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m (Changing types: Filled in last half of table)
 
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! [[AOTI_offline:Skills|Skills]] !! [[AOTI_offline:Bullets|Bullets]] !! [[AOTI_offline:TECHNICs|TECHNICs]]
 
! [[AOTI_offline:Skills|Skills]] !! [[AOTI_offline:Bullets|Bullets]] !! [[AOTI_offline:TECHNICs|TECHNICs]]
 
|-
 
|-
| [[#Hunter|Hunter]] || HU || 30 || 30 || 30 || A balanced type with high attack power, good for melee combat.<br>Skilled in the use of striking weapons. A good fit for beginning players.
+
| [[#Hunter|Hunter]] || HU || 50 || 50 || 50 || A balanced type with high attack power, good for melee combat.<br>Skilled in the use of striking weapons. A good fit for beginning players.
 
|-
 
|-
| [[#Ranger|Ranger]] || RA || 30 || 30 || 30 || A ranged fighter that can defeat enemies and support allies from a distance.<br>The type's high accuracy makes firearms an ideal fit. Suited for intermediate players.
+
| [[#Ranger|Ranger]] || RA || 50 || 50 || 50 || A ranged fighter that can defeat enemies and support allies from a distance.<br>The type's high accuracy makes firearms an ideal fit. Suited for intermediate players.
 
|-
 
|-
| [[#Force|Force]] || FO || 30 || 30 || 30 || A type geared toward TECHNICs use. Allows advanced players to play<br>a variety of different roles from powerful attacks to healing and support.
+
| [[#Force|Force]] || FO || 50 || 50 || 50 || A type geared toward TECHNICs use. Allows advanced players to play<br>a variety of different roles from powerful attacks to healing and support.
 
|}
 
|}
  
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== Type levels ==
 
== Type levels ==
  
Separately from one's [[Character Level|character level]], Types can be leveled up for stat increases. To do so, you will need to gain type experience points, which are awarded after completing [[AOTI_offline:Missions|missions]] (check the article for in-depth info regarding amounts). The maximum Type level is capped at 10.
+
Separately from one's [[Character Level|character level]], Types can be leveled up for stat increases. To do so, you will need to gain type experience points, which are awarded after completing [[AOTI_offline:Missions|missions]] (check the article for in-depth info regarding amounts). The maximum Type level for AoTI: Offline is unknown.
  
 
The following is a chart of mission points (''Type experience'') needed to level up the types:
 
The following is a chart of mission points (''Type experience'') needed to level up the types:
Line 83: Line 83:
 
! [[Character Level|Char level]] || 151 || 152 || 153 || 154 || 155 || 156 || 157 || 158 || 159 || 160 || 161 || 162 || 163 || 164 || 165 || 166 || 167 || 168 || 169 || 170 || 171 || 172 || 173 || 174 || 175
 
! [[Character Level|Char level]] || 151 || 152 || 153 || 154 || 155 || 156 || 157 || 158 || 159 || 160 || 161 || 162 || 163 || 164 || 165 || 166 || 167 || 168 || 169 || 170 || 171 || 172 || 173 || 174 || 175
 
|-
 
|-
| Cost || 3850 || 3875 || 3900 || 3925 || 3950 || 3975 || 4000 || 4025 || 4050 || 4075 || 4100 || 4125 || 4175 || 4200 || 4225 || 4250 || 4275 || 4300 || 4325 || 4350 || 4375 || 4400 || 4425 || 4450 || 4475
+
| Cost || 3850 || 3875 || 3900 || 3925 || 3950 || 3975 || 4000 || 4025 || 4050 || 4075 || 4100 || 4125 || 4155 || 4175 || 4220 || 4225 || 4250 || 4275 || 4300 || 4325 || 4350 || 4375 || 4400 || 4425 || 4450
 
|-
 
|-
 
! [[Character Level|Char level]] || 176 || 177 || 178 || 179 || 180 || 181 || 182 || 183 || 184 || 185 || 186 || 187 || 188 || 189 || 190 || 191 || 192 || 193 || 194 || 195 || 196 || 197 || 198 || 199 || 200
 
! [[Character Level|Char level]] || 176 || 177 || 178 || 179 || 180 || 181 || 182 || 183 || 184 || 185 || 186 || 187 || 188 || 189 || 190 || 191 || 192 || 193 || 194 || 195 || 196 || 197 || 198 || 199 || 200
 
|-
 
|-
| Cost || 4500 || 4525 || 4550 || 4575 || 4600 || 4625 || 4650 || 4675 || 4700 || 4725 || 4750 || 4775 || 4800 || 4825 || 4850 || 4875 || 4900 || 4925 || 4950 || 4975 || 5000 || 5025 || 5050 || 5075 || 5100
+
| Cost || 4475 || 4500 || 4525 || 4550 || 4575 || 4600 || 4625 || 4650 || 4675 || 4700 || 4725 || 4750 || 4725 || 4800 || 4825 || 4850 || 4875 || 4900 || 4925 || 4950 || 4975 || 5000 || 5025 || 5050 || 5075
 
|}
 
|}
  
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! width=50| Rarity !! width=110| Name !! Carrying limit !! Buy price !! Sell price
 
! width=50| Rarity !! width=110| Name !! Carrying limit !! Buy price !! Sell price
 
|-
 
|-
| {{Color-C}}| 1★ || Damage Trap || rowspan=3| 30 || 50 || 35
+
| {{Color-C}}| 1★ || Damage Trap || rowspan=9| 30 || 50 || 35
 
|-
 
|-
| {{Color-C}} rowspan=2| 2★ || Burn Trap || 100 || 70
+
| {{Color-C}} rowspan=8| 2★ || Burn Trap || 75 || 70
 
|-
 
|-
| Freeze Trap || 120 || 84
+
| Freeze Trap || 60 || 84
 
|-
 
|-
| {{Color-C}}| 3★ || Damage Trap G || rowspan=3| 15 || 600 || 420
+
| Poison Trap || 70 || 84
 
|-
 
|-
| {{Color-B}} rowspan=2| 4★ || Burn Trap G || 750 || 525
+
| Confusion Trap || 60 || 84
 
|-
 
|-
| Freeze Trap G || 750 || 525
+
| Sleepe Trap || 60 || 84
 +
|-
 +
| Virus Trap || 80 || 84
 +
|-
 +
| Shock Trap || 60 || 84
 +
|-
 +
| Silence Trap || 60 || 84
 +
|-
 +
| {{Color-C}}| 3★ || Damage Trap G || rowspan=9| 15 || 300 || 420
 +
|-
 +
| {{Color-B}} rowspan=8| 4★ || Burn Trap G || 450 || 525
 +
|-
 +
| Freeze Trap G || 350 || 525
 +
|-
 +
| Poison Trap G || 400 || 525
 +
|-
 +
| Confusion Trap G || 350 || 525
 +
|-
 +
| Sleep Trap G || 350 || 525
 +
|-
 +
| Virus Trap G || 500 || 525
 +
|-
 +
| Shock Trap G || 350 || 525
 +
|-
 +
| Silence Trap G || 350 || 525
 +
|-
 +
| {{Color-B}} rowspan=2| 6★ || De Ragan's Breath || rowspan=2| 30 || 200 || ?
 +
|-
 +
| Fireworks || 200 || ?
 +
|-
 +
| {{Color-A}} rowspan=3| 9★ || Burn Trap EX || rowspan=3| 10 || 700 || ?
 +
|-
 +
| Freeze Trap EX || 700 || ?
 +
|-
 +
| Stun Trap EX || 700 || ?
 
|}
 
|}
  

Latest revision as of 21:01, 26 September 2009

Ambition of the Illuminus
This article pertains to an item, mission or other feature from the offline version of Ambition of the Illuminus.

Overview

Battle types, also unofficially known as jobs or classes, are one of the most important gameplay mechanics in PSU. They determine a character's stats, which weapons they can use, how much PP certain weapons regenerate per interval, and proficiency with traps. There are three types available.

Here is a quick overview of the different Types:

Type Name Short Photon Art caps In-game description
Skills Bullets TECHNICs
Hunter HU 50 50 50 A balanced type with high attack power, good for melee combat.
Skilled in the use of striking weapons. A good fit for beginning players.
Ranger RA 50 50 50 A ranged fighter that can defeat enemies and support allies from a distance.
The type's high accuracy makes firearms an ideal fit. Suited for intermediate players.
Force FO 50 50 50 A type geared toward TECHNICs use. Allows advanced players to play
a variety of different roles from powerful attacks to healing and support.

New Human and Beast characters start out as Hunters, while CASTs start as Rangers and Newmans as Forces.

Type levels

Separately from one's character level, Types can be leveled up for stat increases. To do so, you will need to gain type experience points, which are awarded after completing missions (check the article for in-depth info regarding amounts). The maximum Type level for AoTI: Offline is unknown.

The following is a chart of mission points (Type experience) needed to level up the types:

Type Level 1→2 2→3 3→4 4→5 5→6 6→7 7→8 8→9 9→10
To Next 250 250 250 250 250 250 250 250 250
Total 250 500 750 1000 1250 1500 1750 2000 2250
Type Level 10→11 11→12 12→13 13→14 14→15 15→16 16→17 17→18 18→19 19→20
To Next 250 300 300 300 300 300 300 300 300 300
Total 2500 2800 3100 3400 3700 4000 4300 4600 4900 5200
Type Level 20→21 21→22 22→23 23→24 24→25 25→26 26→27 27→28 28→29 29→30
To Next 300 500 500 500 500 500 500 500 500 500
Total 5500 6000 6500 7000 7500 8000 8500 9000 9500 10000

Changing types

You can change your current Type to any of the Types available at the Type Select Counter at Clyez City 5F on the Colony. By doing so, you will not get any of the benefits of your old Type in your new one. You will not lose your old Type level either though. Changing Types will cost a certain amount of meseta, dependent on one's character level. The formula for obtaining the cost of a Type change for any given Character Level is 75 + (25 * CL), where CL is the character's level. This is also represented in the following table.

Char level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Cost 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700
Char level 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
Cost 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325
Char level 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75
Cost 1350 1375 1400 1425 1450 1475 1500 1525 1550 1575 1600 1625 1650 1675 1700 1725 1750 1775 1800 1825 1850 1875 1900 1925 1950
Char level 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
Cost 1975 2000 2025 2050 2075 2100 2125 2150 2175 2200 2225 2250 2275 2300 2325 2350 2375 2400 2425 2450 2475 2500 2525 2550 2575
Char level 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125
Cost 2600 2625 2650 2675 2700 2725 2750 2775 2800 2825 2850 2875 2900 2925 2950 2975 3000 3025 3050 3075 3100 3125 3150 3175 3200
Char level 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150
Cost 3225 3250 3275 3300 3325 3350 3375 3400 3425 3450 3475 3500 3525 3550 3575 3600 3625 3650 3675 3700 3725 3750 3775 3800 3825
Char level 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175
Cost 3850 3875 3900 3925 3950 3975 4000 4025 4050 4075 4100 4125 4155 4175 4220 4225 4250 4275 4300 4325 4350 4375 4400 4425 4450
Char level 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200
Cost 4475 4500 4525 4550 4575 4600 4625 4650 4675 4700 4725 4750 4725 4800 4825 4850 4875 4900 4925 4950 4975 5000 5025 5050 5075

Weapon proficiencies

Hunter

Icon S.gif
Swords
Icon S.gif
Knuckles
Icon S.gif
Spears
Icon S.gif
Double sabers
Icon S.gif
Axes
Icon S.gif
Twin sabers
Icon S.gif
Twin daggers
Icon S.gif
Twin claws
Icon S.gif
Sabers
Icon S.gif
Daggers
Icon S.gif
Claws
Icon A.gif
Whips
Icon S.gif
Slicers
Icon B.gif
Rifles
Icon B.gif
Shotguns
Longbows
Grenades
Laser cannons
Icon A.gif
Twin handguns
Icon A.gif
Handguns
Crossbows
Cards
Icon B.gif
Machineguns
Icon S.gif
RCSMs
Icon B.gif
Rods
Icon A.gif
Wands
Icon A.gif
TCSMs
   

Ranger

Icon B.gif
Swords
Knuckles
Icon B.gif
Spears
Icon A.gif
Double sabers
Axes
Icon A.gif
Twin sabers
Twin daggers
Twin claws
Icon A.gif
Sabers
Icon A.gif
Daggers
Claws
Icon A.gif
Whips
Icon A.gif
Slicers
Icon S.gif
Rifles
Icon S.gif
Shotguns
Icon S.gif
Longbows
Icon S.gif
Grenades
Icon S.gif
Laser cannons
Icon S.gif
Twin handguns
Icon S.gif
Handguns
Icon S.gif
Crossbows
Icon A.gif
Cards
Icon S.gif
Machineguns
Icon S.gif
RCSMs
Icon B.gif
Rods
Icon A.gif
Wands
Icon A.gif
TCSMs
   

Force

Swords
Knuckles
Icon B.gif
Spears
Icon A.gif
Double sabers
Axes
Icon A.gif
Twin sabers
Icon A.gif
Twin daggers
Twin claws
Icon A.gif
Sabers
Icon A.gif
Daggers
Claws
Icon S.gif
Whips
Icon A.gif
Slicers
Rifles
Shotguns
Icon S.gif
Longbows
Icon B.gif
Grenades
Laser cannons
Icon B.gif
Twin handguns
Icon A.gif
Handguns
Crossbows
Icon S.gif
Cards
Icon A.gif
Machineguns
Icon A.gif
RCSMs
Icon S.gif
Rods
Icon S.gif
Wands
Icon S.gif
TCSMs
   

Traps

All types are capable of using all traps.

Rarity Name Carrying limit Buy price Sell price
1★ Damage Trap 30 50 35
2★ Burn Trap 75 70
Freeze Trap 60 84
Poison Trap 70 84
Confusion Trap 60 84
Sleepe Trap 60 84
Virus Trap 80 84
Shock Trap 60 84
Silence Trap 60 84
3★ Damage Trap G 15 300 420
4★ Burn Trap G 450 525
Freeze Trap G 350 525
Poison Trap G 400 525
Confusion Trap G 350 525
Sleep Trap G 350 525
Virus Trap G 500 525
Shock Trap G 350 525
Silence Trap G 350 525
6★ De Ragan's Breath 30 200  ?
Fireworks 200  ?
9★ Burn Trap EX 10 700  ?
Freeze Trap EX 700  ?
Stun Trap EX 700  ?
  • A trap's SE should affect any monster that can be affected by that SE, despite normal restrictions of SE level (normal traps work on large monsters).
  • SE levels remain constant despite level or Type.
  • Trap damage itself, as well as SE's damage are nonelemental; meaning that they are not affected by a monster's element.
  • Traps charge a SUV-bar. Assumedly they charge a nanoblast as well.