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[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]<font color="red">Red: Online specific information.</font><br /><font color="blue">Blue: Offline specific information.</font>
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[[Image:Pete_card.gif|right|thumb|Partner Card Image]]
 +
This article describes partner machines known in Network Mode. <br>For information more specific to Story and Extra Modes, see [[partner machines (offline)]].
  
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.
+
==Description==
 +
A partner machine, often abbreviated as PM, is a support machine assigned to each Guardian. A PM can be found in each [[Your Room|player's room]].  
  
 
PMs have several functions, including:
 
PMs have several functions, including:
* Item Storage (~300 items)
+
* [[Item storage]] (300 stacks of items or up to 500 stacks with [[Nanotranser X]]).
* [[Item Synthesis]]
+
* A [[SEED-Form Purge|training mission]].
* Engaging in combat as a sidekick (fourth-stage only)
+
* [[Item synthesis]].
* Providing plot information and hints (Story Mode)
+
* A list of various [[Synthesis_tips_%28script%29|synthesis tips]].
* Shopkeeper (Online)
+
* [[Your room|Room]] features.
 +
* [[Player shops|Player shop]] cashier.
 +
* Battle-usable [[Partner characters|partner character]] (fourth-stage only).
  
PMs have specific attributes, as well:
+
==Statistics==
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]
 
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]
 
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]
 
* Armor - indicates the profiency in synthesizing [[Armors]]
 
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises
 
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?) and is rumored to increase overall synthesis proficiency; the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.
 
  
* S rank: about 25%
+
{| class="wikitable" style="text-align:center"
* A rank: about 15%
+
|-
* B rank: about 10%
+
! Stat Name || Effect
* C rank: about 5%
+
|-
 +
| Striking || Used in synthesizing Striking [[weapons]].
 +
|-
 +
| Ranged || Used in synthesizing Ranged [[weapons]].
 +
|-
 +
| TECH || Used in synthesizing TECHNIC [[weapons]].
 +
|-
 +
| Armor || Used in synthesizing [[line shields]].
 +
|-
 +
| Production Level || The sum of the four stats above, caps at 100. <br>PM evolution occurs as this rises.
 +
|-
 +
| Battle Stat (B St) || A PM's efficiency in combat, caps at 200. <br>A requirement for EX Evolution Devices.
 +
|}
 +
 
 +
===Item Storage===
 +
 
 +
PMs start with 300 inventory slots. Each [[Nanotranser X]] adds 50 extra inventory slots to your PM. Up to four devices can be used, thus increasing your PM's storage by 200 items.
 +
 
 +
===Battle Stat. (B St)===
 +
 
 +
B St is raised through the completion of missions with the partner machine in the party. The mission's length and difficulty do not matter - the only determining factor is the rank achieved at the end of the mission:
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Completion Rank || % of a B St level raised
 +
|-
 +
| S || 24%
 +
|-
 +
| A || ~15%
 +
|-
 +
| B || ~10%
 +
|-
 +
| C || ~5%
 +
|}
 +
 
 +
=== Production level ===
 +
Striking, ranged, TECH and armor are raised through the use of the ''Give item'' function. Select ''Give item'' from the ''P Machinery Function'' menu to show a list of items which the PM can consume. Each consumed item will [[Partner_machines#Feeding_chart|raise and/or lower]] synthesis stats by a number of points. One hundred points becomes one production level. Production level cannot be lowered without [[PM Device ZERO|resetting the PM]]. There is a limit to the number of items a PM can consume at one time:
  
To increase those first four attributes, PMs can be given 100 items before becoming 'full', after which it will take 12 hours before they could be fed again. They refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will "evolve" into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.
+
* If you feed a PM one item, its "fed" count raises by 1.
 +
* Once a PM's "fed" count reaches 100 it becomes "full" and cannot be fed.
 +
* If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0.
  
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast.
+
PMs will not accept [[synthesis boards]], [[Grinders]] or [[Presents]].  
  
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset it's level and any advanced form will be lost, the storage remains unaffected.
+
When the production level reaches twenty, fifty or eighty, the PM will evolve into a new form that varies according to the individual synthesis statistics. These distinct PM evolutions will be proficient at certain forms of [[item synthesis]]: striking, ranged or TECHNIC weapons, or line shields, and these given specializations will receive an increase in the success rate of that type of synthesis.
  
== Partner Machinery Evolutions ==
+
* [[Partner machine feeding guide]]
  
[[Image:PMs.jpg]]
+
The item [[PM Device ZERO]] is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted [[synthesis boards]] and any [[item synthesis]] that has yet to complete will remain untouched. PM Device ZERO is subject to the same conditions as other items given to a PM (it adds to the amount it has been "fed", and cannot be used if it is "full").
  
{| border=1 cellspacing=0
+
=== Stages of evolution===
! Stage !! Level <font color=red>On</font>/<font color=blue>Off</font> !! Name !! Appearance !! Evolves from !! with stats (<font color=red>On</font>/<font color=blue>Off</font>)
+
 
 +
{| class="wikitable" style="text-align:center"
 +
! Stage !! Prod. Lv. !! Name !! Appearance !! Prev. Model !! Req. Stats
 
|-
 
|-
| rowspan=2|1 || rowspan=2|<font color=red>0-19</font>, <font color=blue>0-9</font> || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)
+
| 1 || 0-19 || GH 101 || [[Media:GH101.jpg|Red Orb]] || - || -
 
|-
 
|-
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)
+
| rowspan=2|2 || rowspan=2|20-49 || GH 201 || [[Media:GH-201.PNG|Blue Orb with arms]] || GH 101 || Striking ≥ 10
 
|-
 
|-
| rowspan=2|2 || rowspan=2|<font color=red>20-49</font>, <font color=blue>10-19</font> || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking >= <font color=red>10</font>/<font color=blue>3</font>
+
| GH 202 || [[Media:GH-202.jpg|Green Orb with arms]] || GH 101 || Striking < 10
 
|-
 
|-
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking < <font color=red>10</font>/<font color=blue>3</font>
+
| rowspan=4|3 || rowspan=4|50-79 || GH 301 || [[Media:GH301.jpg|Dragon]] || GH 201 || Striking ≥ 20
 
|-
 
|-
| rowspan=4|3 || rowspan=4|<font color=red>50-79</font>, <font color=blue>20-29</font> || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking >= <font color=red>20</font>/<font color=blue>8</font>
+
| GH 302 || [[Media:GH302.jpg|Cat]] || GH 201 || Striking < 20
 
|-
 
|-
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking < <font color=red>20</font>/<font color=blue>8</font>
+
| GH 303 || [[Media:GH303.jpg|Angel]] || GH 202 || TECH < 20
 
|-
 
|-
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic < <font color=red>20</font>/<font color=blue>8</font>
+
| GH 304 || [[Media:GH304.jpg|Bird]] || GH 202 || TECH ≥ 20
 
|-
 
|-
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic >= <font color=red>20</font>/<font color=blue>8</font>
+
| rowspan=8|4 || rowspan=8|80-100 || GH 410 || [[Media:GH-410.jpg|Maid]] ([[Swords]])|| GH 301 || Striking ≥ 30
 
|-
 
|-
| rowspan=5|4 || rowspan=5|<font color=red>80-100</font>, <font color=blue>30-100</font> || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking >= <font color=red>30</font>/<font color=blue>15</font>
+
| rowspan=2| GH 420 || rowspan=2| [[Media:GH-420.JPG|Gypsy]] ([[Claws]]) || GH 301 || Striking < 30
 
|-
 
|-
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301<br>GH-302 || Striking < <font color=red>30</font>/<font color=blue>15</font><br>Ranged < <font color=red>30</font>/<font color=blue>15</font>
+
| GH 302 || Ranged < 30
 
|-
 
|-
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302<br>GH-303 || Ranged >= <font color=red>30</font>/<font color=red><font color=blue>15</font>
+
| rowspan=2| GH 430 || rowspan=2| [[Media:GH-430.jpg|Farm Girl]] ([[Handguns]]) || GH 302 || Ranged 30
 
|-
 
|-
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303<br>GH-304 || Ranged < <font color=red>30</font>/<font color=blue>15</font><br>Technic < <font color=red>30</font>/<font color=blue>15</font>
+
| GH 303 || Ranged 30
 
|-
 
|-
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || Technic >= <font color=red>30</font>/<font color=blue>15</font>
+
| rowspan=2| GH 440 || rowspan=2| [[Media:GH-440.jpg|Tomboy]] ([[Shotguns]]) || GH 303 || Ranged < 30
 +
|-
 +
| GH 304 || TECH < 30
 +
|-
 +
| GH 450 || [[Media:GH-450.jpg|Magician]] ([[Rods]]) || GH 304 || TECH ≥ 30
 
|}
 
|}
*On/Off denotes Online and Offline respectivly.
 
  
== Recommended Diets ==
+
=== Partner machines in combat ===
 +
 
 +
When PMs evolve to their fourth stage, they will grant their owner their own [[Partner Card]], allowing them to be added to the party as [[partner characters]].
 +
 
 +
PMs have combat behavior and equipment based on each model. See each partner machine's article for more specific information. A partner machine's production level and its components (Striking, Ranged, TECH, Armor) do not have any effect in battle. Their character level is 10 higher than their owner's.
  
; Striking
+
As with all partner characters, only a party leader can call their partner machines into a party. Similarly, the PM is capable of taking damage, being incapacitated and self-reviving. They affect combat in the same way ordinary partner characters do. When in a party, PMs have the [[Photon Fortune]] of a CAST (female for GH 41X-46X, male for GH 470 and GH 480). However, since they cannot be the leader of a party, this doesn't affect the game in any way whatsoever.
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)
 
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)
 
  
; Ranged
+
== Evolutions ==
: Quick: 5☆ [[Traps]]
 
: Cheap: 2☆ [[Traps]]
 
  
; Technic
+
The three digits after the GH prefix refer to a PM's stage, series, and model, in that order. All PMs of the same series and same model are the same. For example, all GH 420s made from PM Device GH420s, EX Devices GH420s, GH 301s, or GH 302s, are the exact same GH 420.
: Quick: 1* [[Technique Disks]] and Dimates
 
: Cheap: Starting Force [[Weapons]] (create new characters) and Dimates
 
  
; Armor
+
PMs fed an upgrade device will change models. All evolution devices require a fourth stage PM, production level of eighty.
: Quick: 1☆ [[Units]]
 
: Cheap: Cast [[Parts]] (create new characters)
 
  
; battle-usable rush (impure)
+
Partner machine upgrade devices have a series requirement. A PM Device GH4yx will work on any PM in the y series, not allowing a PM to change series.
: Online: Monomates to L80 (GH410)
 
: Offline GH410: Monomates to L30
 
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30
 
: Offline GH430: Damage Traps to L15, then Monomates to L30
 
: Offline GH440: Damage Traps to L6, then Monomates to L30
 
: Offline GH450: Megid disks to L6, then Monomates to L30
 
  
== Fourth-Stage PMs ==
+
Partner machine extra upgrade devices have a B St requirement. A EX Device GH4yx will work on any PM with enough B St, allowing a PM to change series.
  
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their ownerAs this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.
+
Partner machines will not accept devices to become themselves. A GH 4yx cannot be fed an EX Device GH4yx or PM Device GH4yx.  
  
{| border=1 cellspacing=0
+
*[[PM Device|PM evolution devices]]
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]
+
*[[EX Device|EX evolution devices]]
|-
+
 
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])
+
=== [[GH 30x series]] ===
|-
+
 
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand
+
=== [[GH 41x series]] ===
|-
+
 
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])
+
{| class="wikitable"
|-
+
! Model !! Syn. Trend !! Combat behavior !!width="128"| Description !! [[Weapons]] and [[photon arts]] !! [[Units#Extra_units|Extra unit]]
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Amza]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])
+
 
|-
+
|- style="background:#fdd"
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Granarod]]), Rod ([[Hajirod]]), Wand ([[Crozier]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]
+
| [[GH 410]] || Striking || Near owner.<br/>Sticks to owner. || Always stays near owner, good with 2-handed swords. || [[Hanzo]] (7★ G.R.M. Sword) [[Spinning Break]],<br/>[[Sharp Twins]] (8★ G.R.M. Twin Saber) [[Assault Crush]],<br/>[[Wandra]] (1★ Yohmei Wand) [[Resta]] || [[Gigas Espada]]
 +
 
 +
|- style="background:#fdd"
 +
| [[GH 411]] || Striking || Near owner.<br/>Sticks to owner. || Fiercely loyal, she never leaves her owner's side. || [[Calibur]] (5★ G.R.M. Sword) [[Tornado Break]],<br/>[[Death Dancer]] (7★ G.R.M. Twin Saber) [[Splendor Crush]],<br/>[[Starra]] (2★ Yohmei Wand) [[Resta]] || [[Tero / HP Restore]]
 +
 
 +
|- style="background:#fdd"
 +
| [[GH 412]] || Striking || Independent.<br/>Autonomous. || Fights and explores the battlefield to her heart's content. || [[Rapier]] (8★ G.R.M. Saber) [[Rising Strike]],<br/>[[Hanzo]] (7★ G.R.M. Sword) [[Spinning Break]],<br/>[[Batnara]] (3★ Yohmei Wand) [[Resta]] || [[Sturm Buster]]
 +
 
 +
|- style="background:#fdd"
 +
| [[GH 413]] || Striking || With group.<br/>Stays with group. || Brave... as long as she's with everyone else. || [[Survivor]] (6★ G.R.M. Dagger) [[Shunbu Shouren-zan]],<br/>[[Asami-zashi]] (7★ Yohmei Dagger) [[Hikai Shuha-zan]],<br/>[[Halp Serafi]] (10★ Kubara Dagger) [[Buten Shuren-zan]],<br/>[[Scepter]] (4★ G.R.M. Wand) [[Resta]]||
 +
 
 +
|- style="background:#fdd"
 +
| [[GH 414]] || Striking || Front lines.<br/>Front lines. || She runs at enemies, and if that doesn't work, tries again. || [[Double Saber]] (7★ G.R.M. Double Saber) [[Tornado Dance]],<br/>[[Sweet Death]] (10★ G.R.M. Double Saber) [[Gravity Dance]],<br/>[[Batnara]] (3★ Yohmei Wand) [[Resta]] || [[Hegel Attacker]]
 +
 
 +
|-  
 +
|}
 +
 
 +
=== [[GH 42x series]] ===
 +
{| class="wikitable"
 +
! Model !! Syn. trend !! Combat behavior !!width="128"| Description !! [[Weapons]] and [[photon arts]] !! [[Units#Extra_units|Extra unit]]
 +
 
 +
|- style="background:#ddf"
 +
| [[GH 420]] || Striking || Independent.<br/>Autonomous. || Wanders around the battle and attacks enemies with claws. || [[Ga-Misaki]] (8★ Yohmei claw) [[Senten Kanzan-ga]],<br/>[[Shintsuki-zashi]] (7★ Yohmei twin dagger) [[Hishou Jinren-zan]],<br/>[[Batnara]] (3★ Yohmei wand) [[Resta]] || [[Meteor Attacker]]
 +
 
 +
|- style="background:#ddf"
 +
| [[GH 421]] || Striking || Support.<br/>Support. || Attacks with claws, and heals friends with items. || [[Giza-Misaki]] (9★ Yohmei claw) [[Shousen Totsuzan-ga]],<br/>[[Mijin-Misaki]] (8★ Yohmei twin claws) [[Rensan Senshou-ga]],<br/>[[Starra]] (2★ Yohmei wand) [[Resta]] || [[Tero / HP Restore]]
 +
 
 +
|- style="background:#ddf"
 +
| [[GH 422]] || Striking || Front lines.<br/>Front lines. || A plucky fighter who beats down foes with an iron fist. || [[Gudda Breba]] (7★ TENORA knuckles) [[Bogga Danga]],<br/>[[Gudda Godda]] (8★ TENORA knuckles) [[Bogga Zubba]],<br/>[[Batnara]] (3★ Yohmei wand) [[Resta]] || [[Sturm Buster]]
 +
 
 +
|- style="background:#ddf"
 +
| [[GH 423]] || Striking || With group.<br/>Stays with group. || Team player who speaks softly and carries a big spear. || [[Berdys]] (6★ G.R.M. spear) [[Dus Majarra]],<br/>[[Mukfet]] (8★ TENORA spear) [[Dus Robado]],<br/>[[Misaki]] (7★ Yohmei claw) [[Senten Kanzan-ga]],<br/>[[Baton]] (3★ G.R.M. wand) [[Resta]] ||
 +
 
 +
|- style="background:#ddf"
 +
| [[GH 424]] || Striking || Independent.<br/>Autonomous. || She'll be someplace in battle, fighting using her axe. || [[Ank Barde]] (8★ TENORA axe) [[Anga Dugrega]],<br/>[[Ank Tomho]] (7★ TENORA axe) [[Anga Jabroga]],<br/>Neutral-[[element]] [[Ank Dedda]] (10★ TENORA axe) [[Anga Redda]],<br/>[[Baton]] (3★ G.R.M. wand) [[Resta]] || [[Rafal Attacker]]
 +
|}
 +
 
 +
=== [[GH 43x series]] ===
 +
 
 +
{| class="wikitable"
 +
! Model !! Syn. Trend !! Combat behavior !!width="128"| Description !! [[Weapons]] and [[photon arts]] !! [[Units#Extra_units|Extra unit]]
 +
 
 +
|- style="background:#bff"
 +
| [[GH 430]] || Firearms || With group.<br/>Stays with group. || Team player who enjoys working with her owner. || [[Burst]] (8★ G.R.M. Rifle) [[Frozen Shot]],<br/>[[Beamgun]] (7★ G.R.M. Handgun) [[Frozen Hit]],<br/>[[Septara]] (4★ Yohmei Wand) [[Resta]] || [[Rafal Attacker]]
 +
 
 +
|- style="background:#bff"
 +
| [[GH 431]] || Firearms || Near owner.<br/>Sticks to owner. || Follows her owner, close. Stops only to shoot enemies. || [[Falchion]] (6★ G.R.M. Saber) [[Rising Strike]],<br/>[[Raygun]] (8★ G.R.M. Handgun) [[Mayalee Hit]],<br/>[[Assassin]] (7★ G.R.M. Rifle) [[Dark Shot]], <br/>[[Batnara]] (3★ Yohmei Wand) [[Resta]] || [[Tero / HP Restore]]
 +
 
 +
|- style="background:#bff"
 +
| [[GH 432]] || Firearms || Cover fire.<br/>Cover fire. || Lays down cover stop enemies from hurting her owner. || [[Buster]] (3★ G.R.M. Saber) [[Rising Strike]],<br/>[[Cubo Dunga]] (8★ TENORA Crossbow) [[Yak Maga]],<br/>[[Bulletmaster]](7★ G.R.M. Twin Handgun) [[Twin Rising]],<br/>[[Septara]] (4★ Yohmei Wand) [[Resta]] || [[Sturm Buster]]
 +
 
 +
|- style="background:#bff"
 +
| [[GH 433]] || Firearms || With group.<br/>Stays with group. || Helps the team by mowing foes down with her machinegun. || [[Meteor Cannon]] (10★ G.R.M. Laser) [[Frozen Prism]],<br/>[[Battlestopper]] (12★ G.R.M. Twin Handgun) [[Twin Freeze]],<br/>[[Arb Rega]] (6★ TENORA Twin Handgun) [[Twin Mayalee]],<br/>[[Slyrod]] (4★ Yohmei Rod) [[Resta]], [[Shifta]], [[Deband]], [[Zodial]], ||
 +
 
 +
|- style="background:#bff"
 +
| [[GH 434]] || Firearms || Support.<br/>Support. || A born sniper, accurate with her gun and healing. || [[Killer Elite]] (12★ G.R.M. Rifle) [[Killer Shot]],<br/>[[Blackbull]] (10★ G.R.M. Rifle) [[Mayalee Shot]],<br/> [[Falgohoh]] (6★ Yohmei Rifle) [[Burning Shot]],<br/>[[W'ganba]] (3★ TENORA Wand) [[Resta]] || [[Blitz Attacker]]
 +
 
 +
|-  
 +
|}
 +
 
 +
=== [[GH 44x series]] ===
 +
 
 +
{| class="wikitable"
 +
! Model !! Syn. Trend !! Combat behavior !!width="128"| Description !! [[Weapons]] and [[photon arts]] !! [[Units#Extra_units|Extra unit]]
 +
 
 +
|- style="background:#dfd"
 +
| [[GH 440]] || Firearms || Calculating.<br/>Front lines. || Uses a shotgun to attack enemies with wild abandon. || [[Shigga Boma]] (7★ TENORA Shotgun) [[Barada Inga]],<br/>[[Evil Twins]] (8★ G.R.M. Twin Handgun) [[Twin Plasma]],<br/>[[Canara]] (5★ Yohmei Wand) [[Resta]] || [[Blitz Attacker]]
 +
 
 +
|- style="background:#dfd"
 +
| [[GH 441]] || Firearms || Independent.<br/>Autonomous. || A loose cannon, but still useful. || [[Partizan]] (4★ G.R.M. Spear) [[Dus Daggas]],<br/>[[Shigga Brada]] (8★ TENORA Shotgun) [[Barada Chamga]],<br/>[[Bulletmaster]] (7★ G.R.M. Twin Handgun) [[Twin Grav]],<br/>[[Canara]] (5★ Yohmei Wand) [[Resta]] || [[Tero / HP Restore]]
 +
 
 +
|- style="background:#dfd"
 +
| [[GH 442]] || Firearms || Cover fire.<br/>Cover fire. || Backs up her owner by riddling enemies with bullets. || [[Pike]] (2★ G.R.M. Spear) [[Dus Daggas]],<br/>[[Hirokteri]] (10★ Yohmei Bow) [[Masei-sou]],<br/>[[Bulletmaster]] (7★ G.R.M. Twin Handgun) [[Twin Rising]],<br/>[[Batnara]] (3★ Yohmei Wand) [[Resta]] || [[Sturm Buster]]
 +
 
 +
|- style="background:#dfd"
 +
| [[GH 443]] || Firearms || Near owner.<br/>Sticks to owner. || Hides her ID with sunglasses and her huge weapon. || [[Laser Cannon]] (7★ G.R.M. Laser) [[Burning Prism]],<br/>[[Thunder Cannon]] (9★ G.R.M. Laser) [[Plasma Prism]],<br/>[[Needle Cannon]] (11★ G.R.M. Laser) [[Frozen Prism]],<br/>[[Crozier]] (6★ G.R.M. Wand) [[Resta]] ||
 +
 
 +
|- style="background:#dfd"
 +
| [[GH 444]] || Firearms || Support.<br/>Support. || Holds a big weapon, but better at support than combat. || [[Gur Bazga]] (10★ TENORA Grenade) [[Boma Yoga]],<br/>[[Thunder Cannon]] (9★ G.R.M. Laser) [[Burning Prism]],<br/>[[Maser Cannon]] (8★ G.R.M. Laser) [[Plasma Prism]],<br/>[[Slyrod]] (4★ Yohmei Rod) [[Resta]] || [[Grom Attacker]]
 +
 
 +
|-  
 +
|}
 +
 
 +
=== [[GH 45x series]] ===
 +
 
 +
{| class="wikitable"
 +
! Model !! Syn. Trend !! Combat behavior !!width="128"| Description !! [[Weapons]] and [[photon arts]] !! [[Units#Extra_units|Extra unit]]
 +
 
 +
|- style="background:#fdf"
 +
| [[GH 450]] || TECHNIC || Support.<br/>Cover fire. || Heals owner and attacks enemies.<br/>TECHNICs: Atk/Heal || [[Hajirod]] (5★ Yohmei Rod) [[Foie]], [[Rafoie]], [[Jellen]], [[Resta]],<br/>[[Granarod]] (7★ Yohmei Rod) [[Foie]], [[Rafoie]], [[Gifoie]], [[Resta]],<br/>[[Crozara]] (6★ Yohmei Wand) [[Resta]] || [[Sturm Attacker]]
 +
 
 +
|- style="background:#fdf"
 +
| [[GH 451]] || TECHNIC || Independent.<br/>Autonomous. || The self-proclaimed Ice Queen.<br/>TECHNICs: Ice || [[Halarod]] (10★ Yohmei Rod) [[Barta]], [[Gibarta]], [[Rabarta]], [[Resta]]<br/>[[Majimra]] (9★ Yohmei Wand) [[Barta]], [[Gibarta]],<br/>[[Cometara]] (7★ Yohmei Wand) [[Rabarta]], [[Resta]],<br/>[[Lidra]] (8★ Yohmei Wand) [[Resta]] || [[Tero / HP Restore]]
 +
 
 +
|- style="background:#fdf"
 +
| [[GH 452]] || TECHNIC|| Support.<br/>Support. || A pacifist, but get her angry...<br/>TECHNICs: LTNG/support || [[Mayrod]] (8★ Yohmei Rod) [[Razonde]], [[Gizonde]], [[Shifta]], [[Resta]],<br/>[[Majimra]] (9★ Yohmei Wand) [[Zonde]], [[Zodial]],<br/>[[Batnara]] (3★ Yohmei Wand) [[Resta]] and [[Rentis]] || [[Sturm Buster]]
 +
 
 +
|- style="background:#fdf"
 +
| [[GH 453]] || Firearms || Cover fire.<br/>Cover fire. || Backs up her owner with throwing blades. || [[Kikami]] (7★ Yohmei Card) [[Bullets|Masei-shiki]],<br/>[[Mayrod]] (8★ Yohmei Rod) [[Rafoie]], [[Gizonde]],<br/>[[Hajirod]] (5★ Yohmei Rod) [[Gifoie]], [[Razonde]], [[Rentis]],<br/>[[Crozara]] (6★ Yohmei Wand) [[Resta]] ||
 +
 
 +
|- style="background:#fdf"
 +
| [[GH 454]] || TECHNIC || Near owner.<br/>Sticks to owner. || Helps her owner with healing and fighting.<br/>TECHNICs: Support|| [[Mayrod]] (8★ Yohmei Rod) [[Diga]], [[Radiga]], [[Gidiga]], [[Resta]],<br/>[[Tomoirod]] (6★ Yohmei Rod) [[Jellen]], [[Zalure]], [[Zoldeel]],<br/>[[W'gasep]] (4★ TENORA Wand) [[Resta]] || [[Meteor Attacker]]
 +
 
 +
|-
 +
|}
 +
 
 +
=== [[GH 46x series]] ===
 +
 
 +
{| class="wikitable"
 +
! Model !! Syn. Trend !! Combat behavior !!width="128"| Description !! [[Weapons]] and [[photon arts]] !! [[Units#Extra_units|Extra unit]]
 +
 
 +
|-
 +
| [[GH 461]] || Striking || Independent.<br/>Autonomous. || Flighty and willful,<br/>but deadly with<br/>blades in each hand. || [[Brand]] (2★ G.R.M. Saber) [[Rising Strike]],<br/>[[Aldaga Rippa]] (5★ TENORA Twin Daggers) [[Hishou Jinren-zan]],<br/>[[Fuka-Misaki]] (10★ Yohmei Twin Claws) [[Rensan Senshou-ga]],<br/>[[Luciel]] (3★ G.R.M. Rod) [[Resta]], || [[Gigas Faust]]
 +
 
 +
|- {{Unreleased item}}
 +
| [[GH 462]] || Striking || Front lines.<br/>Front lines. || Runs around like a<br/>kid at the beach...<br/>with twin daggers. || ? || ?
 +
 
 +
|- {{Unreleased item}}
 +
| [[GH 463]] || Striking || Near owner.<br/>Sticks to owner. || Can't stand to be<br/>far from her owner<br/>for too long. || ? || ?
 +
 
 +
|- {{Unreleased item}}
 +
| [[GH 464]] || TECHNIC || Front lines.<br/>Front lines. || A young girl, uses<br/>both light and dark.<br/>TECHNICs: ATK/Buff || ? || ?
 +
 
 +
|-
 +
| [[GH 465]] || Firearms || Cover fire.<br/>Cover fire. || Protects her owner<br/>with twin handguns. || [[Powergun]] (2★ G.R.M. Handgun) [[Burning Hit]],<br/>[[Dual Beatgun]] (5★ G.R.M. Twin Handgun) [[Twin Burn]],<br/>[[Mayrod]] (8★ Yohmei Rod) [[Zonde]], [[Zoldeel]], [[Resta]],<br/>[[Halarod]] (10★ Yohmei Rod) [[Barta]], [[Zalure]], [[Resta]],<br/>[[Viedima]] (6★ G.R.M. Rod) [[Resta]], [[Giresta]], [[Reverser]], [[Retier]], || [[Gigas Faust]]
 +
 
 +
|-
 +
|}
 +
 
 +
=== GH 47x series ===
 +
 
 +
{| class="wikitable"
 +
! Model !! Syn. Trend !! Combat behavior !!width="128"| Description !! [[Weapons]] and [[photon arts]] !! [[Units#Extra_units|Extra unit]]
 +
 
 +
|-
 +
| [[GH 470]] || none || Support.<br/>Support. || An eager, young G.R.M. helper. || [[Kohibumiteri]] (10★ Kubara Bow) [[Masei-sou]],<br/>[[Helixen]] (2★ G.R.M. Rod) [[Razonde]], [[Rafoie]], [[Resta]],<br/>[[Rabbitwand]] (12★ Kubara Rod) [[Foie]], [[Diga]], [[Barta]], [[Megid]],<br/>[[Magical Wand]] (9★ Kubara Wand) [[Resta]], [[Giresta]], || [[Rapia Fluge]]
 +
 
 +
|-
 +
|}
 +
 
 +
=== GH 48x series ===
 +
 
 +
{| class="wikitable"
 +
! Model !! Syn. Trend !! Combat behavior !!width="128"| Description !! [[Weapons]] and [[photon arts]] !! [[Units#Extra_units|Extra unit]]
 +
 
 +
|-
 +
| [[GH 480]] || none || Near owner.<br/>Sticks to owner. || The ideal butler --<br>loyal and proper,<br>even in battle.  || [[Bouquet]] (5★ Kubara Saber) [[Spinning Strike]],<br/>[[Gekitsnata]] (10★ Yohmei Spear) [[Dus Majarra]],<br/>[[Crozara]] (6★ Yohmei Wand) [[Resta]], [[Giresta]], || [[Paradi Cataract]]
 +
 
 +
|-
 
|}
 
|}
  
=== Combat behaviour ===
+
=== GH 49x series ===
 +
 
 +
{| class="wikitable"
 +
! Model !! Syn. Trend !! Combat behavior !!width="128"| Description !! [[Weapons]] and [[photon arts]] !! [[Units#Extra_units|Extra unit]]
  
; Calculating
+
|-
: ?
+
| [[GH 490]] || none || Aggressive. || A canine-type machine. Always follows its master. || [[Ank Bico/C]] (9★ Kubara Axe) [[Anga Redda]],<br/>[[Two-headed Ragnus]] (10★ G.R.M. Twin Saber) [[Splendor Crush]],<br/>[[Pumpkinhead]] (3★ Kubara Rod) [[Resta]],<br/> || [[Ascension Gift]]
; Cover fire
 
: ?
 
; Front lines
 
: ?
 
; Independent
 
*According to my experiences with a GH-420, The PM will run off on its own if an enemy is within its sight range..
 
It will also attack enemies if the enemy attacks her..
 
~Thanks to Lunatari(Xbox 360) and Mia(xbox 360) For spotting this out
 
; Support
 
: ?
 
; With group
 
*According to my experiences with a GH-430, "with group" means it fights the
 
  same monster as you do(mainly you can just hit the monster once and it  will chase it) and or your alternate NPC(2nd NPC if added)
 
; With owner
 
  *According to my experiences with a GH-410, the PM will stay by your side until a enemy is within its striking distance.  
 
Great for shielding because if the enemy approaches you,your PM will fight it..
 
~Thanks to zerdo4(Xbox 360) for letting me view his GH-410
 
  
== Feeding Increments ==
+
|-
 +
|}
  
=== Online ===
+
== Feeding chart ==
  
{| border=1 cellspacing=0
+
{| class="wikitable"
 
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★
 
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★
 
|-
 
|-
| rowspan=2 | [[Recovery Items|Restoratives]] /<br>[[Booster Items]] /<br>[[Foods]] /<br>[[PA Fragments]]
+
| rowspan=2 | [[Recovery Items|Restoratives]] /<br>[[Foods]] /<br>[[PA Fragments]]
 
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
 
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
 
|-
 
|-
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7
+
| TECHNIC || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7
 
|-
 
|-
 
| rowspan=2 | [[Traps]]
 
| rowspan=2 | [[Traps]]
 
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
 
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
 
|-
 
|-
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
+
| TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
|-
 
|-
| rowspan=2 | [[Melee Weapons]]
+
| rowspan=2 | [[Melee weapons]]
 
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
 
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
 
|-
 
|-
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
+
| TECHNIC || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
|-
 
|-
| rowspan=2 | [[Ranged Weapons]]
+
| rowspan=2 | [[Ranged weapons]]
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
+
| Ranged || +4 || +8 || +12 || +15 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
 
|-
 
|-
 
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
|-
 
|-
| rowspan=2 | [[Casting Weapons]]
+
| rowspan=2 | [[Casting weapons]]
 
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
|-
 
|-
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
+
| TECHNIC || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
 
|-
 
|-
| rowspan=2 | [[Armors]]
+
| rowspan=2 | [[Line shields]]
 
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
|-
 
|-
Line 170: Line 336:
 
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
|-
 
|-
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
+
| TECHNIC || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
|-
 
|-
 
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
 
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
 +
|-
 +
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★
 
|-
 
|-
 
| [[Clothes]]
 
| [[Clothes]]
Line 178: Line 346:
 
|-
 
|-
 
| rowspan=2 | [[Parts]]
 
| rowspan=2 | [[Parts]]
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
+
| TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
|-
 
|-
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36
+
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +23 || +25 || +30 || +33 || +36
 
|-
 
|-
 
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]
 
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]
Line 187: Line 355:
 
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7
 
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7
 
|-
 
|-
| rowspan=2 | [[Skill Disks]]
+
| rowspan=2 | [[Skill disks]]
 
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39
 
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39
 
|-
 
|-
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
+
| TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
|-
 
|-
| rowspan=2 | [[Bullet Disks]]
+
| rowspan=2 | [[Bullet disks]]
 
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39
 
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39
 
|-
 
|-
 
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
|-
 
|-
| rowspan=2 | [[Technique Disks]]
+
| rowspan=2 | [[TECHNIC disks]]
 
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
|-
 
|-
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39
+
| TECHNIC || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39
 
|-
 
|-
| [[Ornaments]]
+
| [[Room decorations]]
 
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13
 
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13
 
|}
 
|}
  
=== Offline ===
+
== Feeding responses ==
  
{| border=1 cellspacing=0
+
No matter what the model or what stage of evolution it is, all partner machines have the same responses when feeding on an item, based on the item's [[star rarity]] or function.
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★
+
 
|-
+
{| class="wikitable" style="text-align:center"
| rowspan=4 | [[Recovery Items|Restoratives]] /<br>[[Booster Items]] /<br>[[Foods]]
+
! [[Item Type]] !! Response
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13
 
|-
 
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
|-
 
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13
 
|-
 
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
|-
 
| rowspan=2 | [[Traps]]
 
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13
 
|-
 
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
|-
 
| rowspan=2 | [[Melee Weapons]]
 
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
 
|-
 
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3
 
|-
 
| rowspan=2 | [[Ranged Weapons]]
 
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3
 
|-
 
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
 
|-
 
| rowspan=2 | [[Casting Weapons]]
 
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
 
 
|-
 
|-
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3
+
| 1★-2★
|-
+
| This doesn't taste very fresh...
| rowspan=2 | [[Armors]]
 
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3
 
|-
 
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52
 
|-
 
| rowspan=3 | [[Units]]
 
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
 
|-
 
|-
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3
+
| 3★-4★
 +
| It tastes... interesting.
 
|-
 
|-
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36
+
| 5★-6★
 +
| Munch munch...
 
|-
 
|-
| [[Clothes]]
+
| 7★-8★
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91
+
| This could use a little salt.
 
|-
 
|-
| [[Parts]]
+
| 9★-10★
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
+
| A complex but bold flavor!
 
|-
 
|-
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]
+
| 11★-12★
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7
+
| Mm! This is good!
 
|-
 
|-
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7
+
| 13★-14★
 +
| I can't believe anything could taste this good!
 
|-
 
|-
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7
+
| 15★
 +
| Ah...I'm so happy...
 
|-
 
|-
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
+
| [[PM Device]] and [[EX Device]]
 +
| Mm! Tasty!
 
|-
 
|-
| rowspan=2 | [[Skill Disks]]
 
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20
 
|-
 
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
|-
 
| rowspan=2 | [[Bullet Disks]]
 
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20
 
|-
 
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
|-
 
| rowspan=2 | [[Technique Disks]]
 
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20
 
|-
 
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
|-
 
| rowspan=4 | [[Ornaments]]
 
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13
 
|-
 
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13
 
|-
 
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13
 
|-
 
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13
 
|}
 
 
== Currently Unobtainable PMs ==
 
 
There are currently 28 unattainable PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. It is unclear whether one would need multiple devices to obtain, say, a GH412. Details about GH305~7 and GH461~5 are still unclear.
 
 
{|
 
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]
 
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]
 
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]
 
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]
 
|-
 
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]
 
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]
 
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]
 
|}
 
 
{| align="center"
 
|-
 
| bgcolor="#bbffff" | GH 410 - [[Swords]]<br />With owner<br /><font color="#880000">Striking</font>
 
| bgcolor="#bbffff" | GH 411 - [[Swords]]<br />With owner<br /><font color="#880000">Striking</font>
 
| bgcolor="#ddddff" | GH 412 - [[Sabers]]<br />Independent<br /><font color="#880000">Striking</font>
 
| bgcolor="#bbffbb" | GH 413 - [[Daggers]]<br />With group<br /><font color="#880000">Striking</font>
 
| bgcolor="#ffdddd" | GH 414 - [[Double Sabers|Dbl. Sabers]]<br />Front lines<br /><font color="#880000">Striking</font>
 
|-
 
| bgcolor="#ddddff" | GH 420 - [[Claws]]<br />Independent<br /><font color="#880000">Striking</font>
 
| bgcolor="#ffbbff" | GH 421 - [[Claws]]<br />Support<br /><font color="#880000">Striking</font>
 
| bgcolor="#ffbbbb" | GH 422 - [[Knuckles]]<br />Front lines<br /><font color="#880000">Striking</font>
 
| bgcolor="#bbffbb" | GH 423 - [[Spears]]<br />With group<br /><font color="#880000">Striking</font>
 
| bgcolor="#ddddff" | GH 424 - [[Axes]]<br />Independent<br /><font color="#880000">Striking</font>
 
|-
 
| bgcolor="#bbffbb" | GH 430 - [[Handguns]]<br />With group<br /><font color="#000088">Firearms</font>
 
| bgcolor="#bbffff" | GH 431 - [[Handguns]]<br />With owner<br /><font color="#000088">Firearms</font>
 
| bgcolor="#ffffbb" | GH 432 - [[Crossbows]]<br />Cover fire<br /><font color="#000088">Firearms</font>
 
| bgcolor="#bbffbb" | GH 433 - [[Mechguns]]<br />With group<br /><font color="#000088">Firearms</font>
 
| bgcolor="#ffbbff" | GH 434 - [[Rifles]]<br />Support<br /><font color="#000088">Firearms</font>
 
|-
 
| bgcolor="#ffffff" | GH 440 - [[Shotguns]]<br />Calculating<br /><font color="#000088">Firearms</font>
 
| bgcolor="#ddddff" | GH 441 - [[Shotguns]]<br />Independent<br /><font color="#000088">Firearms</font>
 
| bgcolor="#ffffbb" | GH 442 - [[Longbows]]<br />Cover fire<br /><font color="#000088">Firearms</font>
 
| bgcolor="#bbffff" | GH 443 - [[Laser Cannons|L. Cannons]]<br />With owner<br /><font color="#000088">Firearms</font>
 
| bgcolor="#ffbbff" | GH 444 - [[Grenade Launchers|Launchers]]<br />Support<br /><font color="#000088">Firearms</font>
 
|-
 
| bgcolor="#ffbbff" | GH 450 - [[Rods]]<br />Support<br /><font color="#008800">TECHNIC</font> (Atk/Heal)
 
| bgcolor="#ddddff" | GH 451 - [[Wands]]<br />Independent<br /><font color="#008800">TECHNIC</font> (Ice Type)
 
| bgcolor="#ffbbff" | GH 452 - [[Wands]]<br />Support<br /><font color="#008800">TECHNIC</font> (LTNG/support)
 
| bgcolor="#ffffbb" | GH 453 - [[Cards]]<br />Cover fire<br /><font color="#000088">Firearms</font>
 
| bgcolor="#bbffff" | GH 454 - [[Wands]]<br />With owner<br /><font color="#008800">TECHNIC</font> (Support)
 
|-
 
| bgcolor="#ddddff" | GH 461 - [[Twin Sabers|Tw. Sabers]]<br />Independent<br /><font color="#880000">Striking</font>
 
| bgcolor="#ffbbbb" | GH 462 - [[Twin Daggers|Tw. Daggers]]<br />Front lines<br /><font color="#880000">Striking</font>
 
| bgcolor="#bbffff" | GH 463 - [[Twin Claws|Tw. Claws]]<br />With owner<br /><font color="#880000">Striking</font>
 
| bgcolor="#ffbbbb" | GH 464 - [[Wands]]<br />Front lines<br /><font color="#008800">TECHNIC</font> (ATK/Buff)
 
| bgcolor="#ffffbb" | GH 465 - [[Twin Handguns|Tw. Handguns]]<br />Cover fire<br /><font color="#000088">Firearms</font>
 
 
|}
 
|}
  
 
== External Links ==
 
== External Links ==
 
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)
 
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]
+
 
 
{{Gameplay}}
 
{{Gameplay}}

Latest revision as of 21:50, 8 August 2011

Partner Card Image

This article describes partner machines known in Network Mode.
For information more specific to Story and Extra Modes, see partner machines (offline).

Description

A partner machine, often abbreviated as PM, is a support machine assigned to each Guardian. A PM can be found in each player's room.

PMs have several functions, including:

Statistics

Stat Name Effect
Striking Used in synthesizing Striking weapons.
Ranged Used in synthesizing Ranged weapons.
TECH Used in synthesizing TECHNIC weapons.
Armor Used in synthesizing line shields.
Production Level The sum of the four stats above, caps at 100.
PM evolution occurs as this rises.
Battle Stat (B St) A PM's efficiency in combat, caps at 200.
A requirement for EX Evolution Devices.

Item Storage

PMs start with 300 inventory slots. Each Nanotranser X adds 50 extra inventory slots to your PM. Up to four devices can be used, thus increasing your PM's storage by 200 items.

Battle Stat. (B St)

B St is raised through the completion of missions with the partner machine in the party. The mission's length and difficulty do not matter - the only determining factor is the rank achieved at the end of the mission:

Completion Rank  % of a B St level raised
S 24%
A ~15%
B ~10%
C ~5%

Production level

Striking, ranged, TECH and armor are raised through the use of the Give item function. Select Give item from the P Machinery Function menu to show a list of items which the PM can consume. Each consumed item will raise and/or lower synthesis stats by a number of points. One hundred points becomes one production level. Production level cannot be lowered without resetting the PM. There is a limit to the number of items a PM can consume at one time:

  • If you feed a PM one item, its "fed" count raises by 1.
  • Once a PM's "fed" count reaches 100 it becomes "full" and cannot be fed.
  • If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0.

PMs will not accept synthesis boards, Grinders or Presents.

When the production level reaches twenty, fifty or eighty, the PM will evolve into a new form that varies according to the individual synthesis statistics. These distinct PM evolutions will be proficient at certain forms of item synthesis: striking, ranged or TECHNIC weapons, or line shields, and these given specializations will receive an increase in the success rate of that type of synthesis.

The item PM Device ZERO is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted synthesis boards and any item synthesis that has yet to complete will remain untouched. PM Device ZERO is subject to the same conditions as other items given to a PM (it adds to the amount it has been "fed", and cannot be used if it is "full").

Stages of evolution

Stage Prod. Lv. Name Appearance Prev. Model Req. Stats
1 0-19 GH 101 Red Orb - -
2 20-49 GH 201 Blue Orb with arms GH 101 Striking ≥ 10
GH 202 Green Orb with arms GH 101 Striking < 10
3 50-79 GH 301 Dragon GH 201 Striking ≥ 20
GH 302 Cat GH 201 Striking < 20
GH 303 Angel GH 202 TECH < 20
GH 304 Bird GH 202 TECH ≥ 20
4 80-100 GH 410 Maid (Swords) GH 301 Striking ≥ 30
GH 420 Gypsy (Claws) GH 301 Striking < 30
GH 302 Ranged < 30
GH 430 Farm Girl (Handguns) GH 302 Ranged ≥ 30
GH 303 Ranged ≥ 30
GH 440 Tomboy (Shotguns) GH 303 Ranged < 30
GH 304 TECH < 30
GH 450 Magician (Rods) GH 304 TECH ≥ 30

Partner machines in combat

When PMs evolve to their fourth stage, they will grant their owner their own Partner Card, allowing them to be added to the party as partner characters.

PMs have combat behavior and equipment based on each model. See each partner machine's article for more specific information. A partner machine's production level and its components (Striking, Ranged, TECH, Armor) do not have any effect in battle. Their character level is 10 higher than their owner's.

As with all partner characters, only a party leader can call their partner machines into a party. Similarly, the PM is capable of taking damage, being incapacitated and self-reviving. They affect combat in the same way ordinary partner characters do. When in a party, PMs have the Photon Fortune of a CAST (female for GH 41X-46X, male for GH 470 and GH 480). However, since they cannot be the leader of a party, this doesn't affect the game in any way whatsoever.

Evolutions

The three digits after the GH prefix refer to a PM's stage, series, and model, in that order. All PMs of the same series and same model are the same. For example, all GH 420s made from PM Device GH420s, EX Devices GH420s, GH 301s, or GH 302s, are the exact same GH 420.

PMs fed an upgrade device will change models. All evolution devices require a fourth stage PM, production level of eighty.

Partner machine upgrade devices have a series requirement. A PM Device GH4yx will work on any PM in the y series, not allowing a PM to change series.

Partner machine extra upgrade devices have a B St requirement. A EX Device GH4yx will work on any PM with enough B St, allowing a PM to change series.

Partner machines will not accept devices to become themselves. A GH 4yx cannot be fed an EX Device GH4yx or PM Device GH4yx.

GH 30x series

GH 41x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 410 Striking Near owner.
Sticks to owner.
Always stays near owner, good with 2-handed swords. Hanzo (7★ G.R.M. Sword) Spinning Break,
Sharp Twins (8★ G.R.M. Twin Saber) Assault Crush,
Wandra (1★ Yohmei Wand) Resta
Gigas Espada
GH 411 Striking Near owner.
Sticks to owner.
Fiercely loyal, she never leaves her owner's side. Calibur (5★ G.R.M. Sword) Tornado Break,
Death Dancer (7★ G.R.M. Twin Saber) Splendor Crush,
Starra (2★ Yohmei Wand) Resta
Tero / HP Restore
GH 412 Striking Independent.
Autonomous.
Fights and explores the battlefield to her heart's content. Rapier (8★ G.R.M. Saber) Rising Strike,
Hanzo (7★ G.R.M. Sword) Spinning Break,
Batnara (3★ Yohmei Wand) Resta
Sturm Buster
GH 413 Striking With group.
Stays with group.
Brave... as long as she's with everyone else. Survivor (6★ G.R.M. Dagger) Shunbu Shouren-zan,
Asami-zashi (7★ Yohmei Dagger) Hikai Shuha-zan,
Halp Serafi (10★ Kubara Dagger) Buten Shuren-zan,
Scepter (4★ G.R.M. Wand) Resta
GH 414 Striking Front lines.
Front lines.
She runs at enemies, and if that doesn't work, tries again. Double Saber (7★ G.R.M. Double Saber) Tornado Dance,
Sweet Death (10★ G.R.M. Double Saber) Gravity Dance,
Batnara (3★ Yohmei Wand) Resta
Hegel Attacker

GH 42x series

Model Syn. trend Combat behavior Description Weapons and photon arts Extra unit
GH 420 Striking Independent.
Autonomous.
Wanders around the battle and attacks enemies with claws. Ga-Misaki (8★ Yohmei claw) Senten Kanzan-ga,
Shintsuki-zashi (7★ Yohmei twin dagger) Hishou Jinren-zan,
Batnara (3★ Yohmei wand) Resta
Meteor Attacker
GH 421 Striking Support.
Support.
Attacks with claws, and heals friends with items. Giza-Misaki (9★ Yohmei claw) Shousen Totsuzan-ga,
Mijin-Misaki (8★ Yohmei twin claws) Rensan Senshou-ga,
Starra (2★ Yohmei wand) Resta
Tero / HP Restore
GH 422 Striking Front lines.
Front lines.
A plucky fighter who beats down foes with an iron fist. Gudda Breba (7★ TENORA knuckles) Bogga Danga,
Gudda Godda (8★ TENORA knuckles) Bogga Zubba,
Batnara (3★ Yohmei wand) Resta
Sturm Buster
GH 423 Striking With group.
Stays with group.
Team player who speaks softly and carries a big spear. Berdys (6★ G.R.M. spear) Dus Majarra,
Mukfet (8★ TENORA spear) Dus Robado,
Misaki (7★ Yohmei claw) Senten Kanzan-ga,
Baton (3★ G.R.M. wand) Resta
GH 424 Striking Independent.
Autonomous.
She'll be someplace in battle, fighting using her axe. Ank Barde (8★ TENORA axe) Anga Dugrega,
Ank Tomho (7★ TENORA axe) Anga Jabroga,
Neutral-element Ank Dedda (10★ TENORA axe) Anga Redda,
Baton (3★ G.R.M. wand) Resta
Rafal Attacker

GH 43x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 430 Firearms With group.
Stays with group.
Team player who enjoys working with her owner. Burst (8★ G.R.M. Rifle) Frozen Shot,
Beamgun (7★ G.R.M. Handgun) Frozen Hit,
Septara (4★ Yohmei Wand) Resta
Rafal Attacker
GH 431 Firearms Near owner.
Sticks to owner.
Follows her owner, close. Stops only to shoot enemies. Falchion (6★ G.R.M. Saber) Rising Strike,
Raygun (8★ G.R.M. Handgun) Mayalee Hit,
Assassin (7★ G.R.M. Rifle) Dark Shot,
Batnara (3★ Yohmei Wand) Resta
Tero / HP Restore
GH 432 Firearms Cover fire.
Cover fire.
Lays down cover stop enemies from hurting her owner. Buster (3★ G.R.M. Saber) Rising Strike,
Cubo Dunga (8★ TENORA Crossbow) Yak Maga,
Bulletmaster(7★ G.R.M. Twin Handgun) Twin Rising,
Septara (4★ Yohmei Wand) Resta
Sturm Buster
GH 433 Firearms With group.
Stays with group.
Helps the team by mowing foes down with her machinegun. Meteor Cannon (10★ G.R.M. Laser) Frozen Prism,
Battlestopper (12★ G.R.M. Twin Handgun) Twin Freeze,
Arb Rega (6★ TENORA Twin Handgun) Twin Mayalee,
Slyrod (4★ Yohmei Rod) Resta, Shifta, Deband, Zodial,
GH 434 Firearms Support.
Support.
A born sniper, accurate with her gun and healing. Killer Elite (12★ G.R.M. Rifle) Killer Shot,
Blackbull (10★ G.R.M. Rifle) Mayalee Shot,
Falgohoh (6★ Yohmei Rifle) Burning Shot,
W'ganba (3★ TENORA Wand) Resta
Blitz Attacker

GH 44x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 440 Firearms Calculating.
Front lines.
Uses a shotgun to attack enemies with wild abandon. Shigga Boma (7★ TENORA Shotgun) Barada Inga,
Evil Twins (8★ G.R.M. Twin Handgun) Twin Plasma,
Canara (5★ Yohmei Wand) Resta
Blitz Attacker
GH 441 Firearms Independent.
Autonomous.
A loose cannon, but still useful. Partizan (4★ G.R.M. Spear) Dus Daggas,
Shigga Brada (8★ TENORA Shotgun) Barada Chamga,
Bulletmaster (7★ G.R.M. Twin Handgun) Twin Grav,
Canara (5★ Yohmei Wand) Resta
Tero / HP Restore
GH 442 Firearms Cover fire.
Cover fire.
Backs up her owner by riddling enemies with bullets. Pike (2★ G.R.M. Spear) Dus Daggas,
Hirokteri (10★ Yohmei Bow) Masei-sou,
Bulletmaster (7★ G.R.M. Twin Handgun) Twin Rising,
Batnara (3★ Yohmei Wand) Resta
Sturm Buster
GH 443 Firearms Near owner.
Sticks to owner.
Hides her ID with sunglasses and her huge weapon. Laser Cannon (7★ G.R.M. Laser) Burning Prism,
Thunder Cannon (9★ G.R.M. Laser) Plasma Prism,
Needle Cannon (11★ G.R.M. Laser) Frozen Prism,
Crozier (6★ G.R.M. Wand) Resta
GH 444 Firearms Support.
Support.
Holds a big weapon, but better at support than combat. Gur Bazga (10★ TENORA Grenade) Boma Yoga,
Thunder Cannon (9★ G.R.M. Laser) Burning Prism,
Maser Cannon (8★ G.R.M. Laser) Plasma Prism,
Slyrod (4★ Yohmei Rod) Resta
Grom Attacker

GH 45x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 450 TECHNIC Support.
Cover fire.
Heals owner and attacks enemies.
TECHNICs: Atk/Heal
Hajirod (5★ Yohmei Rod) Foie, Rafoie, Jellen, Resta,
Granarod (7★ Yohmei Rod) Foie, Rafoie, Gifoie, Resta,
Crozara (6★ Yohmei Wand) Resta
Sturm Attacker
GH 451 TECHNIC Independent.
Autonomous.
The self-proclaimed Ice Queen.
TECHNICs: Ice
Halarod (10★ Yohmei Rod) Barta, Gibarta, Rabarta, Resta
Majimra (9★ Yohmei Wand) Barta, Gibarta,
Cometara (7★ Yohmei Wand) Rabarta, Resta,
Lidra (8★ Yohmei Wand) Resta
Tero / HP Restore
GH 452 TECHNIC Support.
Support.
A pacifist, but get her angry...
TECHNICs: LTNG/support
Mayrod (8★ Yohmei Rod) Razonde, Gizonde, Shifta, Resta,
Majimra (9★ Yohmei Wand) Zonde, Zodial,
Batnara (3★ Yohmei Wand) Resta and Rentis
Sturm Buster
GH 453 Firearms Cover fire.
Cover fire.
Backs up her owner with throwing blades. Kikami (7★ Yohmei Card) Masei-shiki,
Mayrod (8★ Yohmei Rod) Rafoie, Gizonde,
Hajirod (5★ Yohmei Rod) Gifoie, Razonde, Rentis,
Crozara (6★ Yohmei Wand) Resta
GH 454 TECHNIC Near owner.
Sticks to owner.
Helps her owner with healing and fighting.
TECHNICs: Support
Mayrod (8★ Yohmei Rod) Diga, Radiga, Gidiga, Resta,
Tomoirod (6★ Yohmei Rod) Jellen, Zalure, Zoldeel,
W'gasep (4★ TENORA Wand) Resta
Meteor Attacker

GH 46x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 461 Striking Independent.
Autonomous.
Flighty and willful,
but deadly with
blades in each hand.
Brand (2★ G.R.M. Saber) Rising Strike,
Aldaga Rippa (5★ TENORA Twin Daggers) Hishou Jinren-zan,
Fuka-Misaki (10★ Yohmei Twin Claws) Rensan Senshou-ga,
Luciel (3★ G.R.M. Rod) Resta,
Gigas Faust
GH 462 Striking Front lines.
Front lines.
Runs around like a
kid at the beach...
with twin daggers.
 ?  ?
GH 463 Striking Near owner.
Sticks to owner.
Can't stand to be
far from her owner
for too long.
 ?  ?
GH 464 TECHNIC Front lines.
Front lines.
A young girl, uses
both light and dark.
TECHNICs: ATK/Buff
 ?  ?
GH 465 Firearms Cover fire.
Cover fire.
Protects her owner
with twin handguns.
Powergun (2★ G.R.M. Handgun) Burning Hit,
Dual Beatgun (5★ G.R.M. Twin Handgun) Twin Burn,
Mayrod (8★ Yohmei Rod) Zonde, Zoldeel, Resta,
Halarod (10★ Yohmei Rod) Barta, Zalure, Resta,
Viedima (6★ G.R.M. Rod) Resta, Giresta, Reverser, Retier,
Gigas Faust

GH 47x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 470 none Support.
Support.
An eager, young G.R.M. helper. Kohibumiteri (10★ Kubara Bow) Masei-sou,
Helixen (2★ G.R.M. Rod) Razonde, Rafoie, Resta,
Rabbitwand (12★ Kubara Rod) Foie, Diga, Barta, Megid,
Magical Wand (9★ Kubara Wand) Resta, Giresta,
Rapia Fluge

GH 48x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 480 none Near owner.
Sticks to owner.
The ideal butler --
loyal and proper,
even in battle.
Bouquet (5★ Kubara Saber) Spinning Strike,
Gekitsnata (10★ Yohmei Spear) Dus Majarra,
Crozara (6★ Yohmei Wand) Resta, Giresta,
Paradi Cataract

GH 49x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 490 none Aggressive. A canine-type machine. Always follows its master. Ank Bico/C (9★ Kubara Axe) Anga Redda,
Two-headed Ragnus (10★ G.R.M. Twin Saber) Splendor Crush,
Pumpkinhead (3★ Kubara Rod) Resta,
Ascension Gift

Feeding chart

Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Restoratives /
Foods /
PA Fragments
Striking +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
TECHNIC +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Traps Ranged +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Melee weapons Striking +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
TECHNIC -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Ranged weapons Ranged +4 +8 +12 +15 +20 +24 +28 +32 +36 +40 +44 +48
Armor -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Casting weapons Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
TECHNIC +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
Line shields Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Armor +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Units Ranged -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
TECHNIC -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Clothes Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Parts TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Armor +5 +8 +10 +13 +15 +18 +21 +23 +25 +30 +33 +36
Ingredients Striking -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Ranged +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Skill disks Striking +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Bullet disks Ranged +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
TECHNIC disks Striking -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
TECHNIC +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Room decorations Armor +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13

Feeding responses

No matter what the model or what stage of evolution it is, all partner machines have the same responses when feeding on an item, based on the item's star rarity or function.

Item Type Response
1★-2★ This doesn't taste very fresh...
3★-4★ It tastes... interesting.
5★-6★ Munch munch...
7★-8★ This could use a little salt.
9★-10★ A complex but bold flavor!
11★-12★ Mm! This is good!
13★-14★ I can't believe anything could taste this good!
15★ Ah...I'm so happy...
PM Device and EX Device Mm! Tasty!

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune