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Duel in the Ruins
From The re-PSUPedia
This mission has not been upgraded to Ambition of the Illuminus standards. Unless noted otherwise, all enemy and area drops are based on the original Phantasy Star Universe ver.1 charts. |
Duel in the Ruins ミッション名が不明 | |
---|---|
Start lobby | Foran Waterfall |
Start counter | Denes Lake Area |
End lobby | Denes Lake |
Version | Phantasy Star Universe |
Field | Denes RELICS |
Mission type | Co-op mission |
Party size | 1-6 players (2+ recom.) |
Enemy elements |
A De Ragnus stands in the way of a team investigating a new route that may lead to the Denes RELICS central control room. Defeat the De Ragnus!
Mission requirements and rewards
LV | Req. LV | Enemy LV | Rank S | Rank A | Rank B | Rank C | ||||
---|---|---|---|---|---|---|---|---|---|---|
Meseta | Points | Meseta | Points | Meseta | Points | Meseta | Points | |||
C | 1 | 20+ | 2275 | 46 | 1512 | 30 | 750 | 15 | 0 | 0 |
B | 20 | 30+ | 2950 | 56 | 1962 | 37 | 975 | 18 | 0 | 0 |
A | 35 | 50+ | 4200 | 76 | 2800 | 50 | 1400 | 25 | 0 | 0 |
S | 55 | 80+ | 5700 | 100 | 3800 | 66 | 1900 | 33 | 0 | 0 |
PA Fragment x1 | ||||||||||
S2 | 80 | 110+ | 6500 | 112 | 4325 | 74 | 2162 | 37 | 0 | 0 |
PA Fragment x2 | ||||||||||
S3[1] | 100 | 145+ | 13375 | 228 | 8912 | 152 | -- | -- | 0 | 0 |
PA Fragment x3 |
Enemy information
Enemy name | Enemy buffs | Ele. | Mission LV C | Mission LV B | Mission LV A | Mission LV S | Mission LV S2 | Mission LV S3 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LV | EXP | LV | EXP | LV | EXP | LV | EXP | LV | EXP | LV | EXP | |||
Polty | 20 | 26 | 30 | 38 | 50 | 62 | 80 | 116 | 110 | 176 | 145 | 260 | ||
Vahra | 20 | 44 | 30 | 64 | x | x | x | x | x | x | x | x | ||
Vahra | 20 | 52 | 30 | 76 | x | x | x | x | x | x | x | x | ||
Vahra | 20 | 63 | 30 | 92 | x | x | x | x | x | x | x | x | ||
Go Vahra | x | x | x | x | 50 | 104 | 80 | 194 | 110 | 294 | 145 | 434 | ||
Go Vahra | x | x | x | x | 50 | 124 | 80 | 232 | 110 | 352 | 145 | 520 | ||
Go Vahra | x | x | x | x | 50 | 149 | 80 | 279 | 110 | 423 | 145 | 624 | ||
Volfu | 20 | 44 | 30 | 64 | 50 | 104 | 80 | 194 | 110 | 294 | 145 | 434 | ||
Volfu | 20 | 66 | 30 | 96 | 50 | 156 | 80 | 291 | 110 | 441 | 145 | 651 | ||
Golmoro | 20 | 44 | 30 | 64 | 50 | 104 | 80 | 194 | 110 | 294 | 145 | 434 | ||
Polavohra | 20 | 176 | 30 | 256 | 50 | 416 | 80 | 776 | 110 | 1176 | 145 | 1736 | ||
Galvapas | 30 | 275 | 40 | 361 | x | x | x | x | x | x | x | x | ||
Zamvapas | x | x | x | x | 60 | 576 | 90 | 963 | 120 | 1436 | 155 | 2038 | ||
Rare enemy | ||||||||||||||
Jaggo | 20 | 220 | 30 | 320 | 50 | 520 | 80 | 970 | 110 | 1470 | 145 | 2170 | ||
Boss | ||||||||||||||
De Ragnus | 25 | 1404 | 35 | 1924 | 55 | 3094 | 85 | 5434 | 115 | 8164 | 150 | 11804 |
Item drops
Enemy spawn chart
Map route | Pattern | Block 1 details | Block 2 details | Rare spawn |
---|---|---|---|---|
A-1 | Second spawn: Vahra x4 |
Initial spawn: Volfu x3 |
||
A-2 | Second spawn: Volfu x4 |
Initial spawn: Golmoro x3 |
||
A-3 | Second spawn: Golmoro x4 |
Initial spawn: Vahra x3 |
||
A-X | Second spawn: Golmoro x4 |
Initial spawn: Vahra x3 |
Block 2 gate warp: Jaggo x3 | |
B-1 | Second spawn: Vahra x3 |
Initial spawn: Volfu x3 |
||
B-2 | Second spawn: Golmoro x3 |
Initial spawn: Vahra x3 |
||
B-3 | Second spawn: Volfu x3 |
Initial spawn: Golmoro x3 |
||
B-X | Second spawn: Volfu x3 |
Initial spawn: Vahra x3+2 |
Block 2 gate warp: Jaggo x3 | |
C-1 | Second spawn: Volfu x3 |
Initial spawn: Golmoro x3 |
||
C-2 | Second spawn: Golmoro x3 |
Initial spawn: Vahra x3 |
||
C-3 | Second spawn: Vahra x3 |
Initial spawn: Volfu x3 |
||
C-X | Second spawn: Vahra x3 |
Initial spawn: Vahra x3+2 |
Block 2 gate warp: Jaggo x3 |
- Pattern A, block 1: Initial spawn is always Polty x4+6.
- Pattern B, block 1: Initial spawn is always Polty x5.
- Pattern C, block 1: Initial spawn is always Polty x5.
- Pattern A, 3 and X: Identical until the rare spawn.
Reference notes
- ↑ S3 difficulty is available only to Ambition of the Illuminus players.
- ↑ The area drops listed here apply only to Galvapas and Zamvapas as they are ten levels above the mission's base enemy level. In a few cases, however, the extra levels are not enough to move their area drops into the next tier, hence certain columns being merged together.