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This article describes Partner Machinery as known in [[Network Mode]]. For information more specific to Story and Extra Modes, see [[Partner Machinery (Offline)]].
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{{Clean-up}}
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This article describes partner machines as known in [[Network Mode]]. For information more specific to Story and Extra Modes, see [[partner machines (offline)]].
  
 
==Description==
 
==Description==
''Partner Machineries'', often abbreviated as "PMs", are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Photon Fortune]] is equal to that of Female CAST characters.
+
Partner machines, often abbreviated as PMs, are pet robots, and can be found in the [[My Room|player's room]]. In [[Network Mode]], players are able to choose and change their PM's names.  
  
 
PMs have several functions, including:
 
PMs have several functions, including:
* Item Storage (~300 items).
+
* Item storage (300 stacks of items).
 
* [[Item synthesis]].
 
* [[Item synthesis]].
* Engaging in combat as an NPC (fourth-stage only).
+
* [[Player shops|Player shop]] cashier.
* Shopkeeper.
+
* [[Partner character]] (fourth-stage only).
  
 
==Statistics==
 
==Statistics==
 
PMs have specific statistics, as well:
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 18: Line 18:
 
! Stat Name || Effect
 
! Stat Name || Effect
 
|-
 
|-
| Striking || Used in synthesizing Striking [[Weapons|weapons]].
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| Striking || Used in synthesizing Striking [[weapons]].
 
|-
 
|-
| Ranged || Used in synthesizing Ranged [[Weapons|weapons]].
+
| Ranged || Used in synthesizing Ranged [[weapons]].
 
|-
 
|-
| TECH || Used in synthesizing TECHNIC [[Weapons|weapons]].
+
| TECH || Used in synthesizing TECHNIC [[weapons]].
 
|-
 
|-
| Armor || Used in synthesizing [[Line Shields]].
+
| Armor || Used in synthesizing [[line shields]].
 
|-
 
|-
| Production Level || The sum of the four stats above, caps at 100.<br>PM evolution occurs as this rises.
+
| Production Level || The sum of the four stats above, caps at 100. <br>PM evolution occurs as this rises.
 
|-
 
|-
| Battle Stat (B St.) || A PM's efficiency in combat, caps at 100.<br>Apparently only affects battle stats.
+
| Battle Stat (B St.) || A PM's efficiency in combat, caps at 200. <br>A requirement for EX Evolution Devices.
 
|}
 
|}
  
 
===B St.===
 
===B St.===
  
B St. is raised through the completion of missions with the Partner Machinery in the [[Teams|team]]. The mission's length and difficulty do not matter - the only determining factor is the rank achieved at the end of a mission:
+
B St. is raised through the completion of missions with the partner machine in the [[Teams|team]]. The mission's length and difficulty do not matter - the only determining factor is the rank achieved at the end of the mission:
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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===Production Level and components===
 
===Production Level and components===
  
Striking, Ranged, TECH and Armor (summing to complete the "Production Level" stat) is raised through the use of the "Give Item" option available by speaking to your Partner Machinery. This process of feeding (called that due to the PM commenting how the item tasted) is subject to some simple constraints:
+
Striking, Ranged, TECH and Armor are raised through the use of the "Give Item" function available by speaking to your partner machine. This process of feeding (called that due to the PM commenting how the item tasted) is subject to some simple constraints:
  
 
* If you feed a PM one item, its "fed" count raises by 1.
 
* If you feed a PM one item, its "fed" count raises by 1.
Line 56: Line 56:
 
* If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0.
 
* If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0.
  
Partner Machinery will not accept [[Synthesis boards]], [[Grinders]] and [[Presents]].
+
Partner machines will not accept [[Synthesis boards]], [[Grinders]] or [[Presents]].
  
When the Production Level reaches a designated point, the PM will "evolve" into a new form that varies according to the individual statistics that contribute to the Production Level. These distinct PM evolutions will become proficient at certain forms of [[Item synthesis]]: Striking, Ranged or TECHNIC [[Weapons|weapons]], and these given specializations will receive an increase in the success rate of that type of synthesis. No Partner Machinery model can specialize in the production of [[Line Shields]].
+
When the Production Level reaches a designated point, the PM will "evolve" into a new form that varies according to the individual statistics that contribute to the Production Level. These distinct PM evolutions will be proficient at certain forms of [[item synthesis]]: Striking, Ranged or TECHNIC [[weapons]], and these given specializations will receive an increase in the success rate of that type of synthesis. No partner machine model can specialize in the production of [[line shields]].
  
The item ''PM Device ZERO'' is used to reset a Partner Machinery: All of its statistics regress to 0 and it reverts to the model GH-001. However, items held in its storage, inserted [[Synthesis boards]] and any [[Item synthesis]] that has yet to complete will remain untouched.
+
The item [[PM Device ZERO]] is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted [[synthesis boards]] and any [[item synthesis]] that has yet to complete will remain untouched.
  
==Partner Machinery Evolutions==
+
==Partner machine evolutions==
  
 
[[Image:PMs.jpg]]
 
[[Image:PMs.jpg]]
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! Stage !! Prod. Lv. !! Name !! Appearance !! Prev. Model !! Req. Stats
 
! Stage !! Prod. Lv. !! Name !! Appearance !! Prev. Model !! Req. Stats
 
|-
 
|-
| 1 || 0-19 || GH-101 || [http://www.psupedia.info/index.php?title=Image:GH101.jpg Red Orb] || - || -
+
| 1 || 0-19 || GH 101 || [http://www.psupedia.info/index.php?title=Image:GH101.jpg Red Orb] || - || -
 
|-
 
|-
| rowspan=2|2 || rowspan=2|20-49 || GH-201 || [http://www.psupedia.info/index.php?title=Image:GH-201.PNG Blue Orb with arms] || GH-101 || Striking ≥ 10
+
| rowspan=2|2 || rowspan=2|20-49 || GH 201 || [http://www.psupedia.info/index.php?title=Image:GH-201.PNG Blue Orb with arms] || GH 101 || Striking ≥ 10
 
|-
 
|-
| GH-202 || [http://www.psupedia.info/index.php?title=Image:GH-202.jpg Green Orb with arms] || GH-101 || Striking < 10
+
| GH 202 || [http://www.psupedia.info/index.php?title=Image:GH-202.jpg Green Orb with arms] || GH 101 || Striking < 10
 
|-
 
|-
| rowspan=4|3 || rowspan=4|50-79 || GH-301 || [http://www.psupedia.info/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking ≥ 20
+
| rowspan=4|3 || rowspan=4|50-79 || GH 301 || [http://www.psupedia.info/index.php?title=Image:GH301.jpg Dragon] || GH 201 || Striking ≥ 20
 
|-
 
|-
| GH-302 || [http://www.psupedia.info/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking < 20
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| GH 302 || [http://www.psupedia.info/index.php?title=Image:GH302.jpg Cat] || GH 201 || Striking < 20
 
|-
 
|-
| GH-303 || [http://www.psupedia.info/index.php?title=Image:GH303.jpg Angel] || GH-202 || TECH < 20
+
| GH 303 || [http://www.psupedia.info/index.php?title=Image:GH303.jpg Angel] || GH 202 || TECH < 20
 
|-
 
|-
| GH-304 || [http://www.psupedia.info/index.php?title=Image:GH304.jpg Bird] || GH-202 || TECH ≥ 20
+
| GH 304 || [http://www.psupedia.info/index.php?title=Image:GH304.jpg Bird] || GH 202 || TECH ≥ 20
 
|-
 
|-
| rowspan=5|4 || rowspan=5|80-100 || GH-410 || [http://www.psupedia.info/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking ≥ 30
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| rowspan=5|4 || rowspan=5|80-100 || GH 410 || [http://www.psupedia.info/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH 301 || Striking ≥ 30
 
|-
 
|-
| GH-420 || [http://www.psupedia.info/index.php?title=Image:GH-420.JPG Gypsy] ([[Claws]]) || GH-301<br>GH-302 || Striking < 30<br>Ranged < 30
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| GH 420 || [http://www.psupedia.info/index.php?title=Image:GH-420.JPG Gypsy] ([[Claws]]) || GH 301<br>GH 302 || Striking < 30<br>Ranged < 30
 
|-
 
|-
| GH-430 || [http://psupedia.info/index.php?title=Image:GH-430.jpg Farm Girl] ([[Handguns]]) || GH-302<br>GH-303 || Ranged ≥ 30
+
| GH 430 || [http://psupedia.info/index.php?title=Image:GH-430.jpg Farm Girl] ([[Handguns]]) || GH 302<br>GH 303 || Ranged ≥ 30
 
|-
 
|-
| GH-440 || [http://www.psupedia.info/index.php?title=Image:GH-440.jpg Tomboy] ([[Shotguns]]) || GH-303<br>GH-304 || Ranged < 30<br>TECH < 30
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| GH 440 || [http://www.psupedia.info/index.php?title=Image:GH-440.jpg Tomboy] ([[Shotguns]]) || GH 303<br>GH 304 || Ranged < 30<br>TECH < 30
 
|-
 
|-
| GH-450 || [http://www.psupedia.info/index.php?title=Image:GH-450.jpg Magician] ([[Rods]]) || GH-304 || Technic ≥ 30
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| GH 450 || [http://www.psupedia.info/index.php?title=Image:GH-450.jpg Magician] ([[Rods]]) || GH 304 || Technic ≥ 30
 
|}
 
|}
  
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; Striking
 
; Striking
: Quick: Fruit Juice (5★ synthesizable) and Striking [[Weapons|weapons]] (1:3 ratio).
+
: Quick: Fruit Juice (5★ synthesizable) and Striking [[weapons]] (1:3 ratio).
: Cheap: Monomates and 1★ Striking [[Weapons|weapons]] (1:1 ratio).
+
: Cheap: Monomates and 1★ Striking [[weapons]] (1:1 ratio).
  
 
; Ranged
 
; Ranged
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; Technic
 
; Technic
: Quick: 6★ "Debuff" [[Photon Arts|Photon Art]] disks - Jellen, Zalure or Zoldeel.
+
: Quick: 6★ "Debuff" [[Photon Arts|photon art]] disks - Jellen, Zalure or Zoldeel.
: Cheap: Starting Technic [[Weapons|weapons]] (create new characters) and Dimates (6:1 ratio) or 1★ [[TECHNIC]] disks - Foie, Diga, Barta or Zonde (500m each).
+
: Cheap: Starting TECHNIC [[weapons]] (create new characters) and Dimates (6:1 ratio) or 1★ [[TECHNIC]] disks - Foie, Diga, Barta or Zonde (500m each).
  
 
; Armor
 
; Armor
Line 114: Line 114:
  
 
; Battle-usable rush (impure)
 
; Battle-usable rush (impure)
: Monomates to L80 (GH410).
+
: Monomates to L80 (GH 410).
  
== Partner Machinery in Combat ==
+
== Partner machines in combat ==
  
 
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]], allowing them to be added to the party as with regular NPCs.
 
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]], allowing them to be added to the party as with regular NPCs.
  
Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's model, B St., and level. Their level is 10 higher than their owner at time of being added to the party. A Partner Machinery's Production Level and its components (Striking, Ranged, TECH, Armor) do not have any effect in battle.
+
Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's model, B St., and level. Their level is 10 higher than their owner at time of being added to the party. A Partner machines' Production Level and its components (Striking, Ranged, TECH, Armor) do not have any effect in battle.
  
As with all NPCs, only a party leader can call their battle-usable Partner Machinery into a party. Similarly, the PM is capable of taking damage, being incapacitated and getting up. They affect experience gain in combat in the same way ordinary players and NPCs do. When in a party, PMs have the [[Photon Fortune]] of a female CAST, though this apparently has no effect.
+
As with all NPCs, only a party leader can call their battle-usable partner machines into a party. Similarly, the PM is capable of taking damage, being incapacitated and getting up. They affect experience gain in combat in the same way ordinary players and NPCs do. When in a party, PMs have the [[Photon Fortune]] of a female CAST.  
  
 
{| class="wikitable"
 
{| class="wikitable"
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]
+
! Evolution !! Syn. Trend !! Combat Behavior !!width="128"| Description !! [[Weapons]] and [[Photon Arts]]  
|-
+
|- style="background:#fdd"
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Skills#Sword|Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Skills#Twin_Saber|Assault Crush]]), Wand ([[Wandra]] with [[Resta]])
+
| [[GH 410]] || Striking || Near owner. <br/>Sticks to owner. || Always stays near owner, good with 2-handed swords. || [[Hanzo]] (7★ GRM Sword) [[Skills#Sword|Spinning Break]], <br/>[[Sharp Twins]] (8★ GRM Twin Saber) [[Skills#Saber|Assault Crush]], <br/>[[Wandra]] (1★ Yohmei Wand) [[Resta]]  
|-
+
 
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Skills#Claw|Senten Kanzan-ga]]), Twin Dagger ([[Skills#Twin_Dagger|Shintsuki-zashi]] with [[Skills#Twin Dagger|Hisou Jinren-zan]]), Wand ([[Batnara]] with [[Resta]])
+
|- style="background:#ddf"
|-
+
| [[GH 420]] || Striking || Independent. <br/>Autonomous. || Wanders around the battle and attacks enemies with claws. || [[Ga-Misaki]] (8★ Yohmei Claw) [[Skills#Claw|Senten Kanzan-ga]], <br/>[[Shintsuki-zashi]] (7★ Yohmei Twin Dagger) [[Skills#Twin_daggers|Hishou Jinren-zan]], <br/>[[Batnara]] (3★ Yohmei Wand) [[Resta]]  
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle ([[Burst]] with [[Bullets|Frozen Shot]]), Handgun ([[Beamgun]] with [[Bullets|Frozen Hit]]), Wand ([[Septara]] with [[Resta]])
 
|-
 
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Boma]] with [[Bullets|Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Bullets|Twin Plasma]]), Wand ([[Canara]] with [[Resta]])
 
|-
 
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Granarod]] with [[Foie]], [[Rafoie]], [[Gifoie]], and [[Resta]]), Rod ([[Hajirod]] with [[Foie]], [[Rafoie]], [[Jellen]], and [[Resta]]), Wand ([[Crozara]] with [[Resta]])
 
  
 +
|- style="background:#bff"
 +
| [[GH 430]] || Firearms || With group. <br/>Stays with group. || Team player who enjoys working with her owner. || [[Burst]] (8★ GRM Rifle) [[Bullets|Frozen Shot]], <br/>[[Beamgun]] (7★ GRM Handgun) [[Bullets|Frozen Hit]], <br/>[[Septara]] (4★ Yohmei Wand) [[Resta]]
  
|}
+
|- style="background:#dfd"
 +
| [[GH 440]] || Firearms || Calculating. <br/>Front lines. || Uses a shotgun to attack enemies with wild abandon. || [[Shigga Boma]] (7★ Tenora Shotgun) [[Bullets|Barata Inga]], <br/>[[Evil Twins]] (8★ GRM Twin Handgun) [[Bullets|Twin Plasma]], <br/>[[Canara]] (5★ Yohmei Wand) [[Resta]]
  
=== Combat behavior ===
+
|- style="background:#fdf"
 +
| [[GH 450]] || TECHNIC || Support. <br/>Cover fire. || Heals owner and attacks enemies. <br/>TECHNICs: Atk/Heal || [[Hajirod]] (5★ Yohmei Rod) [[Foie]], [[Rafoie]], [[Jellen]], [[Resta]], <br/>[[Granarod]] (7★ Yohmei Rod) [[Foie]], [[Rafoie]], [[Gifoie]], [[Resta]], <br/>[[Crozara]] (6★ Yohmei Wand) [[Resta]]
  
; Calculating
+
|-  
*Based on the GH-440, the PM will 'take aim' at a target and attack after a short delay. It is
+
|}
  unclear whether this 'aiming' increases accuracy or not, or whether the time taken is reduced
 
  as the PM levels.
 
; Cover fire
 
*Usually stays with owner, but heals itself.
 
~Thanks to Lunezda for adding this data on the GH-442.
 
; Front lines
 
*Based on the GH-422, the PM will remain by the owners side until enemies approach, however once
 
in striking range the PM will continue to fight until all enemys within its range are destroyed.
 
; Independent
 
*According to my experiences with a GH-420, The PM will run off on its own if an enemy is within
 
  its sight range. It will also attack enemies if the enemy attacks her..
 
~Thanks to Lunatari (Xbox 360) and Mia (Xbox 360) for spotting this out with there GH-420 (Rabbit! and -) ^_^
 
; Near owner
 
*According to my experiences with a GH-410, the PM will stay by your side until a enemy is
 
within its striking distance. Great for shielding because if the enemy approaches you, your PM
 
will fight it.
 
; Support
 
*According to my experience with a GH-450, It will support the party by casting Jellen numerous
 
  times.It will also cast resta for the master unlike other NPC. 
 
~Thanks to Tahldon (Xbox 360) for letting me view his GH-450 (Hina Ichigo) ^_^ 
 
; With group
 
*According to my experiences with a GH-430, "with group" means it fights the same monster as you
 
do (mainly you can just hit the monster once and it will chase after it) and or your alternate
 
NPC (2nd NPC if added)
 
~Thanks to Zerdo4 (Xbox 360) for letting me view his GH-410 (Zerda2) ^_^
 
; Autonomous
 
: ?
 
  
 
== Fourth-Stage Alternate PMs ==
 
== Fourth-Stage Alternate PMs ==
  
There are currently 18 PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. Details about GH305~7 and GH461~5 are still unclear. To evolve, just simply feed the item to your PM. There are some restrictions, however. A PM cannot evolve out of its model line, say from a 430 to a 451. It must also be at the required level, so skipping to a 4xx early is out of the question. You can, however, move freely within a model line. For example, say a player changes their 410 to a 412, but doesn't like it for some reason. Provided they're willing to shell out 50k each for the items, they can change it within the 41x line as much as they want.
+
There are currently 26 PM evolutions linked to partner machine upgrade devices. For example, using a [[PM Device GH411]] on a GH 410 will evolve the PM into the corresponding evolution. Details about GH 305~7 and GH 461~5 are still unclear. To evolve, just simply feed the item to your PM. There are some restrictions, however. A PM cannot evolve out of its model line, say from a 430 to a 451. It must also be at the required level, so skipping to a 4xx early is out of the question. You can, however, move freely within a model line. For example, say a player changes their 410 to a 412, but doesn't like it for some reason. Provided they're willing to shell out 50k each for the items, they can change it within the 41x line as much as they want.
 
 
Both the JP and US/EU versions of the game has the Partner Machine Evolution Kits available. But only for the 4x1 (411,421,431,441,451), 4x2 (412,422,432,442,452), 4x3, and 4x4 types. No information on the 46x types yet.
 
 
 
The New PMs change in appearance and weapon, some featuring S rank weapons as well! Great for those with an acquired taste for expensive items; others will just get plain jealous.
 
 
 
The 4x2 and 4x4 series of PMs actually carry SUV weapons! Each one features an extra slot, but only certain few will get the SUV, while the 4x1 series(411,421,431,441,451), for example, will get HP regeneration (Me/HP Restore).
 
  
 
{| align="center"
 
{| align="center"
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| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]
 
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]
 
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]
 
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]
|}
 
 
=== Alternate PM Summary ===
 
{| class="wikitable" align="center"
 
|-
 
| bgcolor="#bbffff" | GH 410 - [[Swords]]<br />Near owner<br /><font color="#880000">Striking</font>
 
| bgcolor="#bbffff" | GH 411 - [[Swords]]<br />Near owner<br /><font color="#880000">Striking</font>
 
| bgcolor="#ddddff" | GH 412 - [[Sabers]]<br />Independent<br /><font color="#880000">Striking</font>
 
| bgcolor="#bbffbb" | GH 413 - [[Daggers]]<br />With group<br /><font color="#880000">Striking</font>
 
| bgcolor="#ffdddd" | GH 414 - [[Double sabers|Double Sabers]]<br />Front lines<br /><font color="#880000">Striking</font>
 
|-
 
| bgcolor="#ddddff" | GH 420 - [[Claws]]<br />Independent<br /><font color="#880000">Striking</font>
 
| bgcolor="#ffbbff" | GH 421 - [[Claws]]<br />Support<br /><font color="#880000">Striking</font>
 
| bgcolor="#ffbbbb" | GH 422 - [[Knuckles]]<br />Front lines<br /><font color="#880000">Striking</font>
 
| bgcolor="#bbffbb" | GH 423 - [[Spears]]<br />With group<br /><font color="#880000">Striking</font>
 
| bgcolor="#ddddff" | GH 424 - [[Axes]]<br />Independent<br /><font color="#880000">Striking</font>
 
|-
 
| bgcolor="#bbffbb" | GH 430 - [[Handguns]]<br />With group<br /><font color="#000088">Firearms</font>
 
| bgcolor="#bbffff" | GH 431 - [[Handguns]]<br />Near owner<br /><font color="#000088">Firearms<br />HP Restore</font>
 
| bgcolor="#ffffbb" | GH 432 - [[Crossbows]]<br />Cover fire<br /><font color="#000088">Firearms</font>
 
| bgcolor="#bbffbb" | GH 433 - [[Twin Handguns]]<br />With group<br /><font color="#000088">Firearms</font>
 
| bgcolor="#ffbbff" | GH 434 - [[Rifles]]<br />Support<br /><font color="#000088">Firearms</font>
 
|-
 
| bgcolor="#ffffff" | GH 440 - [[Shotguns]]<br />Calculating<br /><font color="#000088">Firearms</font>
 
| bgcolor="#ddddff" | GH 441 - [[Shotguns]]<br />Independent<br /><font color="#000088">Firearms</font>
 
| bgcolor="#ffffbb" | GH 442 - [[Bows]]<br />Cover fire<br /><font color="#000088">Firearms</font>
 
| bgcolor="#bbffff" | GH 443 - [[Laser cannons|Laser Cannons]]<br />Near owner<br /><font color="#000088">Firearms</font>
 
| bgcolor="#ffbbff" | GH 444 - [[Grenade launchers|Grenade Launchers]]<br />Support<br /><font color="#000088">Firearms</font>
 
|-
 
| bgcolor="#ffbbff" | GH 450 - [[Rods]]<br />Support<br /><font color="#008800">TECHNIC</font> (Atk/Heal)
 
| bgcolor="#ddddff" | GH 451 - [[Wands]]<br />Independent<br /><font color="#008800">TECHNIC</font> (Ice Type)
 
| bgcolor="#ffbbff" | GH 452 - [[Wands]]<br />Support<br /><font color="#008800">TECHNIC</font> (LTNG/support)
 
| bgcolor="#ffffbb" | GH 453 - [[Cards]]<br />Cover fire<br /><font color="#000088">Firearms</font>
 
| bgcolor="#bbffff" | GH 454 - [[Wands]]<br />Near owner<br /><font color="#008800">TECHNIC</font> (Support)
 
|-
 
| bgcolor="#ddddff" | GH 461 - [[Twin sabers|Twin Sabers]]<br />Independent<br /><font color="#880000">Striking</font>
 
| bgcolor="#ffbbbb" | GH 462 - [[Twin daggers|Twin Daggers]]<br />Front lines<br /><font color="#880000">Striking</font>
 
| bgcolor="#bbffff" | GH 463 - [[Twin claws|Twin Claws]]<br />Near owner<br /><font color="#880000">Striking</font>
 
| bgcolor="#ffbbbb" | GH 464 - [[Wands]]<br />Front lines<br /><font color="#008800">TECHNIC</font> (ATK/Buff)
 
| bgcolor="#ffffbb" | GH 465 - [[Twin handguns|Twin Handguns]]<br />Cover fire<br /><font color="#000088">Firearms</font>
 
 
|}
 
|}
  
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{| class="wikitable"
 
{| class="wikitable"
! Series !! Evolution !! Syn. Trend !! Combat Behavior<ref>The Combat Behavior for the GH-440 and GH-450 differs between the PM's status description and the PM Evolution Device's description. </ref> !!width="128"| In-game Description !! [[Weapons]] and [[Photon Arts]] !! [[Units#Extra_units|Extra unit]]<ref>The GH-4x0 and GH-4x3 series are equipped with either a [[Mega / Stamina]] or no extra unit. The GH-4x0 and GH-4x3 series have no [[SUV]]s, no aura effects, no [[auto recovery]] and NPCs ignore PP. This eliminates every extra unit except [[Mega / Stamina]].</ref>
+
! Series !! Evolution !! Syn. Trend !! Combat Behavior<ref>The combat behavior for the GH 440 and GH 450 differs between the PM's status description and the PM Evolution Device's description. </ref> !!width="128"| Description !! [[Weapons]] and [[Photon Arts]] !! [[Units#Extra_units|Extra unit]]<ref>The GH 4x0 and GH 4x3 series are equipped with either a stamina unit or no extra unit. The GH 4x0 and GH 4x3 series have no [[SUV]]s, no aura effects, no [[auto recovery]] and NPCs ignore PP. This eliminates every extra unit except stamina units.</ref>
 
|- style="background:#fdd"
 
|- style="background:#fdd"
 
| rowspan=5 | 41x
 
| rowspan=5 | 41x
Line 272: Line 198:
 
| [[GH 433]] || Firearms || With group. <br/>Stays with group. || Helps the team by mowing foes down with her machinegun. || [[Meteor Cannon]] (10★ GRM Laser) [[Bullets|Frozen Prism]], <br/>[[Battlestopper]] (12★ GRM Twin Handguns) [[Bullets|Twin Freeze]], <br/>[[Arb Rega]] (6★ Tenora Twin Handguns) [[Bullets|Twin Mayalee]], <br/>[[Slyrod]] (4★ Yohmei Rod) [[Resta]], [[Shifta]], [[Deband]], [[Zodial]], || Unconfirmed
 
| [[GH 433]] || Firearms || With group. <br/>Stays with group. || Helps the team by mowing foes down with her machinegun. || [[Meteor Cannon]] (10★ GRM Laser) [[Bullets|Frozen Prism]], <br/>[[Battlestopper]] (12★ GRM Twin Handguns) [[Bullets|Twin Freeze]], <br/>[[Arb Rega]] (6★ Tenora Twin Handguns) [[Bullets|Twin Mayalee]], <br/>[[Slyrod]] (4★ Yohmei Rod) [[Resta]], [[Shifta]], [[Deband]], [[Zodial]], || Unconfirmed
 
|- style="background:#bff"
 
|- style="background:#bff"
| [[GH 434]] || Firearms || Support. <br/>Support. || A born sniper, accurate with her gun and healing. || [[Saiyuhoh]] (4★ Yohmei Rifle) [[Bullets|Rising Shot]], <br/>[[Burzaihoh ]] (5★ Yohmei Rifle) [[Bullets|Plasma Shot]], <br/>[[Falgohoh]] (6★ Yohmei Rifle) [[Bullets|Burning Shot]], <br/>[[Killer Elite]] (12★ GRM Rifle) [[Bullets|Mayalee Shot]], <br/>[[Blackbull]] (10★ GRM Rifle) Unconfirmed Photon Art<ref>The GH-434's [[Blackbull]] is linked to an unreleased rifle [[Bullets|bullet]] which causes [[stun]].</ref>, <br/>[[W'ganba]] (3★ Tenora Wand) [[Resta]] || [[Blitz Attacker]]
+
| [[GH 434]] || Firearms || Support. <br/>Support. || A born sniper, accurate with her gun and healing. || [[Saiyuhoh]] (4★ Yohmei Rifle) [[Bullets|Rising Shot]], <br/>[[Burzaihoh ]] (5★ Yohmei Rifle) [[Bullets|Plasma Shot]], <br/>[[Falgohoh]] (6★ Yohmei Rifle) [[Bullets|Burning Shot]], <br/>[[Killer Elite]] (12★ GRM Rifle) [[Bullets|Mayalee Shot]], <br/>[[Blackbull]] (10★ GRM Rifle) Unconfirmed photon art<ref>The GH 434's [[Blackbull]] is linked to an unreleased rifle [[Bullets|bullet]] which causes [[stun]].</ref>, <br/>[[W'ganba]] (3★ Tenora Wand) [[Resta]] || [[Blitz Attacker]]
  
 
|- style="background:#dfd"
 
|- style="background:#dfd"
Line 288: Line 214:
 
|- style="background:#fdf"
 
|- style="background:#fdf"
 
| rowspan=5 | 45x
 
| rowspan=5 | 45x
| [[GH 450]] || TECHNIC || Support. <br/>Cover fire. || Heals owner and attacks enemies. <br/>TECHNICs: Atk/Heal || [[Hajirod]] (5★ Yohmei Rod) [[Foie]], [[Rafoie]], [[Jellen]], [[Resta]], <br/>[[Granarod]] (7★ Yohmei Rod) [[Foie]], [[Rafoie]], [[Gifoie]], [[Resta]], <br/>[[Crozara]] (6★ Yohmei Wand) [[Resta]] || Unconfirmed
+
| [[GH 450]] || TECHNIC || Support. <br/>Cover fire. || Heals owner and attacks enemies. <br/>TECHNICs: Atk/Heal || [[Hajirod]] (5★ Yohmei Rod) [[Foie]], [[Rafoie]], [[Jellen]], [[Resta]], <br/>[[Granarod]] (7★ Yohmei Rod) [[Foie]], [[Rafoie]], [[Gifoie]], [[Resta]], <br/>[[Crozara]] (6★ Yohmei Wand) [[Resta]] || Unconfirmed
 
|- style="background:#fdf"
 
|- style="background:#fdf"
 
| [[GH 451]] || TECHNIC || Independent. <br/>Autonomous. || The self-proclaimed Ice Queen. <br/>TECHNICs: Ice || [[Majimra]] (9★ Yohmei Wand) [[Barta]], [[Gibarta]], <br/>[[Cometara]] (7★ Yohmei Wand) [[Rabarta]], [[Resta]], <br/>[[Halarod]] (10★ Yohmei Rod) [[Barta]], [[Gibarta]], [[Rabarta]], [[Resta]] || [[Tero / HP Restore]]
 
| [[GH 451]] || TECHNIC || Independent. <br/>Autonomous. || The self-proclaimed Ice Queen. <br/>TECHNICs: Ice || [[Majimra]] (9★ Yohmei Wand) [[Barta]], [[Gibarta]], <br/>[[Cometara]] (7★ Yohmei Wand) [[Rabarta]], [[Resta]], <br/>[[Halarod]] (10★ Yohmei Rod) [[Barta]], [[Gibarta]], [[Rabarta]], [[Resta]] || [[Tero / HP Restore]]
Line 297: Line 223:
 
|- style="background:#fdf"
 
|- style="background:#fdf"
 
| [[GH 454]] || TECHNIC || Near owner. <br/>Sticks to owner. || Helps her owner with healing and fighting. <br/>TECHNICs: Support|| [[Mayrod]] (8★ Yohmei Rod) [[Diga]], [[Radiga]], [[Gidiga]], [[Resta]], <br/>[[Tomoirod]] (6★ Yohmei Rod) [[Jellen]], [[Zalure]], [[Zoldeel]], <br/>[[W'gasep]] (4★ Tenora Wand) [[Resta]] || [[Meteor Attacker]]
 
| [[GH 454]] || TECHNIC || Near owner. <br/>Sticks to owner. || Helps her owner with healing and fighting. <br/>TECHNICs: Support|| [[Mayrod]] (8★ Yohmei Rod) [[Diga]], [[Radiga]], [[Gidiga]], [[Resta]], <br/>[[Tomoirod]] (6★ Yohmei Rod) [[Jellen]], [[Zalure]], [[Zoldeel]], <br/>[[W'gasep]] (4★ Tenora Wand) [[Resta]] || [[Meteor Attacker]]
 +
 +
|- style="background:#ffd"
 +
| rowspan=5 | 46x
 +
| [[GH 461]] || Striking || Independent. <br/>Autonomous. || Flighty and willful, <br/>but deadly with <br/>blades in each hand. || ? || ?
 +
|- style="background:#ffd"
 +
| [[GH 462]] || Striking || Front lines. <br/>Front lines. || Runs around like a <br/>kid at the beach... <br/>with twin daggers. || ? || ?
 +
|- style="background:#ffd"
 +
| [[GH 463]] || Striking || Near owner. <br/>Sticks to owner. || Can't stand to be <br/>far from her owner <br/>for too long. || ? || ?
 +
|- style="background:#ffd"
 +
| [[GH 464]] || TECHNIC || Front lines. <br/>Front lines. || A young girl, uses <br/> both light and dark.<br/>TECHNICs: ATK/Buff || ? || ?
 +
|- style="background:#ffd"
 +
| [[GH 465]] || Firearms || Cover fire. <br/>Cover fire. || Protects her owner <br/>with twin handguns. || ? || ?
 +
 +
|- style="background:#cff"
 +
| rowspan=1 | 47x
 +
| [[GH 470]] || ? || Support. <br/>Support. || ? || [[Kohibumiteri]] (10★ Kubara Bow) [[Bullets|Masei-sou]], <br/>[[Helixen]] (2★ GRM Rod) [[Razonde]], [[Rafoie]], [[Resta]], <br/>[[Rabbit Wand]] (?★ ? Rod) [[Foie]], [[Diga]], [[Barta]], [[Megid]], <br/>[[Magical Wand]] (9★ Kubara Wand) [[Resta]], [[Giresta]], || [[Lapia Fluge]]
 +
 +
|- style="background:#bfd"
 +
| rowspan=1 | 48x
 +
| [[GH 480]] || Firearms || Near owner. <br/>Sticks to owner. || ? || [[Bouquet]] (5★ Kubara Saber) [[Skills#Saber|Spinning Strike]], <br/>[[Gekitsnata]] (10★ Yohmei Spear) [[Skills#Spear|Dus Majarra]], <br/>[[Burst]] (8★ GRM Rifle) ?, <br/>[[Crozara]] (6★ Yohmei Wand) [[Resta]], [[Giresta]], || [[Paradis Cataracte]]
 +
 +
|- style="background:#bdf"
 +
| rowspan=1 | 49x
 +
| [[GH 490]] || ? || ? || ? || ? || ?
 +
 +
|-
 
|}
 
|}
 +
 
<references/>
 
<references/>
  
== Feeding Chart ==
+
== Feeding chart ==
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 308: Line 261:
 
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
 
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
 
|-
 
|-
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7
+
| TECHNIC || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7
 
|-
 
|-
 
| rowspan=2 | [[Traps]]
 
| rowspan=2 | [[Traps]]
 
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
 
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
 
|-
 
|-
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
+
| TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
|-
 
|-
 
| rowspan=2 | [[Melee Weapons]]
 
| rowspan=2 | [[Melee Weapons]]
 
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
 
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
 
|-
 
|-
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
+
| TECHNIC || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
|-
 
|-
 
| rowspan=2 | [[Ranged Weapons]]
 
| rowspan=2 | [[Ranged Weapons]]
Line 328: Line 281:
 
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
|-
 
|-
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
+
| TECHNIC || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48
 
|-
 
|-
 
| rowspan=2 | [[Armors]]
 
| rowspan=2 | [[Armors]]
Line 338: Line 291:
 
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
|-
 
|-
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
+
| TECHNIC || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6
 
|-
 
|-
 
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
 
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26
Line 348: Line 301:
 
|-
 
|-
 
| rowspan=2 | [[Parts]]
 
| rowspan=2 | [[Parts]]
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -?? || -6 || -6 || -7
+
| TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -?? || -6 || -6 || -7
 
|-
 
|-
 
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +23 || +25 || +30 || +33 || +36
 
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +23 || +25 || +30 || +33 || +36
Line 360: Line 313:
 
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39
 
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39
 
|-
 
|-
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
+
| TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
|-
 
|-
 
| rowspan=2 | [[Bullet Disks]]
 
| rowspan=2 | [[Bullet Disks]]
Line 370: Line 323:
 
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7
 
|-
 
|-
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39
+
| TECHNIC || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39
 
|-
 
|-
 
| [[Ornaments]]
 
| [[Ornaments]]

Revision as of 11:55, 28 January 2008

This article is currently untidy, lacks coherency or structure, or suffers from numerous spelling and grammar errors.
It needs to be cleaned up to a higher standard of quality.


This article describes partner machines as known in Network Mode. For information more specific to Story and Extra Modes, see partner machines (offline).

Description

Partner machines, often abbreviated as PMs, are pet robots, and can be found in the player's room. In Network Mode, players are able to choose and change their PM's names.

PMs have several functions, including:

Statistics

Stat Name Effect
Striking Used in synthesizing Striking weapons.
Ranged Used in synthesizing Ranged weapons.
TECH Used in synthesizing TECHNIC weapons.
Armor Used in synthesizing line shields.
Production Level The sum of the four stats above, caps at 100.
PM evolution occurs as this rises.
Battle Stat (B St.) A PM's efficiency in combat, caps at 200.
A requirement for EX Evolution Devices.

B St.

B St. is raised through the completion of missions with the partner machine in the team. The mission's length and difficulty do not matter - the only determining factor is the rank achieved at the end of the mission:

Completion Rank  % of a B St. level raised
S 24%
A ~15%
B ~10%
C ~5%

Production Level and components

Striking, Ranged, TECH and Armor are raised through the use of the "Give Item" function available by speaking to your partner machine. This process of feeding (called that due to the PM commenting how the item tasted) is subject to some simple constraints:

  • If you feed a PM one item, its "fed" count raises by 1.
  • Once a PM's "fed" count reaches 100 it becomes "full" and cannot be fed.
  • If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0.

Partner machines will not accept Synthesis boards, Grinders or Presents.

When the Production Level reaches a designated point, the PM will "evolve" into a new form that varies according to the individual statistics that contribute to the Production Level. These distinct PM evolutions will be proficient at certain forms of item synthesis: Striking, Ranged or TECHNIC weapons, and these given specializations will receive an increase in the success rate of that type of synthesis. No partner machine model can specialize in the production of line shields.

The item PM Device ZERO is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted synthesis boards and any item synthesis that has yet to complete will remain untouched.

Partner machine evolutions

File:PMs.jpg

Stage Prod. Lv. Name Appearance Prev. Model Req. Stats
1 0-19 GH 101 Red Orb - -
2 20-49 GH 201 Blue Orb with arms GH 101 Striking ≥ 10
GH 202 Green Orb with arms GH 101 Striking < 10
3 50-79 GH 301 Dragon GH 201 Striking ≥ 20
GH 302 Cat GH 201 Striking < 20
GH 303 Angel GH 202 TECH < 20
GH 304 Bird GH 202 TECH ≥ 20
4 80-100 GH 410 Maid (Swords) GH 301 Striking ≥ 30
GH 420 Gypsy (Claws) GH 301
GH 302
Striking < 30
Ranged < 30
GH 430 Farm Girl (Handguns) GH 302
GH 303
Ranged ≥ 30
GH 440 Tomboy (Shotguns) GH 303
GH 304
Ranged < 30
TECH < 30
GH 450 Magician (Rods) GH 304 Technic ≥ 30

Recommended Diets

Striking
Quick: Fruit Juice (5★ synthesizable) and Striking weapons (1:3 ratio).
Cheap: Monomates and 1★ Striking weapons (1:1 ratio).
Ranged
Quick: 5★ Traps.
Cheap: 2★ Traps.
Technic
Quick: 6★ "Debuff" photon art disks - Jellen, Zalure or Zoldeel.
Cheap: Starting TECHNIC weapons (create new characters) and Dimates (6:1 ratio) or 1★ TECHNIC disks - Foie, Diga, Barta or Zonde (500m each).
Armor
Quick: 6★ CAST Swimsuits (2500m each).
Quick: 10★ Vatavara Boots (2000m each). Only available in the Ambition of the Illuminus expansion pack.
Cheap: 1★ CAST Parts (create new characters) or 1★ units (400m each).
Battle-usable rush (impure)
Monomates to L80 (GH 410).

Partner machines in combat

When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own Partner Card, allowing them to be added to the party as with regular NPCs.

Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's model, B St., and level. Their level is 10 higher than their owner at time of being added to the party. A Partner machines' Production Level and its components (Striking, Ranged, TECH, Armor) do not have any effect in battle.

As with all NPCs, only a party leader can call their battle-usable partner machines into a party. Similarly, the PM is capable of taking damage, being incapacitated and getting up. They affect experience gain in combat in the same way ordinary players and NPCs do. When in a party, PMs have the Photon Fortune of a female CAST.

Evolution Syn. Trend Combat Behavior Description Weapons and Photon Arts
GH 410 Striking Near owner.
Sticks to owner.
Always stays near owner, good with 2-handed swords. Hanzo (7★ GRM Sword) Spinning Break,
Sharp Twins (8★ GRM Twin Saber) Assault Crush,
Wandra (1★ Yohmei Wand) Resta
GH 420 Striking Independent.
Autonomous.
Wanders around the battle and attacks enemies with claws. Ga-Misaki (8★ Yohmei Claw) Senten Kanzan-ga,
Shintsuki-zashi (7★ Yohmei Twin Dagger) Hishou Jinren-zan,
Batnara (3★ Yohmei Wand) Resta
GH 430 Firearms With group.
Stays with group.
Team player who enjoys working with her owner. Burst (8★ GRM Rifle) Frozen Shot,
Beamgun (7★ GRM Handgun) Frozen Hit,
Septara (4★ Yohmei Wand) Resta
GH 440 Firearms Calculating.
Front lines.
Uses a shotgun to attack enemies with wild abandon. Shigga Boma (7★ Tenora Shotgun) Barata Inga,
Evil Twins (8★ GRM Twin Handgun) Twin Plasma,
Canara (5★ Yohmei Wand) Resta
GH 450 TECHNIC Support.
Cover fire.
Heals owner and attacks enemies.
TECHNICs: Atk/Heal
Hajirod (5★ Yohmei Rod) Foie, Rafoie, Jellen, Resta,
Granarod (7★ Yohmei Rod) Foie, Rafoie, Gifoie, Resta,
Crozara (6★ Yohmei Wand) Resta

Fourth-Stage Alternate PMs

There are currently 26 PM evolutions linked to partner machine upgrade devices. For example, using a PM Device GH411 on a GH 410 will evolve the PM into the corresponding evolution. Details about GH 305~7 and GH 461~5 are still unclear. To evolve, just simply feed the item to your PM. There are some restrictions, however. A PM cannot evolve out of its model line, say from a 430 to a 451. It must also be at the required level, so skipping to a 4xx early is out of the question. You can, however, move freely within a model line. For example, say a player changes their 410 to a 412, but doesn't like it for some reason. Provided they're willing to shell out 50k each for the items, they can change it within the 41x line as much as they want.

Alternate PM Details

Series Evolution Syn. Trend Combat Behavior[1] Description Weapons and Photon Arts Extra unit[2]
41x GH 410 Striking Near owner.
Sticks to owner.
Always stays near owner, good with 2-handed swords. Hanzo (7★ GRM Sword) Spinning Break,
Sharp Twins (8★ GRM Twin Saber) Assault Crush,
Wandra (1★ Yohmei Wand) Resta
Unconfirmed
GH 411 Striking Near owner.
Sticks to owner.
Fiercely loyal, she never leaves her owner's side. Calibur (5★ GRM Sword) Tornado Break,
Death Dancer (7★ GRM Twin Saber) Splendor Crush,
Starra (2★ Yohmei Wand) Resta
Tero / HP Restore
GH 412 Striking Independent.
Autonomous.
Fights and explores the battlefield to her heart's content. Rapier (8★ GRM Saber) Rising Strike,
Hanzo (7★ GRM Sword) Spinning Break,
Batnara (3★ Yohmei Wand) Resta
Sturm Buster
GH 413 Striking With group.
Stays with group.
Brave... as long as she's with everyone else. Survivor (6★ GRM Dagger) Shunbu Shouren-zan,
Asami-zashi (7★ Yohmei Dagger) Hikai Shuuha-zan,
Halp Serafi (10★ Kubara Dagger) Buten Shuren-zan,
Scepter (4★ GRM Wand) Resta
Unconfirmed
GH 414 Striking Front lines.
Front lines.
She runs at enemies, and if that doesn't work, tries again. Double Saber (7★ GRM Double Saber) Tornado Dance,
Sweet Death (10★ GRM Double Saber) Gravity Dance,
Batnara (3★ Yohmei Wand) Resta
Hegel Attacker
42x GH 420 Striking Independent.
Autonomous.
Wanders around the battle and attacks enemies with claws. Ga-Misaki (8★ Yohmei Claw) Senten Kanzan-ga,
Shintsuki-zashi (7★ Yohmei Twin Dagger) Hishou Jinren-zan,
Batnara (3★ Yohmei Wand) Resta
Unconfirmed
GH 421 Striking Support.
Support.
Attacks with claws, and heals friends with items. Giza-Misaki (9★ Yohmei Claw) Shousen Totsuzan-ga,
Mijin-Misaki (8★ Yohmei Twin Claws) Renzan Seidan-ga,
Starra (2★ Yohmei wand) Resta
Tero / HP Restore
GH 422 Striking Front lines.
Front lines.
A plucky fighter who beats down foes with an iron fist. Gudda Breba (7★ Tenora Fists) Bogga Danga,
Gudda Godda (8★ Tenora Fists) Bogga Zubba,
Batnara (3★ Yohmei Wand) Resta
Sturm Buster
GH 423 Striking With group.
Stays with group.
Team player who speaks softly and carries a big spear. Halbenata (5★ Yohmei Spear) Dus Daggas,
Berdys (6★ GRM Spear) Dus Majarra,
Mukfet (8★ Tenora Spear) Dus Robado,
Misaki (7★ Yohmei Claw) Senten Kanzan-ga,
Baton (3★ GRM Wand) Resta
Unconfirmed
GH 424 Striking Independent.
Autonomous.
She'll be someplace in battle, fighting using her axe. Ank Barde (8★ Tenora Axe) Anga Dugrega,
Ank Tomho (7★ Tenora Axe) Anga Jabroga,
Neutral-element Ank Dedda (10★ Tenora Axe) Anga Redda,
Batnara (3★ Yohmei Wand) Resta
Rafal Attacker
43x GH 430 Firearms With group.
Stays with group.
Team player who enjoys working with her owner. Burst (8★ GRM Rifle) Frozen Shot,
Beamgun (7★ GRM Handgun) Frozen Hit,
Septara (4★ Yohmei Wand) Resta
Unconfirmed
GH 431 Firearms Near owner.
Sticks to owner.
Follows her owner, close. Stops only to shoot enemies. Falchion (6★ GRM Saber) Rising Strike,
Raygun (7★ GRM Handgun) Mayalee Hit,
Assassin (7★ GRM Rifle) Dark Shot,
Septara (4★ Yohmei Wand) Resta
Tero / HP Restore
GH 432 Firearms Cover fire.
Cover fire.
Lays down cover stop enemies from hurting her owner. Buster (3★ GRM Saber) Rising strike,
Cubo Dunga (8★ Tenora Crossbow) Yak Maga,
Bulletmaster(7★ GRM Twin Handguns) Twin Rising,
Septara (4★ Yohmei Wand) Resta
Sturm Buster
GH 433 Firearms With group.
Stays with group.
Helps the team by mowing foes down with her machinegun. Meteor Cannon (10★ GRM Laser) Frozen Prism,
Battlestopper (12★ GRM Twin Handguns) Twin Freeze,
Arb Rega (6★ Tenora Twin Handguns) Twin Mayalee,
Slyrod (4★ Yohmei Rod) Resta, Shifta, Deband, Zodial,
Unconfirmed
GH 434 Firearms Support.
Support.
A born sniper, accurate with her gun and healing. Saiyuhoh (4★ Yohmei Rifle) Rising Shot,
Burzaihoh (5★ Yohmei Rifle) Plasma Shot,
Falgohoh (6★ Yohmei Rifle) Burning Shot,
Killer Elite (12★ GRM Rifle) Mayalee Shot,
Blackbull (10★ GRM Rifle) Unconfirmed photon art[3],
W'ganba (3★ Tenora Wand) Resta
Blitz Attacker
44x GH 440 Firearms Calculating.
Front lines.
Uses a shotgun to attack enemies with wild abandon. Shigga Boma (7★ Tenora Shotgun) Barata Inga,
Evil Twins (8★ GRM Twin Handgun) Twin Plasma,
Canara (5★ Yohmei Wand) Resta
Unconfirmed
GH 441 Firearms Independent.
Autonomous.
A loose cannon, but still useful. Partizan (4★ GRM Spear) Dus Daggas,
Shigga Brada (8★ Tenora Shotgun) Barada Chamga,
Bulletmaster (7★ GRM Twin Handguns) Twin Grav,
Canara (5★ Yohmei Wand) Resta
Tero / HP Restore
GH 442 Firearms Cover fire.
Cover fire.
Backs up her owner by riddling enemies with bullets. Pike (2★ GRM Spear) Dus Daggas,
Hirokteri (10★ Yohmei Bow) Masei-sou,
Bulletmaster (7★ GRM Twin Handguns) Twin Rising,
Batnara (3★ Yohmei Wand) Resta
Sturm Buster
GH 443 Firearms Near owner.
Sticks to owner.
Hides her ID with sunglasses and her huge weapon. Laser Cannon (7★ GRM Laser) Burning Prism,
Thunder Cannon (9★ GRM Laser) Plasma Prism,
Needle Cannon (11★ GRM Laser) Frozen Prism,
Crozier (6★ GRM Wand) Resta
Unconfirmed
GH 444 Firearms Support.
Support.
Holds a big weapon, but better at support than combat. Gur Bazga (10★ Tenora Grenade) Boma Yoga,
Gur Nedac (8★ Kubara Grenade) Boma Riga,
Laser Cannon (7★ GRM Laser) Dark Prism,
Maser Cannon (8★ GRM Laser) Plasma Prism,
Slyrod (4★ Yohmei Rod) Resta
Grom Attacker
45x GH 450 TECHNIC Support.
Cover fire.
Heals owner and attacks enemies.
TECHNICs: Atk/Heal
Hajirod (5★ Yohmei Rod) Foie, Rafoie, Jellen, Resta,
Granarod (7★ Yohmei Rod) Foie, Rafoie, Gifoie, Resta,
Crozara (6★ Yohmei Wand) Resta
Unconfirmed
GH 451 TECHNIC Independent.
Autonomous.
The self-proclaimed Ice Queen.
TECHNICs: Ice
Majimra (9★ Yohmei Wand) Barta, Gibarta,
Cometara (7★ Yohmei Wand) Rabarta, Resta,
Halarod (10★ Yohmei Rod) Barta, Gibarta, Rabarta, Resta
Tero / HP Restore
GH 452 TECHNIC Support.
Support.
A pacifist, but get her angry...
TECHNICs: LTNG/support
Mayrod (8★ Yohmei Rod) Razonde, Gizonde, Shifta, Resta,
Majimra (9★ Yohmei Wand) Zonde, Zodial,
Batnara (3★ Yohmei Wand) Resta and Rentis
Sturm Buster
GH 453 Firearms Cover fire.
Cover fire.
Backs up her owner with throwing blades. Kikami (7★ Yohmei Card) Masei-shiki,
Mayrod (8★ Yohmei Rod) Rafoie, Gizonde,
Hajirod (5★ Yohmei Rod) Gifoie, Razonde, Rentis,
Crozara (6★ Tenora Wand) Resta
Unconfirmed
GH 454 TECHNIC Near owner.
Sticks to owner.
Helps her owner with healing and fighting.
TECHNICs: Support
Mayrod (8★ Yohmei Rod) Diga, Radiga, Gidiga, Resta,
Tomoirod (6★ Yohmei Rod) Jellen, Zalure, Zoldeel,
W'gasep (4★ Tenora Wand) Resta
Meteor Attacker
46x GH 461 Striking Independent.
Autonomous.
Flighty and willful,
but deadly with
blades in each hand.
 ?  ?
GH 462 Striking Front lines.
Front lines.
Runs around like a
kid at the beach...
with twin daggers.
 ?  ?
GH 463 Striking Near owner.
Sticks to owner.
Can't stand to be
far from her owner
for too long.
 ?  ?
GH 464 TECHNIC Front lines.
Front lines.
A young girl, uses
both light and dark.
TECHNICs: ATK/Buff
 ?  ?
GH 465 Firearms Cover fire.
Cover fire.
Protects her owner
with twin handguns.
 ?  ?
47x GH 470  ? Support.
Support.
 ? Kohibumiteri (10★ Kubara Bow) Masei-sou,
Helixen (2★ GRM Rod) Razonde, Rafoie, Resta,
Rabbit Wand (?★ ? Rod) Foie, Diga, Barta, Megid,
Magical Wand (9★ Kubara Wand) Resta, Giresta,
Lapia Fluge
48x GH 480 Firearms Near owner.
Sticks to owner.
 ? Bouquet (5★ Kubara Saber) Spinning Strike,
Gekitsnata (10★ Yohmei Spear) Dus Majarra,
Burst (8★ GRM Rifle) ?,
Crozara (6★ Yohmei Wand) Resta, Giresta,
Paradis Cataracte
49x GH 490  ?  ?  ?  ?  ?
  1. The combat behavior for the GH 440 and GH 450 differs between the PM's status description and the PM Evolution Device's description.
  2. The GH 4x0 and GH 4x3 series are equipped with either a stamina unit or no extra unit. The GH 4x0 and GH 4x3 series have no SUVs, no aura effects, no auto recovery and NPCs ignore PP. This eliminates every extra unit except stamina units.
  3. The GH 434's Blackbull is linked to an unreleased rifle bullet which causes stun.

Feeding chart

Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Restoratives /
Booster Items /
Foods /
PA Fragments
Striking +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
TECHNIC +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Traps Ranged +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Melee Weapons Striking +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
TECHNIC -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Ranged Weapons Ranged +4 +8 +12 +15 +20 +24 +28 +32 +36 +40 +44 +48
Armor -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Casting Weapons Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
TECHNIC +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
Armors Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Armor +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Units Ranged -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
TECHNIC -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Clothes Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Parts TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -?? -6 -6 -7
Armor +5 +8 +10 +13 +15 +18 +21 +23 +25 +30 +33 +36
Ingredients Striking -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Ranged +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Skill Disks Striking +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Bullet Disks Ranged +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Technique Disks Striking -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
TECHNIC +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Ornaments Armor +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune