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Bullets can be used to grant [[elements]] to [[Ranged Weapons]], and to increase their [[ATP]], at the cost of both [[ATA]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Bullet Disks]], and can only be used by attaching them to a [[Ranged Weapon]] of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. After [[PA]] level 10 the currently known Bullets will get a higher [[PP]] cost, but their [[Status effect|SE]] level will increase as well. Bullets can be leveled by just using them on enemies a lot. The level caps for Bullets per class are as follows:
+
Bullets can be used to grant [[Elements|elements]] to ranged [[Weapons|weapons]], and to increase their [[ATP|Att.]], at the cost of both [[ATA|Acc.]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Photon art disks#Bullet disks|bullet disks]], and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.
* [[Rangers]]: level 20
 
* [[Hunters]]: level 10
 
* [[Forces]]: level 10
 
The following section is a list of the known Bullets sorted by [[weapon types]] and [[star rarity]], the ranges of their statistics over all levels, formulas of their statistical growth, and (to be added,) their animations. To contribute particular Bullet statistics, please use the [[Photon Arts raw statistics]] page instead.
 
  
 +
Bullets increase in level based on the number of successful hits per shot.  Depending on the weapon, the rate at which bullets level can vary.  At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21 and 31 and 41.
  
=[[Rifles]]=
+
{| class="wikitable" style="text-align:center"
==1★ Rifle Bullets==
+
! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT !! FM !! GM !! MF
===Burning Shoot===
+
|-
* Element: [[Fire]]
+
| Bullet cap || 10 || 20 || 10 || 30(40) || 40(50) || 20(30) || 20(30) || 40(50) || 30(40) || 40(50) || 30(40) || 20(30) || -- || 50 || --
* [[PP]]: 8-10
+
|}
** level 1-10: 8
+
* [[GAS]] customization caps are listed in parentheses.
** level 11-20: 10
 
* [[ATP]]: 121-141%
 
** (PA level + 120)%
 
* [[ATA]]: 52-81%
 
** level 1-11: (2 * PA level + 50)%
 
** level 11-20: (PA level + 61)%
 
[[SE]] level: 2-3
 
** level 1-10: 2
 
** level 1-10: 3
 
===Frozen Shoot===
 
* Element: [[Ice]]
 
===Plasma Shoot===
 
* Element: [[Electricity]]
 
===Grabtaa Shoot===
 
* Element: [[Gravity]]
 
  
=[[Shotguns]]=
 
==1★ Shotgun Bullets==
 
===Barata Banga===
 
* Element: [[Fire]]
 
===Barata Reiga===
 
* Element: [[Ice]]
 
===Barata Inga===
 
* Element: [[Electricity]]
 
===Barata Diiga===
 
* Element: [[Gravity]]
 
  
=[[Longbows]]=
+
The bullet names reflect the element of the bullet.  The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc).  The bullets are listed below:
==1★ Longbow Bullets==
 
===Enseisou===
 
* Element: [[Fire]]
 
===Reiseisou===
 
* Element: [[Ice]]
 
===Raiseisou===
 
* Element: [[Electricity]]
 
===Jiseisou===
 
* Element: [[Gravity]]
 
  
=[[Twin Handguns]]=
+
== Statistics ==
==1★ Twin Handgun Bullets==
+
{| class="wikitable" style="text-align:center"
===Twin Burning===
+
! Element !! Status effect !! G.R.M. name !! Yohmei name !! TENORA name
* Element: [[Fire]]
+
|-
===Twin Frozen===
+
|| {{Fire}} || [[Burn]] || Burn/Burning || Ensei- || Banga
* Element: [[Ice]]
+
|-
===Twin Plasma===
+
|| {{Ice}} || [[Freeze]] || Freeze/Frozen || Reisei- || Riga
* Element: [[Electricity]]
+
|-
===Twin Grabtaa===
+
|| {{Lightning}} || [[Shock]] || Plasma || Raisei- || Inga
* Element: [[Gravity]]
+
|-
 +
|| {{Ground}} || [[Silence]] || Grav || Jisei- || Diga
 +
|-
 +
|| {{Light}} || [[Confuse]] || Rising || Yousei- || Yoga
 +
|-
 +
|| {{Dark}} || [[Infection]] || Dark || Insei- || Megiga
 +
|}
 +
* Fire, ground and dark bullets are a simple 5% stronger than their ice, lightning and light counterparts.
  
=[[Handguns]]=
+
== Elemental bullet statistics ==
==1★ Handgun Bullets==
+
{| class="wikitable" style="text-align:center"
===Burning Hit===
+
|- style="background-color:#ccffff;"
* Element: [[Fire]]
+
| rowspan=2|<b>Weapon</b>  || colspan=4|LV1-10 || colspan=4|LV11-20 ||colspan=4|LV21-30 ||colspan=4|LV31-40 ||colspan=4|LV41-50
===Frozen Hit===
+
|- style="background-color:#ccffff;"
* Element: [[Ice]]
+
| Ele. || SE || NB || PP  || Ele. || SE || NB || PP || Ele. || SE || NB || PP || Ele. || SE || NB || PP || Ele. || SE || NB || PP
===Plasma Hit===
+
|-
* Element: [[Electricity]]
+
| {{Rifle icon}} || 20% || 2 || 1 || 8/6/9 || 26% || 3 || 1 || 10/8/12 || 32% || 4 || 1 || 12/9/14 || 40% || 4 || 1 || 14/11/16 || 48% || 5 || 1 || 16/12/19
===Grabtaa Hit===
+
|- style="background-color:#eeeeee;"
* Element: [[Gravity]]
+
| {{Shotgun icon}} || 5% || 2 || 3 || 9/7/10 || 11% || 2 || 4 || 12/9/14 || 17% || 2 || 5 || 15/12/18 || 23% || 2 || 5 || 18/14/21 || 30% || 2 || 5 || 21/16/25
 +
|-
 +
| {{Longbow icon}} || 19% || 2 || 1 || 8 || 25% || 3 || 1 || 10 || 30% || 4 || 1 || 12 || 38% || 4 || 1 || 14 || 50% || 5 || 1 || 16
 +
|- style="background-color:#eeeeee;"
 +
| {{Grenade icon}} || 9% || 1 || 1 || 20/16 || 12% || 2 || 1 || 22/17 || 18% || 3 || 1 || 24/19 || 27% || 3 || 1 || 26/20 || 39% || 3 || 1 || 28/22
 +
|-
 +
| {{Laser cannon icon}} || 30% || 2 || 1 || 12/9/14 || 35% || 2 || 1 || 15/12/18 || 40% || 2 || 1 || 18/14/21 || 45% || 3 || 1 || 21/18/25 || 50% || 3 || 1 || 24/19/28
 +
|- style="background-color:#eeeeee;"
 +
| {{Twin handgun icon}} || 4% || 2 || 2 || 8/6/9 || 12% || 2 || 2 || 10/8/12 || 24% || 2 || 2 || 12/9/14 || 36% || 2 || 2 || 14/11/16 || 44% || 2 || 2 || 16/12/19
 +
|-
 +
| {{Handgun icon}} || 5% || 1 || 1 || 6/4 || 13% || 2 || 1 || 7/5 || 19% || 3 || 1 || 8/6 || 23% || 3 || 1 || 9/7 || 25% || 3 || 1 || 10/8
 +
|- style="background-color:#eeeeee;"
 +
| {{Crossbow icon}} || 3% || 1 || 1 || 6/4 || 9% || 2 || 2 || 9/7 || 15% || 3 || 3 || 12/9 || 18% || 3 || 3 || 15/12 || 21% || 3 || 3 || 18/14
 +
|- {{JP item}}
 +
| {{Crossbow icon}} || 3% || 1 || 1 || 6/4 || 9% || 2 || 2 || 9/7 || 15% || 3 || 3 || 12/9 || 18% || 3 || 4 || 15/12 || 21% || 3 || 5 || 18/14
 +
|-
 +
| {{Card icon}} || 17% || 2 || 2 || 7 || 21% || 2 || 3 || 10 || 25% || 2 || 3 || 12 || 29% || 2 || 3 || 14 || 33% || 2 || 3 || 16
 +
|- {{JP item}}
 +
| {{Card icon}} || 17% || 2 || 2 || 7 || 21% || 2 || 3 || 10 || 25% || 2 || 3 || 12 || 29% || 2 || 4 || 14 || 33% || 2 || 4 || 16
 +
|- style="background-color:#eeeeee;"
 +
| {{Machinegun icon}} || 10% || 1 || 1 || 5/4 || 16% || 1 || 1 || 6/4 || 20% || 1 || 1 || 7/5 || 24% || 1 || 1 || 8/6 || 28% || 1 || 1 || 9/7
 +
|}
 +
Notes:
 +
* Ele. is the elemental attribute.
 +
* SE is the [[status effect]] level.
 +
* NB is the number of bullets per shot.
 +
* PP gives the values for base consumption, Fortegunner and Gunmaster, respectively (if available).
 +
* [[Rifles]] also gain [[blowdown]] effect for elemental bullets at LV31+.
  
=[[Machineguns]]=
 
==1★ Machinegun Bullets==
 
===Burning Fever===
 
* Element: [[Fire]]
 
===Frozen Fever===
 
* Element: [[Ice]]
 
===Plasma Fever===
 
* Element: [[Electricity]]
 
===Grabtaa Fever===
 
* Element: [[Gravity]]
 
  
[[Category:Photon Arts]]
+
 
 +
{| class="wikitable" style="text-align:center"
 +
|- style="background-color:#ccffff;"
 +
| rowspan=3|<b>Weapon</b> || colspan=2|LV1-10 || colspan=2|LV11-20 || colspan=2|LV21-30 || colspan=2|LV31-40 || colspan=2|LV41-50
 +
|-
 +
| Att. {{fire}}/{{ground}}/{{dark}} || rowspan=2| Acc. || Att. {{fire}}/{{ground}}/{{dark}} || rowspan=2| Acc. || Att. {{fire}}/{{ground}}/{{dark}} || rowspan=2| Acc. || Att. {{fire}}/{{ground}}/{{dark}} || rowspan=2| Acc. || Att. {{fire}}/{{ground}}/{{dark}} || rowspan=2| Acc.
 +
|-
 +
| Att. {{ice}}/{{lightning}}/{{light}} || Att. {{ice}}/{{lightning}}/{{light}} || Att. {{ice}}/{{lightning}}/{{light}} || Att. {{ice}}/{{lightning}}/{{light}} || Att. {{ice}}/{{lightning}}/{{light}}
 +
|-
 +
| rowspan=2| {{Rifle icon}} || 141-150 || rowspan=2| 56-65 || 151-160 || rowspan=2| 66-75 || 162-180 || rowspan=2| 76-85 || 182-200 || rowspan=2| 85 || 202-220 || rowspan=2| 85
 +
|-
 +
| 136-145 || 146-155 || 157-175 || 177-195 || 197-215
 +
|- style="background-color:#eeeeee;"
 +
| rowspan=2| {{Shotgun icon}} || 131-140 || rowspan=2| 46-55 || 146-155 || rowspan=2| 61-70 || 161-170 || rowspan=2| 70 || 176-185 || rowspan=2| 70 || 191-200 || rowspan=2| 70
 +
|- style="background-color:#eeeeee;"
 +
| 126-135 || 141-150 || 156-165 || 171-180 || 186-195
 +
|-
 +
| {{Longbow icon}} || 191-200 || 53-62 || 201-210 || 63-72 || 211-220 || 72 || 221-230 || 72 || 232-250 || 72
 +
|- style="background-color:#eeeeee;"
 +
| rowspan=2| {{Grenade icon}} || 152-170 || rowspan=2| 41-50 || 172-190 || rowspan=2| 51-60 || 192-210 || rowspan=2| 62 || 213-240 || rowspan=2| 62 || 244-280 || rowspan=2| 63-72
 +
|- style="background-color:#eeeeee;"
 +
| 147-165 || 167-185 || 187-205 || 208-235 || 239-275
 +
|-
 +
| rowspan=2| {{Laser cannon icon}} || 132-150 || rowspan=2| 54-63 || 152-170 || rowspan=2| 64-73 || 172-190 || rowspan=2| 73 || 193-220 || rowspan=2| 73 || 223-250 || rowspan=2| 73
 +
|-
 +
| 127-145 || 147-165 || 167-185 || 185-215 || 218-245
 +
|- style="background-color:#eeeeee;"
 +
| rowspan=2| {{Twin handgun icon}} || 111-120 || rowspan=2| 56-65 || 126-135 || rowspan=2| 66-75 || 142-160 || rowspan=2| 75 || 161-170 || rowspan=2| 76-85 || 171-180 || rowspan=2| 86-95
 +
|- style="background-color:#eeeeee;"
 +
| 106-115 || 121-130 || 137-155 || 156-165 || 166-175
 +
|-
 +
| rowspan=2| {{Handgun icon}} || 116-125 || rowspan=2| 56-65 || 131-140 || rowspan=2| 66-75 || 147-165 || rowspan=2| 75 || 171-180 || rowspan=2| 75 || 186-195 || rowspan=2| 75
 +
|-
 +
| 111-120 || 126-135 || 142-160 || 166-175 || 181-190
 +
|- style="background-color:#eeeeee;"
 +
| rowspan=2| {{Crossbow icon}} || 116-125 || rowspan=2| 41-50 || 126-135 || rowspan=2| 51-60 || 136-145 || rowspan=2| 60 || 146-155 || rowspan=2| 60 || 156-165 || rowspan=2| 60
 +
|- style="background-color:#eeeeee;"
 +
| 111-120 || 121-130 || 131-140 || 141-150 || 151-160
 +
|-
 +
| rowspan=2| {{Card icon}} || 121-130 || rowspan=2| 51-60 || 131-140 || rowspan=2| 61-70 || 146-155 || rowspan=2| 70 || 161-170 || rowspan=2| 70 || 176-185 || rowspan=2| 70
 +
|-
 +
| 116-125 || 126-135 || 141-150 || 156-165 || 171-180
 +
|- style="background-color:#eeeeee;"
 +
| rowspan=2| {{Machinegun icon}} || 116-125 || rowspan=2| 58-67 || 131-140 || rowspan=2| 68-77 || 146-155 || rowspan=2| 78-87 || 161-170 || rowspan=2| 87 || 176-185 || rowspan=2| 87
 +
|- style="background-color:#eeeeee;"
 +
| 111-120 || 126-135 || 141-150 || 156-165 || 171-180
 +
|}
 +
 
 +
* Note: For [[Cards]] only, dark and light elements are switched; light gets the ATP values in the upper row instead, and dark from the lower row.
 +
 
 +
== Relative bullet ranges ==
 +
{| class="wikitable" style="text-align:center"
 +
|- style="background-color:#ccffff;"
 +
| rowspan=2|<b>Weapon</b> || LV1~10 || LV11~20 || LV21~30 || LV31~40 || LV41~50
 +
|-
 +
| Range (%) || Range (%) || Range (%) || Range (%) || Range (%)
 +
|-
 +
| {{Rifle icon}} || 167 || 173 || 180 || ? || ?
 +
|- style="background-color:#eeeeee;"
 +
| {{Shotgun icon}} || 93 || 100 || 107 || ? || ?
 +
|-
 +
| {{Longbow icon}} || 160 || 167 || 173 || ? || ?
 +
|- style="background-color:#eeeeee;"
 +
| {{Grenade icon}} || 60 || 60 || 60 || ? || ?
 +
|-
 +
| {{Laser cannon icon}} || 120 || 127 || 133 || ? || ?
 +
|- style="background-color:#eeeeee;"
 +
| {{Twin handgun icon}} || 100 || 107 || 113 || 119 || ?
 +
|-
 +
| {{Handgun icon}} || 100 || 107 || 113 || 119 || ?
 +
|- style="background-color:#eeeeee;"
 +
| {{Crossbow icon}} || 87 || 93 || 100 || ? || ?
 +
|-
 +
| {{Card icon}} || 107 || 113 || 120 || ? || ?
 +
|- style="background-color:#eeeeee;"
 +
| {{Machinegun icon}} || 67 || 73 || 80 || ? || ?
 +
|}
 +
* Note: A value of 100 is equivalent to the effective range of a standard handgun bullet at LV1.
 +
 
 +
== PA Fragment bullet statistics ==
 +
{| class="wikitable" style="text-align:center"
 +
|- style="background-color:#ccffff;"
 +
| rowspan=2|<b>Weapon</b> || rowspan=2|<b>Bullet</b> || rowspan=2|[[PA Fragment|PAFs]] || colspan=2|LV1-10 || colspan=2|LV11-20 || colspan=2|LV21-30 || colspan=2|LV31-40 || colspan=2|LV41-50 || rowspan=2| <b>Status effect</b> || rowspan=2| <b>Comments</b>
 +
|-
 +
| SE || PP || SE || PP || SE || PP || SE || PP || SE || PP
 +
|-
 +
| rowspan=2| {{Rifle icon}} || [[Killer Shot]] || 90 || 2 || 32/25/38 || 3 || 40/32/48 || 4 || 48/38/57 || 4 || 38/30/45 || 4 || 28/22/33 || [[Incapacitate]] || --
 +
|- style="background-color:#eeeeee;"
 +
| [[Mayalee Shot]] || 50 || 2 || 13/10/15 || 3 || 16/12/19 || 4 || 19/15/22 || 4 || 22/17/26 || 5 || 25/20/30 || [[Sleep]] || --
 +
|-
 +
| rowspan=2| {{Shotgun icon}} || [[Barada Chamga]] || 25 || 4 || 9/7/10 || 4 || 12/9/14 || 4 || 15/12/18 || 4 || 18/14/21 || 4 || 21/16/25 || [[Charm]] || --
 +
|- style="background-color:#eeeeee;"
 +
| [[Barada Maga]] || 60 || 1 || 18/14/21 || 2 || 24/19/28 || 3 || 30/24/36 || 3 || 36/28/43 || 3 || 42/33/50 || [[Lower ATA/EVP]] || High accuracy
 +
|-
 +
| rowspan=2| {{Longbow icon}} || [[Chousei-sou]] || 75 || -- || 10 || -- || 13 || -- || 16 || -- || 19 || -- || 22 || -- || Long range, slow fire, high power, high accuracy
 +
|- style="background-color:#eeeeee;"
 +
| [[Masei-sou]] || 75 || 2 || 8 || 3 || 10 || 4 || 12 || 4 || 14 || 5 || 16 || [[Stun]] || [[Blowdown]]
 +
|-
 +
| rowspan=2| {{Grenade icon}} || [[Boma Duranga]] || 50 || 2 || 20/16 || 2 || 22/17 || 2 || 24/19 || 2 || 26/20 || 2 || 28/22 || [[Damage reflection]] || High power
 +
|- style="background-color:#eeeeee;"
 +
| [[Boma Maga]] || 90 || 1 || 30/24 || 1 || 35/28 || 1 || 40/32 || 1 || 45/36 || 2 || 50/40 || [[Freeze]] (100% chance) || 1-4 targets, short range, low power
 +
|-
 +
| rowspan=2| {{Laser cannon icon}} || [[Phantasm Prism]] || 25 || 2 || 12/9/14 || 2 || 15/12/18 || 2 || 18/14/21 || 3 || 21/16/25 || 3 || 24/19/28 || [[Sleep]] || [[Blowdown]]
 +
|- style="background-color:#eeeeee;"
 +
| [[Mayalee Prism]] || 90 || -- || 24/19/28 || -- || 27/21/32 || -- || 30/24/36 || -- || 33/26/39 || -- || 36/28/43 || -- || [[Blowaway]], short range
 +
|-
 +
| rowspan=2| {{Twin handgun icon}} || [[Twin Penetration]] || 90 || -- || 12/9/14 || -- || 16/12/19 || -- || 20/16/24 || -- || 24/19/28 || -- || 28/22/33 || -- || Penetrate, short range
 +
|- style="background-color:#eeeeee;"
 +
| [[Twin Mayalee]] || 60 || 1 || 12/9/14 || 2 || 16/12/19 || 2 || 20/16/24 || 2 || 24/19/28 || 2 || 28/22/33 || [[Lower DFP]] || --
 +
|-
 +
| rowspan=2| {{Handgun icon}} || [[Penetrating Hit]] || 90 || -- || 10/8 || -- || 12/9 || -- || 14/11 || -- || 16/12 || -- || 18/14 || -- || Penetrate, short range
 +
|- style="background-color:#eeeeee;"
 +
| [[Mayalee Hit]] || 60 || 1 || 6/4 || 2 || 7/5 || 3 || 8/6 || 3 || 9/7 || 3 || 10/8 || [[HP steal]] || Two targets
 +
|-
 +
| rowspan=2| {{Crossbow icon}} || [[Yak Zagenga]] || 75 || 1 || 12/9 || 2 || 16/12 || 3 || 20/16 || 3 || 20/16 || 3 || 18/14 || [[HP affects pwr]] || Short range
 +
|- style="background-color:#eeeeee;"
 +
| [[Yak Maga]] || 60 || 2 || 12/9 || 2 || 16/12 || 2 || 20/16 || 3 || 24/19 || 3 || 28/22 || [[Lower ATP]] || Short range
 +
|-
 +
| rowspan=2| {{Card icon}} || [[Kyumeisei-shiki]] || 60 || 1 || 7 || 2 || 10 || 3 || 12 || 3 || 14 || 3 || 16 || [[HP steal]] || --
 +
|- style="background-color:#eeeeee;"
 +
| [[Masei-shiki]] || 60 || 1 || 10 || 2 || 12 || 3 || 14 || 3 || 16 || 3 || 18 || [[Lower DFP]] || --
 +
|-
 +
| rowspan=2| {{Machinegun icon}} || [[Mayalee Fury]] || 75 || -- || 5/4 || -- || 6/4 || -- || 7/5 || -- || 8/6 || -- || 9/7 || -- || [[Launch]], short range, very low accuracy
 +
|}
 +
 
 +
== External Links ==
 +
* [http://spoiler.sakura.ne.jp/rr/psu/index.php?DB%2F%A5%D5%A5%A9%A5%C8%A5%F3%A5%A2%A1%BC%A5%C4%2F%A5%D0%A5%EC%A5%C3%A5%C8 PSU-Wiki article] (Japanese)
 +
 
 +
{{Gameplay}}

Latest revision as of 08:50, 17 January 2012

Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.

Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21 and 31 and 41.

Type HU RA FO FI GT WT FF FG FT PT AF AT FM GM MF
Bullet cap 10 20 10 30(40) 40(50) 20(30) 20(30) 40(50) 30(40) 40(50) 30(40) 20(30) -- 50 --
  • GAS customization caps are listed in parentheses.


The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:

Statistics

Element Status effect G.R.M. name Yohmei name TENORA name
Fire Burn Burn/Burning Ensei- Banga
Ice Freeze Freeze/Frozen Reisei- Riga
Lightning Shock Plasma Raisei- Inga
Ground Silence Grav Jisei- Diga
Light Confuse Rising Yousei- Yoga
Dark Infection Dark Insei- Megiga
  • Fire, ground and dark bullets are a simple 5% stronger than their ice, lightning and light counterparts.

Elemental bullet statistics

Weapon LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
Ele. SE NB PP Ele. SE NB PP Ele. SE NB PP Ele. SE NB PP Ele. SE NB PP
Rifles
20% 2 1 8/6/9 26% 3 1 10/8/12 32% 4 1 12/9/14 40% 4 1 14/11/16 48% 5 1 16/12/19
Shotguns
5% 2 3 9/7/10 11% 2 4 12/9/14 17% 2 5 15/12/18 23% 2 5 18/14/21 30% 2 5 21/16/25
Longbows
19% 2 1 8 25% 3 1 10 30% 4 1 12 38% 4 1 14 50% 5 1 16
Grenades
9% 1 1 20/16 12% 2 1 22/17 18% 3 1 24/19 27% 3 1 26/20 39% 3 1 28/22
Laser cannons
30% 2 1 12/9/14 35% 2 1 15/12/18 40% 2 1 18/14/21 45% 3 1 21/18/25 50% 3 1 24/19/28
Twin handguns
4% 2 2 8/6/9 12% 2 2 10/8/12 24% 2 2 12/9/14 36% 2 2 14/11/16 44% 2 2 16/12/19
Handguns
5% 1 1 6/4 13% 2 1 7/5 19% 3 1 8/6 23% 3 1 9/7 25% 3 1 10/8
Crossbows
3% 1 1 6/4 9% 2 2 9/7 15% 3 3 12/9 18% 3 3 15/12 21% 3 3 18/14
Crossbows
3% 1 1 6/4 9% 2 2 9/7 15% 3 3 12/9 18% 3 4 15/12 21% 3 5 18/14
Cards
17% 2 2 7 21% 2 3 10 25% 2 3 12 29% 2 3 14 33% 2 3 16
Cards
17% 2 2 7 21% 2 3 10 25% 2 3 12 29% 2 4 14 33% 2 4 16
Machineguns
10% 1 1 5/4 16% 1 1 6/4 20% 1 1 7/5 24% 1 1 8/6 28% 1 1 9/7

Notes:

  • Ele. is the elemental attribute.
  • SE is the status effect level.
  • NB is the number of bullets per shot.
  • PP gives the values for base consumption, Fortegunner and Gunmaster, respectively (if available).
  • Rifles also gain blowdown effect for elemental bullets at LV31+.


Weapon LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
Att. Fire/Ground/Dark Acc. Att. Fire/Ground/Dark Acc. Att. Fire/Ground/Dark Acc. Att. Fire/Ground/Dark Acc. Att. Fire/Ground/Dark Acc.
Att. Ice/Lightning/Light Att. Ice/Lightning/Light Att. Ice/Lightning/Light Att. Ice/Lightning/Light Att. Ice/Lightning/Light
Rifles
141-150 56-65 151-160 66-75 162-180 76-85 182-200 85 202-220 85
136-145 146-155 157-175 177-195 197-215
Shotguns
131-140 46-55 146-155 61-70 161-170 70 176-185 70 191-200 70
126-135 141-150 156-165 171-180 186-195
Longbows
191-200 53-62 201-210 63-72 211-220 72 221-230 72 232-250 72
Grenades
152-170 41-50 172-190 51-60 192-210 62 213-240 62 244-280 63-72
147-165 167-185 187-205 208-235 239-275
Laser cannons
132-150 54-63 152-170 64-73 172-190 73 193-220 73 223-250 73
127-145 147-165 167-185 185-215 218-245
Twin handguns
111-120 56-65 126-135 66-75 142-160 75 161-170 76-85 171-180 86-95
106-115 121-130 137-155 156-165 166-175
Handguns
116-125 56-65 131-140 66-75 147-165 75 171-180 75 186-195 75
111-120 126-135 142-160 166-175 181-190
Crossbows
116-125 41-50 126-135 51-60 136-145 60 146-155 60 156-165 60
111-120 121-130 131-140 141-150 151-160
Cards
121-130 51-60 131-140 61-70 146-155 70 161-170 70 176-185 70
116-125 126-135 141-150 156-165 171-180
Machineguns
116-125 58-67 131-140 68-77 146-155 78-87 161-170 87 176-185 87
111-120 126-135 141-150 156-165 171-180
  • Note: For Cards only, dark and light elements are switched; light gets the ATP values in the upper row instead, and dark from the lower row.

Relative bullet ranges

Weapon LV1~10 LV11~20 LV21~30 LV31~40 LV41~50
Range (%) Range (%) Range (%) Range (%) Range (%)
Rifles
167 173 180  ?  ?
Shotguns
93 100 107  ?  ?
Longbows
160 167 173  ?  ?
Grenades
60 60 60  ?  ?
Laser cannons
120 127 133  ?  ?
Twin handguns
100 107 113 119  ?
Handguns
100 107 113 119  ?
Crossbows
87 93 100  ?  ?
Cards
107 113 120  ?  ?
Machineguns
67 73 80  ?  ?
  • Note: A value of 100 is equivalent to the effective range of a standard handgun bullet at LV1.

PA Fragment bullet statistics

Weapon Bullet PAFs LV1-10 LV11-20 LV21-30 LV31-40 LV41-50 Status effect Comments
SE PP SE PP SE PP SE PP SE PP
Rifles
Killer Shot 90 2 32/25/38 3 40/32/48 4 48/38/57 4 38/30/45 4 28/22/33 Incapacitate --
Mayalee Shot 50 2 13/10/15 3 16/12/19 4 19/15/22 4 22/17/26 5 25/20/30 Sleep --
Shotguns
Barada Chamga 25 4 9/7/10 4 12/9/14 4 15/12/18 4 18/14/21 4 21/16/25 Charm --
Barada Maga 60 1 18/14/21 2 24/19/28 3 30/24/36 3 36/28/43 3 42/33/50 Lower ATA/EVP High accuracy
Longbows
Chousei-sou 75 -- 10 -- 13 -- 16 -- 19 -- 22 -- Long range, slow fire, high power, high accuracy
Masei-sou 75 2 8 3 10 4 12 4 14 5 16 Stun Blowdown
Grenades
Boma Duranga 50 2 20/16 2 22/17 2 24/19 2 26/20 2 28/22 Damage reflection High power
Boma Maga 90 1 30/24 1 35/28 1 40/32 1 45/36 2 50/40 Freeze (100% chance) 1-4 targets, short range, low power
Laser cannons
Phantasm Prism 25 2 12/9/14 2 15/12/18 2 18/14/21 3 21/16/25 3 24/19/28 Sleep Blowdown
Mayalee Prism 90 -- 24/19/28 -- 27/21/32 -- 30/24/36 -- 33/26/39 -- 36/28/43 -- Blowaway, short range
Twin handguns
Twin Penetration 90 -- 12/9/14 -- 16/12/19 -- 20/16/24 -- 24/19/28 -- 28/22/33 -- Penetrate, short range
Twin Mayalee 60 1 12/9/14 2 16/12/19 2 20/16/24 2 24/19/28 2 28/22/33 Lower DFP --
Handguns
Penetrating Hit 90 -- 10/8 -- 12/9 -- 14/11 -- 16/12 -- 18/14 -- Penetrate, short range
Mayalee Hit 60 1 6/4 2 7/5 3 8/6 3 9/7 3 10/8 HP steal Two targets
Crossbows
Yak Zagenga 75 1 12/9 2 16/12 3 20/16 3 20/16 3 18/14 HP affects pwr Short range
Yak Maga 60 2 12/9 2 16/12 2 20/16 3 24/19 3 28/22 Lower ATP Short range
Cards
Kyumeisei-shiki 60 1 7 2 10 3 12 3 14 3 16 HP steal --
Masei-shiki 60 1 10 2 12 3 14 3 16 3 18 Lower DFP --
Machineguns
Mayalee Fury 75 -- 5/4 -- 6/4 -- 7/5 -- 8/6 -- 9/7 -- Launch, short range, very low accuracy

External Links


Gameplay

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