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When PMs evolve to their fourth stage, they will grant their owner their own [[Partner Card]], allowing them to be added to the party as [[partner characters]].
 
When PMs evolve to their fourth stage, they will grant their owner their own [[Partner Card]], allowing them to be added to the party as [[partner characters]].
  
PMs have combat behavior and equipment based on each model. See each partner machine's article for more specific information. A partner machines' production level and its components (Striking, Ranged, TECH, Armor) do not have any effect in battle. Their character level is 10 higher than their owner's.  
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PMs have combat behavior and equipment based on each model. See each partner machine's article for more specific information. A partner machine's production level and its components (Striking, Ranged, TECH, Armor) do not have any effect in battle. Their character level is 10 higher than their owner's.  
  
 
As with all partner characters, only a party leader can call their partner machines into a party. Similarly, the PM is capable of taking damage, being incapacitated and self-reviving. They affect combat in the same way ordinary partner characters do. When in a party, PMs have the [[Photon Fortune]] of a CAST (female for GH 41X-46X, male for GH 470 and GH 480). However, since they cannot be the leader of a party, this doesn't affect the game in any way whatsoever.
 
As with all partner characters, only a party leader can call their partner machines into a party. Similarly, the PM is capable of taking damage, being incapacitated and self-reviving. They affect combat in the same way ordinary partner characters do. When in a party, PMs have the [[Photon Fortune]] of a CAST (female for GH 41X-46X, male for GH 470 and GH 480). However, since they cannot be the leader of a party, this doesn't affect the game in any way whatsoever.
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PMs fed an upgrade device will change models. All evolution devices require a fourth stage PM, production level of eighty.  
 
PMs fed an upgrade device will change models. All evolution devices require a fourth stage PM, production level of eighty.  
  
Partner machine upgrade devices have a series requirement. A PM Device GH4yx will work on any PM in the y series, not allowing a pm to change series.
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Partner machine upgrade devices have a series requirement. A PM Device GH4yx will work on any PM in the y series, not allowing a PM to change series.
  
Partner machine extra upgrade devices have a B St requirement. A EX Device GH4yx will work on any PM with enough B St, allowing a pm to change series.
+
Partner machine extra upgrade devices have a B St requirement. A EX Device GH4yx will work on any PM with enough B St, allowing a PM to change series.
  
 
Partner machines will not accept devices to become themselves. A GH 4yx cannot be fed an EX Device GH4yx or PM Device GH4yx.  
 
Partner machines will not accept devices to become themselves. A GH 4yx cannot be fed an EX Device GH4yx or PM Device GH4yx.  

Revision as of 00:53, 8 January 2009

Partner Card Image

This article describes partner machines known in Network Mode.
For information more specific to Story and Extra Modes, see partner machines (offline).

Description

A partner machine, often abbreviated as PM, is a support machine assigned to each Guardian. A PM can be found in each player's room.

PMs have several functions, including:

Statistics

Stat Name Effect
Striking Used in synthesizing Striking weapons.
Ranged Used in synthesizing Ranged weapons.
TECH Used in synthesizing TECHNIC weapons.
Armor Used in synthesizing line shields.
Production Level The sum of the four stats above, caps at 100.
PM evolution occurs as this rises.
Battle Stat (B St) A PM's efficiency in combat, caps at 200.
A requirement for EX Evolution Devices.

Item Storage

PMs start with 300 inventory slots. Each Nanotranser X adds 50 extra inventory slots to your PM. Up to four devices can be used, thus increasing your PM's storage by 200 items.

Battle Stat. (B St)

B St is raised through the completion of missions with the partner machine in the party. The mission's length and difficulty do not matter - the only determining factor is the rank achieved at the end of the mission:

Completion Rank  % of a B St level raised
S 24%
A ~15%
B ~10%
C ~5%

Production Level

Striking, Ranged, TECH and Armor are raised through the use of the Give Item function. Select Give item from the P Machinery Function menu to show a list of items which the PM can consume. Each consumed item will raise and/or lower synthesis stats by a number of points. One hundred points becomes one production level. Production level cannot be lowered without resetting the PM. There is a limit to the number of items a PM can consume at one time:

  • If you feed a PM one item, its "fed" count raises by 1.
  • Once a PM's "fed" count reaches 100 it becomes "full" and cannot be fed.
  • If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0.

PMs will not accept Synthesis boards, Grinders or Presents.

When the production level reaches twenty, fifty or eighty, the PM will evolve into a new form that varies according to the individual synthesis statistics. These distinct PM evolutions will be proficient at certain forms of item synthesis: Striking, Ranged or TECHNIC weapons, and these given specializations will receive an increase in the success rate of that type of synthesis. No partner machine model can specialize in the production of line shields.

The item PM Device ZERO is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted synthesis boards and any item synthesis that has yet to complete will remain untouched. PM Device ZERO is subject to the same conditions as other items given to a PM (it adds to the amount it has been "fed", and cannot be used if it is "full").

Stages of evolution

Stage Prod. Lv. Name Appearance Prev. Model Req. Stats
1 0-19 GH 101 Red Orb - -
2 20-49 GH 201 Blue Orb with arms GH 101 Striking ≥ 10
GH 202 Green Orb with arms GH 101 Striking < 10
3 50-79 GH 301 Dragon GH 201 Striking ≥ 20
GH 302 Cat GH 201 Striking < 20
GH 303 Angel GH 202 TECH < 20
GH 304 Bird GH 202 TECH ≥ 20
4 80-100 GH 410 Maid (Swords) GH 301 Striking ≥ 30
GH 420 Gypsy (Claws) GH 301 Striking < 30
GH 302 Ranged < 30
GH 430 Farm Girl (Handguns) GH 302 Ranged ≥ 30
GH 303 Ranged ≥ 30
GH 440 Tomboy (Shotguns) GH 303 Ranged < 30
GH 304 TECH < 30
GH 450 Magician (Rods) GH 304 TECH ≥ 30

Partner machines in combat

When PMs evolve to their fourth stage, they will grant their owner their own Partner Card, allowing them to be added to the party as partner characters.

PMs have combat behavior and equipment based on each model. See each partner machine's article for more specific information. A partner machine's production level and its components (Striking, Ranged, TECH, Armor) do not have any effect in battle. Their character level is 10 higher than their owner's.

As with all partner characters, only a party leader can call their partner machines into a party. Similarly, the PM is capable of taking damage, being incapacitated and self-reviving. They affect combat in the same way ordinary partner characters do. When in a party, PMs have the Photon Fortune of a CAST (female for GH 41X-46X, male for GH 470 and GH 480). However, since they cannot be the leader of a party, this doesn't affect the game in any way whatsoever.

Evolutions

The three digits after the GH prefix refer to a PM's stage, series, and model, in that order. All PMs of the same series and same model are the same. For example, all GH 420s made from PM Device GH420s, EX Devices GH420s, GH 301s, or GH 302s, are the exact same GH 420.

PMs fed an upgrade device will change models. All evolution devices require a fourth stage PM, production level of eighty.

Partner machine upgrade devices have a series requirement. A PM Device GH4yx will work on any PM in the y series, not allowing a PM to change series.

Partner machine extra upgrade devices have a B St requirement. A EX Device GH4yx will work on any PM with enough B St, allowing a PM to change series.

Partner machines will not accept devices to become themselves. A GH 4yx cannot be fed an EX Device GH4yx or PM Device GH4yx.

GH 30x series

GH 41x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 410 Striking Near owner.
Sticks to owner.
Always stays near owner, good with 2-handed swords. Hanzo (7★ G.R.M. Sword) Spinning Break,
Sharp Twins (8★ G.R.M. Twin Saber) Assault Crush,
Wandra (1★ Yohmei Wand) Resta
GH 411 Striking Near owner.
Sticks to owner.
Fiercely loyal, she never leaves her owner's side. Calibur (5★ G.R.M. Sword) Tornado Break,
Death Dancer (7★ G.R.M. Twin Saber) Splendor Crush,
Starra (2★ Yohmei Wand) Resta
Tero / HP Restore
GH 412 Striking Independent.
Autonomous.
Fights and explores the battlefield to her heart's content. Rapier (8★ G.R.M. Saber) Rising Strike,
Hanzo (7★ G.R.M. Sword) Spinning Break,
Batnara (3★ Yohmei Wand) Resta
Sturm Buster
GH 413 Striking With group.
Stays with group.
Brave... as long as she's with everyone else. Survivor (6★ G.R.M. Dagger) Shunbu Shouren-zan,
Asami-zashi (7★ Yohmei Dagger) Hikai Shuha-zan,
Halp Serafi (10★ Kubara Dagger) Buten Shuren-zan,
Scepter (4★ G.R.M. Wand) Resta
GH 414 Striking Front lines.
Front lines.
She runs at enemies, and if that doesn't work, tries again. Double Saber (7★ G.R.M. Double Saber) Tornado Dance,
Sweet Death (10★ G.R.M. Double Saber) Gravity Dance,
Batnara (3★ Yohmei Wand) Resta
Hegel Attacker

GH 42x series

Model Syn. trend Combat behavior Description Weapons and photon arts Extra unit
GH 420 Striking Independent.
Autonomous.
Wanders around the battle and attacks enemies with claws. Ga-Misaki (8★ Yohmei claw) Senten Kanzan-ga,
Shintsuki-zashi (7★ Yohmei twin dagger) Hishou Jinren-zan,
Batnara (3★ Yohmei wand) Resta
GH 421 Striking Support.
Support.
Attacks with claws, and heals friends with items. Giza-Misaki (9★ Yohmei claw) Shousen Totsuzan-ga,
Mijin-Misaki (8★ Yohmei twin claws) Rensan Senshou-ga,
Starra (2★ Yohmei wand) Resta
Tero / HP Restore
GH 422 Striking Front lines.
Front lines.
A plucky fighter who beats down foes with an iron fist. Gudda Breba (7★ TENORA knuckles) Bogga Danga,
Gudda Godda (8★ TENORA knuckles) Bogga Zubba,
Batnara (3★ Yohmei wand) Resta
Sturm Buster
GH 423 Striking With group.
Stays with group.
Team player who speaks softly and carries a big spear. Berdys (6★ G.R.M. spear) Dus Majarra,
Mukfet (8★ TENORA spear) Dus Robado,
Misaki (7★ Yohmei claw) Senten Kanzan-ga,
Baton (3★ G.R.M. wand) Resta
GH 424 Striking Independent.
Autonomous.
She'll be someplace in battle, fighting using her axe. Ank Barde (8★ TENORA axe) Anga Dugrega,
Ank Tomho (7★ TENORA axe) Anga Jabroga,
Neutral-element Ank Dedda (10★ TENORA axe) Anga Redda,
Baton (3★ G.R.M. wand) Resta
Rafal Attacker

GH 43x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 430 Firearms With group.
Stays with group.
Team player who enjoys working with her owner. Burst (8★ G.R.M. Rifle) Frozen Shot,
Beamgun (7★ G.R.M. Handgun) Frozen Hit,
Septara (4★ Yohmei Wand) Resta
GH 431 Firearms Near owner.
Sticks to owner.
Follows her owner, close. Stops only to shoot enemies. Falchion (6★ G.R.M. Saber) Rising Strike,
Raygun (8★ G.R.M. Handgun) Mayalee Hit,
Assassin (7★ G.R.M. Rifle) Dark Shot,
Septara (4★ Yohmei Wand) Resta
Tero / HP Restore
GH 432 Firearms Cover fire.
Cover fire.
Lays down cover stop enemies from hurting her owner. Buster (3★ G.R.M. Saber) Rising Strike,
Cubo Dunga (8★ TENORA Crossbow) Yak Maga,
Bulletmaster(7★ G.R.M. Twin Handgun) Twin Rising,
Septara (4★ Yohmei Wand) Resta
Sturm Buster
GH 433 Firearms With group.
Stays with group.
Helps the team by mowing foes down with her machinegun. Meteor Cannon (10★ G.R.M. Laser) Frozen Prism,
Battlestopper (12★ G.R.M. Twin Handgun) Twin Freeze,
Arb Rega (6★ TENORA Twin Handgun) Twin Mayalee,
Slyrod (4★ Yohmei Rod) Resta, Shifta, Deband, Zodial,
GH 434 Firearms Support.
Support.
A born sniper, accurate with her gun and healing. Killer Elite (12★ G.R.M. Rifle) Killer Shot,
Blackbull (10★ G.R.M. Rifle) Mayalee Shot,
Falgohoh (6★ Yohmei Rifle) Burning Shot,
W'ganba (3★ TENORA Wand) Resta
Blitz Attacker

GH 44x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 440 Firearms Calculating.
Front lines.
Uses a shotgun to attack enemies with wild abandon. Shigga Boma (7★ TENORA Shotgun) Barada Inga,
Evil Twins (8★ G.R.M. Twin Handgun) Twin Plasma,
Canara (5★ Yohmei Wand) Resta
GH 441 Firearms Independent.
Autonomous.
A loose cannon, but still useful. Partizan (4★ G.R.M. Spear) Dus Daggas,
Shigga Brada (8★ TENORA Shotgun) Barada Chamga,
Bulletmaster (7★ G.R.M. Twin Handgun) Twin Grav,
Canara (5★ Yohmei Wand) Resta
Tero / HP Restore
GH 442 Firearms Cover fire.
Cover fire.
Backs up her owner by riddling enemies with bullets. Pike (2★ G.R.M. Spear) Dus Daggas,
Hirokteri (10★ Yohmei Bow) Masei-sou,
Bulletmaster (7★ G.R.M. Twin Handgun) Twin Rising,
Batnara (3★ Yohmei Wand) Resta
Sturm Buster
GH 443 Firearms Near owner.
Sticks to owner.
Hides her ID with sunglasses and her huge weapon. Laser Cannon (7★ G.R.M. Laser) Burning Prism,
Thunder Cannon (9★ G.R.M. Laser) Plasma Prism,
Needle Cannon (11★ G.R.M. Laser) Frozen Prism,
Crozier (6★ G.R.M. Wand) Resta
GH 444 Firearms Support.
Support.
Holds a big weapon, but better at support than combat. Gur Bazga (10★ TENORA Grenade) Boma Yoga,
Thunder Cannon (9★ G.R.M. Laser) Burning Prism,
Maser Cannon (8★ G.R.M. Laser) Plasma Prism,
Slyrod (4★ Yohmei Rod) Resta
Grom Attacker

GH 45x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 450 TECHNIC Support.
Cover fire.
Heals owner and attacks enemies.
TECHNICs: Atk/Heal
Hajirod (5★ Yohmei Rod) Foie, Rafoie, Jellen, Resta,
Granarod (7★ Yohmei Rod) Foie, Rafoie, Gifoie, Resta,
Crozara (6★ Yohmei Wand) Resta
GH 451 TECHNIC Independent.
Autonomous.
The self-proclaimed Ice Queen.
TECHNICs: Ice
Halarod (10★ Yohmei Rod) Barta, Gibarta, Rabarta, Resta
Majimra (9★ Yohmei Wand) Barta, Gibarta,
Cometara (7★ Yohmei Wand) Rabarta, Resta,
Lidra (8★ Yohmei Wand) Resta
Tero / HP Restore
GH 452 TECHNIC Support.
Support.
A pacifist, but get her angry...
TECHNICs: LTNG/support
Mayrod (8★ Yohmei Rod) Razonde, Gizonde, Shifta, Resta,
Majimra (9★ Yohmei Wand) Zonde, Zodial,
Batnara (3★ Yohmei Wand) Resta and Rentis
Sturm Buster
GH 453 Firearms Cover fire.
Cover fire.
Backs up her owner with throwing blades. Kikami (7★ Yohmei Card) Masei-shiki,
Mayrod (8★ Yohmei Rod) Rafoie, Gizonde,
Hajirod (5★ Yohmei Rod) Gifoie, Razonde, Rentis,
Crozara (6★ Yohmei Wand) Resta
GH 454 TECHNIC Near owner.
Sticks to owner.
Helps her owner with healing and fighting.
TECHNICs: Support
Mayrod (8★ Yohmei Rod) Diga, Radiga, Gidiga, Resta,
Tomoirod (6★ Yohmei Rod) Jellen, Zalure, Zoldeel,
W'gasep (4★ TENORA Wand) Resta
Meteor Attacker

GH 46x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 461 Striking Independent.
Autonomous.
Flighty and willful,
but deadly with
blades in each hand.
Brand (2★ G.R.M. Saber) Rising Strike,
Aldaga Rippa (5★ TENORA Twin Daggers) Hishou Jinren-zan,
Fuka-Misaki (10★ Yohmei Twin Claws) Rensan Senshou-ga,
Luciel (3★ G.R.M. Rod) Resta,
Gigas Faust
GH 462 Striking Front lines.
Front lines.
Runs around like a
kid at the beach...
with twin daggers.
 ?  ?
GH 463 Striking Near owner.
Sticks to owner.
Can't stand to be
far from her owner
for too long.
 ?  ?
GH 464 TECHNIC Front lines.
Front lines.
A young girl, uses
both light and dark.
TECHNICs: ATK/Buff
 ?  ?
GH 465 Firearms Cover fire.
Cover fire.
Protects her owner
with twin handguns.
Powergun (2★ G.R.M. Handgun) Burning Hit,
Dual Beatgun (5★ G.R.M. Twin Handgun) Twin Burn,
Mayrod (8★ Yohmei Rod) Zonde, Zoldeel, Resta,
Halarod (10★ Yohmei Rod) Barta, Zalure, Resta,
Viedima (6★ G.R.M. Rod) Resta, Giresta, Reverser, Retier,
Gigas Faust

GH 47x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 470 none Support.
Support.
An eager, young G.R.M. helper. Kohibumiteri (10★ Kubara Bow) Masei-sou,
Helixen (2★ G.R.M. Rod) Razonde, Rafoie, Resta,
(Rabbit Wand) (12★ Kubara Rod) Foie, Diga, Barta, Megid,
Magical Wand (9★ Kubara Wand) Resta, Giresta,
(Lapia Fluge)

GH 48x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 480 none Near owner.
Sticks to owner.
The ideal butler --
loyal and proper,
even in battle.
Bouquet (5★ Kubara Saber) Spinning Strike,
Gekitsnata (10★ Yohmei Spear) Dus Majarra,
Crozara (6★ Yohmei Wand) Resta, Giresta,
Paradi Cataract

GH 49x series

Model Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
GH 490 none Aggressive. A canine-type machine. Always follows its master. Ank Bico/C (9★ Kubara Axe) Anga Redda,
Two-headed Ragnus (10★ G.R.M. Twin Saber) Splendor Crush,
Pumpkinhead (3★ Kubara Rod) Resta,
Ascension Gift

Feeding chart

Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Restoratives /
Booster items /
Foods /
PA Fragments
Striking +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
TECHNIC +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Traps Ranged +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Melee weapons Striking +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
TECHNIC -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Ranged weapons Ranged +4 +8 +12 +15 +20 +24 +28 +32 +36 +40 +44 +48
Armor -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Casting weapons Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
TECHNIC +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
Line shields Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Armor +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Units Ranged -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
TECHNIC -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Clothes Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Parts TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Armor +5 +8 +10 +13 +15 +18 +21 +23 +25 +30 +33 +36
Ingredients Striking -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Ranged +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Skill disks Striking +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Bullet disks Ranged +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
TECHNIC disks Striking -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
TECHNIC +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Room decorations Armor +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13

Feeding responses

No matter what the model or what stage of evolution it is, all partner machines have the same responses when feeding on an item, based on the item's star rarity or function.

Item Type Response
1★-2★ This doesn't taste very fresh...
3★-4★ It tastes... interesting.
5★-6★ Munch munch...
7★-8★ This could use a little salt.
9★-10★ A complex but bold flavor!
11★-12★ Mm! This is good!
13★-14★ I can't believe anything could taste this good!
15★ Ah...I'm so happy...
PM Device and EX Device Mm! Tasty!

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune