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Elements in PSU are a basic property of [[Melee Weapons]] (only through [[Item Synthesis]]), [[Bullets]], [[Techniques]], [[Armors]] (only through the use of the [[Shield Line System]]?) and [[Monsters]]. They are based off the four [http://en.wikipedia.org/wiki/Classical_element#Classical_elements_in_Greece Greek classical elements] - Fire, Earth, Air (Thunder in PSU), and Water (Ice in PSU), with two additions - Light and Dark. Elements are a significant part of the gameplay in PSU. Monsters are weak to the element opposite to the one they are affiliated with. Since due to the use of Bullets and Techniques all weapon types are capable of using elemental attacks, this will complicate combat strategy for all classes. Besides this, the [[Shield Line System]] can be utilised to defend against attacks of the same element.
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Elements in PSU are a basic property of [[Melee Weapons]] (only through [[Item Synthesis]] by using elemental [[Synthesis_Ingredient#Photons|Photons]]), [[Bullets]], [[Techniques]], [[Armors]] (only through the use of the [[Shield Line System]], about which not much is known currently), and [[Monsters]]. They are based off the four [http://en.wikipedia.org/wiki/Classical_element#Classical_elements_in_Greece Greek classical elements] - Fire, Earth, Air (Thunder in PSU), and Water (Ice in PSU), with two additions - Light and Dark. Elements are a significant part of the gameplay in PSU. Monsters are weak to the element opposite to the one they are affiliated with, and elements also have distinct [[Status Effects]] associated with them. Since due to the use of Bullets and Techniques all weapon types are capable of using elemental attacks, this will complicate combat strategy for all classes.
  
== Elemental Opposites ==
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== Elemental Damage ==
* Light - Dark
 
* Fire - Ice
 
* Thunder - Earth
 
  
== Monster Elements ==
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In general, attacks purely of one element will deal double damage to monsters of the opposite element, but none to monsters of the same one. This variance will be lower for Melee Weapons depending on their elemental attribute percentage. For example, if a weapon were to have an elemental attribute of 50%, then its damage could only be increased or decreased by 50%, depending on the enemy's element.
Each Monster in PSU has its own elemental affinity; for example, Rappies are aligned with the element of Light, and De Regan is aligned with the element of Fire. This replaces the system used in PSO, where enemies were assigned Photon Attributes such as ''Native'' and ''Dark''. There are currently no known 'non-elemental' monsters, and it seems doubtful they even exist. Monsters affiliated with a certain element are weak to attacks of the opposite one. What elements certain monsters are associated with can be found in the [[Monsters]] article.
 
  
== The Effects of Elements ==
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== Elemental Properties ==
=== [[Melee Weapons]] ===
 
If a Weapon has an elemental property, which can obtained by creating the Weapon through [[Item Synthesis]], by using [[Synthesis_Ingredient#Photons|Photons]] of the appropriate element, the elemental property will range from 10-30%. This, apparently, represents the percentage of damage magnified or reduced when striking an enemy with a specific elemental alignment. Damage is reduced on hitting an enemy with a weapon of the ''same'' Element as the enemy, and is magnified when hitting an enemy with a weapon of the ''opposite'' Element to the enemy.
 
  
=== [[Bullets]] ===
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{| border=1
Bullets all have an associated element. Based on these, they can also cause [[Status Effects]]: [[Burn]] for Fire, [[Frost]] for Ice, [[Shock]] for Thunder, and [[Confusion]] for Earth.
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|-
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! Element:
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| Fire
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| Ice
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| Thunder
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| Earth
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| Light
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| Dark
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|-
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! Opposite:
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| Ice
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| Fire
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| Earth
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| Thunder
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| Dark
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| Light
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|-
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! [[Status Effect]]:
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| Burn
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| Frost
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| Shock
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| Silence
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| n/a
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| n/a
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|-
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! Photon Color:<ref>It should be noted that the Photon color for weapons that do not have any elemental attributes is <font color=green>green</font>.</ref>
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| <font color=red>Red</font>
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| <font color=blue>Blue</font>
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| <font color=yellow>Yellow</font>
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| <font color=orange>Orange</font>
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| <font color=purple>Purple</font>
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| <font color=purple>White</font>
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|-
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! [[Synthesis Ingredients#Photons|Photons]]:
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| Banphoton
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| Reiphoton
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| Zonphoton
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| Daiphoton
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| Megiphoton
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| Graphoton
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|}
  
=== [[Techniques]] ===
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== Also See ==
Each Technique has it's own elemental alignment; for example ''Foie'' is Fire-element and ''Barta'' is Ice-element. Like with weapons, using Techniques of the opposite element to the Monster's own element will cause more damage. Click [[Techniques#List of Techniques|here]] for a list of Techniques by element.
 
  
=== [[Armors]] ===
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* [[Bullets]] - Bullets and their elements
Armor can have an elemental property too, by using the [[Shield Line System]]. Having a Fire-based Shield Line will protect you against Fire, for example. Currently, not much is known about this however.
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* [[Techniques#List of Techniques|Techniques]] - Techniques and their elements
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* [[Monsters]] - Monsters and their elements
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<references/>
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== External Links ==
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* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%C2%B0%C0%AD PSU-Wiki's article] (Japanese)
  
 
{{Gameplay}}
 
{{Gameplay}}
{{Verification}}
 

Revision as of 22:20, 16 August 2006

Elements in PSU are a basic property of Melee Weapons (only through Item Synthesis by using elemental Photons), Bullets, Techniques, Armors (only through the use of the Shield Line System, about which not much is known currently), and Monsters. They are based off the four Greek classical elements - Fire, Earth, Air (Thunder in PSU), and Water (Ice in PSU), with two additions - Light and Dark. Elements are a significant part of the gameplay in PSU. Monsters are weak to the element opposite to the one they are affiliated with, and elements also have distinct Status Effects associated with them. Since due to the use of Bullets and Techniques all weapon types are capable of using elemental attacks, this will complicate combat strategy for all classes.

Elemental Damage

In general, attacks purely of one element will deal double damage to monsters of the opposite element, but none to monsters of the same one. This variance will be lower for Melee Weapons depending on their elemental attribute percentage. For example, if a weapon were to have an elemental attribute of 50%, then its damage could only be increased or decreased by 50%, depending on the enemy's element.

Elemental Properties

Element: Fire Ice Thunder Earth Light Dark
Opposite: Ice Fire Earth Thunder Dark Light
Status Effect: Burn Frost Shock Silence n/a n/a
Photon Color:[1] Red Blue Yellow Orange Purple White
Photons: Banphoton Reiphoton Zonphoton Daiphoton Megiphoton Graphoton

Also See

  1. It should be noted that the Photon color for weapons that do not have any elemental attributes is green.

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune