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Difference between revisions of "Desert Arms Shop"
From The re-PSUPedia
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m (I'm kind of surprised I forgot to add this before concerning weapon grinds. Hopefully more people will notice this information.) |
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== Mission details == | == Mission details == | ||
| − | This mission allows players to exchange various items for a large number of high-grade weapons and rare biomaterials. Unless noted otherwise, all striking weapons and RCSMs will be given a random element and attribute percent upon exchange. | + | This mission allows players to exchange various items for a large number of high-grade weapons and rare biomaterials. Please keep the following points in mind when making exchanges: |
| + | * Unless noted otherwise, all striking weapons and RCSMs will be given a random element and attribute percent upon exchange. | ||
| + | * In exchanges where the required weapons may have an elemental attribute, the element(s) of the required items will have no effect on the element of the weapon received from the exchange. | ||
| + | * Existing weapon grinds have no effect on the grind status of a weapon received from an exchange. The new weapon will always start out at 0/10. | ||
== Exchange items == | == Exchange items == | ||
Revision as of 16:35, 10 February 2009
| This article contains information on content which has not yet been released outside of the Japanese PC servers. This content should be introduced to the Xbox 360 servers in a future update. |
| (The Arms Dealer) ミッション名が不明 | |
|---|---|
| Start lobby | Dagora City |
| Start counter | Gawik's Pub |
| End lobby | Dagora City |
| Version | Ambition of the Illuminus |
| Mission type | Item exchange mission |
Mission details
This mission allows players to exchange various items for a large number of high-grade weapons and rare biomaterials. Please keep the following points in mind when making exchanges:
- Unless noted otherwise, all striking weapons and RCSMs will be given a random element and attribute percent upon exchange.
- In exchanges where the required weapons may have an elemental attribute, the element(s) of the required items will have no effect on the element of the weapon received from the exchange.
- Existing weapon grinds have no effect on the grind status of a weapon received from an exchange. The new weapon will always start out at 0/10.
