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Status effects

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Revision as of 20:50, 1 November 2007 by KyTin (talk | contribs) (Special Effects)

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Regular Status Effects

These are Status Effects that can be caused by and dealt to players as well as monsters. There are beneficial and malevolent ones, but they are all only temporary. Most malevolent ones can be inflicted by Traps, attacks of certain Elements and/or Techniques designed for this purpose (only when dealing over 0 damage!), and can be cured by other Techniques (particularly Reverser), Recovery Items (such as Antimate and Sol Atomizer) and/or waiting. Most beneficial ones can be caused using Techniques or Buff Items, and can be negated using opposite Techniques.

Icon Name Effect Causes Counter
Shifta.jpg Boost ATP Increases ATP Shifta, Agtaride, Megistar, Megistaride Jellen, Lower ATP, Time
Deband.jpg Boost DFP Increases DFP Deband, Defbaride, Megistar, Megistaride Zalure, Lower DFP, Time
Evade up.jpg Boost ATA/EVP Increases ATA and EVP Zodial, Zodiaride, Megistar, Megistaride Zoldeel, Lower ATA/EVP, Time
Retier.png Boost TP/MST Increases TP and MST Retier, Retaride, Megistar, Megistaride Time
Jellen.jpg Lower ATP Decreases ATP Jellen, Hegel Buster Shifta, Agtaride, Reverser, Sol Atomizer, Antimate, Time
Zalure.jpg Lower DFP Decreases DFP Zalure, Rafal Buster, (Twin Mayalee) Deband, Defbaride, Reverser, Sol Atomizer, Antimate, Time
Zoldeel.png Lower ATA/EVP Decreases ATA and EVP Zoldeel, (Barada Maga) Zodial, Zodiaride, Reverser, Sol Atomizer, Antimate, Time
Fire.jpg Burn Deals steady damage Burn Traps, Fire-element bullets, Fire-element attack TECHNICS, Sturm Buster Reverser, Sol Atomizer, Antimate, Time
Ice.jpg Freeze Unable to do anything; decreases EVP Freeze Traps, Ice-element bullets, Ice-element attack TECHNICS, (Boma Maga) Reverser, Sol Atomizer, Damage, Time
Shock.jpg Shock Unable to use attacks, Skills or Bullets Shock Traps, Lightning-element bullets, Lightning-element attack TECHNICS, Grom Buster Reverser, Sol Atomizer, Antimate, Time
Silence.jpg Silence Unable to use TECHNICS Silence Traps, Ground-element bullets, Diga Reverser, Sol Atomizer, Antimate, Time
ConfusionIcon.JPG Confuse Controls become erratic, attacks can hit friendlies Confuse Traps, Light-element bullets, Ramegid, Meteor Buster Reverser, Sol Atomizer, Antimate, Time
Infection.png Infection Deals steady damage Virus Traps, Dark-element bullets, Dammegid Reverser, Sol Atomizer, Antimate, Time
Paralysis.png Stun Unable to do anything Nosdiga, Blitz Buster Reverser, Sol Atomizer, Time
Poison.jpg Poison Deals steady damage Poison Traps, Damdiga Reverser, Sol Atomizer, Antimate, Time
Paralysis.jpg Sleep Unable to do anything Sleep Traps Reverser, Sol Atomizer, Damage, Time

Effect Damage

Poison, virus, and burn all deal damage. The damage dealt is based off of the max hp of the afflicted and is unmodified by by resistances or defense. Damage that would result in a lethal wound instead deals enough damage to leave the target at 1 hp.

Effect Intervals Interval Length Damage per interval
Burn 5 2s (1+effect level)% of max health
Poison 3+status level*2 3s 2% of max health
Virus 4+status level 4s 5% of max health

It is worth noting that due to its more rapid intervals, level 2 or higher burn always deals more damage per second then virus. Virus deals more overall damage then an equal level burn effect. Therefore, in an ideal situation where the effect is renewed the instant it expires, burn will always kill things faster then Virus. Virus, on the other hand, will generally deliver superior damage per mesata unless the burn effect is 3 levels higher then it.

Battle Effects

Name Effect Causes Counter
Launch Launches an enemy into the air Certain Skills, (Mayalee Fury) None
Blow Away Blows away an enemy Certain Skills, (Mayalee Prism), SUVs, Nanoblast attacks None
Wipeout Makes an enemy collapse Certain Skills, TECHNICS None

Special Effects

Name Effect Causes Counter
Cut phys. dam. Absorbs physical damage?
Absorbs X hits of physical damage?
Dizas Physical damage
Cut TEC dam. Absorbs TECHNIC damage?
Absorbs X hits of TECHNIC damage?
Rentis TECHNIC damage
Auto recovery Lv1: 1% HP Recovery every X seconds
Lv2: 2% HP Recovery every X seconds
Lv3: ?% HP Recovery every X seconds
Stays for 5 intervals
Effect is rounded down.
Giresta, certain Extra Units None
HP affects pwr Damage increases depending on how much HP has been lost (Yak Zagenga), Nosmegid None
HP steal Lv1: 1/15 (6.67%) damage returned as HP
Lv2: 1/10 (10.00%) damage returned as HP
Lv3: 1/6 (16.67%) damage returned as HP
(Mayalee Hit), (Kyuumeisei-shiki), Megiverse None
Boost all stats All 4 boosts, but takes ?% HP every X seconds Megistar, Megistaride None
Incapacitate[1] Can only wait or leave the field until revived.
If a friendly player/NPC is incapacitated, decreases overall mission score on missions that count deaths.
Damage (to the point of 0 HP)
Killer Shot
Megid
Moon Atomizer, Moon Atomizer X, Giresta.
  1. 'Incapacitate' has no icon of its own, and therefore cannot be considered to be a genuine Status Effect. It is also different in that it does not automatically heal after some time.

Monster Variations

Monster Variations are exclusive to Monsters. Also, they are static rather than temporary, and appear at random. They benefit the affected monster, or even a whole group. Note that monsters with these variations often have some sort of visual sign as well. For example, an enemy with the Shield may actually be carrying a shield-like item.

Icon Name Effect
Crown.jpg (Crown) Signifies enemy leader; takes half of normal damage; Vanda, Gohmon, etc. may rally around leader for support spells.
Boot.png (Boot) Increases EVP and movement speed. Nullifies projectile defense from shield attribute?
Sword.jpg (Sword) Increases ATP, ATA, TP and STA
Shield.jpg (Shield) Increases DFP, EVP, and MST Halves projectile damage.
Staff.jpg (Staff) Increased TP?

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune