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The intention behind Aura's pallette is to be as versatile as possible, featuring all three types of weapons (melee, ranged and TECHNIC). Though she often relies in TECHNICs, her main weapon is the whip, paired with a [[RCSM]]. This weapon is mostly used for crowd control of large mobs, as the [[SE]] effects of both whip and shadoog keep monsters busy and debuffed, and to fight against bosses and monsters with many hit-boxes. She uses [[Twin Daggers]] for less crowded, more dangerous enemies, such as [[Go Vahra]]s or [[Vanda]]s taking advantage of the dinamic skills of this weapon. For big, single enemies, she uses the [[sword]], that will grant strong hits even if the monster draws her away repeatedly.
 
The intention behind Aura's pallette is to be as versatile as possible, featuring all three types of weapons (melee, ranged and TECHNIC). Though she often relies in TECHNICs, her main weapon is the whip, paired with a [[RCSM]]. This weapon is mostly used for crowd control of large mobs, as the [[SE]] effects of both whip and shadoog keep monsters busy and debuffed, and to fight against bosses and monsters with many hit-boxes. She uses [[Twin Daggers]] for less crowded, more dangerous enemies, such as [[Go Vahra]]s or [[Vanda]]s taking advantage of the dinamic skills of this weapon. For big, single enemies, she uses the [[sword]], that will grant strong hits even if the monster draws her away repeatedly.
  
TECHNICs are used for all the previous situations, specially for safety or easiness. She usually equips the fastest TECHs such as basic, Ra- or Gi- types in the [[TCSM]] for quick spamming, shile the slower Nos- or Dam- techs are used with the [[wand]] for maximun damage. In case of supportive ones, Aura prefers to use a healing wand paired with the card for easy attacks while supporting, and keeping buffs in a madoog.
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TECHNICs are used for all the previous situations, specially for safety or easiness. She usually equips the fastest TECHs such as basic, Ra- or Gi- types in the [[TCSM]] for quick spamming, while the slower Nos- or Dam- techs are used with the [[wand]] for maximun damage. In case of supportive ones, Aura prefers to use a healing wand paired with the card for easy attacks while supporting, and keeping buffs in a madoog.
  
 
As for when ranged combat is needed, the main weapon is the card, which is easy to use and strong, this is usually against flying monsters or bosses that go out of melee range. As a sidekick, she always carries a [[longbow]] with [[Chousei-sou]], granting the highest range, but the use of this weapon is very situational, as only a few monsters are better taken out with a bow and not a card. Finally, the shadoog that Aura uses, [[Sonichi]], is used for extra damage during the long whip combos, and for debuffing enemies depending on the element. This is also the only elemental weapon that Aura doesn't need in more than the three debuffing elements.
 
As for when ranged combat is needed, the main weapon is the card, which is easy to use and strong, this is usually against flying monsters or bosses that go out of melee range. As a sidekick, she always carries a [[longbow]] with [[Chousei-sou]], granting the highest range, but the use of this weapon is very situational, as only a few monsters are better taken out with a bow and not a card. Finally, the shadoog that Aura uses, [[Sonichi]], is used for extra damage during the long whip combos, and for debuffing enemies depending on the element. This is also the only elemental weapon that Aura doesn't need in more than the three debuffing elements.

Revision as of 02:44, 12 December 2010

Darki is a Spanish PSU player in the Japanese PC/PS2 servers. Before importing the game, he played in the EU/US servers until its shut down, where he had his four characters Aura, Darkie Peanuts, Darki and Crimson. In the Japanese servers he recreated those characters, focusing this time on Aura and Darkie Peanuts.


Aura

Aura in her usual outfit

Aura is Darki's main character. She's also the most developed one, in terms of level, equip and play time. First created in the EU/US servers, she's also the oldest of them all as she was originally created like 2 months before the rest.

Level Type Type level Blast Badge
103 Wartecher 20 Adaka Val

As a character, Aura was created with the intention to give her an uncommon background for a beast: She would have been born in Neudaiz, planet where most of the inhabitants are Newmans. She was raised as one of them, reason for her love for TECHNICs, but of course the wild and aggresive nature of her race would take her away from the path of pure Forces. When Aura joined the GUARDIANS, she found her vocation in the Wartecher type.


With this idea in mind, Aura is played relying strongly in TECHs despite not being to strong with them. She compensates her lack of TP with high-grinded strong TECH weapons and dedicating time to level up all her TECHNICs, and she will expand this trend further by the use of GAS. However, she also likes to use strong melee weapons to compensate for her weakness, such as swords.

Another unique charateristic of hers is her nearly-obsessive need to collect all elements for weapons, Line Shields and even Photon Arts including neutral ones, even not using them too often. She likes to keep a full "rainbow set" at hand for if there is a mission which enemies are unknown or oposing elements.

Equipment

The intention behind Aura's pallette is to be as versatile as possible, featuring all three types of weapons (melee, ranged and TECHNIC). Though she often relies in TECHNICs, her main weapon is the whip, paired with a RCSM. This weapon is mostly used for crowd control of large mobs, as the SE effects of both whip and shadoog keep monsters busy and debuffed, and to fight against bosses and monsters with many hit-boxes. She uses Twin Daggers for less crowded, more dangerous enemies, such as Go Vahras or Vandas taking advantage of the dinamic skills of this weapon. For big, single enemies, she uses the sword, that will grant strong hits even if the monster draws her away repeatedly.

TECHNICs are used for all the previous situations, specially for safety or easiness. She usually equips the fastest TECHs such as basic, Ra- or Gi- types in the TCSM for quick spamming, while the slower Nos- or Dam- techs are used with the wand for maximun damage. In case of supportive ones, Aura prefers to use a healing wand paired with the card for easy attacks while supporting, and keeping buffs in a madoog.

As for when ranged combat is needed, the main weapon is the card, which is easy to use and strong, this is usually against flying monsters or bosses that go out of melee range. As a sidekick, she always carries a longbow with Chousei-sou, granting the highest range, but the use of this weapon is very situational, as only a few monsters are better taken out with a bow and not a card. Finally, the shadoog that Aura uses, Sonichi, is used for extra damage during the long whip combos, and for debuffing enemies depending on the element. This is also the only elemental weapon that Aura doesn't need in more than the three debuffing elements.

Weapons
Category Type Name Rarity Mfr. Element Perc. Grind Other info.
Melee
Swords
Soda Riban 9★ TENORA WORKS Neutral - 0/10 -
Fire 42% 0/10
Ice 42% 0/10
Lightning 42% 0/10
Ground 42% 0/10
Light 42% 0/10
Dark 42% 0/10
Twin daggers
Dagger of Serafi 10★ Kubara Product Neutral - 0/10 Originally Fire,

other elements obtained via GC.

Fire 32% 0/10
Ice 32% 0/10
Lightning 32% 0/10
Ground 34% 0/10
Light 34% 0/10
Dark 38% 0/10
Whips
Vish Kuseb 9★ TENORA WORKS Neutral - 3/10 Originally Ice,

other elements obtained via GC.

All whips cause Freeze SE LV2

Fire 38% 3/10
Ice 38% 3/10
Lightning 38% 3/10
Ground 38% 3/10
Light 38% 3/10
Dark 38% 3/10
Ranged
Longbows
Radius Arca 9★ G.R.M. - 10/10 -
Cards
Card Regas 9★ G.R.M. 10/10 -
RCSMs
Sonichi 9★ Kubara Product Fire 27% 0/10 Originally Fire,

other elements obtained via GC.

Each cause a debuff LV2.

Ice 27% 0/10
Lightning 27% 0/10
TECHNIC
Wands
Serdote 9★ G.R.M. - 10/10 -
Granahodra 13★ Yohmei 8/8 -
Granahodorac 13★ Kubara Product 8/8 -
TCSMs
Shato 9★ Kubara Product 10/10 -
Pannon Madog 2★ Kubara Product 10/10 -
Line Shields
Name Rarity Mfr. Slots Element Perc.
Head units
Arm units
Body units
Extra units
Serafi-senba 10★ Yohmei Neutral -
Fire 26%
Ice 20%
Lightning 22%
Ground 24%
Light 22%
Dark 23%



Units
Slot Name Rarity Mfr.
Head units
Har / Smart 7★ Yohmei
Arm units
Lumirus/Power Chrg. 11★ G.R.M.
Body units
Vijeri / Rainbow 12★ TENORA WORKS
Burn / Resist 7★ TENORA WORKS
Poison / Resist 7★ TENORA WORKS
Virus / Resist 7★ TENORA WORKS
Shock / Resist 7★ TENORA WORKS
Silence / Resist 7★ TENORA WORKS
Freeze / Resist 7★ TENORA WORKS
Sleep / Resist 7★ TENORA WORKS
Stun / Resist 7★ TENORA WORKS
Confuse / Resist 7★ TENORA WORKS
Extra units
Hize / PP Generate 12★ Yohmei

Aura's equipement is pretty much "complete", as she already uses most of the items she likes, and the only changes are in higher percentages or grinds for the same weapons. The only equipements that will be changed in a future will most likely be the line shield for the Shijin and the head unit for an Ohryu, when aura meets the requirements to obtain them.

Photon Arts

Aura's Photon Art list features more than the maximun she can carry on, so the often switches between them in the same way she switches weapon elements between missions. She keeps always on all Skills and Bullets, and in case of TECHNICs she always carries the supportive ones. the rest are kept stored for future uses.

In terms of level, Aura tries to keep her PAs levelled to the highest tier she can use, for example, keeping her skills at least at level 21. For this she often uses low rank weapons in not to dangerous missions for faster levelling, but she prefers to leave the last levels within the last tier (in the example would from 22 to 30) to normal gameplay.

She uses all the skills for all her melee weapons, but in case of bullets the situation changes. She only uses Chousei-sou for the bow to avoid changing elements continuously as this weapon is the least used, and in the case of card bullets, she only uses elemental ones for maximun damage, as the neutral ones have useless effect for her and high PP cost. This also works as a "mental trick" to keep one bullet of each element on her list.

For TECHNICs, Aura uses a maximun of four offensive TECHs per element when possible for easiness and avoiding effort levelling extra PAs. For this situation, she dropped the usage of Diga and Nosmegid, as there are other TECHs that she can use for the same or similar function. In case of support TECHs, Aura plays WT class as a highly offensive warrior, so she only carries with herself the ones that serve for self-support.

Skills
Weapon Name Level
Swords
Gravity Break 23/30
Spinning Break 27/30
Tornado Break 26/30
Twin daggers
Moubu Seiren-zan 30/30
Renga Chujin-shou 28//30
Renkai Buyou-zan 22/30
Hishou Jinren-zan 11/30
Whips
Vivi Danga 30/30
Visshi Grudda 30/30
Bullets
Weapon Name Element Level
Longbows
Chousei-sou Neutral 20/20
Cards
Ensei-shiki Fire 14/20
Reisei-shiki Ice 20/20
Raisei-shiki Lightning 15/20
Jusei-shiki Ground 18/20
Yousei-shiki Light 20/20
Insei-shiki Dark 15/20
TECHNICs
Fire Ice Lightning Ground Light Dark
Name Level Name Level Name Level Name Level Name Level Name Level
Foie 23/30 Barta 22/30 Zonde 22/30 Radiga 26/30 Resta 21/30 Megid 23/30
Rafoie 23/30 Rabarta 24/30 Razonde 23/30 Damdiga 24/30 Giresta 29/30 Ramegid 24/30
Damfoie 24/30 Dambarta 25/30 Gizonde 23/30 Gidiga 26/30 Reverser 23/30 Dammegid 22/30
Gifoie 21/30 Gibarta 23/30 Noszonde 21/30 Nosdiga 23/30 Regrant 28/30 Megiverse 21/30
Megistar 25/30

GAS

AP AMP
Current Used Current used
2 0 536 0


Aura didn't acquire any GAS yet, since her level is still low and didn't do many GAMs yet. The following tables list what she's planning to acquire in the future, either when she reaches the level cap or doing GAM in an intensive track. Most of the enhancements are focused on TECHNICs with the intention of pairing her damage output with her melee. Whip PA level cap will be raied as much as possible too, as Wartecher class is the only one that can get them to level 40.

Type customizations
Basic Abilities Special Abilities Weapon Skills Attributes/Resistances
Name Level Req. AP Name Level Req. AP Name Level Req. AP Name Level Req. AP
Strength+ 5/5 15 Full Custom Power 2/2 12 Whips PA Level+ 5/5 20 Fire TECHNIC Lv+ 3/5 12
TECHNIC+ 5/5 15 Exact Attack Damage+ 2/2 12 Cards PA Level+ 5/5 20 Ice TECHNIC Lv+ 3/5 12
Attack Range+ 2/2 12 Lightning TECHNIC Lv+ 3/5 12
Critical Mastery 1/1 10 Ground TECHNIC Lv+ 3/5 12
Light TECHNIC Lv+ 2/5 7
Dark TECHNIC Lv+ 3/5 12
Total 10/10 30 Total 7/7 46 Total 10/10 40 Total 17/17 67
183 AP
Style customizations
Weapon Styles Shield Styles Extra Styles
Name Level Req. AP Name Level Req. AP Name Level Req. AP
Elemental Weapon 1/1 5 Elemental Field 1/1 5 Wild Blast 1/1 5
Elemental Arms 1/1 10 Elemental Wall 1/1 10
35 AP
Total: 218 AP

Darkie Peanuts

Soon...