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== Idea for Partner Machines ==
 
== Idea for Partner Machines ==
 
{{Clean-up}}
 
  
 
This article describes partner machines as known in [[Network Mode]]. <br>For information more specific to Story and Extra Modes, see [[partner machines (offline)]].
 
This article describes partner machines as known in [[Network Mode]]. <br>For information more specific to Story and Extra Modes, see [[partner machines (offline)]].

Revision as of 04:21, 30 June 2008

Idea for Partner Machines

This article describes partner machines as known in Network Mode.
For information more specific to Story and Extra Modes, see partner machines (offline).

Description

A partner machine, often abbreviated as PM, is a support machine assigned to each Guardian. A PM can be found in each player's room.

PMs have several functions, including:

Statistics

Stat Name Effect
Striking Used in synthesizing Striking weapons.
Ranged Used in synthesizing Ranged weapons.
TECH Used in synthesizing TECHNIC weapons.
Armor Used in synthesizing line shields.
Production Level The sum of the four stats above, caps at 100.
PM evolution occurs as this rises.
Battle Stat (B St) A PM's efficiency in combat, caps at 200.
A requirement for EX Evolution Devices.

Battle Stat. (B St)

B St is raised through the completion of missions with the partner machine in the party. The mission's length and difficulty do not matter - the only determining factor is the rank achieved at the end of the mission:

Completion Rank  % of a B St level raised
S 24%
A ~15%
B ~10%
C ~5%

Production Level

Striking, Ranged, TECH and Armor are raised through the use of the Give Item function. Select Give item from the P Machinery Function menu to show a list of items which the PM can consume. Each consumed item will raise and/or lower synthesis stats by a number of points. One hundred points becomes one production level. Production level cannot be lowered without resetting the PM. There is a limit to the number of items a PM can consume at one time:

  • If you feed a PM one item, its "fed" count raises by 1.
  • Once a PM's "fed" count reaches 100 it becomes "full" and cannot be fed.
  • If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0.

PMs will not accept Synthesis boards, Grinders or Presents.

When the production level reaches twenty, fifty or eighty, the PM will evolve into a new form that varies according to the individual synthesis statistics. These distinct PM evolutions will be proficient at certain forms of item synthesis: Striking, Ranged or TECHNIC weapons, and these given specializations will receive an increase in the success rate of that type of synthesis. No partner machine model can specialize in the production of line shields.

The item PM Device ZERO is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted synthesis boards and any item synthesis that has yet to complete will remain untouched. PM Device ZERO is subject to the same conditions as other items given to a PM (it adds to the amount it has been "fed", and cannot be used if it is "full").

Stages of evolution

Stage Prod. Lv. Name Appearance Prev. Model Req. Stats
1 0-19 GH 101 Red Orb - -
2 20-49 GH 201 Blue Orb with arms GH 101 Striking ≥ 10
GH 202 Green Orb with arms GH 101 Striking < 10
3 50-79 GH 301 Dragon GH 201 Striking ≥ 20
GH 302 Cat GH 201 Striking < 20
GH 303 Angel GH 202 TECH < 20
GH 304 Bird GH 202 TECH ≥ 20
4 80-100 GH 410 Maid (Swords) GH 301 Striking ≥ 30
GH 420 Gypsy (Claws) GH 301
GH 302
Striking < 30
Ranged < 30
GH 430 Farm Girl (Handguns) GH 302
GH 303
Ranged ≥ 30
GH 440 Tomboy (Shotguns) GH 303
GH 304
Ranged < 30
TECH < 30
GH 450 Magician (Rods) GH 304 Technic ≥ 30

Partner machines in combat

When PMs evolve to their fourth stage, they will grant their owner their own Partner Card, allowing them to be added to the party as partner characters.

PMs have combat behavior and equipment based on each model. See each partner machine's article for more specific information. A partner machines' production level and its components (Striking, Ranged, TECH, Armor) do not have any effect in battle. Their character level is 10 higher than their owner's.

As with all partner characters, only a party leader can call their partner machines into a party. Similarly, the PM is capable of taking damage, being incapacitated and self-reviving. They affect combat in the same way ordinary partner characters do. When in a party, PMs have the Photon Fortune of a CAST (female for GH 41X-46X, male for GH 470 and GH 480). However, since they cannot be the leader of a party, this doesn't affect the game in any way whatsoever.

Evolutions

The three digits after the GH prefix refer to a PM's stage, series, and model, in that order. All PMs of the same series and same model are the same. For example, all GH 420s made from PM Device GH420s, EX Devices GH420s, GH 301s, or GH 302s, are the exact same GH 420.

PMs fed an upgrade device will change models. All evolution devices require a fourth stage PM, production level of eighty.

Partner machine upgrade devices have a series requirement. A PM Device GH4yx will work on any PM in the y series, not allowing a pm to change series.

Partner machine extra upgrade devices have a B St requirement. A EX Device GH4yx will work on any PM with enough B St, allowing a pm to change series.

Partner machines will not accept devices to become themselves. A GH 4yx cannot be fed a EX Device GH4yx or PM Device GH4yx.

Series

To see each series, please see the following articles.

Clothes/Parts Tables Test

Human

Rarity Name Mfr. Type
7★ Braves Coat CUBIC DESIGN Clothing top
7★ Braves Pants CUBIC DESIGN Clothing bottom
7★ Braves Shoes CUBIC DESIGN Shoes

Newman

Rarity Name Mfr. Type
10★ Vatavara Vest ROAR ROARS Clothing top
10★ Vatavara Bottoms ROAR ROARS Clothing bottom
10★ Vatavara Boots ROAR ROARS Shoes

CAST

Rarity Name Mfr. Type
10★ RAcase Arms GRM: SHELL Arm icon.gif
10★ RAcase Torso GRM: SHELL Torso icon.gif
10★ RAcase Legs GRM: SHELL Leg icon.gif

CAST 2

Rarity Name Mfr. Type
2★ Gimnas Arms GRM: SHELL Arm icon.gif
2★ Lobas Torso GRM: SHELL Torso icon.gif
2★ Lobas Legs GRM: SHELL Leg icon.gif

Equipment Tables Test

Human

Amaury
Gender Male Race Human
Type Fortefighter (20) Level 130
Card comment
I'm not a Guardian now,
but I'll still protect the world!
Weapon Name Linked Effect Used during
11★
Sabers
G.R.M. Lightning Blackheart Gravity Strike Level 21 to 30 Skill -
9★
Twin sabers
Kubara Product Ice Twin DB Swords Rising Crush Level 21 to 30 Skill -
10★
Twin sabers
G.R.M. Fire Two-headed Ragnus Splendor Crush Level 31 to 40 Skill -
9★
Swords
G.R.M. Neutral Caliburn Spinning Break Level 31 to 40 Skill -
10★
Axes
TENORA WORKS Dark Ank Dedda Anga Redda Level 21 to 30 Skill -
10★
Spears
Yohmei Neutral Gekitsnata Dus Robado Level 31 to 40 Skill -
Equipment Name Slot Effect Used during
9★
Line shields
Yohmei Fire Yamata-senba - - -
8★
Arm units
G.R.M. - Giga / Skill PP Save
Arm units
75% skill PP usage, 200% bullet PP usage -

Newman

Amaury
Gender Female Race Newman
Type Fortetecher (20) Level 87
Card comment
I may be little, but I have
amazing magic power!
Weapon Name Linked Effect Used during
7★
Rods
Yohmei Neutral Granarod
Foie Level 21 to 30 TECHNIC -
Rafoie Level 21 to 30 TECHNIC -
Gifoie Level 21 to 30 TECHNIC -
Resta Level 21 to 30 TECHNIC -
8★
Rods
Yohmei Neutral Mayrod
Diga Level 21 to 30 TECHNIC -
Radiga Level 21 to 30 TECHNIC -
Gidiga Level 21 to 30 TECHNIC -
Resta Level 21 to 30 TECHNIC -
10★
Rods
Yohmei Neutral Halarod
Barta Level 21 to 30 TECHNIC -
Rabarta Level 21 to 30 TECHNIC -
Gibarta Level 21 to 30 TECHNIC -
Resta Level 21 to 30 TECHNIC -
4★
Rods
Yohmei Neutral Slyrod
Resta Level 21 to 30 TECHNIC -
Shifta Level 21 to 30 TECHNIC -
Deband Level 21 to 30 TECHNIC -
Zodial Level 21 to 30 TECHNIC -
6★
Rods
Kubara Product Light Rodoc
Resta Level 21 to 30 TECHNIC -
Reverser Level 21 to 30 TECHNIC -
Giresta Level 31 to 40 TECHNIC -
Retier Level 21 to 30 TECHNIC -
8★
Wands
Yohmei Light Lidra
Resta Level 21 to 20 TECHNIC -
Equipment Name Slot Effect Used during
11★
Line shields
Yohmei Neutral Al-senba - - -
9★
Head units
Yohmei - Te / TECH PP Save
Head units
80% TECHNIC PP usage -

CAST

Amaury
Gender Female Race CAST
Type Fortegunner (19) Level 91
Card comment
Please use this card
when I can be of service.
Weapon Name Linked Effect Used during
8★
Crossbows
TENORA WORKS Neutral Cubo Dunga Yak Maga Level 31 to 40 Bullet -
9★
Twin handguns
G.R.M. Light Deathmaker Twin Rising Level 21 to 30 Bullet -
9★
Rifles
G.R.M. Fire Phantom Burning Shot Level 11 to 20 Bullet -
9★
Rifles
G.R.M. Ice Phantom Frozen Shot Level 11 to 20 Bullet -
9★
Laser cannons
G.R.M. Lightning Thunder Cannon Plasma Prism Level 11 to 20 Bullet -
10★
Grenades
TENORA WORKS Dark Gur Bazga Boma Megiga Level 11 to 20 Bullet -
Equipment Name Slot Effect Used during
9★
Line shields
G.R.M. Neutral Crimson Line - - -
8★
Arm units
G.R.M. - Giga/Bullet PP Save
Arm units
150% skill PP usage, 75% bullet PP usage -
8★
Extra units
G.R.M. - Blitz Attacker
Extra units
Sweeping Laser SUV
SUV weapon; (SE: stun LV4)
Levels 20+


CAST 2

Amaury
Gender Male Race CAST
Type Fortefighter (1) Level 16
Card comment
N/A
Weapon Name Linked Effect Used during
8★
Sabers
G.R.M. Ice Rapier Rising Strike Level 21 to 30 Skill -
5★
Twin sabers
G.R.M. Ice Dual Slasher Assault Crush Level 21 to 30 Skill -
7★
Daggers
G.R.M. Neutral Rapid Stream Buten Shuren-zan Level 31 to 40 Skill -
5★
Twin daggers
G.R.M. Neutral Twin Ripper Renkai Buyou-zan Level 31 to 40 Skill -
5★
Swords
G.R.M. Ice Calibur Gravity Break Level 11 to 20 Skill -
5★
Spears
G.R.M. Neutral Halbert Dus Majarra Level 31 to 40 Skill -
Equipment Name Slot Effect Used during
7★
Line shields
Yohmei Neutral Har-senba - - -
5★
Head units
Yohmei - Gi / Magic
Head units
- -
6★
Body units
TENORA WORKS - Tero / Guard
Body units
- -