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m (Corrected all links in the Description section and re-worded the PM Device ZERO addendum to avoid redundancy since Give Item was already explained.)
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PMs have several functions, including:
 
PMs have several functions, including:
 
* [[Item storage]] (300 stacks of items or up to 500 stacks with [[Nanotranser X]]).
 
* [[Item storage]] (300 stacks of items or up to 500 stacks with [[Nanotranser X]]).
* [[SEED-Form Purge|Training missions]].
+
* A [[SEED-Form Purge|training mission]].
 +
* A glossary of various game terms.
 
* [[Item synthesis]].
 
* [[Item synthesis]].
* [[My Room|Room]] features.
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* [[Your room|Room]] features.
 
* [[Player shops|Player shop]] cashier.
 
* [[Player shops|Player shop]] cashier.
* [[Partner character]] (fourth-stage only).
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* Being a battle-usable [[Partner characters|partner character]] (fourth-stage only).
  
 
==Statistics==
 
==Statistics==
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* [[Partner machine feeding (guide)]]
 
* [[Partner machine feeding (guide)]]
  
The item [[PM Device ZERO]] is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted [[synthesis boards]] and any [[item synthesis]] that has yet to complete will remain untouched. To use a PM Device ZERO, select ''Give Item'' from the ''P Machinery Function'' menu.  If the PM is full, then the player will have to wait until the next feeding opportunity in order to use the item.
+
The item [[PM Device ZERO]] is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted [[synthesis boards]] and any [[item synthesis]] that has yet to complete will remain untouched. PM Device ZERO is subject to the same conditions as other items given to a PM (it adds to the amount it has been "fed", and cannot be used if it is "full").
  
 
=== Stages of evolution===
 
=== Stages of evolution===

Revision as of 13:09, 9 April 2008

This article is currently untidy, lacks coherency or structure, or suffers from numerous spelling and grammar errors.
It needs to be cleaned up to a higher standard of quality.


This article describes partner machines as known in Network Mode. For information more specific to Story and Extra Modes, see partner machines (offline).

Description

A partner machine, often abbreviated as PM, is a support machine assigned to each Guardian. A PM can be found in each player's room.

PMs have several functions, including:

Statistics

Stat Name Effect
Striking Used in synthesizing Striking weapons.
Ranged Used in synthesizing Ranged weapons.
TECH Used in synthesizing TECHNIC weapons.
Armor Used in synthesizing line shields.
Production Level The sum of the four stats above, caps at 100.
PM evolution occurs as this rises.
Battle Stat (B St) A PM's efficiency in combat, caps at 200.
A requirement for EX Evolution Devices.

Battle Stat. (B St)

B St is raised through the completion of missions with the partner machine in the party. The mission's length and difficulty do not matter - the only determining factor is the rank achieved at the end of the mission:

Completion Rank  % of a B St level raised
S 24%
A ~15%
B ~10%
C ~5%

Production Level

Striking, Ranged, TECH and Armor are raised through the use of the Give Item function. Select Give item from the P Machinery Function menu to show a list of items which the PM can consume. Each consumed item will raise and/or lower synthesis stats by a number of points. One hundred points becomes one production level. Production level cannot be lowered without resetting the PM. There is a limit to the number of items a PM can consume at one time:

  • If you feed a PM one item, its "fed" count raises by 1.
  • Once a PM's "fed" count reaches 100 it becomes "full" and cannot be fed.
  • If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0.

PMs will not accept Synthesis boards, Grinders or Presents.

When the production level reaches twenty, fifty or eighty, the PM will evolve into a new form that varies according to the individual synthesis statistics. These distinct PM evolutions will be proficient at certain forms of item synthesis: Striking, Ranged or TECHNIC weapons, and these given specializations will receive an increase in the success rate of that type of synthesis. No partner machine model can specialize in the production of line shields.

The item PM Device ZERO is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted synthesis boards and any item synthesis that has yet to complete will remain untouched. PM Device ZERO is subject to the same conditions as other items given to a PM (it adds to the amount it has been "fed", and cannot be used if it is "full").

Stages of evolution

File:PMs.jpg

Stage Prod. Lv. Name Appearance Prev. Model Req. Stats
1 0-19 GH 101 Red Orb - -
2 20-49 GH 201 Blue Orb with arms GH 101 Striking ≥ 10
GH 202 Green Orb with arms GH 101 Striking < 10
3 50-79 GH 301 Dragon GH 201 Striking ≥ 20
GH 302 Cat GH 201 Striking < 20
GH 303 Angel GH 202 TECH < 20
GH 304 Bird GH 202 TECH ≥ 20
4 80-100 GH 410 Maid (Swords) GH 301 Striking ≥ 30
GH 420 Gypsy (Claws) GH 301
GH 302
Striking < 30
Ranged < 30
GH 430 Farm Girl (Handguns) GH 302
GH 303
Ranged ≥ 30
GH 440 Tomboy (Shotguns) GH 303
GH 304
Ranged < 30
TECH < 30
GH 450 Magician (Rods) GH 304 Technic ≥ 30

Partner machines in combat

When PMs evolve to their fourth stage, they will grant their owner their own Partner Card, allowing them to be added to the party as partner characters.

PMs have combat behavior and equipment based on each model. See each partner machine's article for more specific information. A partner machines' production level and its components (Striking, Ranged, TECH, Armor) do not have any effect in battle. Their character level is 10 higher than their owner's.

As with all partner characters, only a party leader can call their partner machines into a party. Similarly, the PM is capable of taking damage, being incapacitated and self-reviving. They affect combat in the same way ordinary partner characters do. When in a party, PMs have the Photon Fortune of a CAST (female for GH 41X-46X, male for GH 470 and GH 480).

Evolution Syn. Trend Combat behavior Description Weapons and Photon Arts
GH 410 Striking Near owner.
Sticks to owner.
Always stays near owner, good with 2-handed swords. Hanzo (7★ GRM Sword) Spinning Break,
Sharp Twins (8★ GRM Twin Saber) Assault Crush,
Wandra (1★ Yohmei Wand) Resta
GH 420 Striking Independent.
Autonomous.
Wanders around the battle and attacks enemies with claws. Ga-Misaki (8★ Yohmei Claw) Senten Kanzan-ga,
Shintsuki-zashi (7★ Yohmei Twin Dagger) Hishou Jinren-zan,
Batnara (3★ Yohmei Wand) Resta
GH 430 Firearms With group.
Stays with group.
Team player who enjoys working with her owner. Burst (8★ GRM Rifle) Frozen Shot,
Beamgun (7★ GRM Handgun) Frozen Hit,
Septara (4★ Yohmei Wand) Resta
GH 440 Firearms Calculating.
Front lines.
Uses a shotgun to attack enemies with wild abandon. Shigga Boma (7★ Tenora Shotgun) Barata Inga,
Evil Twins (8★ GRM Twin Handgun) Twin Plasma,
Canara (5★ Yohmei Wand) Resta
GH 450 TECHNIC Support.
Cover fire.
Heals owner and attacks enemies.
TECHNICs: Atk/Heal
Hajirod (5★ Yohmei Rod) Foie, Rafoie, Jellen, Resta,
Granarod (7★ Yohmei Rod) Foie, Rafoie, Gifoie, Resta,
Crozara (6★ Yohmei Wand) Resta

Evolutions

The three digits after the GH prefix refer to a PM's stage, series, and model, in that order. All PMs of the same series and same model are the same. For example, all GH 420s made from PM Device GH420s, EX Devices GH420s, GH 301s, or GH 302s, are the exact same GH 420.

PMs fed an upgrade device will change models. All evolution devices require a fourth stage PM, production level of eighty.

Partner machine upgrade devices have a series requirement. A PM Device GH4yx will work on any PM in the y series, not allowing a pm to change series.

Partner machine extra upgrade devices have a B St requirement. A EX Device GH4yx will work on any PM with enough B St, allowing a pm to change series.

Partner machines will not accept devices to become themselves. A GH 4yx cannot be fed a EX Device GH4yx or PM Device GH4yx.

GH 41x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 410 Striking Near owner.
Sticks to owner.
Always stays near owner, good with 2-handed swords. Hanzo (7★ GRM Sword) Spinning Break,
Sharp Twins (8★ GRM Twin Saber) Assault Crush,
Wandra (1★ Yohmei Wand) Resta
GH 411 Striking Near owner.
Sticks to owner.
Fiercely loyal, she never leaves her owner's side. Calibur (5★ GRM Sword) Tornado Break,
Death Dancer (7★ GRM Twin Saber) Splendor Crush,
Starra (2★ Yohmei Wand) Resta
Tero / HP Restore
GH 412 Striking Independent.
Autonomous.
Fights and explores the battlefield to her heart's content. Rapier (8★ GRM Saber) Rising Strike,
Hanzo (7★ GRM Sword) Spinning Break,
Batnara (3★ Yohmei Wand) Resta
Sturm Buster
GH 413 Striking With group.
Stays with group.
Brave... as long as she's with everyone else. Survivor (6★ GRM Dagger) Shunbu Shouren-zan,
Asami-zashi (7★ Yohmei Dagger) Hikai Shuuha-zan,
Halp Serafi (10★ Kubara Dagger) Buten Shuren-zan,
Scepter (4★ GRM Wand) Resta
GH 414 Striking Front lines.
Front lines.
She runs at enemies, and if that doesn't work, tries again. Double Saber (7★ GRM Double Saber) Tornado Dance,
Sweet Death (10★ GRM Double Saber) Gravity Dance,
Batnara (3★ Yohmei Wand) Resta
Hegel Attacker

GH 42x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 420 Striking Independent.
Autonomous.
Wanders around the battle and attacks enemies with claws. Ga-Misaki (8★ Yohmei Claw) Senten Kanzan-ga,
Shintsuki-zashi (7★ Yohmei Twin Dagger) Hishou Jinren-zan,
Batnara (3★ Yohmei Wand) Resta
GH 421 Striking Support.
Support.
Attacks with claws, and heals friends with items. Giza-Misaki (9★ Yohmei Claw) Shousen Totsuzan-ga,
Mijin-Misaki (8★ Yohmei Twin Claws) Renzan Seidan-ga,
Starra (2★ Yohmei wand) Resta
Tero / HP Restore
GH 422 Striking Front lines.
Front lines.
A plucky fighter who beats down foes with an iron fist. Gudda Breba (7★ Tenora Fists) Bogga Danga,
Gudda Godda (8★ Tenora Fists) Bogga Zubba,
Batnara (3★ Yohmei Wand) Resta
Sturm Buster
GH 423 Striking With group.
Stays with group.
Team player who speaks softly and carries a big spear. Halbenata (5★ Yohmei Spear) Dus Daggas,
Berdys (6★ GRM Spear) Dus Majarra,
Mukfet (8★ Tenora Spear) Dus Robado,
Misaki (7★ Yohmei Claw) Senten Kanzan-ga,
Baton (3★ GRM Wand) Resta
GH 424 Striking Independent.
Autonomous.
She'll be someplace in battle, fighting using her axe. Ank Barde (8★ Tenora Axe) Anga Dugrega,
Ank Tomho (7★ Tenora Axe) Anga Jabroga,
Neutral-element Ank Dedda (10★ Tenora Axe) Anga Redda,
Batnara (3★ Yohmei Wand) Resta
Rafal Attacker

GH 43x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 430 Firearms With group.
Stays with group.
Team player who enjoys working with her owner. Burst (8★ GRM Rifle) Frozen Shot,
Beamgun (7★ GRM Handgun) Frozen Hit,
Septara (4★ Yohmei Wand) Resta
GH 431 Firearms Near owner.
Sticks to owner.
Follows her owner, close. Stops only to shoot enemies. Falchion (6★ GRM Saber) Rising Strike,
Raygun (8★ GRM Handgun) Mayalee Hit,
Assassin (7★ GRM Rifle) Dark Shot,
Septara (4★ Yohmei Wand) Resta
Tero / HP Restore
GH 432 Firearms Cover fire.
Cover fire.
Lays down cover stop enemies from hurting her owner. Buster (3★ GRM Saber) Rising Strike,
Cubo Dunga (8★ Tenora Crossbow) Yak Maga,
Bulletmaster(7★ GRM Twin Handguns) Twin Rising,
Septara (4★ Yohmei Wand) Resta
Sturm Buster
GH 433 Firearms With group.
Stays with group.
Helps the team by mowing foes down with her machinegun. Meteor Cannon (10★ GRM Laser) Frozen Prism,
Battlestopper (12★ GRM Twin Handguns) Twin Freeze,
Arb Rega (6★ Tenora Twin Handguns) Twin Mayalee,
Slyrod (4★ Yohmei Rod) Resta, Shifta, Deband, Zodial,
GH 434 Firearms Support.
Support.
A born sniper, accurate with her gun and healing. Saiyuhoh (4★ Yohmei Rifle) Rising Shot,
Burzaihoh (5★ Yohmei Rifle) Plasma Shot,
Falgohoh (6★ Yohmei Rifle) Burning Shot,
Killer Elite (12★ GRM Rifle) Mayalee Shot,
Blackbull (10★ GRM Rifle) unreleased photon art,
W'ganba (3★ Tenora Wand) Resta
Blitz Attacker

GH 44x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 440 Firearms Calculating.
Front lines.
Uses a shotgun to attack enemies with wild abandon. Shigga Boma (7★ Tenora Shotgun) Barata Inga,
Evil Twins (8★ GRM Twin Handgun) Twin Plasma,
Canara (5★ Yohmei Wand) Resta
GH 441 Firearms Independent.
Autonomous.
A loose cannon, but still useful. Partizan (4★ GRM Spear) Dus Daggas,
Shigga Brada (8★ Tenora Shotgun) Barada Chamga,
Bulletmaster (7★ GRM Twin Handguns) Twin Grav,
Canara (5★ Yohmei Wand) Resta
Tero / HP Restore
GH 442 Firearms Cover fire.
Cover fire.
Backs up her owner by riddling enemies with bullets. Pike (2★ GRM Spear) Dus Daggas,
Hirokteri (10★ Yohmei Bow) Masei-sou,
Bulletmaster (7★ GRM Twin Handguns) Twin Rising,
Batnara (3★ Yohmei Wand) Resta
Sturm Buster
GH 443 Firearms Near owner.
Sticks to owner.
Hides her ID with sunglasses and her huge weapon. Laser Cannon (7★ GRM Laser) Burning Prism,
Thunder Cannon (9★ GRM Laser) Plasma Prism,
Needle Cannon (11★ GRM Laser) Frozen Prism,
Crozier (6★ GRM Wand) Resta
GH 444 Firearms Support.
Support.
Holds a big weapon, but better at support than combat. Gur Bazga (10★ Tenora Grenade) Boma Yoga,
Gur Nedac (8★ Kubara Grenade) Boma Riga,
Laser Cannon (7★ GRM Laser) Dark Prism,
Maser Cannon (8★ GRM Laser) Plasma Prism,
Slyrod (4★ Yohmei Rod) Resta
Grom Attacker

GH 45x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 450 TECHNIC Support.
Cover fire.
Heals owner and attacks enemies.
TECHNICs: Atk/Heal
Hajirod (5★ Yohmei Rod) Foie, Rafoie, Jellen, Resta,
Granarod (7★ Yohmei Rod) Foie, Rafoie, Gifoie, Resta,
Crozara (6★ Yohmei Wand) Resta
GH 451 TECHNIC Independent.
Autonomous.
The self-proclaimed Ice Queen.
TECHNICs: Ice
Majimra (9★ Yohmei Wand) Barta, Gibarta,
Cometara (7★ Yohmei Wand) Rabarta, Resta,
Halarod (10★ Yohmei Rod) Barta, Gibarta, Rabarta, Resta
Tero / HP Restore
GH 452 TECHNIC Support.
Support.
A pacifist, but get her angry...
TECHNICs: LTNG/support
Mayrod (8★ Yohmei Rod) Razonde, Gizonde, Shifta, Resta,
Majimra (9★ Yohmei Wand) Zonde, Zodial,
Batnara (3★ Yohmei Wand) Resta and Rentis
Sturm Buster
GH 453 Firearms Cover fire.
Cover fire.
Backs up her owner with throwing blades. Kikami (7★ Yohmei Card) Masei-shiki,
Mayrod (8★ Yohmei Rod) Rafoie, Gizonde,
Hajirod (5★ Yohmei Rod) Gifoie, Razonde, Rentis,
Crozara (6★ Tenora Wand) Resta
GH 454 TECHNIC Near owner.
Sticks to owner.
Helps her owner with healing and fighting.
TECHNICs: Support
Mayrod (8★ Yohmei Rod) Diga, Radiga, Gidiga, Resta,
Tomoirod (6★ Yohmei Rod) Jellen, Zalure, Zoldeel,
W'gasep (4★ Tenora Wand) Resta
Meteor Attacker

GH 46x series

Evolution Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 461 Striking Independent.
Autonomous.
Flighty and willful,
but deadly with
blades in each hand.
Brand (2★ GRM Saber) Rising Strike,
Aldaga Rippa (5★ Tenora Twin Daggers) Hishou Jinren-zan,
Fuka-Misaki (10★ Yohmei Twin Claws) Renzan Seidan-ga,
Luciel (8★ GRM Rod) Resta,
Gigas Faust
GH 462 Striking Front lines.
Front lines.
Runs around like a
kid at the beach...
with twin daggers.
 ?  ?
GH 463 Striking Near owner.
Sticks to owner.
Can't stand to be
far from her owner
for too long.
 ?  ?
GH 464 TECHNIC Front lines.
Front lines.
A young girl, uses
both light and dark.
TECHNICs: ATK/Buff
 ?  ?
GH 465 Firearms Cover fire.
Cover fire.
Protects her owner
with twin handguns.
Powergun (2★ GRM Handgun) Burning Hit,
Dual Beatgun (5★ GRM Twin Handguns) Twin Burning,
Mayrod (8★ Yohmei Rod) Zonde, Zoldeel, Resta,
Halarod (10★ Yohmei Rod) Barta, Zalure, Resta,
Viedima (6★ GRM Rod) Resta, Giresta,
Gigas Faust

GH 47x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 470 none Support.
Support.
An eager, young GRM helper. Kohibumiteri (10★ Kubara Bow) Masei-sou,
Helixen (2★ GRM Rod) Razonde, Rafoie, Resta,
(Rabbit Wand) (?★ Kubara Rod) Foie, Diga, Barta, Megid,
Magical Wand (9★ Kubara Wand) Resta, Giresta,
(Lapia Fluge)

GH 48x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 480 none Near owner.
Sticks to owner.
The ideal butler --
loyal and proper,
even in battle.
Bouquet (5★ Kubara Saber) Spinning Strike,
Gekitsnata (10★ Yohmei Spear) Dus Majarra,
Burst (8★ GRM Rifle) ?,
Crozara (6★ Yohmei Wand) Resta, Giresta,
Paradi Cataract

GH 49x series

Evolution Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 490  ?  ?  ?  ?  ?

Feeding chart

Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Restoratives /
Booster Items /
Foods /
PA Fragments
Striking +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
TECHNIC +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Traps Ranged +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Melee Weapons Striking +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
TECHNIC -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Ranged Weapons Ranged +4 +8 +12 +15 +20 +24 +28 +32 +36 +40 +44 +48
Armor -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Casting Weapons Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
TECHNIC +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
Armors Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Armor +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Units Ranged -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
TECHNIC -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Clothes Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Parts TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -?? -6 -6 -7
Armor +5 +8 +10 +13 +15 +18 +21 +23 +25 +30 +33 +36
Ingredients Striking -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Ranged +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Skill Disks Striking +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Bullet Disks Ranged +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Technique Disks Striking -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
TECHNIC +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Ornaments Armor +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune