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Difference between revisions of "Updates"

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(Added Update 006 entirely.)
(Update 006: Added Clothing/Synthesis trick removals.)
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====Other Changes====
 
====Other Changes====
  
* There was a patch download required with this patch. The effect of this remains unknown.
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* There was a patch download required with this update.
 +
 
 +
* The short-lived "[[Clothing Glitch]]" using questionable methods to enable oddities such as wearing half a swimsuit alongside normal clothing has been rendered impossible.
 +
 
 +
* The "trick" of disconnecting if a synthesis fails and then cancelling that synthesis to save a board use has also been made impossible - the "Cancel Synthesis" option now greys out when the synthesis time reaches 0:00 left.
  
  
  
 
{{General Info}}
 
{{General Info}}

Revision as of 11:02, 19 January 2007

As Phantasy Star Universe's Network Mode is essentially a mass-multiplayer online RPG (MMORPG), it's not hugely surprising that from time to time it shall receive game updates and content additions.

This page is to list the state of the game's Network Mode as of specific dates, and record the history of what each update achieved. As the game grows in the number of updates (hence, the amount of content) it may become necessary to split details of each update (or each month's worth of) into separate sub-articles.

Initial State

Unlike the other sections, this one makes note of how the game was before any updates were added.

Date: From 24th of October release (arguably midnight PST) to 16th of November maintenance (from 23:00 to 04:45 on the 17th).

Flight Destinations

Unlike all updates following the game's initial state, Network Mode did not allow access to the planet Moatoob in it's initial state. It had the following planets, each with the one specified city and the following flight destinations (when leaving your "My Room"):

Planet City Destination
GUARDIANS Colony Clyez City 1st Floor: Central Table
2nd Floor: Shopping Mall A
3rd Floor: Shopping Mall B
4th Floor: PPT Spaceport
5th Floor: GUARDIANS HQ
Your Room
Parum Holtes City Central Square
East District
West District
GRM Shop
GUARDIANS Branch
Neudaiz Ohtoku City Central District
Yohmei Shop
GUARDIANS Branch

Types

The three "basic" types (the classic trio from Phantasy Star Online) were the only possible GUARDIAN types on the game's launch:

Hunter Ranger Force

Level Cap

On the game's release, GUARDIANS could reach a maximum level of 50 before they stopped gaining experience points.

Missions

The following missions were available:

Mission Ranks Start Area Mission Counter Destination
Unsafe Passage CBA Clyez City: 4th Floor Linear Line Platform Linear Line: Transfer Terminal
Fight For Food CBA Linear Line: Transfer Terminal Aurorey Plaza Area Linear Line: Aural Observatory
Mad Creatures CBA Holtes City: East District Flyer Base Raffon Meadow: Field Base
Plains Overlord CBA Raffon Meadow: Field Base Lakeshore Park Area Raffon Meadow: Lakeshore Park
Sleeping Warriors CBA Raffon Meadow: Field Base Lakeshore Park Area Raffon Meadow: Field Base
Mizuraki Defense CBA Ohtoku City: Central District Flyer Base Mizuraki Preserve: Kego Plaza
Forested Islands CBA Ohtoku City: Central District Flyer Base Shikon Archipelago
Demons Above CBA Mizuraki Preserve: Kego Plaza Kugo Hot Springs Area Mizuraki Preserve: Kugo Hot Springs
Rainbow Beast CBA Shikon Archipelago Agata Islands Area Agata Islands: Sacred Grounds
Grove of Fanatics CBA Shikon Archipelago Agata Islands Area Shikon Archipelago

Story Missions

Network Mode began with no story missions available, the most obvious reason for this being that Network Mode story missions are a direct continuation of offline Story Mode and players would want to be given a fair amount of time to complete that before starting starting the Network Mode story mission string.

Party Missions

Network Mode began with no party missions available, the most obvious reason for this being that Network Mode was still new and Party Missions are somewhat involved and require a suitable amount of experience with the game, thus players would want to be given a fair amount of time to get used to the game before starting something as involved as these.

Available

The following weapons, photon arts, etc. were accessible at the start of the game:

Weapons and Armor 1* to 3* in Clyez City, 1* to 4* manufacturer-specific in manufacturer shops. ? to ? findable in missions.
Weapon and Armor Boards 1* to ? in Clyez City, 1* to 5* manufacturer-specific in planetary synthesis shops. ? to ? findable in missions.
Weapon Types All weapons equippable by Basic Types.
PA: Skills The "first" (1000 meseta) skills for all 7 melee weapons equippable by Basic Types.
PA: Bullets All Fire/Ice/Ground/Electric bullets for all 6 ranged weapons equippable by Basic Types.
PA: TECHNICs Foie, Gifoie, Barta, Rabarta, Diga, Radiga, Zonde, Razonde, Resta, Reverser.
Room Tickets Normal, Green Clover, Pink Clover, Kindergarten, Sports (Day), Sports (Night), Open Shop, Close Shop.
Traps Shops: ("Normal" and G): Damage, Burn and Freeze.
Mission Drops: ("Normal" and G): Poison, Confusion and Sleep.

Events

Network Mode started out "vanilla", without any Events active. This is worthy of note not only for this article to be complete, but also because the game started out while the Haloween Event was active in the JP PC/PS2 version of Phantasy Star Universe.

Other Changes

  • There was a patch download required during the first connection to Phantasy Star Universe Network Mode, however as this was the "initial state", it is unknown what this actually achieved, nor is it of particular importance.


Update 001

Date: From 16th of November maintenance (from 23:00 to 04:45 on the 17th) to 7th of December maintenance (from 23:00 to 04:00 on the 8th).

Flight Destinations

Access to the planet Moatoob was added in this update, adding three new flight destinations to the game on leaving "My Room":

Planet City Destination
Moatoob Dagora City Central District
TENORA WORKS Shop
GUARDIANS Branch

Missions

New missions were added to all three planets.

Mission Ranks Start Location Mission Counter Destination
The Mad Beasts CBA Raffon Meadow: Lakeshore Park Underwater Plant Area Underwater Plant: Temporary Base
Lab Recovery CBA Underwater Plant: Temporary Base Raffon Meadow Area Raffon Meadow: Lakeshore Park
Endrum Remnants CBA Underwater Plant: Temporary Base Old Mellvore City Area Lake Denes
The Holy Ground CBA Agata Islands: Sacred Grounds Agata RELICS Site Area Agata Islands: Sacred Grounds
System Defense CBA Dagora City: Central District Flyer Base West Kugu Desert: Field Base
Valley of Carnage CBA Dagora City: Central District Flyer Base Galenigare Canyon: Basin
Mine Defense CBA Galenigare Canyon: Basin Galenigare Tunnel Area Galenigare Tunnels: Underground Lake
Desert Terror CBA West Kugu Desert: Field Base Galenigare Tunnel Area Galenigare Tunnels: Underground Lake

Other Changes

  • Players have discovered that the Partner Machinery GH-450 now has issues switching weapons. Allegedly despite the switching animation and noise, the weapon remains the same and as such the PM now no longer heals, among other things.
  • As of this update there have been numerous complaints about the PC version of the game experiencing mysterious periods of slowdown, mostly during Parum and Neudaiz missions. Some players have noted that this also occurred in the first JP update, though the immediate update after that fixed the issue. It is believed to be related to texture changes somehow.
  • Prior to this patch, it has been reported that Hunters on the Xbox 360 version had incorrect stat calculations, making them level-for-level better off than their PC/PS2 counterparts and disproportionately more effective than Xbox 360 Rangers and Forces. This has been addressed in this patch, causing a large amount of unwarranted complaint from Xbox 360 Hunters.


Update 002

Date: From 7th of December maintenance (from 23:00 to 04:00 on the 8th) to 14th of December maintenance (from 23:00 to 04:00 on the 15th).

Types

Seven "expert" types were added in this update, a selection of three hybrid types, three specialist types, and one "experimental" type.

Fighgunner Guntecher Wartecher
Fortefighter Fortegunner Fortetecher
Protranser

Level Cap

This update raised the maximum level cap of GUARDIANS to level 60 before they stopped gaining experience points.

Missions

No all-new missions were added, but 2 missions were given S-Rank difficulty.

Mission Ranks Start Area Mission Counter Destination
Unsafe Passage S Clyez City: 4th Floor Linear Line Platform Linear Line: Transfer Terminal
Fight For Food S Linear Line: Transfer Terminal Aurorey Plaza Area Linear Line: Aural Observatory

Story Missions

The first of a new series of story missions (obstensibly named "Episode 2" as it is set after the offline Story Mode) was introduced with this update.

This mission is titled "The Mask", is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.

Available

The following were added to become accessible:

Weapons and Armor 4* to ? in Clyez City, 5* to 7* manufacturer-specific in manufacturer shops. ? to ? findable in missions.
Weapon and Armor Boards  ? to ? in Clyez City, 6* to 8* manufacturer-specific in planetary synthesis shops. ? to ? findable in missions.
Weapon Types All weapons equippable by Expert Types.
PA: Skills The "first" (1000 meseta) skills for all 4 melee weapons equippable by Expert Types.
The "second" (12000 meseta) skills for ? melee weapons.
PA: Bullets All Fire/Ice/Ground/Electric bullets for all 4 ranged weapons equippable by Expert Types.
PA: TECHNICs Gifoie, Gibarta, Gidiga, Gizonde.
Room Tickets Blue Clover, Orange Clover, Cave Black, Cave Red, Metal Blue, Metal Grey, Metal Wine, PM Device ZERO.
Traps Shops: ("Normal" and G): Poison, Confusion, Sleep, Virus, Shock and Silence.
Miscellaneous Goggles, PA Fragment

Events

This update introduced the Christmas Event to the game, which lasted until the mini-update ("Update 004a") on Boxing Day.

Other Changes

  • This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.
  • As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.


Update 003

Date: From 14th of December maintenance (from 23:00 to 04:00 on the 15th) to 21st of December maintenance (from 23:00 to 03:00 on the 22nd).

Missions

No all-new missions were added, but 5 missions were given S-Rank difficulty.

Mission Ranks Start Area Mission Counter Destination
Mad Creatures S Holtes City: East District Flyer Base Raffon Meadow: Field Base
Mizuraki Defense S Ohtoku City: Central District Flyer Base Mizuraki Preserve: Kego Plaza
Demons Above S Mizuraki Preserve: Kego Plaza Kugo Hot Springs Area Mizuraki Preserve: Kugo Hot Springs
Valley of Carnage S Dagora City: Central District Flyer Base Galenigare Canyon: Basin
Mine Defense S Galenigare Canyon: Basin Galenigare Tunnel Area Galenigare Tunnels: Underground Lake

Other Changes

  • This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.
  • As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.


Update 004

Date: From 21st of December maintenance to 26th of December ("rescheduled Boxing Day") maintenance.

Missions

No all-new missions were added, but 3 missions were given S-Rank difficulty.

Mission Ranks Start Area Mission Counter Destination
Plains Overlord S Raffon Meadow: Field Base Lakeshore Park Area Raffon Meadow: Lakeshore Park
Sleeping Warriors S Raffon Meadow: Field Base Lakeshore Park Area Raffon Meadow: Field Base
Lab Recovery S Underwater Plant: Temporary Base Raffon Meadow Area Raffon Meadow: Lakeshore Park

Story Missions

The second of a new series of story missions (obstensibly named "Episode 2" as it is set after the offline Story Mode) was introduced with this update.

This mission is titled "Desert's End", is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.

Other Changes

  • This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.
  • As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.


Update 004a?

Date: From 26th of December ("rescheduled Boxing Day") maintenance to 11th of January maintenance (from 23:00 to 02:00 on the 12th).

Events

This update concluded the Christmas Event introduced in Update 002, sooner than many players expected.

This update also introduced the New Year's Event to the game, which lasted until Update 005 on the 11th of January.

Other Changes

  • A Photon Charger was added next to the Universe Transporter next to the Flyer Base in Ohtoku City, presumably because the recent addition of Mizuraki Defense S had caused a notable amount of player activity in the area seeking a PP refill.
  • This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.
  • As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.
  • This is not generally considered a "full update" as Events are not particularly tangible.


Update 005

Date: From 11th of January maintenance (from 23:00 to 02:00 on the 12th) to 18th of January maintenance (from 23:25 to 02:05 on the 19th).

Level Cap

This update raised the maximum level cap of GUARDIANS to level 70 before they stopped gaining experience points.

Missions

No all-new missions were added, but 3 missions were given S-Rank difficulty.

Mission Ranks Start Area Mission Counter Destination
System Defense S Dagora City: Central District Flyer Base West Kugu Desert: Field Base
Grove of Fanatics S Shikon Archipelago Agata Islands Area Shikon Archipelago
Desert Terror S West Kugu Desert: Field Base Galenigare Tunnel Area Galenigare Tunnels: Underground Lake

Story Missions

The third of the series of story missions (still "Episode 2") was introduced with this update.

This mission is titled "HIVE Purge", is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.

Party Missions

The first "party mission" has been added to the game. It is titled "Bruce's Dungeon" and is accessible at the Moatoob GUARDIANS HQ. The mission requires a party of 2-5 players.

Available

Weapons and Armor Up to 8* manufacturer-specific in manufacturer shops.
Weapon and Armor Boards Up to 9* manufacturer-specific in planetary synthesis shops. Degahna Cannon, 10* Axe boards reported.
PA: Skills All second tier skills have been added.
PA: Bullets All Light/Dark bullets added for all ranged weapons.
PA: TECHNICs Damfoie, Shifta, Jellen, Dambarta, Deband, Zalure, Zodial, Zoldeel, Damdiga, Retier, Ramegid, Damegid
Room Tickets Amber Yellow, Mint Green, Marine Blue, Zebra.

Events

This update concluded the New Year's Event introduced in the mini-update "Update 004a".

This update also introduced the Winter Event to the game, which is still running.

Other Changes

  • The issues with the Partner Machinery "GH-450" introduced with Update 001 have been resolved at last.
  • The texture/slowdown issues introduced with Update 001 have finally been fixed.
  • The Graphics -> Custom menu in the PC Phantasy Star Universe Options menu has been updated. There is now an option to enable or disable MIPMAPping.


Update 006

Date: From 18th of January maintenance (from 23:25 to 02:05 on the 19th) to Present.

Missions

No all-new missions were added, but 5 missions were given S-Rank difficulty.

Mission Ranks Start Area Mission Counter Destination
Forested Islands S Ohtoku City: Central District Flyer Base Shikon Archipelago
Rainbow Beast S Shikon Archipelago Agata Islands Area Agata Islands: Sacred Grounds
The Mad Beasts S Raffon Meadow: Lakeshore Park Underwater Plant Area Underwater Plant: Temporary Base
Endrum Remnants S Underwater Plant: Temporary Base Old Mellvore City Area Lake Denes
The Holy Ground S Agata Islands: Sacred Grounds Agata RELICS Site Area Agata Islands: Sacred Grounds

Other Changes

  • There was a patch download required with this update.
  • The short-lived "Clothing Glitch" using questionable methods to enable oddities such as wearing half a swimsuit alongside normal clothing has been rendered impossible.
  • The "trick" of disconnecting if a synthesis fails and then cancelling that synthesis to save a board use has also been made impossible - the "Cancel Synthesis" option now greys out when the synthesis time reaches 0:00 left.



General Info

Gameplay | Release | Requirements | FAQ | Differences | Story | Story characters | Scripts | Organizations | Glossary | Alphabet | Merchandise | Importing | Events | Updates | Maintenance | Translation errors