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Difference between revisions of "ATA"
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ATA is short for <i>Attack Accuracy</i>. It governs your ability to hit enemies using [[Melee Weapons]] and [[Ranged Weapons]]. | ATA is short for <i>Attack Accuracy</i>. It governs your ability to hit enemies using [[Melee Weapons]] and [[Ranged Weapons]]. | ||
− | * Complementary | + | * Complementary stats: [[ATP]] |
− | * Alternative | + | * Alternative stats: n/a |
− | * Antonymous | + | * Antonymous stats: [[EVP]] |
* Related [[Partner Machinery]] stat: [[DEX]] | * Related [[Partner Machinery]] stat: [[DEX]] | ||
* [[Requirement]] for: [[Ranged Weapons]] | * [[Requirement]] for: [[Ranged Weapons]] |
Revision as of 09:16, 8 June 2006
ATA is short for Attack Accuracy. It governs your ability to hit enemies using Melee Weapons and Ranged Weapons.
- Complementary stats: ATP
- Alternative stats: n/a
- Antonymous stats: EVP
- Related Partner Machinery stat: DEX
- Requirement for: Ranged Weapons
Is increased by:
Temporary buffs:
- Zodialide
- Megistalide
ATA vs ATP
ATA is often lowered on weapons with high ATP, as to balance things out. However, this often changes what weapon choice people use; some people, for example, may go wild for ATA (for example, they are a low accuracy race such as beast), while others choose power. The argument has been going on since the game's prequel, Phantasy star online; normally, people choose ATA over ATP
Hitting/evading formula
This is currently unknown.