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Difference between revisions of "Scarred Planet"
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* '''Pattern A, block 2:''' PSU-wiki has the note (Turn obstacles ahead) to describe the spawn. This means turn left upon entering the block and destroy the rubble and boxes to make them spawn. | * '''Pattern A, block 2:''' PSU-wiki has the note (Turn obstacles ahead) to describe the spawn. This means turn left upon entering the block and destroy the rubble and boxes to make them spawn. | ||
* '''Pattern C, block 2:''' PSU-wiki has the note (Left to right under the stairs right) to describe the spawn. This is the spawn across the bridge over water, not to the left of the stairs (a dead end room). | * '''Pattern C, block 2:''' PSU-wiki has the note (Left to right under the stairs right) to describe the spawn. This is the spawn across the bridge over water, not to the left of the stairs (a dead end room). | ||
− | * '''All patterns, block 3:''' "Initial spawn" describes the spawn in the room to your left upon | + | * '''All patterns, block 3:''' "Initial spawn" describes the spawn in the room to your left upon entering the block that can actually be skipped. |
− | *S2 difficulty has new spawns not listed here and | + | *S2 difficulty has new spawns not listed here and used to have 3 Rappy of whatever season inside locked gate downstairs from initial spawn. Starting with 2009 Halloween Lobby it appears to be reduced to 2. B-X route appears to have only a 50/50 chance of Rappy appearing. |
[[Category:Free missions]] | [[Category:Free missions]] |
Revision as of 13:39, 9 November 2009
Scarred Planet ミッション名が不明 | |
---|---|
Start lobby | Holtes City: East District |
Start counter | Flyer Base |
End lobby | Old Rozenom City |
Version | Ambition of the Illuminus |
Field | Old Rozenom City |
Mission type | Free mission |
Party size | 1-6 players |
Enemy elements |
Rozenom City has been reduced to rubble by the G. Colony impact, and its former residents are defenseless against the violent native creatures.
Mission requirements and rewards
LV | Req. LV | Enemy LV | Rank S | Rank A | Rank B | Rank C | ||||
---|---|---|---|---|---|---|---|---|---|---|
Meseta | Points | Meseta | Points | Meseta | Points | Meseta | Points | |||
C | 1 | 5+ | 800 | 21 | 525 | 14 | 250 | 7 | 0 | 0 |
B | 10 | 25+ | 2325 | 46 | 1550 | 30 | 775 | 15 | 0 | 0 |
A | 25 | 50+ | 3875 | 71 | 2575 | 47 | 1275 | 23 | 0 | 0 |
S | 60 | 100+ | 6525 | 113 | 4350 | 75 | 2175 | 37 | 0 | 0 |
PA Fragment x1 | ||||||||||
S2 | 100 | 150+ | 8125 | 138 | 5400 | 92 | 2700 | 46 | 0 | 0 |
PA Fragment x2 |
Enemy information
Enemy name | Enemy buffs | Ele. | Mission LV C | Mission LV B | Mission LV A | Mission LV S | Mission LV S2 | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
LV | EXP | LV | EXP | LV | EXP | LV | EXP | LV | EXP | |||
Go Bajilla | 5 | 8 | 25 | 32 | 50 | 62 | 100 | 152 | 150 | 272 | ||
Go Bajilla | 5 | 12 | 25 | 48 | 50 | 93 | 100 | 228 | 150 | 408 | ||
Vahra | 5 | 14 | 25 | 54 | x | x | x | x | x | x | ||
Vahra | 5 | 16 | 25 | 64 | x | x | x | x | x | x | ||
Vahra | 5 | 16 | 25 | 64 | x | x | x | x | x | x | ||
Vahra | 5 | 20 | 25 | 77 | x | x | x | x | x | x | ||
Go Vahra | x | x | x | x | 50 | 104 | 100 | 254 | 150 | 454 | ||
Go Vahra | x | x | x | x | 50 | 124 | 100 | 304 | 150 | 544 | ||
Go Vahra | x | x | x | x | 50 | 124 | 100 | 304 | 150 | 544 | ||
Go Vahra | x | x | x | x | 50 | 149 | 100 | 365 | 150 | 653 | ||
Volfu | 5 | 14 | 25 | 54 | 50 | 104 | 100 | 254 | 150 | 454 | ||
Volfu | 5 | 21 | 25 | 81 | 50 | 156 | 100 | 381 | 150 | 681 | ||
Golmoro | 5 | 14 | 25 | 54 | 50 | 104 | 100 | 254 | 150 | 454 | ||
Bal Soza | 5 | 28 | 25 | 108 | 50 | 208 | 100 | 508 | 150 | 908 | ||
Grass Assassin | 15 | 153 | 35 | 333 | 60 | 603 | 110 | 1323 | 160 | 2223 | ||
Rare enemy | ||||||||||||
Rappy | 5 | 70 | 25 | 270 | 50 | 520 | 100 | 1270 | 150 | 2270 |
Item drops
Enemy spawn chart
Map route | Pattern | Block 1 details | Block 2 details | Block 3 details | Rare spawn |
---|---|---|---|---|---|
A-1 | Third spawn: Bal Soza x2 & Volfu x2 |
Initial spawn: Golmoro x3 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
||
A-2 | Third spawn: Bal Soza x2 & Golmoro x? |
Initial spawn: Vahra x3 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
||
A-3 | Third spawn: Bal Soza x2 & Vahra x? |
Initial spawn: Volfu x3 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
||
A-X | Third spawn: Bal Soza x2 & Vahra x2 |
Initial spawn: Volfu x3 |
Initial spawn: Go Bajilla x3 → Grass Assassin x3 |
Block 3: Rappy x2 | |
B-1 | Second spawn: Go Bajilla x6 → Vahra x5 |
Second spawn: Volfu x3+2 |
Initial spawn: Go Bajilla x3+3 → Bal Soza x1 & Grass Assassin x2 |
||
B-2 | Second spawn: Go Bajilla x6 → Volfu x5 |
Second spawn: Golmoro x3+2 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
||
B-3 | Second spawn: Go Bajilla x6 → Golmoro x5 |
Second spawn: Vahra x3+2 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
||
B-X | Second spawn: Go Bajilla x6 → Golmoro x5 |
Second spawn: Vahra x3+2 |
Initial spawn: Go Bajilla x3 → Grass Assassin x3 |
Block 3: Rappy x2 | |
C-1 | Second spawn: Golmoro x6 |
Initial spawn: Bal Soza x3 & Vahra x1+5 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
||
C-2 | Second spawn: Vahra x6 |
Initial spawn: Bal Soza x3 & Volfu x1+5 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
||
C-3 | Second spawn: Volfu x6 |
Initial spawn: Bal Soza x3 & Golmoro x1+5 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
||
C-X | Second spawn: Volfu x6 |
Initial spawn: Bal Soza x3 & Golmoro x1+5 |
Initial spawn: Go Bajilla x3 → Grass Assassin x3 |
Block 3: Rappy x2 |
- Pattern A, block 1: Initial spawn is always Go Bajilla x5+3, second spawn is always Go Bajilla x?.
- Pattern A, block 1: The first Bal Soza spawn you see must be the blue one for a potential rare map. It is orange for A-1 and A-2.
- Pattern B, blocks 1 and 2: Initial spawn is always Go Bajilla x4.
- Pattern C, block 1: Initial spawn is always Go Bajilla x6+2.
- Pattern A, block 2: PSU-wiki has the note (Turn obstacles ahead) to describe the spawn. This means turn left upon entering the block and destroy the rubble and boxes to make them spawn.
- Pattern C, block 2: PSU-wiki has the note (Left to right under the stairs right) to describe the spawn. This is the spawn across the bridge over water, not to the left of the stairs (a dead end room).
- All patterns, block 3: "Initial spawn" describes the spawn in the room to your left upon entering the block that can actually be skipped.
- S2 difficulty has new spawns not listed here and used to have 3 Rappy of whatever season inside locked gate downstairs from initial spawn. Starting with 2009 Halloween Lobby it appears to be reduced to 2. B-X route appears to have only a 50/50 chance of Rappy appearing.