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Difference between revisions of "GUARDIANS Advanced Content"
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* All longbow bullets will receive increased firing rate and attack power. Furthermore, all LV41-50 longbow bullets inflict LV5 status effects. | * All longbow bullets will receive increased firing rate and attack power. Furthermore, all LV41-50 longbow bullets inflict LV5 status effects. | ||
* All grenade photon arts will receive a reduction in PP cost. At LV41-50, all grenades will have increased accuracy. | * All grenade photon arts will receive a reduction in PP cost. At LV41-50, all grenades will have increased accuracy. | ||
− | * [[Anga Jabroga]] | + | * Instead of always hitting, [[Anga Jabroga]] will be adjusted so that its accuracy depends on the user's ATA. |
* The following table lists the adjustments made to each skill (where applicable). | * The following table lists the adjustments made to each skill (where applicable). | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" |
Revision as of 15:37, 24 February 2010
This article contains information on content which has not yet been released outside of the Japanese PC servers. This content should be introduced to the Xbox 360 servers in a future update. |
AOTI supplemental update (「イルミナスの野望」追加アップデート) refers to a massive, ongoing content update which began its release on the Japanese PC/PS2 servers as a free-to-download patch. Players can expect to see many new weapons and clothes added with this update as well as various system balance adjustments made across the board. A local release of this content has not been confirmed yet. Please stay tuned for official details.
Contents
New items
Players can expect to see over 160 new items added with this update, including many weapons from Phantasy Star Portable, such as Amore Rose, Twin Distortion and Din De Bel. These items will not be added all at once, but will instead be released periodically as new enemy and mission drops as well as exchanges.
Balance adjustments
Exact counter
- Exact counter will be adjusted so that the user will be invincible for the duration of the counter.
Type adjustments
- Guntechers and Wartechers will both be able to equip double sabers up to grade A.
- The following tables lists the adjustments made to each type (where applicable).
Type name | Adjustments |
---|---|
Hunter | -- |
Ranger | -- |
Force | -- |
Fighgunner | Base ATP increased. |
Guntecher | Base ATP increased. |
Wartecher | Base ATP, ATA, TP, DFP, EVA and MST increased. |
Fortefighter | -- |
Fortegunner | Base ATP increased. |
Fortetecher | Base EVP increased. |
Protranser | Base ATP and ATA increased. |
Acrofighter | Base ATP increased. |
Acrotecher | Base ATP and TP increased. |
Fighmaster | -- |
Gunmaster | Base ATP increased. |
Masterforce | Base TP, EVP and HP increased. |
SUV weapon adjustments
- New S-rank SUV weapons will be added: (Hegel Burst) and (Rafal Burst).
- Ascension Gift will receive a large power increase to its Rappy and 16t weight attacks.
- Paradi Cataract will receive a reduction to its power and range.
Photon art adjustments
- All longbow bullets will receive increased firing rate and attack power. Furthermore, all LV41-50 longbow bullets inflict LV5 status effects.
- All grenade photon arts will receive a reduction in PP cost. At LV41-50, all grenades will have increased accuracy.
- Instead of always hitting, Anga Jabroga will be adjusted so that its accuracy depends on the user's ATA.
- The following table lists the adjustments made to each skill (where applicable).
Category | Skill name | Adjustments |
---|---|---|
Swords | Gravity Break | Second and third attacks hit only one target. Attack power increased, PP cost reduced. |
Spinning Break | Attack power of the first attack increased. | |
Tornado Break | Power increased overall. | |
Knuckles | Bogga Danga | -- |
Ikk Hikk | -- | |
Bogga Zubba | PP cost reduced. | |
Bogga Robado | Power of second and third attacks increased. | |
Spears | Dus Daggas | Power of first and second attacks increased. |
Dus Majarra | PP cost increased. Power of second attack reduced. | |
Dus Robado | Power increased overall. | |
Double sabers | Spiral Dance | Power of second and third attacks increased. |
Absolute Dance | Power of third attack increased. | |
Tornado Dance | Mobility decreased. | |
Gravity Dance | Power of third attack increased. | |
Axes | Anga Redda | Power of second attack increased. |
Anga Dugrega | -- | |
Anga Jabroga | User's ATA determines accuracy. | |
Twin sabers | Splendor Crush | Power increased overall. |
Assault Crush | PP cost reduced. Power of third attack increased. | |
Cross Hurricane | PP cost reduced. Power of third attack increased. | |
Rising Crush | Power of first and third attacks increased. | |
Twin daggers | Moubu Seiren-zan | -- |
Renga Chujin-shou | PP cost reduced. Power increased overall. | |
Renkai Buyou-zan | -- | |
Hishou Jinren-zan | PP cost reduced. Power increased overall. | |
Twin claws | Bukuu Rensen-ga | PP cost reduced. |
Renzan Seidan-ga | PP cost reduced. Power of third attack increased. | |
Chuei Jitotsushin | Power of third attack increased. Overall target count increased by one. | |
Rensan Senshou-ga | PP cost reduced. Power of second attack increased. | |
Sabers | Gravity Strike | PP cost reduced. Power increased overall. |
Spinning Strike | Power increased overall. | |
Rising Strike | Power increased overall. | |
Daggers | Buten Shuren-zan | -- |
Hikai Shuha-zan | PP cost reduced. Power of first attack increased. | |
Shunbu Shouren-zan | PP cost reduced. | |
Claws | Shousen Totsuzan-ga | PP cost reduced. Power increased overall. |
Senten Kanzan-ga | PP cost reduced. Power increased overall. | |
Bukuu Saien-zan | PP cost reduced. Power of second attack increased. | |
Whips | Vivi Danga | Power of second attack increased. |
Visshi Grudda | Power of second attack increased. | |
Slicers | Choutou Kantsu-jin | Power increased overall. |
Chikki Kyoren-jin | -- |
- The following table explains the adjustments made to each bullet listed.
Category | Bullet name | Adjustments |
---|---|---|
Rifles | Killer Shot | PP cost reduced. |
Shotguns | Barada Chamga | Power increased. |
Longbows | Chousei-sou | PP cost reduced. |
Masei-sou | Power increased. | |
Grenades | Boma Maga | Number of targets increased by one at LV41-50. |
Laser cannons | Phantasm Prism | PP cost reduced. |
Mayalee Prism | PP cost reduced. | |
Twin handguns | Twin Penetration | PP cost reduced. At LV41-50, range is decreased, but power is increased. |
Twin Mayalee | PP cost reduced. | |
Handguns | Mayalee Hit | PP cost reduced. |
Cards | Kyumeisei-shiki | PP cost reduced. |
Machineguns | Mayalee Fury | PP cost reduced. |
- The following table explains the adjustments made to each TECHNIC listed.
Element | TECHNIC name | Adjustments |
---|---|---|
Fire | Foie | Status effect level increased. At LV41-50, can hit two adjacent targets. |
Gifoie | Power, status effect level and casting speed increased. | |
Ice | Barta | Status effect level increased. |
Gibarta | Power, status effect level and casting speed increased. | |
Lightning | Zonde | Status effect level increased. |
Gizonde | Power, status effect level and casting speed increased. | |
Ground | Diga | Status effect level increased. At LV41-50, can hit two adjacent targets. |
Radiga | Poison status effect added. | |
Gidiga | Power and casting speed increased. Silence status effect added. |
GUARDIANS advanced style
GUARDIANS advanced style (GAS) allows players who have reached the level cap to further customize their characters. Once the level cap has been reached, all excess EXP earned from defeating enemies is converted into advanced EXP (AEXP). As AEXP accumulates and reaches predetermined amounts, it will automatically convert into advanced points (AP), which are essential to the customization process. Aside from being at the server's current level cap, all players can also earn EXP by playing GUARDIANS advanced missions.
There are two customization options available to players: type customization and style customization. Both options can be accessed from the Resident Security Department on the 3rd floor of Clyez City.
Type customization
Type customization allows players to customize their Guardian type to meet their own specific needs. Types can be customized to further excel in specific fields. For example, a Fortefighter can become a specialist in the use of axes, or a Fortetecher can learn to excel at using recovery and support TECHNICs. All Guardian types can be customized except for the three basic types, Hunter, Ranger and Force.
Type customization is carried out by exchanging AP for special enhancement items. Make sure to choose your customization options wisely, as AP cannot be refunded after it has been used. Each ability has its own level which will increase as AP is spent on it. Customization includes abilities such as (but not limited to) increased base ATP, increased critical hit rate, increased photon art leveling speed (for weapons of your type's forte), fire TECHNIC strengthening, etc.
The number of customization options varies between races. Therefore, even if more than enough AP has been accumulated to pay for certain abilities, if a character has reached their racial limit, they will not be able to learn a new ability. Furthermore, the customization options available to each player depend on their Guardian type.
For further information, please see (GAS).
Style customization
Style customization allows players to exchange AP to customize specific features of their characters in three categories: weapon style, shield style and extra style. Unlike type customization, there is no limit to the number of style customizations a character can have. However, only one of each category may be used at a time. Whenever you wish to change one of your styles, simply return to the GUARDIANS advanced style mission to make your modifications. If you are changing to a previously acquired style, you can make the change without having to spend any extra AP.
The following are a few examples of style customizations and what they have to offer.
- Common mastery (weapon style): Allows you to upgrade the power of C-grade weapons beyond their original limits. Pull your old favorite weapons out of storage to give them a second chance to shine!
- Rapid react (shield style): Raises the frequency of successfully blocking enemy attacks. A must-have for those types with low HP!
- Middle grade trap (extra style): Upgrades the damage output of traps. May be quite useful to type who rely on trap damage.
For further information, please see (GAS).
Your room functions
The following new functions have been confirmed.
- The common box capacity will be increased to 100 items (from the original limit of 32 items).
- You will be able to have multiple stacks of identical items in your common box.
- The item delivery function available at certain NPC vendors will be replaced with the ability to access your common box from the vendor.
- Item transfer between a single account's Entrance 1 and Entrance 2 characters will be enabled.[1]
- A function will be added to partner cards which will allow you to transfer directly to another player's room from their card.
- A menu will be added which will allow single account characters on different entrances to move to the room of another character on the same account or entrance.[1]
Interface functions
The following interface functions have been confirmed.
- A feature will be added so that players can lock certain items to prevent the accidental sale of it to an NPC vendor. Items which have been locked will appear in purple[2] text. Furthermore, locked items cannot be dropped, and in the case of item exchanges, cannot be traded.
- The current list of selectable online status indicators will be removed and replaced with the ability to type in your own text for your status.
- Status names you create will be saved.
- Online status will now be shown over your character's head along with your name.
- Your current online status will show up on your partner card when someone views it in their list.
- New chat commands will be added, such as those that will allow players to change line shields on the fly.
- The ability to take screenshots without various parts of the HUD appearing, such as player status indicators, will be added. This is achieved by pressing shift and print screen simultaneously. (Applies only to PC players.)
- A text input history (like what currently is available with chat) will be added to the online status, party name, party comment and conditional search fields.
GUARDIANS advanced missions
- GUARDIANS advanced missions (abbreviated GAMs, also known as conditional missions) are special missions which are based around various conditions and restrictions being placed on the party. These conditions include the following:
- Level cap restrictions
- Weapon category restrictions
- Item usage restrictions
- Slot/unit restrictions
- TECHNIC restrictions
- SUV weapon/nanoblast restrictions
- For example, if a mission is restricted to LV20, all party members must be at least LV20 to enter. Upon entering, anyone who is above LV20 will be reduced to LV20 for the duration of the mission.
- AEXP is earned in level restricted missions as opposed to normal EXP.
- Restrictions will change between each mission.
- When a GAM is cleared, players will earn advanced mission points (AMP) instead of normal mission points.
- When you reach a predetermined amount of AMP, your rank (known as a "stage") will increase.
- In GAMs, if all party members are not at or above a certain stage, certain missions cannot be accepted.
- As you reach advanced stages, mission difficulty and restrictions become more strict.
- You can exchange AMP for items, however doing this can decrease your stage if you fall under a certain amount of AMP.
- There is a limit to the amount of AMP you can acquire.
New billing system options
In addition to the GUARDIANS License, GUARDIANS Cash[3] will be available for purchase at the billing site. When purchased, these items give players access to optional in-game content such as exclusive missions, guaranteed weapon grinding, the ability to change the element of weapons and line shields, the ability to increase the elemental attribute of weapons and line shields, and more. GUARDIANS Cash can be bought in bulk and saved for later use.
- Exclusive missions will require payment each time they're played. Furthermore, an option will be presented for the party leader to cover the cost of the mission for all party members or for the cost to be divided equally among all party members.
- Unlike the normal grinding system, the optional pay-to-upgrade system will never fail. However, a weapon can only be upgraded through this method up to 8/10. The final two grinds must be done the normal way.
- A cap of 40% has been established for upgrading the elemental attribute of weapons and line shields.
Community course
Community course is a new feature which will let previously registered players who have let their GUARDIANS License expire continue to play the game free-of-charge. No special actions are necessary to convert an account to community course. Once a GUARDIANS License has expired and a player tries to log in, they will log in as a community course player. Of course, when playing on community course, various restrictions will be in place to limit the capabilities of the player. These include:
- You cannot enter your room.
- Restrictions are put on changing universes.
- Restrictions are placed on which missions you can play.
- You cannot trade items with other characters.
- You cannot pick up items dropped by other characters.
- You cannot use your common box.
- You cannot collect, use or exchange Vol Coins.
- You cannot use GUARDIANS Cash.
- You cannot collect or use character stat customization points.
- If your character is over a certain level, you will not earn any EXP.
- If your character is over a certain Guardian type level, you will not earn any MP.
- If your photon arts are over a certain level, you will not earn any EXP for using them.
When logged in under community course, a special icon will appear next to your name.
Concerning PS2 users
The following information applies only to the Japanese PC/PS2 servers.
All PS2 users will have access to the system file upgrades offered by this update, but they will not receive visual upgrades for new items. However, new items will be available to PS2 users. These items will simply use existing in-game visuals, though the names, descriptions and stats will be unique. Aside from this, the only other features that will not be available to PS2 users are the screenshot and text input history functions.