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The 4x2 series of PMs(412,422,432,442,452) actually carry SUV weapons! Each one features an extra slot, but only certain few will get the SUV, while the 4x1 series(411,421,431,441,451), for example, will get HP regeneration (Me/HP Restore).  
 
The 4x2 series of PMs(412,422,432,442,452) actually carry SUV weapons! Each one features an extra slot, but only certain few will get the SUV, while the 4x1 series(411,421,431,441,451), for example, will get HP regeneration (Me/HP Restore).  
  
(Note the PM 444 also has a SUV regardless of not being part of the 4x2 series obviously. I know this from personel experience as I have seen PM 444 use an SUV. So there may be other exptions as well.)
+
The GH-444 also has a SUV regardless of not being part of the 4x2 series obviously. I know this from personel experience as I have seen PM 444 use an SUV. So there may be other exptions as well.
  
 
UPDATE: It seems that the 4x4 types also have an SUV weapon; well, the 414 and 444 types do for sure. Don't know about the 424, 434, and 454. Also, the detailed table for the alternate PMs is incomplete.
 
UPDATE: It seems that the 4x4 types also have an SUV weapon; well, the 414 and 444 types do for sure. Don't know about the 424, 434, and 454. Also, the detailed table for the alternate PMs is incomplete.

Revision as of 15:59, 26 September 2007

GHX-005, also known as 'Pete'.
Red: Online specific information.
Blue: Offline specific information.

Description

Partner Machineries, or PMs for short, are floating pet robots, and can be found in the player's room. In Story Mode, Ethan's PM is called 'Pete', but in Extra Mode and Network Mode players are able to choose and change their PM's names. A PM's Photon Fortune is equal to that of Female CAST characters.

PMs have several functions, including:

  • Item Storage (~300 items).
  • Item synthesis.
  • Engaging in combat as an NPC (fourth-stage only).
  • Providing plot information and hints (Story Mode).
  • Shopkeeper (Online).

PMs have specific attributes, as well:

  • Striking - indicates the proficiency in synthesizing Striking weapons.
  • Ranged - indicates the proficiency in synthesizing Ranged weapons.
  • Technic - indicates the proficiency in synthesizing Technic weapons.
  • Armor - indicates the proficiency in synthesizing Line Shields.
  • Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises.
  • Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and stats?); the increments for its EXP bar increase upon Mission completion, depending only on the overall resultant rank.
  • S rank: about 25% (from 0% into a level, four S Ranks are not enough for one level. It's probably 24%.)
  • A rank: about 15%
  • B rank: about 10%
  • C rank: about 5%

To increase those first four attributes, PMs can be fed items, via the "Give item" submenu of Partner Machinery Functions. PM Feeding (called that due to the PM commenting how the item tasted) is subject to some simple constraints:

  • If you feed a PM one item, its "fed" count raises by 1.
  • Once a PM's "fed" count reaches 100 it becomes "full" and you cannot feed it any more.
  • If a PM has not been fed for 12 hours ("full" or not), its "fed" count gets reset to 0.

Partner Machinery will refuse to eat Synthesis boards, Grinders and Presents. When the Production Level reaches a designated point, the PM will "evolve" into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.

Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player. However, a PM's death count no longer contributes to decreased Mission scores. PMs affect experience gain in combat in the same way ordinary players do. Battle-usable PM's have the luck score of a female CAST.

The item PM Device ZERO is used to reset each of the PM's stats to zero. Although the PM will reset its level and any advanced form will be lost, the storage remains unaffected.

Partner Machinery Evolutions

File:PMs.jpg

Stage Level On/Off Name Appearance Evolves from with stats (On/Off)
1 0-19, 0-9 GH-101 Red Orb n/a (Online)
GHX-005 GH-101 with arms n/a (Offline)
2 20-49, 10-19 GH-201 Blue Orb with arms Stage 1 Striking ≥ 10/3
GH-202 Green Orb with arms Stage 1 Striking < 10/3
3 50-79, 20-29 GH-301 Dragon GH-201 Striking ≥ 20/8
GH-302 Cat GH-201 Striking < 20/8
GH-303 Angel GH-202 Technic < 20/8
GH-304 Bird GH-202 Technic ≥ 20/8
4 80-100, 30-100 GH-410 Maid (Swords) GH-301 Striking ≥ 30/15
GH-420 Gypsy (Claws) GH-301
GH-302
Striking < 30/15
Ranged < 30/15
GH-430 Farm Girl (Handguns) GH-302
GH-303
Ranged ≥ 30/15
GH-440 Tomboy (Shotguns) GH-303
GH-304
Ranged < 30/15
Technic < 30/15
GH-450 Magician (Rods) GH-304 Technic ≥ 30/15
  • On/Off denotes Online and Offline respectively.

Recommended Diets

Striking
Quick: Fruit Juice (5☆ synthesizable) and Striking weapons (1:3 ratio).
Cheap: Monomates and 1☆ Striking weapons (1:1 ratio).
Ranged
Quick: 5☆ Traps.
Cheap: 2☆ Traps.
Technic
Quick: 6☆ "Debuff" Photon Art disks - Jellen, Zalure or Zoldeel.
Cheap: Starting Technic weapons (create new characters) and Dimates (6:1 ratio) or 1☆ TECHNIC disks - Foie, Diga, Barta or Zonde (500m each).
Armor
Quick: 6☆ Cast Swimsuits.
Cheap: 1☆ Cast Parts (create new characters) or 1☆ units (400m each).
Battle-usable rush (impure)
Online: Monomates to L80 (GH410).
Offline GH410: Monomates to L30.
Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30.
Offline GH430: Damage Traps to L15, then Monomates to L30.
Offline GH440: Damage Traps to L6, then Monomates to L30.
Offline GH450: Megid disks to L6, then Monomates to L30.

Fourth-Stage PMs

When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own Partner Card to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, with their deaths not affecting mission results. In battle, a PM is ten levels higher than their owner was when the PM was brought into the party. As this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, TECH and Armor stats do not have any influence on this.

Evolution Syn. Trend Combat Behavior In-game Description Weapons and Photon Arts
GH-410 Striking Near owner Always stays near owner, good with 2-handed swords. Sword (Hanzo with Spinning Break), Twin Saber (Sharp Twins with Assault Crush), Wand (Batnara with Resta)
GH-420 Strike Independent Wanders around the battle and attacks enemies with claws. Claw (Dark-element Ga-Misaki with Senten Kanzan-ga), Twin Dagger (Shintsuki-zashi with ?), Wand (Batnara with Resta)
GH-430 Firearms With group Team player who enjoys working with her owner. Rifle (Burst with Lv.4 Frozen Shot), Handgun (Beamgun with Frozen Hit), Wand (Sceptara with Resta)
GH-440 Firearms Calculating Uses a shotgun to attack enemies with wild abandon. Shotgun (Shigga Boma with Barata Inga), Twin Handgun (Evil Twins with Twin Plasma), Wand (Canara with Resta)
GH-450 TECHNIC Support (TECHNICs: Atk/Heal) Heals owner and attacks enemies. Rod (Granarod), Rod (Hajirod), Wand (Crozier with Resta); PAs: Foie, Rafoie, Gifoie, Jellen, Gibarta, Ramegid, Megiverse

Combat behaviour

Calculating
*Based on the GH-440, the PM will 'take aim' at a target and attack after a short delay. It is
 unclear whether this 'aiming' increases accuracy or not, or whether the time taken is reduced
 as the PM levels.
Cover fire
*Usually stays with owner, but heals itself.

~Thanks to Lunezda for adding this data on the GH-442.

Front lines
*Based on the GH-422, the PM will remain by the owners side until enemies approach, however once
in striking range the PM will continue to fight until all enemys within its range are destroyed.
Independent
*According to my experiences with a GH-420, The PM will run off on its own if an enemy is within
 its sight range. It will also attack enemies if the enemy attacks her..

~Thanks to Lunatari (Xbox 360) and Mia (Xbox 360) for spotting this out with there GH-420 (Rabbit! and -) ^_^

Near owner
*According to my experiences with a GH-410, the PM will stay by your side until a enemy is
within its striking distance. Great for shielding because if the enemy approaches you, your PM
will fight it.
Support
*According to my experience with a GH-450, It will support the party by casting Jellen numerous
 times.It will also cast resta for the master unlike other NPC.  

~Thanks to Tahldon (Xbox 360) for letting me view his GH-450 (Hina Ichigo) ^_^

With group
*According to my experiences with a GH-430, "with group" means it fights the same monster as you
do (mainly you can just hit the monster once and it will chase after it) and or your alternate
NPC (2nd NPC if added)

~Thanks to Zerdo4 (Xbox 360) for letting me view his GH-410 (Zerda2) ^_^

Autonomous
 ?

Fourth-Stage Alternate PMs

There are currently 18 PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. Details about GH305~7 and GH461~5 are still unclear. To evolve, just simply feed the item to your PM. There are some restrictions, however. A PM cannot evolve out of its model line, say from a 430 to a 451. It must also be at the required level, so skipping to a 4xx early is out of the question. You can, however, move freely within a model line. For example, say a player changes their 410 to a 412, but doesn't like it for some reason. Provided they're willing to shell out 50k each for the items, they can change it within the 41x line as much as they want.

Both the JP and US/EU versions of the game has the Partner Machine Evolution Kits available. But only for the 4x1 (411,421,431,441,451), 4x2 (412,422,432,442,452), 4x3, and 4x4 types. No information on the 46x types yet.

The New PMs change in appearance and weapon, some featuring S rank weapons as well! Great for those with an acquired taste for expensive items; others will just get plain jealous.

The 4x2 series of PMs(412,422,432,442,452) actually carry SUV weapons! Each one features an extra slot, but only certain few will get the SUV, while the 4x1 series(411,421,431,441,451), for example, will get HP regeneration (Me/HP Restore).

The GH-444 also has a SUV regardless of not being part of the 4x2 series obviously. I know this from personel experience as I have seen PM 444 use an SUV. So there may be other exptions as well.

UPDATE: It seems that the 4x4 types also have an SUV weapon; well, the 414 and 444 types do for sure. Don't know about the 424, 434, and 454. Also, the detailed table for the alternate PMs is incomplete.

Alternate PM Summary

GH 410 - Swords
Near owner
Striking
GH 411 - Swords
Near owner
Striking
GH 412 - Sabers
Independent
Striking
GH 413 - Daggers
With group
Striking
GH 414 - Dbl. sabers
Front lines
Striking
GH 420 - Claws
Independent
Striking
GH 421 - Claws
Support
Striking
GH 422 - Knuckles
Front lines
Striking
GH 423 - Spears
With group
Striking
GH 424 - Axes
Independent
Striking
GH 430 - Handguns
With group
Firearms
GH 431 - Handguns
Near owner
Firearms
HP Restore
GH 432 - Crossbows
Cover fire
Firearms
GH 433 - Twin Handguns
With group
Firearms
GH 434 - Rifles
Support
Firearms
GH 440 - Shotguns
Calculating
Firearms
GH 441 - Shotguns
Independent
Firearms
GH 442 - Bows
Cover fire
Firearms
GH 443 - L. cannons
Near owner
Firearms
GH 444 - Launchers
Support
Firearms
GH 450 - Rods
Support
TECHNIC (Atk/Heal)
GH 451 - Wands
Independent
TECHNIC (Ice Type)
GH 452 - Wands
Support
TECHNIC (LTNG/support)
GH 453 - Cards
Cover fire
Firearms
GH 454 - Wands
Near owner
TECHNIC (Support)
GH 461 - Tw. sabers
Independent
Striking
GH 462 - Tw. daggers
Front lines
Striking
GH 463 - Tw. claws
Near owner
Striking
GH 464 - Wands
Front lines
TECHNIC (ATK/Buff)
GH 465 - Tw. handguns
Cover fire
Firearms

Alternate PM Details

Series Evolution Syn. Trend Combat Behavior In-game Description Weapons and Photon Arts
41x GH-411 Striking Near owner Always stays near owner, intercepts attacking enemies. Sword (Ice-element Calibur with Tornado Break), Twin Saber (Sharp Twins with Splendor Crush), Wand (Batnara with Resta)
GH-412 Striking Independent Attacks on sight or when attacked. Saber (??? with ?skill?), ?Twin Saber? with ?skill?, Wand (Batnara with Resta)
GH-413 Striking With group Team player who enjoys working with her owner. Dagger (??? with ?skill?), ?Saber? with ?skill?, Wand (Batnara with Resta)
GH-414 Striking Front lines Stays with group until close, then attacks viciously. Has Hegel Buster SUV. Double-Saber (Sweet Death with Gravity Dance), ?Double-Saber? with Tornado Dance, Wand (Batnara with Resta)
42x GH-421 Strike Support  ?Stays nearby? and attacks enemies with claws. Claw (??? with ?skill?), ?Twin Dagger? with ?skill?, Wand (Batnara with Resta)
GH-422 Strike Front lines Stays with owner until close, then attacks viciously. Knuckles (??? with ?skill?), ?Twin Dagger? with ?skill?, Wand (Batnara with Resta)
GH-423 Strike With group Team player who enjoys working with her owner. Spear (??? with ?skill?), ?Twin Dagger? with ?skill?, Wand (Batnara with Resta)
GH-424 Strike Independent Attacks on sight or when attacked. Axe (??? with ?skill?), ?Twin Dagger? with ?skill?, Wand (Batnara with Resta)
43x GH-431 Firearms With group Team player who enjoys working with her owner. Handgun (??? with ?bullet?), Handgun (??? with ?bullet?), Wand (Sceptara with Resta)
GH-432 Firearms Cover fire Usually stays with owner, but heals itself. Crossbow (??? with ?bullet?), Handgun (??? with ?bullet?), Wand (Sceptara with Resta)
GH-433 Firearms With group Team player who enjoys working with her owner. Twin handgun (??? with ?bullet?), Handgun (??? with ?bullet?), Wand (Sceptara with Resta)
GH-434 Firearms Support  ?Stays nearby? and attacks enemies with rifle. Rifle (??? with ?bullet?), Handgun (??? with ?bullet?), Wand (Sceptara with Resta)
44x GH-441 Firearms Independent Attacks on sight or when attacked. Shotgun (??? with ?bullet?), Twin Handgun (??? with ?bullet?), Wand (Canara with Resta)
GH-442 Firearms Cover fire Usually stays with owner, but heals itself. Has Strum Buster SUV. Bow (Hirokteri with Light Bullet), Twin Handgun (??? with ?bullet?), Wand (Canara with Resta)
GH-443 Firearms Near owner Always stays near owner, intercepts attacking enemies. Laser cannon (??? with ?bullet?), Twin Handgun (??? with ?bullet?), Wand (Canara with Resta)
GH-444 Firearms Support  ?Stays nearby? and attacks enemies with grenade launcher. Has Strum Buster SUV. Launcher (??? with ?bullet?), Twin Handgun (??? with ?bullet?), Wand (Canara with Resta)
45x GH-451 TECHNIC Independent (Ice Type) Attacks on sight or when attacked. Wand (???), Wand (???), Wand (Crozier with Resta); PAs: ?Ice types?
GH-452 TECHNIC Support (LTNG/support) Heals owner and attacks enemies. Wand (???), Wand (???), Wand (Crozier with Resta); PAs: ?Lightning types?
GH-453 Firearms Cover fire Usually stays with owner, but heals itself. Card (??? with ?bullet?), ???, Wand (Crozier with Resta)
GH-454 TECHNIC Support (TECHNICs)  ?Buffs? owner and attacks enemies. Wand (???), Wand (???), Wand (Crozier with Resta); PAs: ?Buffs and Reverser?

Trooper1023 16:54, 26 September 2007 (BST)

Feeding Increments

Online

Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Restoratives /
Booster Items /
Foods /
PA Fragments
Striking +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Technic +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Traps Ranged +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Technic -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Melee Weapons Striking +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
Technic -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Ranged Weapons Ranged +4 +8 +12 +15 +20 +24 +28 +32 +36 +40 +44 +48
Armor -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Casting Weapons Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Technic +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
Armors Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Armor +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Units Ranged -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Technic -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Clothes Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Parts Technic -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Armor +5 +8 +10 +13 +15 +18 +21 +24 +27 +30 +33 +36
Ingredients Striking -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Ranged +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Skill Disks Striking +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Technic -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Bullet Disks Ranged +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Technique Disks Striking -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Technic +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Ornaments Armor +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13

Offline

Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Restoratives /
Booster Items /
Foods
Striking +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13
Ranged -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Technic +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Traps Ranged +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13
Technic -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Melee Weapons Striking +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
Ranged -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Ranged Weapons Striking -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Ranged +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
Casting Weapons Technic +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
Armor -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Armors Technic -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Armor +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48 +52
Units Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Ranged -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Armor +5 +8 +10 +13 +15 +18 +21 +24 +27 +30 +33 +36
Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Clothes Armor +14 +21 +28 +35 +42 +49 +56 +63 +70 +77 +84 +91
Parts Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Ingredients Striking +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Ranged +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Technic +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Armor -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Skill Disks Striking +3 +5 +6 +8 +9 +11 +12 +14 +15 +17 +18 +20
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Bullet Disks Ranged +3 +5 +6 +8 +9 +11 +12 +14 +15 +17 +18 +20
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Technique Disks Technic +3 +5 +6 +8 +9 +11 +12 +14 +15 +17 +18 +20
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Ornaments Striking -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13
Ranged +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13
Technic +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13
Armor +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune