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Classes, also known as ''Jobs'' and ''Types'' are one of the most important gameplay mechanics in PSU. A Class essentially defines most of the abilities of your character, as well as the [[Weapons]] (s)he can use. PSU retains the three Classes from its predecessor, Phantasy Star Online. They are:
+
Types, also known as ''Jobs'' and ''Classes'' are one of the most important gameplay mechanics in PSU. A Type essentially defines most of the abilities of your character, as well as the [[Weapons]] (s)he can use. PSU retains the three Types from its predecessor, Phantasy Star Online. They are:
  
 
* [[Hunters]] - the melee specialists of the game. They are the damage-dealers, who can take as much as they deal out. With their [[Photon Arts]] known as [[Skills]], they can execute powerful melee attacks.
 
* [[Hunters]] - the melee specialists of the game. They are the damage-dealers, who can take as much as they deal out. With their [[Photon Arts]] known as [[Skills]], they can execute powerful melee attacks.
* [[Rangers]] - the ranged specialists of the game. They can use their passive [[Photon Arts]] - [[Bullets]] - in order to cripple enemies with [[Status Effects]] such as ''Burn'' and ''Freeze''. They are also the most accurate Class in the game.
+
* [[Rangers]] - the ranged specialists of the game. They can use their passive [[Photon Arts]] - [[Bullets]] - in order to cripple enemies with [[Status Effects]] such as ''Burn'' and ''Freeze''. They are also the most accurate Type in the game.
 
* [[Forces]] - the archetypical mage. Forces use their [[Photon Arts]] called [[Techniques]] to acheive a variety of effects; including but not limited to elemental damage, healing, and raising and lowering [[Stats]].
 
* [[Forces]] - the archetypical mage. Forces use their [[Photon Arts]] called [[Techniques]] to acheive a variety of effects; including but not limited to elemental damage, healing, and raising and lowering [[Stats]].
  
In addition there are [[Expert Classes]] that will allow further customization of a character. Expert Classes appear to include 'hybrid' classes as well as more powerful versions of the Basic Classes. See the [[Expert Classes]] article for more information.
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In addition there are [[Expert Types]] that will allow further customization of a character. Expert Types appear to include 'hybrid' Types as well as more powerful versions of the Basic Types. See the [[Expert Types]] article for more information.
  
 
== Stat Multiplier Percentages ==
 
== Stat Multiplier Percentages ==
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{| border=1 cellspacing=0  
 
{| border=1 cellspacing=0  
! Class !! HP !! ATP !! ATA !! TAP !! DFP !! EVP !! MST !! END
+
! Type !! HP !! ATP !! ATA !! TAP !! DFP !! EVP !! MST !! END
 
|-
 
|-
 
| Hunter || 100 || 110 || 50 || 80 || 105 || 50 || 80 || 100
 
| Hunter || 100 || 110 || 50 || 80 || 105 || 50 || 80 || 100
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|-
 
|-
 
| Protranser || 63 || 85 || 105 || 84 || 84 || 105 || 84 || 105
 
| Protranser || 63 || 85 || 105 || 84 || 84 || 105 || 84 || 105
 +
|}
 +
 +
==Online Type Comparison==
 +
Assumes a level 1 Human with all class levels at 1.
 +
 +
{| border=1 cellspacing=0
 +
! Type !! HP !! ATP !! ATA !! TP !! DFP !! EVP !! MST !! STA
 +
|-
 +
|Hunter || 114 || 40 || 19 || 15 || 8 || 20 || 5 || 10
 +
|-
 +
|Ranger || 91 || 30 || 26 || 17 || 6 || 30 || 6 || 11
 +
|-
 +
|Force || 79 || 24 || 15 || 51 || 5 || 40 || 10 || 10
 +
|-
 +
|Figunner || 115 || 38 || 21 || 18 || 6 || 23 || 5 || 12
 +
|-
 +
|Guntechter || 92 || 30 || 26 || 18 || 4 || 30 || 7 || 12
 +
|-
 +
|Wartechter || 115 || 30 || 16 || 36 || 6 || 41 || 8 || 10
 +
|-
 +
|Fortefighter || 112 || 44 || 19 || 12 || 8 || 12 || 5 || 10
 +
|-
 +
|Fortegunner || 89 || 34 || 39 || 15 || 4 || 35 || 5 || 12
 +
|-
 +
|Fortechter || 67 || 20 || 13 || 60 || 4 || 50 || 20 || 10
 +
|-
 +
|Protranser || 57 || 20 || 13 || 15 || 4 || 25 || 5 || 10
 
|}
 
|}
  
 
== Photon Art Limits ==
 
== Photon Art Limits ==
  
Each Class has certain limits on how much they can level their Photon Arts (for more information see [[Photon Arts]]), these are described below.
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Each Type has certain limits on how much they can level their Photon Arts (for more information see [[Photon Arts]]), these are described below.
  
 
{| border="1" cellspacing="0"
 
{| border="1" cellspacing="0"
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|}
 
|}
  
== Changing Classes ==
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== Changing Types ==
  
 
[[Image:Typeselectcounter.jpg|thumb|right|Type Select Counter Menu]]
 
[[Image:Typeselectcounter.jpg|thumb|right|Type Select Counter Menu]]
You can change your current Class to any of the classes available at the ''Type Select Counter''. Doing so will cost you a certain amount of [[Meseta]], dependent on your [[Character Level]].
+
You can change your current Type to any of the Types available at the ''Type Select Counter''. Doing so will cost you a certain amount of [[Meseta]], dependent on your [[Character Level]].
  
When you change your Class, you do not get the benefits of your old Class in your new one. You cannot switch from Force to Hunter and use Techniques, for example. Nor do any stat bonuses from your old Class as a result of leveling the Class (see below) carry over to your new one. However if you switch to a different Class, and then switch back again, your old Character Level and abilities will still be there.
+
When you change your Type, you do not get the benefits of your old Type in your new one. You cannot switch from Force to Hunter and use Techniques, for example. Nor do any stat bonuses from your old Type as a result of leveling the Type (see below) carry over to your new one. However if you switch to a different Type, and then switch back again, your old Character Level and abilities will still be there.
  
== Class Change Costs ==
+
== Type Change Costs ==
  
The formula for obtaining the cost of a Class change for any given Character Level is 150 + (50 * CL) - where CL is the character's Character Level. Below is a table showing the cost of changing your Class.
+
The formula for obtaining the cost of a Type change for any given Character Level is 150 + (50 * CL) - where CL is the character's Character Level. Below is a table showing the cost of changing your Type.
  
 
{|border="1" cellspacing="0"
 
{|border="1" cellspacing="0"
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|}
 
|}
  
== Class Levels ==
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== Type Levels ==
  
Upon completing a [[Mission]], you will get a reward of [[Meseta]] and [[Points]] ('class experience') for the Class you were using in that Mission. Like with your [[Character Level]], once you receive enough Class Experience your class will level up. The benefits this brings are twofold:
+
Upon completing a [[Mission]], you will get a reward of [[Meseta]] and [[Points]] ('Type experience') for the Type you were using in that Mission. Like with your [[Character Level]], once you receive enough Type Experience your Type will level up. The benefits this brings are twofold:
  
* Firstly, your stats will increase, particularly those that are important for your Class. Hunters, for example, will get more [[HP]] and [[ATP]] than the other classes.
+
* Firstly, your stats will increase, particularly those that are important for your Type. Hunters, for example, will get more [[HP]] and [[ATP]] than the other Types.
* Secondly, when reaching certain Class Levels you may '[[Rank]] Up' - that is to say, your proficiency with certain weapon types will increase, allowing you to use more powerful weapons. For example, you may level up your Hunter Class and upon reaching a certain Class Level for Hunters, your proficiency with [[Sabers]] may rise from C to B, allowing you to use B-Rank Sabers.
+
* Secondly, when reaching certain Type Levels you may '[[Rank]] Up' - that is to say, your proficiency with certain weapon types will increase, allowing you to use more powerful weapons. For example, you may level up your Hunter Type and upon reaching a certain Type Level for Hunters, your proficiency with [[Sabers]] may rise from C to B, allowing you to use B-Rank Sabers.
  
The maximum Class Level for any one Class is 20. Class Levels exist completely independently of your [[Character Level]].
+
The maximum Type Level for any one Type is 20. Type Levels exist completely independently of your [[Character Level]].
  
 
{{Characters}}
 
{{Characters}}
 
{{Expansion}}
 
{{Expansion}}

Revision as of 08:05, 20 October 2006

Types, also known as Jobs and Classes are one of the most important gameplay mechanics in PSU. A Type essentially defines most of the abilities of your character, as well as the Weapons (s)he can use. PSU retains the three Types from its predecessor, Phantasy Star Online. They are:

  • Hunters - the melee specialists of the game. They are the damage-dealers, who can take as much as they deal out. With their Photon Arts known as Skills, they can execute powerful melee attacks.
  • Rangers - the ranged specialists of the game. They can use their passive Photon Arts - Bullets - in order to cripple enemies with Status Effects such as Burn and Freeze. They are also the most accurate Type in the game.
  • Forces - the archetypical mage. Forces use their Photon Arts called Techniques to acheive a variety of effects; including but not limited to elemental damage, healing, and raising and lowering Stats.

In addition there are Expert Types that will allow further customization of a character. Expert Types appear to include 'hybrid' Types as well as more powerful versions of the Basic Types. See the Expert Types article for more information.

Stat Multiplier Percentages

Note: Due to rounding issues, figures might not be fully accurate.

Offline

Type HP ATP ATA TAP DFP EVP MST END
Hunter 100 110 50 80 105 50 80 100
Ranger 90 100 150 60 90 70 80 120
Force 70 80 50 100 60 60 120 100
Figunner 110 115.4 105 94.4 110 110 99.25 115
Guntecher 105 147 147 63 125 105 84 125
Wartecher 63 105 84 147 105 84 147 105
Fortefighter 110 115.4 105 94.4 110 110 99.25 115
Fortegunner 105 147 147 63 125 105 84 125
Fortecher 63 105 84 147 105 84 147 105
Protranser 63 85 105 84 84 105 84 105

Online Type Comparison

Assumes a level 1 Human with all class levels at 1.

Type HP ATP ATA TP DFP EVP MST STA
Hunter 114 40 19 15 8 20 5 10
Ranger 91 30 26 17 6 30 6 11
Force 79 24 15 51 5 40 10 10
Figunner 115 38 21 18 6 23 5 12
Guntechter 92 30 26 18 4 30 7 12
Wartechter 115 30 16 36 6 41 8 10
Fortefighter 112 44 19 12 8 12 5 10
Fortegunner 89 34 39 15 4 35 5 12
Fortechter 67 20 13 60 4 50 20 10
Protranser 57 20 13 15 4 25 5 10

Photon Art Limits

Each Type has certain limits on how much they can level their Photon Arts (for more information see Photon Arts), these are described below.

Hunter Ranger Force
Skills 20 10 1
Bullets 10 20 10
Techniques n/a n/a 20

Changing Types

Type Select Counter Menu

You can change your current Type to any of the Types available at the Type Select Counter. Doing so will cost you a certain amount of Meseta, dependent on your Character Level.

When you change your Type, you do not get the benefits of your old Type in your new one. You cannot switch from Force to Hunter and use Techniques, for example. Nor do any stat bonuses from your old Type as a result of leveling the Type (see below) carry over to your new one. However if you switch to a different Type, and then switch back again, your old Character Level and abilities will still be there.

Type Change Costs

The formula for obtaining the cost of a Type change for any given Character Level is 150 + (50 * CL) - where CL is the character's Character Level. Below is a table showing the cost of changing your Type.

Char Level 1 2 3 4 5 6 7 8 9 10
Cost 200 250 300 350 400 450 500 550 600 650
Char Level 11 12 13 14 15 16 17 18 19 20
Cost 700 750 800 850 900 950 1000 1050 1100 1150
Char Level 21 22 23 24 25 26 27 28 29 30
Cost 1200 1250 1300 1350 1400 1450 1500 1550 1600 1650

Type Levels

Upon completing a Mission, you will get a reward of Meseta and Points ('Type experience') for the Type you were using in that Mission. Like with your Character Level, once you receive enough Type Experience your Type will level up. The benefits this brings are twofold:

  • Firstly, your stats will increase, particularly those that are important for your Type. Hunters, for example, will get more HP and ATP than the other Types.
  • Secondly, when reaching certain Type Levels you may 'Rank Up' - that is to say, your proficiency with certain weapon types will increase, allowing you to use more powerful weapons. For example, you may level up your Hunter Type and upon reaching a certain Type Level for Hunters, your proficiency with Sabers may rise from C to B, allowing you to use B-Rank Sabers.

The maximum Type Level for any one Type is 20. Type Levels exist completely independently of your Character Level.


Characters

Races: | - Humans | - Newmans | - CASTs | - Beasts | Types | Character Creation | Customization | Voice



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