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Difference between revisions of "Scarred Planet"

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m (Item drops)
(Removed box drop templates.)
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__NOTOC__{{AOTI only}}{{Mission infobox
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__NOTOC__
 +
{{AOTI only}}
 +
{{Mission infobox
 
|Mission name= Scarred Planet
 
|Mission name= Scarred Planet
|Mission image= [[Image:Rozenom.png|center]]
+
|Mission image= {{Rozenom icon}}
 
|Planet= Parum
 
|Planet= Parum
 
|Start lobby= Holtes City: East District
 
|Start lobby= Holtes City: East District
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|Mission type= Free mission
 
|Mission type= Free mission
 
|Party= 1-6 players
 
|Party= 1-6 players
|Enemy elements= {{Fire}} {{Lightning}} {{Light}}
+
|Enemy elements= {{Fire}} {{Lightning}} {{Light}}}}
}}''Rozenom City has been reduced to rubble by the G. Colony impact, and its former residents are defenseless against the violent native creatures.''
+
''Rozenom City has been reduced to rubble by the G. Colony impact, and its former residents are defenseless against the violent native creatures.''
  
 
== Mission requirements and rewards ==
 
== Mission requirements and rewards ==
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| [[{{Seasonal enemy|Rappy}}]] || {{{{Seasonal enemy|Rappy}} | AOTI special}} || {{{{Seasonal enemy|Rappy}} | AOTI 1}} || {{{{Seasonal enemy|Rappy}} | AOTI 20}} || {{{{Seasonal enemy|Rappy}} | AOTI 50}} || {{{{Seasonal enemy|Rappy}} | AOTI 100}} || {{{{Seasonal enemy|Rappy}} | AOTI 150}}
 
| [[{{Seasonal enemy|Rappy}}]] || {{{{Seasonal enemy|Rappy}} | AOTI special}} || {{{{Seasonal enemy|Rappy}} | AOTI 1}} || {{{{Seasonal enemy|Rappy}} | AOTI 20}} || {{{{Seasonal enemy|Rappy}} | AOTI 50}} || {{{{Seasonal enemy|Rappy}} | AOTI 100}} || {{{{Seasonal enemy|Rappy}} | AOTI 150}}
 
|-
 
|-
| [[Box drops#Normal boxes|Normal box]] || {{Rozenom box | AOTI special}} || {{Rozenom box | AOTI 1}} || {{Rozenom box | AOTI 20}} || {{Rozenom box | AOTI 50}} || {{Rozenom box | AOTI 100}} || {{Rozenom box | AOTI 150}}
+
| [[Box drops#Normal boxes|Normal box]] || [[Container]]<br/>[[Mysterious Meter]] || [[Synthesis materials#Metals|1-4★ -tite metals]]<br/>[[Synthesis materials#Wood|2★ Par. wood]]<br/>[[Copernia]] || [[Synthesis materials#Metals|1-7★ -tite metals]]<br/>[[Synthesis materials#Wood|2-5★ Par. wood]]<br/>[[Silvenia]] || [[Synthesis materials#Metals|1-7★ -tite metals]]<br/>[[Synthesis materials#Wood|2-5★ Par. wood]]<br/>[[Goldania]] || [[Synthesis materials#Metals|4-10★ -tite metals]]<br/>[[Synthesis materials#Wood|5-11★ Par. wood]]<br/>[[Titania]] || [[Synthesis materials#Metals|4-10★ -tite metals]]<br/>[[Synthesis materials#Wood|5-11★ Par. wood]]<br/>[[Lithnia]]
 
|-
 
|-
| [[Box drops#Objects|Debris]] || -- || [[Synthesis materials#Hard materials|2★ Nano-types]] || [[Synthesis materials#Hard materials|2★ Nano-types]] || [[Synthesis materials#Hard materials|2-8★ Nano-types]] || [[Synthesis Materials#Hard materials|5-11★ Nano-types]] || ?
+
| [[Box drops#Objects|Debris]] || -- || [[Synthesis materials#Hard materials|2★ Nano-types]] || [[Synthesis materials#Hard materials|2★ Nano-types]] || [[Synthesis materials#Hard materials|2-8★ Nano-types]] || [[Synthesis Materials#Hard materials|5-11★ Nano-types]] || [[Synthesis Materials#Hard materials|5-11★ Nano-types]]
|-
 
| [[Box drops#Special boxes|Special box]] || -- || [[Synthesis materials#Wood|2★ Par. wood]]<br/>[[Copernia]] || [[Synthesis materials#Wood|2-5★ Par. wood]]<br/>[[Silvenia]] || [[Synthesis materials#Wood|2-5★ Par. wood]]<br/>[[Goldania]] || [[Synthesis materials#Wood|5-11★ Par. wood]]<br/>[[Titania]] || [[Synthesis materials#Wood|5-11★ Par. wood]]<br/>[[Lithnia]]
 
 
|-
 
|-
 
| [[Box drops#Clear boxes|Clear box]] || -- || [[Twin Brand]]<br/>[[Brand]]<br/>[[Knife]]<br/>[[Card Fante]]<br/>[[Staff]]<br/>[[Mega / Knight]]<br/>[B] [[Twin Brand]]<br/>[B] [[Brand]]<br/>[B] [[Knife]]<br/>[B] [[Card Fante]]<br/>[B] [[Staff]]<br/>[B] [[Carline]]<br/>[B] [[Lightline]] || [[Dual Pallasch]]<br/>[[Pallasch]]<br/>[[Sucker]]<br/>[[Card Fante]]<br/>[[Scepter]]<br/>[[Mega / Knight]]<br/>[B] [[Sucker]]<br/>[B] [[Scepter]]<br/>[B] [[Card Fante]]<br/>[B] [[Busterline]] || [[Death Dancer]]<br/>[[Jitseen]]<br/>[[Rapid Stream]]<br/>[[Card Fante]]<br/>[[Prest]]<br/>[[Hard / Night]]<br/>[B] [[Jitseen]]<br/>[B] [[Rapid Stream]]<br/>[B] [[Card Fante]]<br/>[B] [[Teroline]] || [[Two-headed Ragnus]]<br/>[[Crimson]]<br/>[[Blumier]]<br/>[[Card Regas]]<br/>[[Serdote]]<br/>[[Solid / Knight]]<br/>[B] [[2-headed Ragnus]]<br/>[B] [[Crimson]]<br/>[B] [[Blumier]]<br/>[B] [[Card Regas]]<br/>[B] [[Serdote]]<br/>[B] [[Catiline]]<br/>[B] [[Delette Line]] || [[Grand Cross]]<br/>[[Blackheart]]<br/>[[Blumier]]<br/>[[Card Regas]]<br/>[[Serdote]]<br/>[[Lumirus/Kaos Knight]]<br/>[B] [[Grand Cross]]<br/>[B] [[Blackheart]]<br/>[B] [[Blumier]]<br/>[B] [[Card Regas]]<br/>[B] [[Serdote]]<br/>[B] [[Catiline]]<br/>[B] [[Delette Line]]
 
| [[Box drops#Clear boxes|Clear box]] || -- || [[Twin Brand]]<br/>[[Brand]]<br/>[[Knife]]<br/>[[Card Fante]]<br/>[[Staff]]<br/>[[Mega / Knight]]<br/>[B] [[Twin Brand]]<br/>[B] [[Brand]]<br/>[B] [[Knife]]<br/>[B] [[Card Fante]]<br/>[B] [[Staff]]<br/>[B] [[Carline]]<br/>[B] [[Lightline]] || [[Dual Pallasch]]<br/>[[Pallasch]]<br/>[[Sucker]]<br/>[[Card Fante]]<br/>[[Scepter]]<br/>[[Mega / Knight]]<br/>[B] [[Sucker]]<br/>[B] [[Scepter]]<br/>[B] [[Card Fante]]<br/>[B] [[Busterline]] || [[Death Dancer]]<br/>[[Jitseen]]<br/>[[Rapid Stream]]<br/>[[Card Fante]]<br/>[[Prest]]<br/>[[Hard / Night]]<br/>[B] [[Jitseen]]<br/>[B] [[Rapid Stream]]<br/>[B] [[Card Fante]]<br/>[B] [[Teroline]] || [[Two-headed Ragnus]]<br/>[[Crimson]]<br/>[[Blumier]]<br/>[[Card Regas]]<br/>[[Serdote]]<br/>[[Solid / Knight]]<br/>[B] [[2-headed Ragnus]]<br/>[B] [[Crimson]]<br/>[B] [[Blumier]]<br/>[B] [[Card Regas]]<br/>[B] [[Serdote]]<br/>[B] [[Catiline]]<br/>[B] [[Delette Line]] || [[Grand Cross]]<br/>[[Blackheart]]<br/>[[Blumier]]<br/>[[Card Regas]]<br/>[[Serdote]]<br/>[[Lumirus/Kaos Knight]]<br/>[B] [[Grand Cross]]<br/>[B] [[Blackheart]]<br/>[B] [[Blumier]]<br/>[B] [[Card Regas]]<br/>[B] [[Serdote]]<br/>[B] [[Catiline]]<br/>[B] [[Delette Line]]

Revision as of 15:46, 11 August 2009


Scarred Planet
ミッション名が不明
Old Rozenom City
Start lobby Holtes City: East District
Start counter Flyer Base
End lobby Old Rozenom City
Version Ambition of the Illuminus
Field Old Rozenom City
Mission type Free mission
Party size 1-6 players
Enemy elements Fire Lightning Light

Rozenom City has been reduced to rubble by the G. Colony impact, and its former residents are defenseless against the violent native creatures.

Mission requirements and rewards

LV Req. LV Enemy LV Rank S Rank A Rank B Rank C
Meseta Points Meseta Points Meseta Points Meseta Points
C 1 5+ 800 21 525 14 250 7 0 0
B 10 25+ 2325 46 1550 30 775 15 0 0
A 25 50+ 3875 71 2575 47 1275 23 0 0
S 60 100+ 6525 113 4350 75 2175 37 0 0
PA Fragment x1
S2 100 150+ 8125 138 5400 92 2700 46 0 0
PA Fragment x2

Enemy information

Enemy name Enemy buffs Ele. Mission LV C Mission LV B Mission LV A Mission LV S Mission LV S2
LV EXP LV EXP LV EXP LV EXP LV EXP
Go Bajilla Fire 5 8 25 32 50 62 100 152 150 272
Go Bajilla Crown.gif Fire 5 12 25 48 50 93 100 228 150 408
Vahra Lightning 5 14 25 54 x x x x x x
Vahra Sword.gif Lightning 5 16 25 64 x x x x x x
Vahra Shield.gif Lightning 5 16 25 64 x x x x x x
Vahra Sword.gifShield.gif Lightning 5 20 25 77 x x x x x x
Go Vahra Lightning x x x x 50 104 100 254 150 454
Go Vahra Sword.gif Lightning x x x x 50 124 100 304 150 544
Go Vahra Shield.gif Lightning x x x x 50 124 100 304 150 544
Go Vahra Sword.gif Shield.gif Lightning x x x x 50 149 100 365 150 653
Volfu Lightning 5 14 25 54 50 104 100 254 150 454
Volfu Crown.gif Lightning 5 21 25 81 50 156 100 381 150 681
Golmoro Light 5 14 25 54 50 104 100 254 150 454
Bal Soza Lightning 5 28 25 108 50 208 100 508 150 908
Grass Assassin Lightning 15 153 35 333 60 603 110 1323 160 2223
Rare enemy
Rappy Light 5 70 25 270 50 520 100 1270 150 2270

Item drops

Enemy name Special drops Mission LV C Mission LV B Mission LV A Mission LV S Mission LV S2
Go Bajilla -- [B] Giduke [B] Giraduke [B] Yactdike [B] Ebrozike Tyrant Spadac
Vahra Vahra Nail Twin Saber Twin Buster x x x
Go Vahra Vahra Nail
Go Vahra Nail
[B] Vahra Claw
x x [B] Dual Durandal [B] 2-headed Ragnus Twin Crea Saber+
Volfu -- Pistatore Ortotore Rayratore [B] Ga-Misaki Vijerina Line
Golmoro -- Twin Dagger Twin Stinger Last Survivor [B] Ran-Misaki Tamagiri-zashic
Bal Soza -- [B] Luciel [B] Marguisa [B] Prest Serdote [B] Delpi
Grass Assassin Assassin Edge Japanese version Twin Stinger Twin Ripper Dark Strauss [B] Sweet Death [B] Battlestopper
Rappy Rappy Feather Car / Power Mega / Power Giga / Skill PP Save Giga / Skill PP Save Cati / Skill PP Save
Normal box Container
Mysterious Meter
1-4★ -tite metals
2★ Par. wood
Copernia
1-7★ -tite metals
2-5★ Par. wood
Silvenia
1-7★ -tite metals
2-5★ Par. wood
Goldania
4-10★ -tite metals
5-11★ Par. wood
Titania
4-10★ -tite metals
5-11★ Par. wood
Lithnia
Debris -- 2★ Nano-types 2★ Nano-types 2-8★ Nano-types 5-11★ Nano-types 5-11★ Nano-types
Clear box -- Twin Brand
Brand
Knife
Card Fante
Staff
Mega / Knight
[B] Twin Brand
[B] Brand
[B] Knife
[B] Card Fante
[B] Staff
[B] Carline
[B] Lightline
Dual Pallasch
Pallasch
Sucker
Card Fante
Scepter
Mega / Knight
[B] Sucker
[B] Scepter
[B] Card Fante
[B] Busterline
Death Dancer
Jitseen
Rapid Stream
Card Fante
Prest
Hard / Night
[B] Jitseen
[B] Rapid Stream
[B] Card Fante
[B] Teroline
Two-headed Ragnus
Crimson
Blumier
Card Regas
Serdote
Solid / Knight
[B] 2-headed Ragnus
[B] Crimson
[B] Blumier
[B] Card Regas
[B] Serdote
[B] Catiline
[B] Delette Line
Grand Cross
Blackheart
Blumier
Card Regas
Serdote
Lumirus/Kaos Knight
[B] Grand Cross
[B] Blackheart
[B] Blumier
[B] Card Regas
[B] Serdote
[B] Catiline
[B] Delette Line
Area drops Photon Drop Xbox 360 version
Vayu Windstone Japanese version
1-6★ ores 1-8★ ores
Copernia
4-11★ ores
Copernia, Armania,
Goldania
[B] Double Sabic
7-15★ ores
Copernia, Armania,
Goldania, Morbinia,
Titania, Lithnia,
Recnad
[B] Sweet Deathic
7-15★ ores
Copernia, Armania,
Goldania, Morbinia,
Titania, Lithnia,
Recnad
[B] Sweet Deathic
[B] Double Agitoc

Enemy spawn chart

Map route Pattern Block 1 details Block 2 details Block 3 details Rare spawn
Stairs at back, center
A-1 Third spawn:
Bal Soza x2 & Volfu x2
Initial spawn:
Golmoro x3
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
A-2 Third spawn:
Bal Soza x2 & Golmoro x?
Initial spawn:
Vahra x3
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
A-3 Third spawn:
Bal Soza x2 & Vahra x?
Initial spawn:
Volfu x3
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
A-X Third spawn:
Bal Soza x2 & Vahra x2
Initial spawn:
Volfu x3
Initial spawn:
Go Bajilla x3 → Grass Assassin x3
Block 3:
Rappy x2
Stairs at right
B-1 Second spawn:
Go Bajilla x6 → Vahra x5
Second spawn:
Volfu x3+2
Initial spawn:
Go Bajilla x3+3 → Bal Soza x1 & Grass Assassin x2
B-2 Second spawn:
Go Bajilla x6 → Volfu x5
Second spawn:
Golmoro x3+2
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
B-3 Second spawn:
Go Bajilla x6 → Golmoro x5
Second spawn:
Vahra x3+2
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
B-X Second spawn:
Go Bajilla x6 → Golmoro x5
Second spawn:
Vahra x3+2
Initial spawn:
Go Bajilla x3 → Grass Assassin x3
Block 3:
Rappy x2
Stairs at left
C-1 Second spawn:
Golmoro x6
Initial spawn:
Bal Soza x3 & Vahra x1+5
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
C-2 Second spawn:
Vahra x6
Initial spawn:
Bal Soza x3 & Volfu x1+5
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
C-3 Second spawn:
Volfu x6
Initial spawn:
Bal Soza x3 & Golmoro x1+5
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
C-X Second spawn:
Volfu x6
Initial spawn:
Bal Soza x3 & Golmoro x1+5
Initial spawn:
Go Bajilla x3 → Grass Assassin x3
Block 3:
Rappy x2
  • Pattern A, block 1: Initial spawn is always Go Bajilla x5+3, second spawn is always Go Bajilla x?.
  • Pattern A, block 1: The first Bal Soza spawn you see must be the blue one for a potential rare map. It is orange for A-1 and A-2.
  • Pattern B, blocks 1 and 2: Initial spawn is always Go Bajilla x4.
  • Pattern C, block 1: Initial spawn is always Go Bajilla x6+2.
  • Pattern A, block 2: PSU-wiki has the note (Turn obstacles ahead) to describe the spawn.
  • Pattern C, block 2: PSU-wiki has the note (Left to right under the stairs right) to describe the spawn. This is the spawn across the bridge over water, not to the left of the stairs (a dead end room).
  • All patterns, block 3: "Initial spawn" describes the spawn in the room to your left upon enterig the block that can actually be skipped.