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(15 October update for GAS in Talk)
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! Server !! Initial release !! Second wave !! Third wave !! Fourth wave !! Fifth wave !! Sixth wave !! Seventh wave !! Eighth wave !! Ninth wave !! Tenth wave
+
! Server !! Initial release !! Second wave !! Third wave !! colspan="2" | Fourth wave !! Fifth wave !! Sixth wave
 
|-
 
|-
| JP || Mar. 30, 2009 || May 7, 2009 || June 18, 2009 || Aug. 13, 2009 || Oct. 29, 2009 || Feb. 18, 2010 || Apr. 8, 2010 || June 3, 2010 || July 22, 2010 || Aug. 19, 2010
+
| JP || Mar. 30, 2009 || May 7, 2009 || June 18, 2009 || colspan="2" | Aug. 13, 2009 || Oct. 29, 2009 || Feb. 18, 2010
 
|-
 
|-
| EN || July 20, 2010 || August 27, 2010 || October 15, 2010 || -- || -- || -- || -- || -- || -- || --
+
| EN || July 20, 2010 || Aug. 27, 2010 || Oct. 15, 2010 || Dec. 17, 2010 || Feb. 4, 2011 || April 22, 2011 || July 1, 2011
|}
+
|-
 
+
! Server !! Seventh wave !! Eighth wave !! Ninth wave !! colspan="2" | Tenth wave !! Eleventh wave !! Twelfth wave
==Deleted talk==
+
|-
because all of it is already on the page itself.
+
| JP || Apr. 8, 2010 || June 3, 2010 || July 22, 2010 || colspan="2" | Aug. 19, 2010 || Nov. 25, 2010 || May 12, 2011
 
+
|-
==15 October update==
+
| EN || Aug. 12, 2011 || Sep. 30, 2011 || Nov. 11, 2011 || colspan="2" | Jan. 27, 2012 || Mar. 9, 2012 || --
 
 
{{AOTI only}}
 
{{Special mission
 
|Mission name= GAS
 
|Mission image= {{G logo icon}}
 
|Planet= Colony
 
|Start lobby= Clyez City: 3rd Floor
 
|Start counter= Resident Security Dept.
 
|End lobby= Clyez City: 3rd Floor
 
|Version= Ambition of the Illuminus
 
|Mission type= Item exchange mission}}
 
''This joint project with the research division aims to help unlock the untapped potential of every Guardian.<br/>Res. Security Dept.''
 
 
 
== Mission details ==
 
* This mission allows you to further enhance the abilities of your character by using the customization system known as GUARDIANS advanced style. Under this system, you can purchase a wide variety of character enhancements by using advanced points (AP).
 
* AP -- essentially the the currency used for this mission -- are special levels that can be earned by accumulating advanced experience points (AEXP) whereby every 500,000 AEXP earned equals 1 AP.  There are two methods of earning AEXP.
 
# If your character is at the current level cap, all EXP earned from defeating enemies is collected as AEXP.
 
# Even if you are not at the level cap, you can earn AEXP by playing [[GUARDIANS advanced missions]].  All enemies in these missions give AEXP when defeated.
 
* The total amount of unused AP you can have on your character at one time is limited to 10 AP, however a future update will raise this cap to 20 AP. Upon reaching the AP level cap, the game will continue to tally AEXP until you reach 499,999 AEXP. At this point, you cannot earn more AEXP until at least 1 AP is spent.
 
* There are two main customization categories available which are further broken down into their own unique subcategories.  For detailed information regarding a specific category, please use the table of contents at the top of the page to jump directly to a desired section.
 
* In the charts below, items in blue represent customization options that will be released at a later date.  Please reference [[Talk:GAS|this list]] for details on customization option release order based on the Japanese PC/PS2 release.
 
 
 
== Type customizations ==
 
Type customizations allow you to modify the abilities of your [[Types|battle type]], giving you the power to further enhance your strong points or even bolster your shortcomings. With the exception of the basic types (Hunter, Ranger and Force), all types can be customized with this system.  Keep in mind that these customizations are type-bound, so acquired customizations will not be shared between types. For example, if you have upgraded Fortegunner with [[Accuracy+|Accuracy+]] and then decide to switch to Gunmaster, the ATA enhancement acquired as a Fortegunner will not carry over to your new type.  Instead, you must purchase new customizations specifically for your new type.  However, if you decide to become a Fortegunner again, the ATA customization you purchased as that type will remain in effect.
 
 
 
There are four divisions of type customizations:  base abilities, special abilities, weapon proficiencies and attribute proficiencies.  The total number of customizations you can have from each division is limited by your character's race, as illustrated by the following chart.  (Blue cells represent future increases to the ability caps.  Initially, only data in the white cells will apply.)
 
 
 
{| class="wikitable" style="text-align:center"
 
! Type customization !! Human !! Newman !! CAST !! Beast
 
 
|-
 
|-
| Basic Abilities || 8 || 6 || 4 || 6
+
! Server !! Thirteenth wave !! Fourteenth wave !! Fifteenth wave !! colspan="2" | Sixteenth wave !! Seventeenth wave !! Eighteenth wave
|- {{JP item}}
 
| Basic Abilities || 14 || 12 || 8 || 10
 
 
|-
 
|-
| Special Abilities || 6 || 5 || 4 || 5
+
| JP || Oct. 20, 2011 || Feb. 9, 2012 || Mar. 9, 2012 || colspan="2" | -- || -- || --
|- {{JP item}}
 
| Special Abilities || 8 || 7 || 6 || 7
 
|-  
 
| Weapon Skills || 20 || 15 || 10 || 10
 
 
|-
 
|-
| Attributes/Resistances || 20 || 15 || 15 || 15
+
| EN || -- || -- || -- || colspan="2" | -- || -- || --
|- {{JP item}}
 
| Attributes/Resistances || 22 || 17 || 17 || 17
 
 
|}
 
|}
  
When upgrading type customizations, remember that each level increased on a single ability counts against your race's ability cap.  For example, if your base ability cap is eight, raising Base ATP+ to LV5 will use five points, leaving you only three points for further customization.  Furthermore, if you reach your race's ability cap, you can remove acquired customizations to free up space for new upgrades.  However, the AP spent on a reverted customization '''will not''' be returned to you.  Be sure to carefully consider and plan out the customizations for your type!
+
== Initial release ==
 
+
* [http://phantasystaruniverse.jp/news/wis/?mode=view&id=860 JP PC/PS2 update notes]
=== Basic Abilities ===
+
* [http://xbox360.phantasystaruniverse.jp/news/wis/?mode=view&id=411 360 update notes]
This customization option allows you to enhance the base attributes of your character's type in fixed increments.
+
* [[Updates/July 2010#Update 103|Update 103]]
 
 
{| class="wikitable centered" style="text-align:center"
 
! Name !! LV !! Req. AP !! Max. LV !! Description
 
|-
 
| rowspan="5" | [[Maximum HP+|Maximum HP+]] || 1 || 1 || {{JP item}} rowspan="5" | 5 || rowspan="5" | Adds 50 HP per level.<br/>Maximum boost of 250 HP at LV5.
 
|-
 
| 2 || 2
 
|- {{JP item}}
 
| 3 || 3
 
|- {{JP item}}
 
| 4 || 4
 
|- {{JP item}}
 
| 5 || 5
 
|-
 
| rowspan="5" | [[Strength+|Strength+]] || 1 || 1 || {{JP item}} rowspan="5" | 5 || rowspan="5" | Adds 30 ATP per level.<br/>Maximum boost of 150 ATP at LV5.
 
|-
 
| 2 || 2
 
|- {{JP item}}
 
| 3 || 3
 
|- {{JP item}}
 
| 4 || 4
 
|- {{JP item}}
 
| 5 || 5
 
|-
 
| rowspan="5" | [[Accuracy+|Accuracy+]] || 1 || 1 || {{JP item}} rowspan="5" | 5 || rowspan="5" | Adds 15 ATA per level.<br/>Maximum boost of 75 ATA at LV5.
 
|-
 
| 2 || 2
 
|- {{JP item}}
 
| 3 || 3
 
|- {{JP item}}
 
| 4 || 4
 
|- {{JP item}}
 
| 5 || 5
 
|-
 
| rowspan="5" | [[TECHNIC+|TECHNIC+]] || 1 || 1 || {{JP item}} rowspan="5" | 5 || rowspan="5" | Adds 30 TP per level.<br/>Maximum boost of 150 TP at LV5.
 
|-
 
| 2 || 2
 
|- {{JP item}}
 
| 3 || 3
 
|- {{JP item}}
 
| 4 || 4
 
|- {{JP item}}
 
| 5 || 5
 
|-
 
| rowspan="5" | [[Defense+|Defense+]] || 1 || 1 || {{JP item}} rowspan="5" | 5 || rowspan="5" | Adds 10 DFP per level.<br/>Maximum boost of 50 DFP at LV5.
 
|-
 
| 2 || 2
 
|- {{JP item}}
 
| 3 || 3
 
|- {{JP item}}
 
| 4 || 4
 
|- {{JP item}}
 
| 5 || 5
 
|-
 
| rowspan="5"| [[Evasion+|Evasion+]] || 1 || 1 || {{JP item}} rowspan="5" | 5 || rowspan="5" | Adds 30 EVP per level.<br/>Maximum boost of 150 EVP at LV5.
 
|-
 
| 2 || 2
 
|- {{JP item}}
 
| 3 || 3
 
|- {{JP item}}
 
| 4 || 4
 
|- {{JP item}}
 
| 5 || 5
 
|-
 
| rowspan="5" | [[Mental+|Mental+]] || 1 || 1 || {{JP item}} rowspan="5" | 5 || rowspan="5" | Adds 30 MST per level.<br/>Maximum boost of 150 MST at LV5.
 
|-
 
| 2 || 2
 
|- {{JP item}}
 
| 3 || 3
 
|- {{JP item}}
 
| 4 || 4
 
|- {{JP item}}
 
| 5 || 5
 
|-
 
| rowspan="5" | [[Stamina+|Stamina+]] || 1 || 1 || {{JP item}} rowspan="5" | 5 || rowspan="5" | Adds 1 STA per level.<br/>Maximum boost of 5 STA at LV5.
 
|-
 
| 2 || 2
 
|- {{JP item}}
 
| 3 || 3
 
|- {{JP item}}
 
| 4 || 4
 
|- {{JP item}}
 
| 5 || 5
 
|}
 
  
=== Special Abilities ===
+
== Second wave ==
This customization option grants you special abilities such as increased TECHNIC range and boosted power to fully upgraded weapons.
+
* [http://phantasystaruniverse.jp/news/wis/?mode=view&id=894 JP PC/PS2 update notes]
 +
* [http://xbox360.phantasystaruniverse.jp/news/wis/?mode=view&id=423 360 update notes]
 +
* [[Updates/August 2010#Update 107|Update 107]]
  
{| class="wikitable" style="text-align:center"
+
== Third wave ==
! Name !! LV !! Req. AP !! Max. LV !! Description
+
* [http://phantasystaruniverse.jp/news/wis/?mode=view&id=920 JP PC/PS2 update notes]
|-
+
* [http://xbox360.phantasystaruniverse.jp/news/wis/?mode=view&id=434 360 update notes]
| rowspan="2" | [[Full Custom Power]] || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Weapons which have been upgraded to 10/10 receive a 10% boost to their attack/TECHNIC power<br/>based upon the attack/TECHNIC power of the weapon at 0/10. Maximum boost of 20% at LV2.
+
* [[Updates/October 2010#Update 110|Update 110]]
|-
 
| 2 || 8
 
|-
 
| rowspan="2" | [[Exact Attack Damage+|Exact Attack Damage+]] || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Damage from an exact attack receives an additional 2.5% boost.  Maximum boost of 5% at LV2.<br/>Cannot be used by [[Gunmaster]]s and [[Masterforce]]s.
 
|-
 
| 2 || 8
 
|-
 
| rowspan="2" | [[Exact Counter Damage+|Exact Counter Damage+]] || 1 || 4 || rowspan="2" | 2 || rowspan="2"| Damage from an exact counter receives an additional 10% boost. Maximum boost of 20% at LV2.
 
|-
 
| 2 || 8
 
|-
 
| rowspan="2" | [[Attack Range+|Attack Range+]] || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Increases the range of attack [[TECHNICs]] by 12.5%.  Maximum increase of 25% at LV2.
 
|-
 
| 2 || 8
 
|-
 
| rowspan="2" | [[Support Range+|Support Range+]] || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Increases the range of support [[TECHNICs]] by 12.5%.  Maximum increase of 25% at LV2.
 
|-
 
| 2 || 8
 
|-
 
| rowspan="1" | [[Critical Rate]] || 1 || 10 || rowspan="1" | 1 || rowspan="1" | Increases the rate of critical attacks.
 
|- {{JP item}}
 
| rowspan="1" | ([[Critical Mastery]]) || 1 || 10 || rowspan="1" | 1 || rowspan="1" | Increases the damage of critical attacks by 5%.<br/>Cannot be used by [[Fighgunner]], [[Fortefighter]], [[Acrofighter]] and [[Fighmaster]]
 
|}
 
  
=== Weapon Skills ===
+
== Fourth wave ==
Weapon Skill customizations allow you to enhance the power of specific weapon categories as well as increase certain photon art levels beyond your type's normal cap.
+
* [http://phantasystaruniverse.jp/news/wis/?mode=view&id=956 JP PC/PS2 update notes]
 +
* [http://xbox360.phantasystaruniverse.jp/news/wis/?mode=view&id=459 360 update notes]
 +
* [[Updates/December 2010#Update 115|Update 115]]
 +
* [[Updates/February 2011#Update 117|Update 117]]
  
{| class="wikitable" style="text-align:center"
+
== Fifth wave ==
! Name !! LV !! Req. AP !! Max. LV !! Description
+
* [http://phantasystaruniverse.jp/news/wis/?mode=view&id=1007 JP PC/PS2 update notes]
|-
+
* [http://xbox360.phantasystaruniverse.jp/news/wis/?mode=view&id=491 360 update notes]
| rowspan="5" | [[Swords PA Level+|Swords PA Level+]]<br/>[[Knuckles PA Level+|Knuckles PA Level+]]<br/>[[Spears PA Level+|Spears PA Level+]]<br/>[[Dbl Sabers PA Level+|Dbl Sabers PA Level+]]<br/>[[Axes PA Level+|Axes PA Level+]]<br/>[[Twin Sabers PA Level+|Twin Sabers PA Level+]]<br/>[[Twin Daggers PA Level+|Twin Daggers PA Level+]]<br/>[[Twin Claws PA Level+|Twin Claws PA Level+]]<br/>[[Sabers PA Level+|Sabers PA Level+]]<br/>[[Daggers PA Level+|Daggers PA Level+]]<br/>[[Claws PA Level+|Claws PA Level+]]<br/>[[Whips PA Level+|Whips PA Level+]]<br/>[[Slicers PA Level+|Slicers PA Level+]]
+
* [[Updates/April 2011#Update 122|Update 122]]
| 1 || 2 || rowspan="5" | 5 || rowspan="5" | Increases target weapon category photon art level cap by two levels.  Maximum boost of 10 levels at LV5.<br/>Cannot by used by [[Fighmaster]]s.
 
|-
 
| 2 || 3
 
|-
 
| 3 || 4
 
|-
 
| 4 || 5
 
|-
 
| 5 || 6
 
|-
 
| rowspan="5" | [[Rifles PA Level+|Rifles PA Level+]]<br/>[[Shotguns PA Level+|Shotguns PA Level+]]<br/>[[Longbows PA Level+|Longbows PA Level+]]<br/>[[Grenades PA Level+|Grenades PA Level+]]<br/>[[L. Cannons PA Level+|L. Cannons PA Level+]]<br/>[[T. Handguns PA Level+|T. Handguns PA Level+]]<br/>[[Handguns PA Level+|Handguns PA Level+]]<br/>[[Crossbows PA Level+|Crossbows PA Level+]]<br/>[[Cards PA Level+|Cards PA Level+]]<br/>[[Machineguns PA Level+|Machineguns PA Level+]]
 
| 1 || 2 || rowspan="5" | 5 || rowspan="5" | Increases target weapon category photon art level cap by two levels.  Maximum boost of 10 levels at LV5.<br/>Cannot by used by [[Gunmaster]]s.
 
|-
 
| 2 || 3
 
|-
 
| 3 || 4
 
|-
 
| 4 || 5
 
|-
 
| 5 || 6
 
|-
 
| [[Swords Damage+|Swords Damage+]]<br/>[[Spears Damage+|Spears Damage+]]<br/>[[Dbl Sabers Damage+|Dbl Sabers Damage+]]<br/>[[Axes Damage+|Axes Damage+]] || 1 || 2 || 1 || Increases target weapon attack power by 4%.  Can be used only by [[Fighmaster]]s.
 
|-
 
| [[Rifles Damage+|Rifles Damage+]]<br/>[[Shotguns Damage+|Shotguns Damage+]]<br/>[[L. Cannons Damage+|L. Cannons Damage+]]<br/>[[T. Handguns Damage+|T. Handguns Damage+]] || 1 || 2 || 1 || Increases target weapon attack power by 4%.  Can be used only by [[Gunmaster]]s.
 
|-
 
| [[Rods Damage+|Rods Damage+]]<br/>[[Wands Damage+|Wands Damage+]]<br/>[[TECH-Mags Damage+|TECH-Mags Damage+]] || 1 || 2 || 1 || Increases target weapon TECHNIC power by 4%. Can be used only by [[Masterforce]]s.
 
|- {{JP item}}
 
| ([[Swords Element+|Swords Element+]])<br/>([[Knuckles Element+|Knuckles Element+]])<br/>([[Spears Element+|Spears Element+]])<br/>([[Double Sabers Element+|Double Sabers Element+]])<br/>([[Axes Element+|Axes Element+]])<br/>([[Twin Sabers Element+|Twin Sabers Element+]])<br/>([[Twin Daggers Element+|Twin Daggers Element+]])<br/>([[Twin Claws Element+|Twin Claws Element+]])<br/>([[Sabers Element+|Sabers Element+]])<br/>([[Daggers Element+|Daggers Element+]])<br/>([[Claws Element+|Claws Element+]])<br/>([[Whips Element+|Whips Element+]])<br/>([[Slicers Element+|Slicers Element+]]) || 1 || 2 || 1 || Increases target weapon element by 3%.
 
|- {{JP item}}
 
| ([[Rifles Element+|Rifles Element+]])<br/>([[Shotguns Element+|Shotguns Element+]])<br/>([[Longbows Element+|Longbows Element+]])<br/>([[Grenades Element+|Grenades Element+]])<br/>([[Laser Cannons Element+|Laser Cannons Element+]])<br/>([[Twin Handguns Element+|Twin Handguns Element+]])<br/>([[Handguns Element+|Handguns Element+]])<br/>([[Crossbows Element+|Crossbows Element+]])<br/>([[Cards Element+|Cards Element+]])<br/>([[Machineguns Element+|Machineguns Element+]]) || 1 || 2 || 1 || Increases target weapon element by 3%.
 
|- {{JP item}}
 
| ([[Rods Element+|Rods Element+]])<br/>([[Wands Element+|Wands Element+]])<br/>([[TCSMs Element+|TCSMs Element+]]) || 1 || 2 || 1 || Increases target weapon element by 3%.
 
|- {{JP item}}
 
| ([[Two-Hand Defense+|Two-Hand Defense+]]) || 1 || 2 || 1 || Boosts DFP by 30 when using two-handed weapons.
 
|- {{JP item}}
 
| ([[Two-Hand Block+|Two-Hand Block+]]) || 1 || 2 || 1 || Boosts EVP by ? when using two-handed weapons.
 
|- {{JP item}}
 
| ([[Two-Hand Mind+|Two-Hand Mind+]]) || 1 || 2 || 1 || Boosts MST by ? when using two-handed weapons.
 
|- {{JP item}}
 
| ([[One-Hand Defense+|One-Hand Defense+]]) || 1 || 2 || 1 || Boosts DFP by ? when using one-handed weapons.
 
|- {{JP item}}
 
| ([[One-Hand Block+|One-Hand Block+]]) || 1 || 2 || 1 || Boosts EVP by ? when using one-handed weapons.
 
|- {{JP item}}
 
| ([[One-Hand Mind+|One-Hand Mind+]]) || 1 || 2 || 1 || Boosts MST by ? when using one-handed weapons.
 
|- {{JP item}}
 
| rowspan="2" | ([[Right Hand+|Right Hand+]]) || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Boosts the attack/TECHNIC power of right hand weapons by 2%.  Maximum boost of 4% at LV2.
 
|- {{JP item}}
 
| 2 || 6
 
|- {{JP item}}
 
| rowspan="2" | ([[Left Hand+|Left Hand+]]) || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Boosts the attack/TECHNIC power of left hand weapons by 2%.  Maximum boost of 4% at LV2.
 
|- {{JP item}}
 
| 2 || 6
 
|- {{JP item}}
 
| rowspan="2" | ([[Rifle C Rate+|Rifle C Rate+]])<br/>([[Shotgun C Rate+|Shotgun C Rate+]])<br/>([[Longbow C Rate+|Longbow C Rate+]])<br/>([[Grenade C Rate+|Grenade C Rate+]])<br/>([[Laser Cannon C Rate+|Laser Cannon C Rate+]])<br/>([[Twin Handgun C Rate+|Twin Handgun C Rate+]])<br/>([[Handgun C Rate+|Handgun C Rate+]])<br/>([[Crossbow C Rate+|Crossbow C Rate+]])<br/>([[Card C Rate+|Card C Rate+]])<br/>([[Machinegun C Rate+|Machinegun C Rate+]]) || 1 || 2 || rowspan="2" | 2 || rowspan="2" | Increases target weapon's critical hit rate.
 
|- {{JP item}}
 
| 2 || 4
 
|- {{JP item}}
 
| rowspan="2" | ([[Rod C Rate+|Rod C Rate+]])<br/>([[Wand C Rate+|Wand C Rate+]])<br/>([[TCSM C Rate+|TCSM C Rate+]]) || 1 || 2 || rowspan="2" | 2 || rowspan="2" | Increases target weapon's critical hit rate.
 
|- {{JP item}}
 
| 2 || 4
 
|}
 
  
=== Attributes/Resistances ===
+
== Sixth wave ==
This customization option lets you upgrade the abilities and level caps of various TECHNICs.
+
* [http://phantasystaruniverse.jp/news/wis/?mode=view&id=1075 JP PC/PS2 update notes]
 +
* [http://xbox360.phantasystaruniverse.jp/news/wis/?mode=view&id=507 360 update notes]
 +
* [[Updates/July 2011#Update 128|Update 128]]
  
{| class="wikitable" style="text-align:center"
+
== Seventh wave ==
! Name !! LV !! Req. AP !! Max. LV !! Description
+
* [http://phantasystaruniverse.jp/news/wis/?mode=view&id=1117 JP PC/PS2 update notes]
|-
+
* [http://xbox360.phantasystaruniverse.jp/news/wis/?mode=view&id=516 360 update notes]
| [[Limit Break Foie]] || 1 || 10 || 1 || Removes Foie's one hit per target restriction and adds two additional targets.<br/>Can be used only by [[Masterforce]]s.
+
* [[Updates/August 2011#Update 131|Update 131]]
|-
 
| [[Limit Break Barta]] || 1 || 10 || 1 || Increases Barta's damage by 10%.  Can be used only by [[Masterforce]]s.
 
|-
 
| [[Limit Break Zonde]] || 1 || 10 || 1 || Increases Zonde's damage by 10%.  Can be used only by [[Masterforce]]s.
 
|-
 
| [[Limit Break Diga]] || 1 || 10 || 1 || Removes Diga's one hit per target restriction and adds two additional targets.<br/>Can be used only by [[Masterforce]]s.
 
|-
 
| [[Limit Break Megid]] || 1 || 10 || 1 || Increases Megid's damage by 10%.  Can be used only by [[Masterforce]]s.
 
|-
 
| rowspan="5" | [[Fire TECHNIC Lv+|Fire TECHNIC Lv+]]<br/>[[Ice TECHNIC Lv+|Ice TECHNIC Lv+]]<br/>[[Lightning TECHNIC Lv+|Lightning TECHNIC Lv+]]<br/>[[Ground TECHNIC Lv+|Ground TECHNIC Lv+]]<br/>[[Light TECHNIC Lv+|Light TECHNIC Lv+]]<br/>[[Dark TECHNIC Lv+|Dark TECHNIC Lv+]]
 
| 1 || 3 || rowspan="5" | 5 || rowspan="5" | Increases target attack TECHNIC category level cap by two levels.<br/>Maximum boost of 10 levels at LV5.  Cannot be used by [[Masterforce]]s.
 
|-
 
| 2 || 4
 
|-
 
| 3 || 5
 
|-
 
| 4 || 6
 
|-
 
| 5 || 7
 
|-
 
| [[Support TECHNIC Lv+|Support TECHNIC Lv+]] || 1 || 10 || 1 || Increases support TECHNIC cap by 10 levels. Can be used only by [[Masterforce]]s.
 
|- {{JP item}}
 
| rowspan="2" | ([[Burn Resistance+|Burn Resistance+]]) || 1 || 2 || rowspan="2" | 2 || rowspan="2" | Slightly boosts your resistance to the burn status effect.
 
|- {{JP item}}
 
| 2 || 4
 
|- {{JP item}}
 
| rowspan="2" | ([[Poison Resistance+|Poison Resistance+]]) || 1 || 2 || rowspan="2" | 2 || rowspan="2" | Slightly boosts your resistance to the poison status effect.
 
|- {{JP item}}
 
| 2 || 4
 
|- {{JP item}}
 
| rowspan="2" | ([[Confuse Resistance+|Confuse Resistance+]]) || 1 || 2 || rowspan="2" | 2 || rowspan="2" | Slightly boosts your resistance to the confusion status effect.
 
|- {{JP item}}
 
| 2 || 4
 
|}
 
  
== Style customizations ==
+
== Eighth wave ==
Style customizations are all-around upgrades that, unlike Type customizations, are bound to your character instead of your character's battle type. These upgrades are divided into three groups: Weapon, Shield and Extra Styles. While there are no limits to the number of style customizations you can purchase, you can use only one of each category at a time.  By purchasing multiple styles in the same category, you can switch between those styles at no additional AP cost by accessing this mission.
+
* [http://phantasystaruniverse.jp/news/wis/?mode=view&id=1152 JP PC/PS2 update notes]
 +
* [http://xbox360.phantasystaruniverse.jp/news/wis/?mode=view&id=530 360 update notes]
 +
* [[Updates/September 2011#Update 135|Update 135]]
  
=== Weapon Styles ===
+
== Ninth wave ==
Weapon Style customizations allow you to add special effects to your weapons as well as boost damage output under certain conditions.
+
* [http://phantasystaruniverse.jp/news/wis/?mode=view&id=1187 JP PC/PS2 update notes]
 +
* [http://xbox360.phantasystaruniverse.jp/news/wis/?mode=view&id=539 360 update notes]
 +
* [[Updates/November 2011#Update 137|Update 137]]
  
{| class="wikitable" style="text-align:center"
+
== Tenth wave ==
! Style name !! Req. AP !! Max. LV !! Description
+
* [http://phantasystaruniverse.jp/news/wis/?mode=view&id=1202 JP PC/PS2 update notes]
|-
+
* [http://xbox360.phantasystaruniverse.jp/news/wis/?mode=view&id=560 360 update notes]
| [[Elemental Weapon]] || 5 || {{JP item}} rowspan="2" | 2 || Increases your equipped weapon's elemental attribute by 5%.
+
* [[Updates/January 2012#January 27, 2012|January 27, 2012]]
|- {{JP item}}
 
| ([[Elemental Arms]]) || 10 || Requires Elemental Weapon. Increases your equipped weapon's elemental attribute by 7% instead of 5%.
 
|-
 
| [[Enhanced Weapon]] || 5 || {{JP item}} rowspan="2"| 2 || Increases the attack power of A-grade and lower weapons by 5%.
 
|- {{JP item}}
 
| ([[High Enhance Weapon]]) || 7 || Requires Enhance Weapon.
 
|-
 
| [[Common Mastery]] || 5 || {{JP item}} rowspan="2"| 2 || Increases the attack power of C-grade weapons by 20%.
 
|- {{JP item}}
 
| ([[Common Specialty]]) || 7 || Requires Common Mastery.  Increases the attack power of C-grade weapons by 30% instead of 20%.
 
|-
 
| [[Burn Crusher]] || 3 || 1 || Burned enemies will take an additional 10% damage from attacks.
 
|-
 
| [[Poison Crusher]] || 3 || 1 || Poisoned enemies will take an additional 15% damage from attacks.
 
|-
 
| [[Infect Crusher]] || 3 || 1 || Infected enemies will take an additional 10% damage from attacks.
 
|-
 
| [[Shock Crusher]] || 3 || 1 || Shocked enemies will take an additional 10% damage from attacks.
 
|-
 
| [[Silen. Crusher]] || 3 || 1 || Silenced enemies will take an additional 15% damage from attacks.
 
|-
 
| [[Freeze Crusher]] || 3 || 1 || Frozen enemies will take an additional 8% damage from attacks.
 
|-
 
| [[Sleep Crusher]] || 3 || 1 || Sleeping enemies will take an additional 50% damage from attacks.
 
|-
 
| [[Stun Crusher]] || 3 || 1 || Stunned enemies will take an additional 10% damage from attacks.
 
|-
 
| [[Confu. Crusher]] || 3 || 1 || Confused enemies will take an additional 10% damage from attacks.
 
|-
 
| [[Taunt Crusher]] || 3 || 1 || Taunted enemies will take an additional 15% damage from attacks.
 
|-
 
| [[Enchant Burn]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[burn]] LV1 to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
| ([[Transform Burn]]) || 5 || Adds [[burn]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Burn.
 
|-
 
| [[Enchant Poison]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[poison]] LV? to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
| ([[Transform Poison]]) || 5 || Adds [[poison]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Poison.
 
|-
 
| [[Enchant Virus]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[infection]] LV? to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
| ([[Transform Virus]]) || 5 || Adds [[infection]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Virus.
 
|-
 
| [[Enchant Shock]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[shock]] LV? to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
| ([[Transform Shock]]) || 5 || Adds [[shock]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Shock.
 
|-
 
| [[Enchant Silence]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[silence]] LV? to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
| ([[Transform Silence]]) || 5 || Adds [[silence]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Silence.
 
|-
 
| [[Enchant Freeze]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[freeze]] LV2 to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
| ([[Transform Freeze]]) || 5 || Adds [[freeze]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Freeze.
 
|-
 
| [[Enchant Sleep]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[sleep]] LV? to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
| ([[Transform Sleep]]) || 5 || Adds [[sleep]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Sleep.
 
|-
 
| [[Enchant Stun]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[stun]] LV2 to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
| ([[Transform Stun]]) || 5 || Adds [[stun]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Stun.
 
|-
 
| [[Enchant Confuse]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[confuse]] LV? to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
| ([[Transform Confuse]]) || 5 || Adds [[confuse]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Confuse.
 
|-
 
| [[Enchant Charm]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[charm]] LV? to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
| ([[Transform Charm]]) || 5 || Adds [[charm]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Charm.
 
|-
 
| [[Enchant Death]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[incapacitate]] LV1 to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
| ([[Transform Death]]) || 5 || Adds [[incapacitate]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Death.
 
|- {{JP item}}
 
| ([[Weapon Mastery]]) || 5 || 1 || Reduces the variance of your weapons by 50%.
 
|-
 
| [[Guard Crush]] || 5 || {{JP item}} rowspan="2" | 2 || Knocks down enemy which blocks players attack and deals 1 point of damage.
 
|- {{JP item}}
 
| ([[Guard Break]]) || 10 || Allows you to knock down enemies more frequently.  Requires Guard Crush.
 
|- {{JP item}}
 
| ([[Revenge Blaster]]) || 20 || 1 || You become more powerful as your HP decreases.
 
|- {{JP item}}
 
| ([[Heavy Punch]]) || 5 || 1 || ?
 
|}
 
  
=== Shield Styles ===
+
== Eleventh wave ==
Shield Styles are customizations related to defense, such as those which enhance your chances of successfully guarding an attack as well as reducing specific types of damage by fixed rates.
+
* [http://phantasystaruniverse.jp/news/wis/?mode=view&id=1271 JP PC/PS2 update notes]
 +
* [http://xbox360.phantasystaruniverse.jp/news/wis/?mode=view&id=571 360 update notes]
 +
* [[Updates/March 2012#March 9, 2012|March 9, 2012]]
  
{| class="wikitable" style="text-align:center"
+
== Twelfth wave ==
! Style name !! Req. AP !! Max. LV !! Description
+
* [http://phantasystaruniverse.jp/news/wis/?mode=view&id=1391 JP PC update notes]
|-
+
* Basic ability caps will be raised as follows:
| [[Elemental Field]] || 5 || {{JP item}} rowspan="2" | 2 || Increases your line shield's elemental attribute by 5%.
+
** Humans:  14 ⇒ 18
|- {{JP item}}
+
** Newmans: 12 ⇒ 16
| ([[Elemental Wall]]) || 10 || Requires [[Elemental Field]]. Increases your line shield's elemental attribute an additional 2%.
+
* Attribute/resistance caps will be increased for all races:
|-
+
** Humans: 22 ⇒ 27
| [[Rapid Action]] || 5 || {{JP item}} rowspan="2"| 2 || Increases your base EVP by an unknown amount (possibly 100 EVP?).
+
** Newmans: 17 ⇒ 22
|- {{JP item}}
+
** CASTs: 17 ⇒ 22
| ([[Quick Action]]) || 6 || Requires [[Rapid Action]].  Increases you base EVP by an additional amount (value unknown).
+
** Beasts: 17 ⇒ 22
|-
+
* Type customizations
| [[Sluggish]] || 5 || {{JP item}} rowspan="2" | 2 || Decreases your EVP by an unknown amount.
+
** LB Rafoie
|- {{JP item}}
+
** LB Rabarta
| ([[High Legsless]]) || 10 || Requires ([[Legsless]]).
+
** LB Razonde
|-
+
** LB Radiga
| [[Ragan's Breath]] || 5 || {{JP item}} rowspan="2"| 2 || Increases your maximum HP by 200.
+
** LB Ramegid
|- {{JP item}}
+
** LB Gifoie
| ([[Ragan's Force]]) || 7 || Requires [[Ragan's Breath]]. Increases your maximum HP by 150.
+
** LB Gibarta
|-
+
** LB Gizonde
| [[Photon Shield]] || 5 || {{JP item}} rowspan="2" | 2 || Reduces physical damage by 5%.  Will be changed in a future update.<!--Decreases physical damage by 60 points.-->
+
** LB Gidiga
|- {{JP item}}
+
** LB Noszonde
| ([[Core Shield]]) || 10 || Requires ([[Photon Shield]]). Decreases physical damage by an additional 140 points.
+
** LB Nosdiga
|-
+
** LB Nosmegid
| [[Photon Barrier]] || 5 || {{JP item}} rowspan="2" | 2 || Reduces TECHNIC damage by 5%. Will be changed in a future update.<!--Decreases TECHNIC damage by 60 points.-->
 
|- {{JP item}}
 
| ([[Soul Barrier]]) || 10 || Requires ([[Photon Barrier]]). Decreases TECHNIC damage by an additional 140 points.
 
|-
 
| [[Solid Body]] || 5 || 1 || Nullifies damage that is less than 2% of your maximum HP.
 
|- {{JP item}}
 
| ([[Prevent Fire]]) || 5 || rowspan="2" | 2 || Reduces damage taken from fire-based attacks by 10%.
 
|- {{JP item}}
 
| ([[Reduce Fire]]) || 10 || Requires ([[Prevent Fire]]).
 
|- {{JP item}}
 
| ([[Prevent Ice]]) || 5 || rowspan="2" | 2 || Reduces damage taken from ice-based attacks by 10%.
 
|- {{JP item}}
 
| ([[Reduce Ice]]) || 10 || Requires ([[Prevent Ice]]).
 
|- {{JP item}}
 
| ([[Prevent Thunder]]) || 5 || rowspan="2" | 2 || Reduces damage taken from lightning-based attacks by 10%.
 
|- {{JP item}}
 
| ([[Reduce Thunder]]) || 10 || Requires ([[Prevent Thunder]]).
 
|- {{JP item}}
 
| ([[Prevent Earth]]) || 5 || rowspan="2" | 2 || Reduces damage taken from ground-based attacks by 10%.
 
|- {{JP item}}
 
| ([[Reduce Earth]]) || 10 || Requires ([[Prevent Earth]]).
 
|- {{JP item}}
 
| ([[Prevent Light]]) || 5 || rowspan="2" | 2 || Reduces damage taken from light-based attacks by 10%.
 
|- {{JP item}}
 
| ([[Reduce Light]]) || 10 || Requires ([[Prevent Light]]).
 
|- {{JP item}}
 
| ([[Prevent Dark]]) || 5 || rowspan="2" | 2 || Reduces damage taken from dark-based attacks by 10%.
 
|- {{JP item}}
 
| ([[Reduce Dark]]) || 10 || Requires ([[Prevent Dark]]).
 
|-
 
| [[Multiple Parry]] || 5 || {{JP item}} rowspan="2" | 2 || Has a low chance of reducing damage received from attacks to 1.
 
|- {{JP item}}
 
| ([[High Multiple Parry]]) || 10 || Requires [[Multiple Parry]].
 
|- {{JP item}}
 
| ([[Vanguard]]) || 5 || 1 || Reduces the chance of being blown away by certain powerful attacks.
 
|- {{JP item}}
 
| ([[Fakis' Curse]]) || 5 || 1 || Reduces your base STA, but adds 400 HP.
 
|- {{JP item}}
 
| ([[Standstill]]) || 5 || 1 || Reduces the chance of being knocked down by certain attacks.
 
|- {{JP item}}
 
| ([[Protection]]) || 7 || 1 || Reduces all types of damage by 50 points.
 
|}
 
  
=== Extra Styles ===
+
== Thirteenth wave ==
Extra Styles are miscellaneous customizations that range from boosting the abilities of recovery items to recovering HP by casting any TECHNIC.
+
* [http://phantasystaruniverse.jp/news/wis/?mode=view&id=1494 JP PC update notes]
 +
* Basic abilities caps will be increased as follows:
 +
** CASTs: 8 ⇒ 16
 +
** Beasts: 10 ⇒ 16
 +
* Special abilities caps will be increased as follows:
 +
** CASTs: 6 ⇒ 7
 +
* Weapon skills caps will be increased as follows:
 +
** CASTs: 10 ⇒ 15
 +
** Beasts: 10 ⇒ 15
 +
* Style customizations
 +
** Elemental Burst (requires Elemental Arms)
 +
** Over Swing (requires Heavy Punch)
 +
** Aegis Guard (requires Protection)
  
{| class="wikitable" style="text-align:center"
+
== Fourteenth wave ==
! Style name !! Req. AP !! Max. LV !! Description
+
* [http://phantasystaruniverse.jp/news/wis/?mode=view&id=1583 JP PC update notes]
|-
+
* Attributes/resistances caps for each race will be increased as follows:
| [[Competent Trapper]] || 5 || {{JP item}} rowspan="2" | 2 || Increases trap damage by 30%.
+
** Humans:  27 ⇒ 32
|- {{JP item}}
+
** Newmans:  22 ⇒ 28
| ([[Expert Trapper]]) || 10 || Requires [[Competent Trapper]]. Increases trap damage by an additional 10%.
+
** CASTs:  22 ⇒ 28
|-
+
** Beasts: 22 ⇒ 28
| [[Competent Pharmacist]] || 5 || {{JP item}} rowspan="2" | 2 || Increase the effectiveness of recovery items by 30%.
+
* The critical hit rate of the following weapon skills will be increased:
|- {{JP item}}
+
** [[Rifles Critical+|Rifles Critical+]]
| ([[Expert Pharmacist]]) || 10 || Requires [[Competent Pharmacist]].  Increases recovery item effectiveness by an additional 30%.
+
** [[Shotguns Critical+|Shotguns Critical+]]
|- {{JP item}}
+
** [[Longbows Critical+|Longbows Critical+]]
| ([[Two Times]]) || 5 || 1 || Doubles the duration of status enhancement items.
+
** [[Grenades Critical+|Grenades Critical+]]
|-
+
** [[L. Cannons Critical+|L. Cannons Critical+]]
| [[Provoke]] || 5 || 1 || Enhance your presence to provoke enemy attacks.
+
** [[T. Handguns Critical+|T. Handguns Critical+]]
|-
+
** [[Handguns Critical+|Handguns Critical+]]
| [[Wild Blast]] || 5 || 1 || Increases [[Nanoblasts|nanoblast]] duration by 30 seconds. Can be used only by [[beasts]].
+
** [[Crossbows Critical+|Crossbows Critical+]]
|-
+
** [[Cards Critical+|Cards Critical+]]
| [[Trusty Partner]] || 5 || 1 || Increases NPC damage output by 25%
+
** [[Machineguns Critical+|Machineguns Critical+]]
|-
+
** [[Rods Critical+|Rods Critical+]]
| [[Photon Crafter]] || 5 || {{JP item}} rowspan="2" | 2 || Regenerates 25 HP with each TECHNIC cast.
+
** [[Wands Critical+|Wands Critical+]]
|- {{JP item}}
+
** [[TECH-Mags Critical+|TECH-Mags Critical+]]
| ([[Photon Regenerator]]) || 10 || Requires [[Photon Crafter]]. Regenerates an additional 25 HP with each TECHNIC cast.
+
* Adjustments will be made to the following attributes/resistances customizations as noted:
|- {{JP item}}
+
** [[LB Foie]]:
| ([[Avenge]]) || 10 || 1 || Temporarily boosts your attack power when allies are incapacitated.
+
**# Can be used by additional types.
|- {{JP item}}
+
** [[LB Barta]]:
| ([[Regenerate]]) || 3 || 1 || Grants [[auto recovery]] LV1 to allies within your vicinity, but not yourself.
+
**# Can be used by additional types.
|- {{JP item}}
+
** [[LB Zonde]]:
| ([[Old-Fashioned]]) || 2 || 1 || Removes photon color from your clothing, to appear as if no line shield is equipped.
+
**# Can be used by additional types.
|}
+
** [[LB Diga]]:
 +
**# Can be used by additional types.
 +
** [[LB Megid]]:
 +
**# Can be used by additional types.
 +
** [[LB Rafoie]]:
 +
**# Can be used by additional types.
 +
** [[LB Rabarta]]:
 +
**# Can be used by additional types.
 +
** [[LB Razonde]]:
 +
**# Can be used by additional types.
 +
** [[LB Radiga]]:
 +
**# Can be used by additional types.
 +
** [[LB Ramegid]]:
 +
**# Can be used by additional types.
 +
** [[LB Gifoie]]:
 +
**# Can be used by additional types.
 +
** [[LB Gibarta]]:
 +
**# Can be used by additional types.
 +
** [[LB Gizonde]]:
 +
**# Can be used by additional types.
 +
** [[LB Gidiga]]:
 +
**# Can be used by additional types.
 +
** [[LB Noszonde]]:
 +
**# Can be used by additional types.
 +
**# Additional target hit count increased to two.
 +
** [[LB Nosdiga]]:
 +
**# Can be used by additional types.
 +
** [[LB Nosmegid]]:
 +
**# Can be used by additional types.
 +
**# Additional target hit count increased to two.
 +
* The following new attributes/resistances customizations will be added to [[GAS]]:
 +
** [[LB Grants]] LV1
 +
** [[LB Nagrants]] LV1
 +
** [[LB Damfoie]] LV1
 +
** [[LB Dambarta]] LV1
 +
** [[LB Damdiga]] LV1
 +
** [[LB Damgrants]] LV1
 +
** [[LB Dammegid]] LV1
  
[[Category:Item exchange missions]]
+
== Discussion ==
 +
You're dead wrong about reverting my edit about caps are by class, no where in your article is that covered, in fact your entire write up makes it sound like the caps are race based. They aren't. but leave it its fine the people i needed to have know it already read it before you reverted it. If it's not clear for everyone else oh well [[User:Jed sisko|Jed sisko]] 01:12, 26 June 2011 (EDT)
 +
* But GAS upgrade caps are based on race, and not class.  PA caps are based on class, that's different. - [[User:Bloodflowers|Bloodflowers]]
 +
* You're right, Jed.  It's not covered because it's not true.  AP caps are based on race, not type, which is what's covered in the article.  However, you bring up a valid point for something I should add since I didn't seem to mention it.  That being that your race's AP cap is essentially reset for each type, so if you have a cap of 12 on basic abilities as a newman, you've got 12 for each type you switch to. - [[User:EspioKaos|EspioKaos]] 11:34, 26 June 2011 (EDT)

Latest revision as of 10:19, 9 March 2012

Server Initial release Second wave Third wave Fourth wave Fifth wave Sixth wave
JP Mar. 30, 2009 May 7, 2009 June 18, 2009 Aug. 13, 2009 Oct. 29, 2009 Feb. 18, 2010
EN July 20, 2010 Aug. 27, 2010 Oct. 15, 2010 Dec. 17, 2010 Feb. 4, 2011 April 22, 2011 July 1, 2011
Server Seventh wave Eighth wave Ninth wave Tenth wave Eleventh wave Twelfth wave
JP Apr. 8, 2010 June 3, 2010 July 22, 2010 Aug. 19, 2010 Nov. 25, 2010 May 12, 2011
EN Aug. 12, 2011 Sep. 30, 2011 Nov. 11, 2011 Jan. 27, 2012 Mar. 9, 2012 --
Server Thirteenth wave Fourteenth wave Fifteenth wave Sixteenth wave Seventeenth wave Eighteenth wave
JP Oct. 20, 2011 Feb. 9, 2012 Mar. 9, 2012 -- -- --
EN -- -- -- -- -- --

Initial release

Second wave

Third wave

Fourth wave

Fifth wave

Sixth wave

Seventh wave

Eighth wave

Ninth wave

Tenth wave

Eleventh wave

Twelfth wave

  • JP PC update notes
  • Basic ability caps will be raised as follows:
    • Humans: 14 ⇒ 18
    • Newmans: 12 ⇒ 16
  • Attribute/resistance caps will be increased for all races:
    • Humans: 22 ⇒ 27
    • Newmans: 17 ⇒ 22
    • CASTs: 17 ⇒ 22
    • Beasts: 17 ⇒ 22
  • Type customizations
    • LB Rafoie
    • LB Rabarta
    • LB Razonde
    • LB Radiga
    • LB Ramegid
    • LB Gifoie
    • LB Gibarta
    • LB Gizonde
    • LB Gidiga
    • LB Noszonde
    • LB Nosdiga
    • LB Nosmegid

Thirteenth wave

  • JP PC update notes
  • Basic abilities caps will be increased as follows:
    • CASTs: 8 ⇒ 16
    • Beasts: 10 ⇒ 16
  • Special abilities caps will be increased as follows:
    • CASTs: 6 ⇒ 7
  • Weapon skills caps will be increased as follows:
    • CASTs: 10 ⇒ 15
    • Beasts: 10 ⇒ 15
  • Style customizations
    • Elemental Burst (requires Elemental Arms)
    • Over Swing (requires Heavy Punch)
    • Aegis Guard (requires Protection)

Fourteenth wave

Discussion

You're dead wrong about reverting my edit about caps are by class, no where in your article is that covered, in fact your entire write up makes it sound like the caps are race based. They aren't. but leave it its fine the people i needed to have know it already read it before you reverted it. If it's not clear for everyone else oh well Jed sisko 01:12, 26 June 2011 (EDT)

  • But GAS upgrade caps are based on race, and not class. PA caps are based on class, that's different. - Bloodflowers
  • You're right, Jed. It's not covered because it's not true. AP caps are based on race, not type, which is what's covered in the article. However, you bring up a valid point for something I should add since I didn't seem to mention it. That being that your race's AP cap is essentially reset for each type, so if you have a cap of 12 on basic abilities as a newman, you've got 12 for each type you switch to. - EspioKaos 11:34, 26 June 2011 (EDT)