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[[Image:PMs.jpg|thumb|right|A flowchart showing the PM evolutions and their requirements offline.]]
+
[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]
 +
 
 +
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, like the ''Mags'' from PSO, and can be found in one's [[My Room]]. In [[Story Mode]] Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their name themselves.
 +
 
 +
PMs have several functions:
 +
* Item storage
 +
* [[Item Synthesis]]
 +
* Engaging in combat as a sidekick (fourth-stage only)
 +
* Providing plot information and hints (Story Mode)
 +
 
 +
They also have several statistics:
 +
* [[Striking]] - raises the profiency in synthesizing [[Melee Weapons]]
 +
* [[Ranged]] - raises the profiency in synthesizing [[Ranged Weapons]]
 +
* [[Technic]] - raises the profiency in synthesizing [[Casting Weapons]]
 +
* [[Armor]] - raises the profiency in synthesizing [[Armors]]
 +
* [[Production Level]] (max. 100) - the sum of the above four; determines when evolution takes place
 +
* [[Combat Level]] (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency; increased by having the PM participate in combat a lot
 +
 
 +
To increase the first four statistics, PMs can be fed 99 [[Items]] in every 12-hour period, which resets every day at 12 AM and PM JST. They will refuse to eat any [[Synthesis Boards]], [[Grinders]] or [[Presents]]. One easy way of raising one's PM is to creating a new character for its initial items, put these in the account bank, and repeat. For this, [[Newmans]] are best for Technic; [[Casts]] for Armor or Ranged; [[Humans]] or [[Beasts]] for Striking.
  
''Partner Machineries'' (or ''PMs'') are floating pet robots, like the ''Mags'' from PSO, and can be found in one's [[My Room]]. Offline you will have your own special PM named [[Pete]] who will follow similar tasks, it will evolve, and battle alongside you. They can be fed 99 [[items]] every 12 hours, and can be fed to this limit in one go unlike the old Mags. Every girl PM specilizes in certain kind of equipment when synthesizing, and when they are in combat. They will refuse to eat any [[Synthesis Boards]], [[Grinders]] or [[Presents]]. One easy way of raising one's PM is to creating a new character for its initial items, put these in the account bank, and repeat. For this, [[Newmans]] are best for MIND; [[Casts]] for DEF or DEX; [[Humans]] or [[Beasts]] for POW.
+
Regarding synthesis, the distinct PM evolutions each specialize either in [[Striking]], [[Ranged]] or [[Technic]]; there seem to be none specializing in [[Armor]]. The battle-usable evolutions all have associated combat behaviour and equipment. Not much is known about their stats in combat currently, other than that this is dependent on their evolution and [[Combat Level]].
  
 
An item called ''PM Device ZERO'' is used to reset your PM's stats to zeros. Although you will lose the level and form of your PM by using the item, you will not lose your money or items stored in that bank.
 
An item called ''PM Device ZERO'' is used to reset your PM's stats to zeros. Although you will lose the level and form of your PM by using the item, you will not lose your money or items stored in that bank.
  
 
== Partner Machinery Evolutions ==
 
== Partner Machinery Evolutions ==
 +
 +
[[Image:PMs.jpg|thumb|right|A flowchart showing the PM evolutions and their requirements offline.]]
  
 
{| border=1 cellspacing=0
 
{| border=1 cellspacing=0
 
! Stage !! Level <font color=red>On</font>/<font color=blue>Off</font> !! Name !! Appearance !! Evolves from !! with stats (<font color=red>On</font>/<font color=blue>Off</font>)
 
! Stage !! Level <font color=red>On</font>/<font color=blue>Off</font> !! Name !! Appearance !! Evolves from !! with stats (<font color=red>On</font>/<font color=blue>Off</font>)
 
|-
 
|-
| rowspan=2|1 || rowspan=2|<font color=red>0-19</font>, <font color=blue>0-9</font> || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)
+
| rowspan=2|1 || rowspan=2|<font color=red>0-19</font>, <font color=blue>0-9</font> || GH-101 || [http://www.psupedia.org/inRanged.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)
 
|-
 
|-
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)
+
| GHX-005 || [http://www.psupedia.org/inRanged.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)
 
|-
 
|-
| rowspan=2|2 || rowspan=2|<font color=red>20-49</font>, <font color=blue>10-19</font> || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || POW >= <font color=red>10</font>/<font color=blue>3</font>
+
| rowspan=2|2 || rowspan=2|<font color=red>20-49</font>, <font color=blue>10-19</font> || GH-201 || [http://www.psupedia.org/inRanged.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking >= <font color=red>10</font>/<font color=blue>3</font>
 
|-
 
|-
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || POW < <font color=red>10</font>/<font color=blue>3</font>
+
| GH-202 || [http://www.psupedia.org/inRanged.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking < <font color=red>10</font>/<font color=blue>3</font>
 
|-
 
|-
| rowspan=4|3 || rowspan=4|<font color=red>50-79</font>, <font color=blue>20-29</font> || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || POW >= <font color=red>20</font>/<font color=blue>8</font>
+
| rowspan=4|3 || rowspan=4|<font color=red>50-79</font>, <font color=blue>20-29</font> || GH-301 || [http://www.psupedia.org/inRanged.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking >= <font color=red>20</font>/<font color=blue>8</font>
 
|-
 
|-
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || POW < <font color=red>20</font>/<font color=blue>8</font>
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| GH-302 || [http://www.psupedia.org/inRanged.php?title=Image:GH302.jpg Cat] || GH-201 || Striking < <font color=red>20</font>/<font color=blue>8</font>
 
|-
 
|-
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || MIND < <font color=red>20</font>/<font color=blue>8</font>
+
| GH-303 || [http://www.psupedia.org/inRanged.php?title=Image:GH303.jpg Angel] || GH-202 || Technic < <font color=red>20</font>/<font color=blue>8</font>
 
|-
 
|-
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || MIND >= <font color=red>20</font>/<font color=blue>8</font>
+
| GH-304 || [http://www.psupedia.org/inRanged.php?title=Image:GH304.jpg Bird] || GH-202 || Technic >= <font color=red>20</font>/<font color=blue>8</font>
 
|-
 
|-
| rowspan=5|4 || rowspan=5|<font color=red>80-100</font>, <font color=blue>30-100</font> || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || POW >= <font color=red>30</font>/<font color=blue>15</font>
+
| rowspan=5|4 || rowspan=5|<font color=red>80-100</font>, <font color=blue>30-100</font> || GH-410 || [http://www.psupedia.org/inRanged.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking >= <font color=red>30</font>/<font color=blue>15</font>
 
|-
 
|-
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG girl] ([[Claws]]) || GH-301<br>GH-302 || POW < <font color=red>30</font>/<font color=blue>15</font><br>DEX < <font color=red>30</font>/<font color=blue>15</font>
+
| GH-420 || [http://www.psupedia.org/inRanged.php?title=Image:GH-420.JPG girl] ([[Claws]]) || GH-301<br>GH-302 || Striking < <font color=red>30</font>/<font color=blue>15</font><br>Ranged < <font color=red>30</font>/<font color=blue>15</font>
 
|-
 
|-
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302<br>GH-303 || DEX >= <font color=red>30</font>/<font color=red><font color=blue>15</font>
+
| GH-430 || [http://psupedia.org/inRanged.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302<br>GH-303 || Ranged >= <font color=red>30</font>/<font color=red><font color=blue>15</font>
 
|-
 
|-
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303<br>GH-304 || DEX < <font color=red>30</font>/<font color=blue>15</font><br>MIND < <font color=red>30</font>/<font color=blue>15</font>
+
| GH-440 || [http://www.psupedia.org/inRanged.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303<br>GH-304 || Ranged < <font color=red>30</font>/<font color=blue>15</font><br>Technic < <font color=red>30</font>/<font color=blue>15</font>
 
|-
 
|-
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || MIND >= <font color=red>30</font>/<font color=blue>15</font>
+
| GH-450 || [http://www.psupedia.org/inRanged.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || Technic >= <font color=red>30</font>/<font color=blue>15</font>
 
|}
 
|}
  
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|}
 
|}
  
== Item feeding stat increments ==
+
== Recommended Diets ==
  
[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]
+
{| border=1 cellspacing=0
 +
! &nbsp; !! [[Striking]] !! [[Ranged]] !! [[Technic]] !! [[Armor]]
 +
|-
 +
| Recommended (online) || Fruit Juice (5*) and 1* [[Melee Weapons]] (1:3 ratio) || Dimates (2*) and 1* [[Technique Disks]]<br>Alternative: 5* [[Traps]] || Reverser disks (2*) || 1* [[Units]]
 +
|}
 +
 
 +
== Feeding Increments ==
 +
 
 +
=== Online ===
  
 
{| border=1 cellspacing=0
 
{| border=1 cellspacing=0
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★
+
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★
 
|-
 
|-
| rowspan=2 | [[Recovery Items|Recovery]] /<br>[[Buff Items]]
+
| rowspan=2 | [[Recovery Items|Restoratives]] /<br>[[Booster Items]] /<br>[[Foods]]
| [[POW]] || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || ? || ?
+
| [[Striking]] || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
 
|-
 
|-
| [[MIND]] || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || ? || ?
+
| [[Technic]] || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7
 
|-
 
|-
 
| rowspan=2 | [[Traps]]
 
| rowspan=2 | [[Traps]]
| [[DEX]] || +4 || +6 || +8 || +10 || +12 || ? || ? || ? || ? || ?
+
| [[Ranged]] || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
 
|-
 
|-
| [[MIND]] || -1 || -2 || -2 || -3 || -3 || ? || ? || ? || ? || ?
+
| [[Technic]] || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
|-
 
|-
 
| rowspan=2 | [[Melee Weapons]]
 
| rowspan=2 | [[Melee Weapons]]
| [[POW]] || +4 || +8 || +12 || +16 || +20 || +24 || ? || ? || ? || ?
+
| [[Striking]] || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
 
|-
 
|-
| [[MIND]] || -1 || -1 || -2 || -2 || -3 || -3 || ? || ? || ? || ?
+
| [[Technic]] || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
|-
 
|-
 
| rowspan=2 | [[Ranged Weapons]]
 
| rowspan=2 | [[Ranged Weapons]]
| [[DEX]] || +4 || +8 || +12 || +16 || +20 || +24 || ? || ? || ? || ?
+
| [[Ranged]] || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
 
|-
 
|-
| [[DEF]] || -1 || -1 || -2 || -2 || -3 || -3 || ? || ? || ? || ?
+
| [[Armor]] || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
|-
 
|-
 
| rowspan=2 | [[Casting Weapons]]
 
| rowspan=2 | [[Casting Weapons]]
| [[POW]] || -1 || -1 || -2 || -2 || -3 || -3 || ? || ? || ? || ?
+
| [[Striking]] || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
|-
 
|-
| [[MIND]] || +4 || +8 || +12 || +16 || +20 || +24 || ? || ? || ? || ?
+
| [[Technic]] || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || 36 || +40 || +44 || +48
 
|-
 
|-
 
| rowspan=2 | [[Armors]]
 
| rowspan=2 | [[Armors]]
| [[POW]] || -1 || -2 || -2 || -3 || ? || ? || ? || ? || ? || ?
+
| [[Striking]] || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
|-
 
|-
| [[DEF]] || +6 || +9 || +12 || +15 || ? || ? || ? || ? || ? || ?
+
| [[Armor]] || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39
 
|-
 
|-
 
| rowspan=2 | [[Units]]
 
| rowspan=2 | [[Units]]
| [[DEX]]/[[MIND]] || -1 || -1 || -2 || -2 || -2 || ? || ? || ? || ? || ?
+
| [[Ranged]]/[[Technic]] || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
|-
 
|-
| [[DEF]] || +4 || +6 || +8 || +10 || +12 || ? || ? || ? || ? || ?
+
| [[Armor]] || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
 
|-
 
|-
 
| [[Clothes]]
 
| [[Clothes]]
| [[DEF]] || +4 || +6 || +8 || +10 || +12 || +14 || ? || ? || ? || ?
+
| [[Armor]] || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
 
|-
 
|-
 
| rowspan=2 | [[Parts]]
 
| rowspan=2 | [[Parts]]
| [[MIND]] || -1 || -2 || -2 || -3 || -3 || -4 || ? || ? || ? || ?
+
| [[Technic]] || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
|-
 
|-
| [[DEF]] || +5 || +8 || +10 || +13 || +15 || +18 || ? || ? || ? || ?
+
| [[Armor]] || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36
 
|-
 
|-
 
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]
 
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]
| [[POW]] || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3
+
| [[Striking]] || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3
 
|-
 
|-
| [[DEX]] || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6
+
| [[Ranged]] || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7
 
|-
 
|-
 
| rowspan=2 | [[Skill Disks]]
 
| rowspan=2 | [[Skill Disks]]
| [[POW]] || +6 || ? || ? || ? || ? || ? || ? || ? || ? || ?
+
| [[Striking]] || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39
 
|-
 
|-
| [[MIND]] || -1 || ? || ? || ? || ? || ? || ? || ? || ? || ?
+
| [[Technic]] || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
|-
 
|-
 
| rowspan=2 | [[Bullet Disks]]
 
| rowspan=2 | [[Bullet Disks]]
| [[DEX]] || +6 || ? || ? || ? || ? || ? || ? || ? || ? || ?
+
| [[Ranged]] || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39
 
|-
 
|-
| [[DEF]] || -1 || ? || ? || ? || ? || ? || ? || ? || ? || ?
+
| [[Armor]] || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
|-
 
|-
 
| rowspan=2 | [[Technique Disks]]
 
| rowspan=2 | [[Technique Disks]]
| [[POW]] || -1 || -2 || ? || ? || ? || ? || ? || ? || ? || ?
+
| [[Striking]] || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
|-
 
|-
| [[MIND]] || +6 || +9 || ? || ? || ? || ? || ? || ? || ? || ?
+
| [[Technic]] || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39
 
|-
 
|-
 
| [[Ornaments]]
 
| [[Ornaments]]
| [[DEF]] || +2 || +3 || +4 || +5 || +6 || +7 || ? || ? || ? || ?
+
| [[Armor]] || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13
 +
|}
 +
 
 +
=== Offline ===
 +
 
 +
{| border=1 cellspacing=0
 +
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★
 +
|-
 +
| rowspan=4 | [[Recovery Items|Restoratives]] /<br>[[Booster Items]] /<br>[[Foods]]
 +
| [[Striking]] || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13
 +
|-
 +
| [[Ranged]] || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 +
|-
 +
| [[Technic]] || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13
 +
|-
 +
| [[Armor]] || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 +
|-
 +
| rowspan=2 | [[Traps]]
 +
| [[Ranged]] || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13
 +
|-
 +
| [[Technic]] || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 +
|-
 +
| rowspan=2 | [[Melee Weapons]]
 +
| [[Striking]] || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || 36 || +40 || +44 || +48
 +
|-
 +
| [[Ranged]] || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3
 +
|-
 +
| rowspan=2 | [[Ranged Weapons]]
 +
| [[Striking]] || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3
 +
|-
 +
| [[Ranged]] || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || 36 || +40 || +44 || +48
 +
|-
 +
| rowspan=2 | [[Casting Weapons]]
 +
| [[Technic]] || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || 36 || +40 || +44 || +48
 +
|-
 +
| [[Armor]] || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3
 +
|-
 +
| rowspan=2 | [[Armors]]
 +
| [[Technic]] || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3
 +
|-
 +
| [[Armor]] || +8 || +12 || +16 || +20 || +24 || +28 || +32 || 36 || +40 || +44 || +48 || +52
 +
|-
 +
| rowspan=3 | [[Units]]
 +
| [[Striking]] || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 +
|-
 +
| [[Ranged]] || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3
 +
|-
 +
| [[Armor]] || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36
 +
|-
 +
| [[Clothes]]
 +
| [[Armor]] || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91
 +
|-
 +
| [[Parts]]
 +
| [[Armor]] || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
 +
|-
 +
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]
 +
| [[Striking]] || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7
 +
|-
 +
| [[Ranged]] || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7
 +
|-
 +
| [[Technic]] || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7
 +
|-
 +
| [[Armor]] || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 +
|-
 +
| rowspan=2 | [[Skill Disks]]
 +
| [[Striking]] || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20
 +
|-
 +
| [[Armor]] || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 +
|-
 +
| rowspan=2 | [[Bullet Disks]]
 +
| [[Ranged]] || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20
 +
|-
 +
| [[Armor]] || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 +
|-
 +
| rowspan=2 | [[Technique Disks]]
 +
| [[Technic]] || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20
 +
|-
 +
| [[Armor]] || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 +
|-
 +
| rowspan=4 | [[Ornaments]]
 +
| [[Striking]] || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13
 +
|-
 +
| [[Ranged]] || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13
 +
|-
 +
| [[Technic]] || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13
 +
|-
 +
| [[Armor]] || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13
 
|}
 
|}
  
 
== External Links ==
 
== External Links ==
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%D1%A1%BC%A5%C8%A5%CA%A1%BC%A5%DE%A5%B7%A5%CA%A5%EA%A1%BC PSU-Wiki's article] (Japanese)
+
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)
* [http://psu.rdy.jp/src/up5998.jpg Descriptions of PMs] (Japanese)
 
  
 
{{Gameplay}}
 
{{Gameplay}}

Revision as of 10:20, 25 October 2006

GHX-005, also known as 'Pete'.

Partner Machineries (パートナーマシナリー), or PMs (パシリ) for short, are floating pet robots, like the Mags from PSO, and can be found in one's My Room. In Story Mode Ethan's PM is called 'Pete', but in Extra Mode and Network Mode players are able to choose and change their name themselves.

PMs have several functions:

  • Item storage
  • Item Synthesis
  • Engaging in combat as a sidekick (fourth-stage only)
  • Providing plot information and hints (Story Mode)

They also have several statistics:

To increase the first four statistics, PMs can be fed 99 Items in every 12-hour period, which resets every day at 12 AM and PM JST. They will refuse to eat any Synthesis Boards, Grinders or Presents. One easy way of raising one's PM is to creating a new character for its initial items, put these in the account bank, and repeat. For this, Newmans are best for Technic; Casts for Armor or Ranged; Humans or Beasts for Striking.

Regarding synthesis, the distinct PM evolutions each specialize either in Striking, Ranged or Technic; there seem to be none specializing in Armor. The battle-usable evolutions all have associated combat behaviour and equipment. Not much is known about their stats in combat currently, other than that this is dependent on their evolution and Combat Level.

An item called PM Device ZERO is used to reset your PM's stats to zeros. Although you will lose the level and form of your PM by using the item, you will not lose your money or items stored in that bank.

Partner Machinery Evolutions

File:PMs.jpg
A flowchart showing the PM evolutions and their requirements offline.
Stage Level On/Off Name Appearance Evolves from with stats (On/Off)
1 0-19, 0-9 GH-101 Red Orb n/a (Online)
GHX-005 GH-101 with arms n/a (Offline)
2 20-49, 10-19 GH-201 Blue Orb with arms Stage 1 Striking >= 10/3
GH-202 Green Orb with arms Stage 1 Striking < 10/3
3 50-79, 20-29 GH-301 Dragon GH-201 Striking >= 20/8
GH-302 Cat GH-201 Striking < 20/8
GH-303 Angel GH-202 Technic < 20/8
GH-304 Bird GH-202 Technic >= 20/8
4 80-100, 30-100 GH-410 Maid (Swords) GH-301 Striking >= 30/15
GH-420 girl (Claws) GH-301
GH-302
Striking < 30/15
Ranged < 30/15
GH-430 girl (Handguns) GH-302
GH-303
Ranged >= 30/15
GH-440 girl (Shotguns) GH-303
GH-304
Ranged < 30/15
Technic < 30/15
GH-450 girl (Rods) GH-304 Technic >= 30/15

Currently Unobtainable PMs

305-307.jpg
411-414.jpg
421-424.jpg
431-434.jpg
441-444.jpg
451-454.jpg
461-465.jpg

Recommended Diets

  Striking Ranged Technic Armor
Recommended (online) Fruit Juice (5*) and 1* Melee Weapons (1:3 ratio) Dimates (2*) and 1* Technique Disks
Alternative: 5* Traps
Reverser disks (2*) 1* Units

Feeding Increments

Online

Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Restoratives /
Booster Items /
Foods
Striking +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Technic +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Traps Ranged +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Technic -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Melee Weapons Striking +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
Technic -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Ranged Weapons Ranged +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
Armor -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Casting Weapons Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Technic +4 +8 +12 +16 +20 +24 +28 +32 36 +40 +44 +48
Armors Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Armor +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Units Ranged/Technic -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Clothes Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Parts Technic -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Armor +5 +8 +10 +13 +15 +18 +21 +24 +27 +30 +33 +36
Ingredients Striking -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Ranged +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Skill Disks Striking +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Technic -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Bullet Disks Ranged +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Technique Disks Striking -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Technic +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Ornaments Armor +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13

Offline

Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Restoratives /
Booster Items /
Foods
Striking +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13
Ranged -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Technic +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Traps Ranged +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13
Technic -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Melee Weapons Striking +4 +8 +12 +16 +20 +24 +28 +32 36 +40 +44 +48
Ranged -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Ranged Weapons Striking -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Ranged +4 +8 +12 +16 +20 +24 +28 +32 36 +40 +44 +48
Casting Weapons Technic +4 +8 +12 +16 +20 +24 +28 +32 36 +40 +44 +48
Armor -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Armors Technic -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Armor +8 +12 +16 +20 +24 +28 +32 36 +40 +44 +48 +52
Units Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Ranged -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Armor +5 +8 +10 +13 +15 +18 +21 +24 +27 +30 +33 +36
Clothes Armor +14 +21 +28 +35 +42 +49 +56 +63 +70 +77 +84 +91
Parts Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Ingredients Striking +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Ranged +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Technic +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Armor -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Skill Disks Striking +3 +5 +6 +8 +9 +11 +12 +14 +15 +17 +18 +20
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Bullet Disks Ranged +3 +5 +6 +8 +9 +11 +12 +14 +15 +17 +18 +20
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Technique Disks Technic +3 +5 +6 +8 +9 +11 +12 +14 +15 +17 +18 +20
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Ornaments Striking -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13
Ranged +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13
Technic +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13
Armor +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune