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Difference between revisions of "Scarred Planet"

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* '''Pattern C, block 1:''' Initial spawn is always Go Bajilla x6+2.
 
* '''Pattern C, block 1:''' Initial spawn is always Go Bajilla x6+2.
 
* '''Pattern A, block 2:''' PSU-wiki has the note (Turn obstacles ahead) to describe the spawn. This means turn left upon entering the block and destroy the rubble and boxes to make them spawn.
 
* '''Pattern A, block 2:''' PSU-wiki has the note (Turn obstacles ahead) to describe the spawn. This means turn left upon entering the block and destroy the rubble and boxes to make them spawn.
* '''Pattern C, block 2:''' PSU-wiki has the note (Left to right under the stairs right) to describe the spawn. This is the spawn across the first bridge over water, not to the far left of the stairs (a dead end room). On S2 there is also a spawn of only 2 Bal Sosa & 1+5 Golmoro with no Rappy spawn.
+
* '''Pattern C, block 2:''' PSU-wiki has the note (Left to right under the stairs right) to describe the spawn. This is the spawn across the first bridge over water, not to the far left of the stairs (a dead end room). On S2 there is also a spawn of only 2 Bal Sosa & 1+5 Golmoro with no Rappy spawn. As of 11-17-09 I can confirm that for mission lvl S2 there is not 3 Bal Sosa, only 2 for rappy spawn. 
 
* '''All patterns, block 3:''' "Initial spawn" describes the spawn in the room to your left upon entering the block that can actually be skipped.
 
* '''All patterns, block 3:''' "Initial spawn" describes the spawn in the room to your left upon entering the block that can actually be skipped.
 
*S2 difficulty has new spawns not listed here and used to have 3 Rappy of whatever season inside locked gate downstairs from initial spawn. Starting with 2009 Halloween Lobby it appears to be reduced to 2. B-X route appears to have only a 50/50 chance of Rappy appearing.  
 
*S2 difficulty has new spawns not listed here and used to have 3 Rappy of whatever season inside locked gate downstairs from initial spawn. Starting with 2009 Halloween Lobby it appears to be reduced to 2. B-X route appears to have only a 50/50 chance of Rappy appearing.  
  
 
[[Category:Free missions]]
 
[[Category:Free missions]]

Revision as of 18:23, 17 November 2009


Scarred Planet
ミッション名が不明
Old Rozenom City
Start lobby Holtes City: East District
Start counter Flyer Base
End lobby Old Rozenom City
Version Ambition of the Illuminus
Field Old Rozenom City
Mission type Free mission
Party size 1-6 players
Enemy elements Fire Lightning Light

Rozenom City has been reduced to rubble by the G. Colony impact, and its former residents are defenseless against the violent native creatures.

Mission requirements and rewards

LV Req. LV Enemy LV Rank S Rank A Rank B Rank C
Meseta Points Meseta Points Meseta Points Meseta Points
C 1 5+ 800 21 525 14 250 7 0 0
B 10 25+ 2325 46 1550 30 775 15 0 0
A 25 50+ 3875 71 2575 47 1275 23 0 0
S 60 100+ 6525 113 4350 75 2175 37 0 0
PA Fragment x1
S2 100 150+ 8125 138 5400 92 2700 46 0 0
PA Fragment x2

Enemy information

Enemy name Enemy buffs Ele. Mission LV C Mission LV B Mission LV A Mission LV S Mission LV S2
LV EXP LV EXP LV EXP LV EXP LV EXP
Go Bajilla Fire 5 8 25 32 50 62 100 152 150 272
Go Bajilla Crown.gif Fire 5 12 25 48 50 93 100 228 150 408
Vahra Lightning 5 14 25 54 x x x x x x
Vahra Sword.gif Lightning 5 16 25 64 x x x x x x
Vahra Shield.gif Lightning 5 16 25 64 x x x x x x
Vahra Sword.gifShield.gif Lightning 5 20 25 77 x x x x x x
Go Vahra Lightning x x x x 50 104 100 254 150 454
Go Vahra Sword.gif Lightning x x x x 50 124 100 304 150 544
Go Vahra Shield.gif Lightning x x x x 50 124 100 304 150 544
Go Vahra Sword.gif Shield.gif Lightning x x x x 50 149 100 365 150 653
Volfu Lightning 5 14 25 54 50 104 100 254 150 454
Volfu Crown.gif Lightning 5 21 25 81 50 156 100 381 150 681
Golmoro Light 5 14 25 54 50 104 100 254 150 454
Bal Soza Lightning 5 28 25 108 50 208 100 508 150 908
Grass Assassin Lightning 15 153 35 333 60 603 110 1323 160 2223
Rare enemy
Rappy Light 5 70 25 270 50 520 100 1270 150 2270

Item drops

Enemy name Special drops Mission LV C Mission LV B Mission LV A Mission LV S Mission LV S2
Go Bajilla -- [B] Giduke [B] Giraduke [B] Yactdike [B] Ebrozike Tyrant Spadac
Vahra Vahra Nail Twin Saber Twin Buster x x x
Go Vahra Vahra Nail
Go Vahra Nail
[B] Vahra Claw
x x [B] Dual Durandal [B] 2-headed Ragnus Twin Crea Saber+
Volfu -- Pistatore Ortotore Rayratore [B] Ga-Misaki Vijerina Line
Golmoro -- Twin Dagger Twin Stinger Last Survivor [B] Ran-Misaki Tamagiri-zashic
Bal Soza -- [B] Luciel [B] Marguisa [B] Prest Serdote [B] Delpi
Grass Assassin Assassin Edge Japanese version Twin Stinger Twin Ripper Dark Strauss [B] Sweet Death [B] Battlestopper
Rappy Rappy Feather Car / Power Mega / Power Giga / Skill PP Save Giga / Skill PP Save Cati / Skill PP Save
Normal box Container
Mysterious Meter
1-4★ -tite metals
Copernia
2★ Par. wood
1-7★ -tite metals
Silvenia
2-5★ Par. wood
1-7★ -tite metals
Goldania
2-5★ Par. wood
4-10★ -tite metals
Titania
5-11★ Par. wood
4-10★ -tite metals
Lithnia
5-11★ Par. wood
Debris -- 2★ Nano-types 2★ Nano-types 2-8★ Nano-types 5-11★ Nano-types 5-11★ Nano-types
Clear box -- Twin Brand
Brand
Knife
Card Fante
Staff
Mega / Knight
[B] Twin Brand
[B] Brand
[B] Knife
[B] Card Fante
[B] Staff
[B] Carline
[B] Lightline
Dual Pallasch
Pallasch
Sucker
Card Fante
Scepter
Mega / Knight
[B] Sucker
[B] Scepter
[B] Card Fante
[B] Busterline
Death Dancer
Jitseen
Rapid Stream
Card Fante
Prest
Hard / Night
[B] Jitseen
[B] Rapid Stream
[B] Card Fante
[B] Teroline
Two-headed Ragnus
Crimson
Blumier
Card Regas
Serdote
Solid / Knight
[B] 2-headed Ragnus
[B] Crimson
[B] Blumier
[B] Card Regas
[B] Serdote
[B] Catiline
[B] Delette Line
Grand Cross
Blackheart
Blumier
Card Regas
Serdote
Lumirus/Kaos Knight
[B] Grand Cross
[B] Blackheart
[B] Blumier
[B] Card Regas
[B] Serdote
[B] Catiline
[B] Delette Line
Area drops Photon Drop Xbox 360 version
Vayu Windstone Japanese version
1-6★ ores 1-8★ ores
Copernia
4-11★ ores
Copernia, Armania,
Goldania
[B] Double Sabic
7-15★ ores
Copernia, Armania,
Goldania, Morbinia,
Titania, Lithnia,
Recnad
[B] Sweet Deathic
7-15★ ores
Copernia, Armania,
Goldania, Morbinia,
Titania, Lithnia,
Recnad
[B] Sweet Deathic
[B] Double Agitoc

Enemy spawn chart

Map route Pattern Block 1 details Block 2 details Block 3 details Rare spawn
Stairs at back, center
A-1 Third spawn:
Bal Soza x2 & Volfu x2
Initial spawn:
Golmoro x3
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
A-2 Third spawn:
Bal Soza x2 & Golmoro x?
Initial spawn:
Vahra x3
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
A-3 Third spawn:
Bal Soza x2 & Vahra x?
Initial spawn:
Volfu x3
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
A-X Third spawn:
Bal Soza x2 & Vahra x2
Initial spawn:
Volfu x3
Initial spawn:
Go Bajilla x3 → Grass Assassin x3
Block 3:
Rappy x2
Stairs at right
B-1 Second spawn:
Go Bajilla x6 → Vahra x5
Second spawn:
Volfu x3+2
Initial spawn:
Go Bajilla x3+3 → Bal Soza x1 & Grass Assassin x2
B-2 Second spawn:
Go Bajilla x6 → Volfu x5
Second spawn:
Golmoro x3+2
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
B-3 Second spawn:
Go Bajilla x6 → Golmoro x5
Second spawn:
Vahra x3+2
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
B-X Second spawn:
Go Bajilla x6 → Golmoro x5
Second spawn:
Vahra x3+2
Initial spawn:
Go Bajilla x3 → Grass Assassin x3
Block 3:
Rappy x2
Stairs at left
C-1 Second spawn:
Golmoro x6
Initial spawn:
Bal Soza x3 & Vahra x1+5
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
C-2 Second spawn:
Vahra x6
Initial spawn:
Bal Soza x3 & Volfu x1+5
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
C-3 Second spawn:
Volfu x6
Initial spawn:
Bal Soza x3 & Golmoro x1+5
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
C-X Second spawn:
Volfu x6
Initial spawn:
Bal Soza x3 & Golmoro x1+5
Initial spawn:
Go Bajilla x3 → Grass Assassin x3
Block 3:
Rappy x2
  • Pattern A, block 1: Initial spawn is always Go Bajilla x5+3, second spawn is always Go Bajilla x?.
  • Pattern A, block 1: The first Bal Soza spawn you see must be the blue one for a potential rare map. It is orange for A-1 and A-2.
  • Pattern B, blocks 1 and 2: Initial spawn is always Go Bajilla x4.
  • Pattern C, block 1: Initial spawn is always Go Bajilla x6+2.
  • Pattern A, block 2: PSU-wiki has the note (Turn obstacles ahead) to describe the spawn. This means turn left upon entering the block and destroy the rubble and boxes to make them spawn.
  • Pattern C, block 2: PSU-wiki has the note (Left to right under the stairs right) to describe the spawn. This is the spawn across the first bridge over water, not to the far left of the stairs (a dead end room). On S2 there is also a spawn of only 2 Bal Sosa & 1+5 Golmoro with no Rappy spawn. As of 11-17-09 I can confirm that for mission lvl S2 there is not 3 Bal Sosa, only 2 for rappy spawn.
  • All patterns, block 3: "Initial spawn" describes the spawn in the room to your left upon entering the block that can actually be skipped.
  • S2 difficulty has new spawns not listed here and used to have 3 Rappy of whatever season inside locked gate downstairs from initial spawn. Starting with 2009 Halloween Lobby it appears to be reduced to 2. B-X route appears to have only a 50/50 chance of Rappy appearing.