boxes will appear. The number of stages completed determines the number of boxes that will appear. | ||
+ | * A switch must be pressed at the beginning of each stage to initiate the battle. This gives party members time to sort out their items and equipment to prepare for the enemy onslaught. | ||
== Enemy information == | == Enemy information == | ||
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|- | |- | ||
| [[Jaggo]] || || {{Light}} || x || x || 115 || -- || x || x || x || x | | [[Jaggo]] || || {{Light}} || x || x || 115 || -- || x || x || x || x | ||
− | |- | + | |- {{Rotational item}} |
| [[Go Bajilla]] || || {{Lightning}} || x || x || x || x || 115 || -- || x || x | | [[Go Bajilla]] || || {{Lightning}} || x || x || x || x || 115 || -- || x || x | ||
− | |- | + | |- {{Rotational item}} |
| [[Bal Soza]] || || {{Lightning}} || x || x || x || x || 115 || -- || x || x | | [[Bal Soza]] || || {{Lightning}} || x || x || x || x || 115 || -- || x || x | ||
− | |- | + | |- {{Rotational item}} |
| [[Gainozeros]] || || {{Lightning}} || x || x || x || x || 115 || -- || x || x | | [[Gainozeros]] || || {{Lightning}} || x || x || x || x || 115 || -- || x || x | ||
− | |- | + | |- {{Rotational item}} |
| [[Gainozeros]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Lightning}} || x || x || x || x || 115 || -- || x || x | | [[Gainozeros]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Lightning}} || x || x || x || x || 115 || -- || x || x | ||
− | |- | + | |- {{Rotational item}} |
| [[YG-01K BUGGE]] || || {{Lightning}} || x || x || x || x || x || x || 130 || -- | | [[YG-01K BUGGE]] || || {{Lightning}} || x || x || x || x || x || x || 130 || -- | ||
− | |- | + | |- {{Rotational item}} |
| [[Nava Ludda]] || || {{Ground}} || x || x || x || x || x || x || 130 || -- | | [[Nava Ludda]] || || {{Ground}} || x || x || x || x || x || x || 130 || -- | ||
− | |- | + | |- {{Rotational item}} |
| [[Nava Ludda]] || {{Crown}} || {{Ground}} || x || x || x || x || x || x || 130 || -- | | [[Nava Ludda]] || {{Crown}} || {{Ground}} || x || x || x || x || x || x || 130 || -- | ||
− | |- | + | |- {{Rotational item}} |
| [[Bead Groode]] || || {{Ground}} || x || x || x || x || x || x || 130 || -- | | [[Bead Groode]] || || {{Ground}} || x || x || x || x || x || x || 130 || -- | ||
− | |- | + | |- {{Rotational item}} |
| [[Bead Groode]] || {{Sword}} {{Shield}} {{Boot}} || {{Ground}} || x || x || x || x || x || x || 130 || -- | | [[Bead Groode]] || {{Sword}} {{Shield}} {{Boot}} || {{Ground}} || x || x || x || x || x || x || 130 || -- | ||
− | |- | + | |- {{Rotational item}} |
| [[YG01U BUGGES]] || || {{Lightning}} || x || x || x || x || x || x || 130 || -- | | [[YG01U BUGGES]] || || {{Lightning}} || x || x || x || x || x || x || 130 || -- | ||
|- | |- | ||
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|- | |- | ||
! LV !! EXP !! LV !! EXP !! LV !! EXP !! LV !! EXP | ! LV !! EXP !! LV !! EXP !! LV !! EXP !! LV !! EXP | ||
− | |- | + | |- {{Rotational item}} |
| [[Jishagara]] || || {{Ice}} || 130 || -- || x || x || x || x || x || x | | [[Jishagara]] || || {{Ice}} || 130 || -- || x || x || x || x || x || x | ||
− | |- | + | |- {{Rotational item}} |
| [[Bil De Vear]] || || {{Ice}} || 130 || -- || x || x || x || x || x || x | | [[Bil De Vear]] || || {{Ice}} || 130 || -- || x || x || x || x || x || x | ||
− | |- | + | |- {{Rotational item}} |
| [[Bil De Vear]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Ice}} || 130 || -- || x || x || x || x || x || x | | [[Bil De Vear]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Ice}} || 130 || -- || x || x || x || x || x || x | ||
− | |- | + | |- {{Rotational item}} |
| [[Badira]] || || {{Fire}} || x || x || 145 || -- || x || x || x || x | | [[Badira]] || || {{Fire}} || x || x || 145 || -- || x || x || x || x | ||
− | |- | + | |- {{Rotational item}} |
| [[SEED-Argine]] || || {{Dark}} || x || x || 145 || -- || x || x || x || x | | [[SEED-Argine]] || || {{Dark}} || x || x || 145 || -- || x || x || x || x | ||
− | |- | + | |- {{Rotational item}} |
| [[Grinna Bete S]] || || {{Lightning}} || x || x || 145 || -- || x || x || x || x | | [[Grinna Bete S]] || || {{Lightning}} || x || x || 145 || -- || x || x || x || x | ||
− | |- | + | |- {{Rotational item}} |
| [[De Rol Le]] || || {{Ice}} || x || x || x || x || 150 || -- || x || x | | [[De Rol Le]] || || {{Ice}} || x || x || x || x || 150 || -- || x || x | ||
|} | |} |
Revision as of 17:08, 21 January 2009
This article pertains to a mission which was available only during the limited-time event Winter Mission Carnival. |
World of Illusion: Beta ミッション名が不明 | |
---|---|
Start lobby | Clyez City |
Start counter | Special event room |
End lobby | Clyez City |
Version | Ambition of the Illuminus |
Field | VR Field |
Mission type | Event mission |
Party size | 1-4 players |
Enemy elements |
The stage has changed for the second part of the bonus mission! The boost trap continues as hordes of monsters do their best to stop the GUARDIANS. Keep your eye on the goal!
Mission requirements and rewards
Req. LV | Enemy LV | Rank S | Rank A | Rank B | Rank C | ||||
---|---|---|---|---|---|---|---|---|---|
Meseta | Points | Meseta | Points | Meseta | Points | Meseta | Points | ||
1 | 70+ | 25000 | 500 | -- | -- | -- | -- | -- | -- |
Zon Fragment x13 |
Mission details
- With the initial release of this mission, only the first six stages will be available. Subsequent stages will be released as the event progresses. Grayed-out cells in the enemy chart below represent stages that have not been released yet.
- As the Mission Carnival progresses and new stages are added to this mission, the Zon Fragment reward for receiving a grade of S will increase. The maximum reward will be 25 Zon Fragments with the release of stage 11.
- This is a survival mission. Enemy HP is low, however their attack power is very high. Any party members who are incapacitated will be removed from the mission while the remaining players continue.
- EX traps are limited to one of each type per player. Also, CASTs' blast gauges are reset at the start of each stage.
- At the end of each stage, the party leader is given the choice to continue on to the next stage or not. If the leader elects to end the mission, a set of reward boxes will appear. The number of stages completed determines the number of boxes that will appear.
- A switch must be pressed at the beginning of each stage to initiate the battle. This gives party members time to sort out their items and equipment to prepare for the enemy onslaught.
Enemy information
Enemy name | Enemy buffs | Ele. | Stage 1 | Stage 2 | Stage 3 | Stage 4 | ||||
---|---|---|---|---|---|---|---|---|---|---|
LV | EXP | LV | EXP | LV | EXP | LV | EXP | |||
Koltova | 70 | 820 | x | x | x | x | x | x | ||
Jarba | 70 | 3526 | x | x | x | x | x | x | ||
Jarba | 70 | -- | x | x | x | x | x | x | ||
GSM-05 Seeker | x | x | 85 | 1410 | x | x | x | x | ||
GSM-05B Bomalta | x | x | 85 | 1410 | x | x | x | x | ||
Vanda Merha | x | x | x | x | 85 | -- | x | x | ||
Vanda Merha | x | x | x | x | 85 | -- | x | x | ||
Drua Gohra | x | x | x | x | 85 | -- | x | x | ||
Naval | x | x | x | x | x | x | 100 | 609 | ||
Kog Nadd | x | x | x | x | x | x | 100 | 4064 | ||
Enemy name | Enemy buffs | Ele. | Stage 5 | Stage 6 | Stage 7 | Stage 8 | ||||
LV | EXP | LV | EXP | LV | EXP | LV | EXP | |||
Shagreece | 100 | -- | x | x | x | x | x | x | ||
Shagreece | 100 | -- | x | x | x | x | x | x | ||
Gol Dolva | 100 | -- | x | x | x | x | x | x | ||
Go Vahra | x | x | 115 | -- | x | x | x | x | ||
Go Vahra | x | x | 115 | -- | x | x | x | x | ||
Polavohra | x | x | 115 | -- | x | x | x | x | ||
Jaggo | x | x | 115 | -- | x | x | x | x | ||
Go Bajilla | x | x | x | x | 115 | -- | x | x | ||
Bal Soza | x | x | x | x | 115 | -- | x | x | ||
Gainozeros | x | x | x | x | 115 | -- | x | x | ||
Gainozeros | x | x | x | x | 115 | -- | x | x | ||
YG-01K BUGGE | x | x | x | x | x | x | 130 | -- | ||
Nava Ludda | x | x | x | x | x | x | 130 | -- | ||
Nava Ludda | x | x | x | x | x | x | 130 | -- | ||
Bead Groode | x | x | x | x | x | x | 130 | -- | ||
Bead Groode | x | x | x | x | x | x | 130 | -- | ||
YG01U BUGGES | x | x | x | x | x | x | 130 | -- | ||
Enemy name | Enemy buffs | Ele. | Stage 9 | Stage 10 | Stage 11 | x | ||||
LV | EXP | LV | EXP | LV | EXP | LV | EXP | |||
Jishagara | 130 | -- | x | x | x | x | x | x | ||
Bil De Vear | 130 | -- | x | x | x | x | x | x | ||
Bil De Vear | 130 | -- | x | x | x | x | x | x | ||
Badira | x | x | 145 | -- | x | x | x | x | ||
SEED-Argine | x | x | 145 | -- | x | x | x | x | ||
Grinna Bete S | x | x | 145 | -- | x | x | x | x | ||
De Rol Le | x | x | x | x | 150 | -- | x | x |