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Difference between revisions of "Talk:Partner machines"
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+ | == How do I remove the extra space? == | ||
+ | |||
+ | Can someone please tell me how to remove the extra space from some of the sections in the tables? | ||
+ | |||
+ | The following have an extra space: | ||
+ | |||
+ | http://psupedia.info/Partner_machines#GH_41x_series (GH 412)<br> | ||
+ | http://psupedia.info/Partner_machines#GH_42x_series (GH 423)<br> | ||
+ | http://psupedia.info/Partner_machines#GH_45x_series (GH 451) | ||
+ | |||
+ | How can the extra space be removed? - [[User:Amaury|Amaury]] 17:59, 27 June 2008 (CDT) | ||
+ | * Hmm. The only extra space I see is in GH 423's weapons/PAs cell. Before Berdys, you've got a <code><nowiki><br/></nowiki></code>. Take that out and problem solved. ;) - [[User:EspioKaos|EspioKaos]] 19:20, 27 June 2008 (CDT) | ||
+ | **The one with GH 412 is between [[Rapier]] and [[Hanzo]]... and the one with GH 451 is between [[Cometara]] and [[Halarod]]. - [[User:Amaury|Amaury]] 19:33, 27 June 2008 (CDT) | ||
+ | *** I wonder if it might be something with your browser? I seriously don't see any extra spaces between those. I also checked the coding to make sure, but I don't see anything out of the ordinary. Very strange, indeed. - [[User:EspioKaos|EspioKaos]] 19:42, 27 June 2008 (CDT) | ||
+ | ****I use Internet Explorer 7; it's never given me any problems before. "EspioKaos wrote: Very strange, indeed." - [[User:Amaury|Amaury]] 19:52, 27 June 2008 (CDT) | ||
+ | *****Natasha, thanks! Neither EspioKaos or I could see the problem. - [[User:Amaury|Amaury]] 19:57, 27 June 2008 (CDT) | ||
+ | ******Amaury I think its a IE7 problem cause i could see it on IE7 too [[User:Natasha Milarose|Natasha Milarose]] 20:04, 27 June 2008 (CDT) | ||
+ | *******No, because after you removed the extra spaces, they were gone. - [[User:Amaury|Amaury]] 20:28, 27 June 2008 (CDT) | ||
+ | ********We have another space between [[Buster]] and [[Cubo Dunga]] on [[GH 432]]. http://psupedia.info/Partner_machines#GH_43x_series - [[User:Amaury|Amaury]] 13:44, 29 June 2008 (CDT) | ||
+ | |||
+ | == PM Idea == | ||
+ | |||
+ | This is an idea I've come up with. <br>What if we, for the sake of space, had the [[Partner machines]] article with just information, and had separate articles for each series? | ||
+ | |||
+ | [[User:Amaury/Sandbox|Here's what I mean.]] Click on series; you'll see what I mean. | ||
+ | |||
+ | Please post your opinions! Thanks! - [[User:Amaury|Amaury]] 22:35, 22 June 2008 (CDT) | ||
+ | |||
+ | * I was considering something similar as far as spreading the information out. I think later tonight I'll work on a cleaned up version of the page. I have some ideas, but I haven't touched it since copying it over to my sandbox. [[User:S-T-H|S-T-H]] 22:51, 22 June 2008 (CDT) | ||
+ | * It's important to keep the details of each PM in one big table so people can compare easily. [[User:Essen|Essen]] 04:13, 23 June 2008 (CDT) | ||
+ | |||
+ | == EX versions == | ||
+ | As of the latest Revert and redesign there currently isn't any mention that all GH versions have EX versions released and what exactly is different about the EX versions. | ||
+ | Where would we explain in this article the differences between a GH 440 versus a GH 440 EX for example? I thought what we had before for handling the EX versions was good, now GH 470 and GH 480 and GH 490 are in separate tables and nothing is mentioned that they are EX (expanded) PM evolutions. I have no issues with separating them into their own tables though. Maybe the EX versions should be placed in the already existing GH tables? Just place the EX versions and their differences at the bottom of each respective table? -- 16 Feb. Varchild | ||
+ | |||
+ | *[[PM Device GH440]] and [[EX Device GH440]] are upgrade devices which create the exact same [[GH 440]] model. There is no "GH 440 EX version". There are no differences. --[[User:Zoamel Gustav|Zoamel Gustav]] 04:03, 17 February 2008 (CST) | ||
+ | |||
+ | So what exactly do EX Devices do? In-game description says "extra upgrade device", which tells me nothing. Could someone make a note what exactly are they, what do they do which is different to the normal PM Devices, and put it in the article? [[User:IceBlink|IceBlink]] 20:14, 16 March 2008 (CDT) | ||
+ | |||
+ | *Only the requirements are different. Because of this, PM Devices do not allowing a pm to change series while EX Devices do allowing a pm to change series. --[[User:Zoamel Gustav|Zoamel Gustav]] 22:04, 16 March 2008 (CDT) | ||
+ | |||
+ | == To The.Wraith == | ||
+ | |||
+ | Partner machines offline can be found [http://psupedia.info/Partner_machines_%28offline%29 here] <br>[[User:Amaury|Amaury]] 12:30, 31 January 2008 (CST) | ||
+ | |||
+ | == Revert Reason == | ||
+ | |||
+ | It is redundant; those PM series are currently not released, so no need to put them in there when they have not been released. [[User:Amaury|Amaury]] 15:03, 29 January 2008 (CST) | ||
+ | * It's never been a problem before. There's tons of info on unreleased items, missions, enemies, etc. across the site, all made in anticipation of them being released at a later date. Besides, the other corrections done with Zoamel's edit that you reverted were made with standardization in mind. Tons of tiny capitalization and grammatical errors were fixed. I think that's far, far more important than removing data on something that isn't out yet. - [[User:EspioKaos|EspioKaos]] 15:15, 29 January 2008 (CST) | ||
+ | |||
==Perspective== | ==Perspective== | ||
*I was just wondering if we could change the "my" where it says "my experience" to the name of whoever it's referring to. It just doesn't feel right reading in first person. It's not really an important issue, if I was absolutely sure who it was, I'd just change it myself. [[User:K'lon|K'lon]] 13:01, 23 January 2007 (CST) | *I was just wondering if we could change the "my" where it says "my experience" to the name of whoever it's referring to. It just doesn't feel right reading in first person. It's not really an important issue, if I was absolutely sure who it was, I'd just change it myself. [[User:K'lon|K'lon]] 13:01, 23 January 2007 (CST) | ||
Line 6: | Line 56: | ||
*Irovax: Why is the best thing to feed a Striking PM 1* Weapons? Wouldn't it be Monomates, since weapons cost 350 and Monomates cost 50? Or are they taking the TECHNIC into account? Personally, I'd want my PM to become battle ready as soon as possible... | *Irovax: Why is the best thing to feed a Striking PM 1* Weapons? Wouldn't it be Monomates, since weapons cost 350 and Monomates cost 50? Or are they taking the TECHNIC into account? Personally, I'd want my PM to become battle ready as soon as possible... | ||
* Yeah, that's for pure Striking. If all you care about is getting it to L80 ASAP, you're probably best off buying Monomates en masse. Or, if you don't have the cash and are okay with an Armor PM (if you're a HU 440 might not be such a bad choice in battle), you could even use Cast Parts of newly chreated characters or something. - [[User:Tycho|Tycho]] | * Yeah, that's for pure Striking. If all you care about is getting it to L80 ASAP, you're probably best off buying Monomates en masse. Or, if you don't have the cash and are okay with an Armor PM (if you're a HU 440 might not be such a bad choice in battle), you could even use Cast Parts of newly chreated characters or something. - [[User:Tycho|Tycho]] | ||
+ | *I have found that the quickest and most efficient way to evolve your PM to level 80 is with regular Moon Atomizers. They give +12 striking and +3 tech for a mere 350 meseta! Cheaper, but longer-duration feeding will result from feeding monomates. [[User:Uberjuice|Uberjuice]] 20:28, 4 April 2007 (BST) | ||
== Content Corrections/Clarifications == | == Content Corrections/Clarifications == | ||
Line 27: | Line 78: | ||
* Right. - [[User:Tycho|Tycho]] | * Right. - [[User:Tycho|Tycho]] | ||
+ | |||
+ | * It appears that all the 4xx models have, at least, the ability to heal themselves...I know my 420 does. The AI's actually decent about it too, she'll switch to her wand and Resta repeatedly at about 1/3 HP. I'm assuming it's the same for the others, as they too are listed as each having a wand with Resta bound to it. [[User:Adilor|Adilor]] 05:35, 22 April 2007 (BST) | ||
== Useful 4th stage table? == | == Useful 4th stage table? == | ||
Line 40: | Line 93: | ||
* Not proven; I'll add a question mark or something. - [[User:Tycho|Tycho]] 15:46, 1 December 2006 (PST) | * Not proven; I'll add a question mark or something. - [[User:Tycho|Tycho]] 15:46, 1 December 2006 (PST) | ||
+ | |||
+ | * Unless it's incremental, it's pretty much disproven; mine's gained 4 levels and hasn't increased any snyth percentages at all. [[User:Adilor|Adilor]] 05:38, 22 April 2007 (BST) | ||
== Recent edit == | == Recent edit == | ||
Line 58: | Line 113: | ||
== Dimates are no good for tech raising == | == Dimates are no good for tech raising == | ||
− | * Dimates give two tech, but six strike. Why bother with them when you can just stick to tech disks and starting weapons? Those give a better return for your money and you don't have to worry about undoing stat gain in something you don't want. - | + | * Dimates give two tech, but six strike. Why bother with them when you can just stick to tech disks and starting weapons? Those give a better return for your money and you don't have to worry about undoing stat gain in something you don't want. - <sub>The preceding unsigned comment was added by [[User:MechaCrash|MechaCrash]], 23:11, 30 January 2007 (CST)</sub> |
** Get the heck out. 1* Tech disks are 500 meseta for 6% TECH. Dimates are practically free for 2% TECH. It is *not* hard to alternate Dimates and Tech disks to save money. - [[User:Miraglyth|Miraglyth]] 20:07, 30 January 2007 (CST) | ** Get the heck out. 1* Tech disks are 500 meseta for 6% TECH. Dimates are practically free for 2% TECH. It is *not* hard to alternate Dimates and Tech disks to save money. - [[User:Miraglyth|Miraglyth]] 20:07, 30 January 2007 (CST) | ||
+ | *** The problem here is that while you can spend 450 for a +6 tech using Dimates, you use an extra two feedings to do it, and money's not really an object for "fast" feeding. For the cheap feeding, then the dimates are worth using if you have a bunch of them sitting around (and unless you solo constantly as a non-tech user it's hard <i>not</i> to have buckets of them), but the "cheap" feed doesn't really take time into account -- so why not make a few extra newmen for their starting wands? Also, I apologize for the unsigned comment, I'm still figuring this stuff out... [[User:MechaCrash|MechaCrash]] 21:50, 30 January 2007 (CST) | ||
+ | **** Ultimately, yes. Newman creation is "cheap" meseta-wise because the clear meseta cost is 0. However, unlike Striking/Armor/Ranged character recreation, for Newmans it is unbelievably slow (4% per Newman as opposed to 30% Armor for Cast) and thus considering the farming capabilities, it is almost certainly cheaper for time to farm and then go the Tech Disk/Dimate route. - [[User:Miraglyth|Miraglyth]] 21:58, 30 January 2007 (CST) | ||
+ | ***: P.S. You'll note I did keep "Dimates" out of the "Fast" option. But this article is a little outdated in that respect, because for "Fast" levelling that isn't insane (the fastest would be 100 Halarods every 12 hours. Not likely, lmao) the best option for quite a while has been Debuff disks. - [[User:Miraglyth|Miraglyth]] 21:58, 30 January 2007 (CST) | ||
+ | |||
+ | == Alternate PMs? == | ||
+ | |||
+ | I was wondering how one manages to get one of the alternate PMs. I've seen a few before, and as a rare item hunter, it has very thoroughly piqued my interests.[[User:Ragnarok Knight|Ragnarok Knight]] 02:00, 23 April 2007 (BST) | ||
+ | |||
+ | *Head to the 2nd floor of the Guardian's Colony and take the first right into the Variety Shop. The leftmost clerk sells the PM Evolution Devices you need in order to get an alternate model. [[User:LoneDespo|Hiro]] 02:22, 23 April 2007 (BST) | ||
+ | |||
+ | Hey, on a slightly similar note...I've got a friend wondering if it's possible to use a 4xx item to switch between model lines, like from 450 to 431 or whatever, but neither of us wants to shell out 50k for something that might not work. Anyone know if this is doable without having to reset the PM entirely? [[User:Adilor|Adilor]] 06:42, 23 April 2007 (BST) | ||
+ | * Not possible. You can only switch between different models in the same series e.g. 410 to 411 or 412. [[User:Mewn|Mewn]] 08:38, 23 April 2007 (BST) | ||
+ | |||
+ | * Alright, thanks. Something else that popped into my head though...is it possible to downgrade? As in, move from, say a 452 to a 451 or 450? Someone might consider putting this in the page as well...or maybe I'll get ambitious and do it myself sometime. :P Thanks again in advance. :) [[User:Adilor|Adilor]] 10:20, 24 April 2007 (BST) | ||
+ | * It's possible to go from 452 to 450, because that's not technically a 'downgrade' as such, you're just switching between different models in the same series, with different abilities and such. [[User:Mewn|Mewn]] 13:03, 24 April 2007 (BST) | ||
+ | |||
+ | == Style? == | ||
+ | |||
+ | How best can the following data be added? | ||
+ | |||
+ | The GH-434's Blackbull is linked to an unreleased rifle bullet art which causes stun. | ||
+ | |||
+ | Although the GH-440's behavior is labeled Calculating, PM Device GH-440 is labeled Front lines. | ||
+ | |||
+ | Advance battled type changes: 41x and 42x were Hunters. 43x and 44x were Rangers. 45x were Forces. GH-413: Hunter to Wartecher, GH-414: Hunter to Fighgunner, GH-423: Hunter to Wartecher, GH-424: Hunter to Fortefighter, GH-433: Ranger to Fortegunner, GH-434: Ranger to Fortegunner, GH-443: Ranger to Fortegunner, GH-444: Ranger to Fortegunner, GH-453: Force to Guntecher, GH-454: Force to Fortetecher, | ||
+ | |||
+ | GH-4x0 and GH-4x3 are equipped with either Mega / Stamina or no extra unit. I can't think of any way to prove exactly which of the two it is though. The GH-4x0 and GH-4x3 never use suvs, no aura, no Auto Recovery and NPCs ignore pp. That eliminates every extra unit except Mega / Stamina.--[[User:Zoamel Gustav|Zoamel Gustav]] 22:47, 27 September 2007 (BST) | ||
+ | * To be honest, we should probably re-write the PM article so it's more concise and informative. It just feels kind of jumbled right now. XD I just haven't thought too much on how it should be formatted. If you have any ideas (or anyone, for that matter), please do share. ;) - [[User:EspioKaos|EspioKaos]] 03:14, 28 September 2007 (BST) | ||
+ | |||
+ | The colors do need a little work, but I'm not good with colors. Any suggestions? --[[User:Zoamel Gustav|Zoamel Gustav]] 03:24, 30 September 2007 (BST) | ||
+ | |||
+ | The "Fourth-Stage PMs" table and the "Alternate PM Summary" table seems redundant to me. I'm thinking about replacing them with the "Alternate PM Details" table. I'm hesitant though because it may be differentiating the GH-4x0 Series from Alternate PMs. --[[User:Zoamel Gustav|Zoamel Gustav]] 03:24, 30 September 2007 (BST) | ||
+ | * I'm glad ''somebody'' appreciates my Alt PM Details table. And much thanks to everyone who helps fill in all the details I couldn't! [[User:Trooper1023|Trooper1023]] 14:52, 4 October 2007 (BST) | ||
+ | **Thanks --[[User:Zoamel Gustav|Zoamel Gustav]] 21:16, 4 October 2007 (BST) | ||
+ | |||
+ | Would the Recommended Diets section be better off as a guide? --[[User:Zoamel Gustav|Zoamel Gustav]] 03:24, 30 September 2007 (BST) | ||
+ | * Yes. - [[User:Miraglyth|Miraglyth]] 18:47, 4 October 2007 (BST) | ||
+ | |||
+ | Should the the Combat behaviour section be removed? --[[User:Zoamel Gustav|Zoamel Gustav]] 03:24, 30 September 2007 (BST) | ||
+ | * I say no. Maybe shuffled around on the page, but not removed. It's good to have a place where players can add their own observations of PM behaviors, because the in-game descriptions are, well... [[User:Trooper1023|Trooper1023]] 14:54, 4 October 2007 (BST) | ||
+ | ** "People adding their observations"? The discussion section is for that. In other news, you'll note I've largely rewritten the top half of the article, cleaned up discrepancies and removed repeated out-of-place information. I'm looking to expand the articles for each of the 4x0 series which should allow this article to slim down tremendously. - [[User:Miraglyth|Miraglyth]] 18:47, 4 October 2007 (BST) | ||
+ | *** Like [[Sandbox:GH-41x Series|this]], perhaps with a little more refining, would allow for cutting the "Alternate PM Summary" and "Details" sections out of the main Partner Machinery article. - [[User:Miraglyth|Miraglyth]] 20:22, 4 October 2007 (BST) | ||
+ | **** That looks awesome! :D - [[User:EspioKaos|EspioKaos]] 20:44, 4 October 2007 (BST) | ||
+ | ***** Well done. PA Levels might be more accurate then Combo considering TECHNICs and bullets. --[[User:Zoamel Gustav|Zoamel Gustav]] 21:16, 4 October 2007 (BST) | ||
+ | ****** The PA levels would be good if we had any idea what they are. Given PM stats are vastly different to character stats (not to mention those of other models or even the same models with a different B St.) the only notable effect of giving the PA levels would be to give an idea of Support TECHNIC range. For the rest, Combo is probably still more useful. - [[User:Miraglyth|Miraglyth]] 21:57, 4 October 2007 (BST) | ||
+ | ******* I'd settle for 1+, 11+, 21+ etc. meaning combo 1,2,3, anyways. TECHNICs and bullet levels can be figured out through SE levels and visual effects. Were PAs going to be color coded based on level in AotI? --[[User:Zoamel Gustav|Zoamel Gustav]] 09:47, 5 October 2007 (BST) | ||
+ | ******** TECHNICs and Bullets are PAs. - [[User:Miraglyth|Miraglyth]] 19:24, 5 October 2007 (BST) | ||
+ | |||
+ | ==Line Shield Specialization== | ||
+ | "No Partner Machinery model can specialize in the production of Line Shields"? And why not? It seems perfectly possible to get a PM with 100 in armor, and it would become a GH-440, and the article doesn't explain either. This may need to be changed, unless someone can explain it. [[User:MkVII Aquila|MkVII Aquila]] 03:32, 1 November 2007 (CDT) | ||
+ | * This probably does need to be changed, but it's not so much a mistake by editors as by the game. In the description for each PM their 'synthesis trend' is listed. There is currently no PM for which 'Line Shield' is given as a trend in the description, even though it's possible to get a 440 (supposed synth trend: Firearms) with 100 Armor. Makes me wonder if, there was a mistranslation or error somewhere, and it's actually supposed to refer to what they use in combat. - [[User:Mewn|Mewn]] 06:34, 1 November 2007 (CDT) | ||
+ | |||
+ | == Oh my... == | ||
+ | |||
+ | This page is currently #2 as far as site hits go (150% more than enemy spawn charts). It's also half the size enemy spawn charts used to be (right now it's #18 in long pages). The article itself is in HEAVY need of cleanup. Even if it isn't reorganized to save bandwidth, at least it can be redone to look better to visitors. I think I'm going to try and redesign the page in a sandbox and see what can be done. I just want to bring a bit of focus to this at the moment so maybe a few more people can see what I'm talking about if they haven't viewed the page in awhile. [[User:S-T-H|S-T-H]] 00:03, 18 June 2008 (CDT) | ||
+ | |||
+ | *I've meant to work on this page for a while, but always got sidetracked. I'd be willing to try to help organize ;p --[[User:Beatrixkiddo|Beatrixkiddo]] 00:18, 18 June 2008 (CDT) | ||
+ | |||
+ | *I will help, too-- just tell me what to do. - [[User:Amaury|Amaury]] 00:43, 18 June 2008 (CDT) | ||
+ | |||
+ | *Well I guess one detail I would question would be the picture. I didn't think about the fact that the page sizes exclude photos. I'm not sure how much the little pictures on enemy spawn charts added up to, but otherwise that would bring it up to double that page's size (making it the largest on the site besides being the most popular). For the online and offline version of these pages, a chart follows the picture with the same information and links to each of those PM's page. The 'pete' model doesn't even exist in online, only in story. I think I'm going to drop this picture. Then someone should come up with sub-GH-30x series pictures for the Evolutions section. There's a couple other things too, but that should help a good deal. [[User:S-T-H|S-T-H]] 06:28, 18 June 2008 (CDT) | ||
+ | |||
+ | == A couple things about PM pages == | ||
+ | |||
+ | First, if I'm not mistaken Paralysis is Stun. I'm not sure if there is a template somewhere, but the pages should probably be changed to reflect this. Second, boost and lower stats should probably link to status effects instead. Perhaps like [[Status effects|Boost stats]] and [[Status effects|Lower stats]]. I'm just looking to get feedback here as I can probably do this when I properly recategorize them. [[User:S-T-H|S-T-H]] 22:51, 30 June 2008 (CDT) | ||
+ | |||
+ | == help please? == | ||
+ | |||
+ | ok, so im making my bot with 31 striking & 32 tech, and im filling it to 80 with tech. what type of bot will that make? i couldnt figure it out. help if you can plz? | ||
+ | [[User:Tiger katsune|tiger]] 07:04, 4 January 2009 (CST) | ||
+ | * Don't do it! Since the EX devices came out, there is absolutely no reason not to make a 100 pure PM. You will need to level the BSt up a little, but it's worth it. | ||
+ | Just go pure, then EX device [[User:SabZero|Sab]] 08:04, 5 January 2009 (CST) | ||
+ | **no i mean my bot is already a LV 65 (Striking: 31, Tech: 34 now) and im just leveling the tech up for now.[[User:Tiger katsune|tiger]] 19:23, 7 January 2009 (CST) |
Latest revision as of 16:56, 16 February 2009
Contents
- 1 How do I remove the extra space?
- 2 PM Idea
- 3 EX versions
- 4 To The.Wraith
- 5 Revert Reason
- 6 Perspective
- 7 Melee Weapons or Monomates?
- 8 Content Corrections/Clarifications
- 9 A PM in battle section is needed
- 10 Useful 4th stage table?
- 11 Battle stat (B St)
- 12 Recent edit
- 13 How Feeding Works
- 14 Dimates are no good for tech raising
- 15 Alternate PMs?
- 16 Style?
- 17 Line Shield Specialization
- 18 Oh my...
- 19 A couple things about PM pages
- 20 help please?
How do I remove the extra space?
Can someone please tell me how to remove the extra space from some of the sections in the tables?
The following have an extra space:
http://psupedia.info/Partner_machines#GH_41x_series (GH 412)
http://psupedia.info/Partner_machines#GH_42x_series (GH 423)
http://psupedia.info/Partner_machines#GH_45x_series (GH 451)
How can the extra space be removed? - Amaury 17:59, 27 June 2008 (CDT)
- Hmm. The only extra space I see is in GH 423's weapons/PAs cell. Before Berdys, you've got a
<br/>
. Take that out and problem solved. ;) - EspioKaos 19:20, 27 June 2008 (CDT)- The one with GH 412 is between Rapier and Hanzo... and the one with GH 451 is between Cometara and Halarod. - Amaury 19:33, 27 June 2008 (CDT)
- I wonder if it might be something with your browser? I seriously don't see any extra spaces between those. I also checked the coding to make sure, but I don't see anything out of the ordinary. Very strange, indeed. - EspioKaos 19:42, 27 June 2008 (CDT)
- I use Internet Explorer 7; it's never given me any problems before. "EspioKaos wrote: Very strange, indeed." - Amaury 19:52, 27 June 2008 (CDT)
- Natasha, thanks! Neither EspioKaos or I could see the problem. - Amaury 19:57, 27 June 2008 (CDT)
- Amaury I think its a IE7 problem cause i could see it on IE7 too Natasha Milarose 20:04, 27 June 2008 (CDT)
- No, because after you removed the extra spaces, they were gone. - Amaury 20:28, 27 June 2008 (CDT)
- We have another space between Buster and Cubo Dunga on GH 432. http://psupedia.info/Partner_machines#GH_43x_series - Amaury 13:44, 29 June 2008 (CDT)
- No, because after you removed the extra spaces, they were gone. - Amaury 20:28, 27 June 2008 (CDT)
- Amaury I think its a IE7 problem cause i could see it on IE7 too Natasha Milarose 20:04, 27 June 2008 (CDT)
- Natasha, thanks! Neither EspioKaos or I could see the problem. - Amaury 19:57, 27 June 2008 (CDT)
- I use Internet Explorer 7; it's never given me any problems before. "EspioKaos wrote: Very strange, indeed." - Amaury 19:52, 27 June 2008 (CDT)
- I wonder if it might be something with your browser? I seriously don't see any extra spaces between those. I also checked the coding to make sure, but I don't see anything out of the ordinary. Very strange, indeed. - EspioKaos 19:42, 27 June 2008 (CDT)
- The one with GH 412 is between Rapier and Hanzo... and the one with GH 451 is between Cometara and Halarod. - Amaury 19:33, 27 June 2008 (CDT)
PM Idea
This is an idea I've come up with.
What if we, for the sake of space, had the Partner machines article with just information, and had separate articles for each series?
Here's what I mean. Click on series; you'll see what I mean.
Please post your opinions! Thanks! - Amaury 22:35, 22 June 2008 (CDT)
- I was considering something similar as far as spreading the information out. I think later tonight I'll work on a cleaned up version of the page. I have some ideas, but I haven't touched it since copying it over to my sandbox. S-T-H 22:51, 22 June 2008 (CDT)
- It's important to keep the details of each PM in one big table so people can compare easily. Essen 04:13, 23 June 2008 (CDT)
EX versions
As of the latest Revert and redesign there currently isn't any mention that all GH versions have EX versions released and what exactly is different about the EX versions. Where would we explain in this article the differences between a GH 440 versus a GH 440 EX for example? I thought what we had before for handling the EX versions was good, now GH 470 and GH 480 and GH 490 are in separate tables and nothing is mentioned that they are EX (expanded) PM evolutions. I have no issues with separating them into their own tables though. Maybe the EX versions should be placed in the already existing GH tables? Just place the EX versions and their differences at the bottom of each respective table? -- 16 Feb. Varchild
- PM Device GH440 and EX Device GH440 are upgrade devices which create the exact same GH 440 model. There is no "GH 440 EX version". There are no differences. --Zoamel Gustav 04:03, 17 February 2008 (CST)
So what exactly do EX Devices do? In-game description says "extra upgrade device", which tells me nothing. Could someone make a note what exactly are they, what do they do which is different to the normal PM Devices, and put it in the article? IceBlink 20:14, 16 March 2008 (CDT)
- Only the requirements are different. Because of this, PM Devices do not allowing a pm to change series while EX Devices do allowing a pm to change series. --Zoamel Gustav 22:04, 16 March 2008 (CDT)
To The.Wraith
Partner machines offline can be found here
Amaury 12:30, 31 January 2008 (CST)
Revert Reason
It is redundant; those PM series are currently not released, so no need to put them in there when they have not been released. Amaury 15:03, 29 January 2008 (CST)
- It's never been a problem before. There's tons of info on unreleased items, missions, enemies, etc. across the site, all made in anticipation of them being released at a later date. Besides, the other corrections done with Zoamel's edit that you reverted were made with standardization in mind. Tons of tiny capitalization and grammatical errors were fixed. I think that's far, far more important than removing data on something that isn't out yet. - EspioKaos 15:15, 29 January 2008 (CST)
Perspective
- I was just wondering if we could change the "my" where it says "my experience" to the name of whoever it's referring to. It just doesn't feel right reading in first person. It's not really an important issue, if I was absolutely sure who it was, I'd just change it myself. K'lon 13:01, 23 January 2007 (CST)
- Uh, yeah. It was pretty weird they never included their name with the comments in the first place. >_>; - Tycho 10:49, 24 January 2007 (CST)
Melee Weapons or Monomates?
- Irovax: Why is the best thing to feed a Striking PM 1* Weapons? Wouldn't it be Monomates, since weapons cost 350 and Monomates cost 50? Or are they taking the TECHNIC into account? Personally, I'd want my PM to become battle ready as soon as possible...
- Yeah, that's for pure Striking. If all you care about is getting it to L80 ASAP, you're probably best off buying Monomates en masse. Or, if you don't have the cash and are okay with an Armor PM (if you're a HU 440 might not be such a bad choice in battle), you could even use Cast Parts of newly chreated characters or something. - Tycho
- I have found that the quickest and most efficient way to evolve your PM to level 80 is with regular Moon Atomizers. They give +12 striking and +3 tech for a mere 350 meseta! Cheaper, but longer-duration feeding will result from feeding monomates. Uberjuice 20:28, 4 April 2007 (BST)
Content Corrections/Clarifications
- Keldog: Can someone verify that the PM Evolution chart is correct for the fourth stage evolution stat reqirements (i.e. "Ranged <= 30", etc.). Seems like those should be greater than symbols (>) instead of less than (<).
- I think you got confused; they do not contain 'less than or equal to' signals at all. The signs used are 'greater than or equal to' and 'less than' (= evolutions you get when the requirements for the former aren't met). I hope that would answer your question. - Tycho
- cast parts reduce mind
- Why are 1* units recommended over CAST parts? They seem to be more expensive and less effective.
- Faster than recreating ad infinitum; either way works though. - Tycho
- For the GH-420 model (claws), it takes Striking below lv 30 and Ranged above lv 30. ^^ --Shioki
- In the picture of all the GH-44x PMs, 443 is shown as being a Laser Cannon type, with 444 as a Launcher type. The guide to their weapon types did not match the screenshot. This has been corrected.
- Can someone post a slightly clearer description of what each 'personality' type does on the LV80 evolutions? 'Independent' and 'Near Master' are pretty self-explanatory, but what exactly is 'Calculating' supposed to mean? JhonenSantos 11:21, 11 December 2006 (PST)
A PM in battle section is needed
Would answer questions like. 1. Can 440 use technics. 2. Can the armor stat be ignored or is it suicide to go pure 100 stat. 3. How much control you have over the PM.
- About #2, I'm not too sure, but it seems that even with pure 100 striking, the GH410 takes only average damage. It's probably dependent only on class/type of PM.
- About #3, it seems like they act like normal NPCs of their class, i.e. not very much control, other than just following you closely. Seikas2 01:32, 12 November 2006 (PST)
- Right. - Tycho
- It appears that all the 4xx models have, at least, the ability to heal themselves...I know my 420 does. The AI's actually decent about it too, she'll switch to her wand and Resta repeatedly at about 1/3 HP. I'm assuming it's the same for the others, as they too are listed as each having a wand with Resta bound to it. Adilor 05:35, 22 April 2007 (BST)
Useful 4th stage table?
Was thinking about adding this to the main page, but was unsure if it was ready. Seikas2 04:21, 14 November 2006 (PST)
- snip Main Paged Seikas2 06:51, 15 November 2006 (PST)
- Well, it did need something like this. I should still check up on the Japanese description of 450 though; forgot if it mentioned her fire specialism, and thought it might be useful to include element info. I like how you made the behaviour patterns more apparent using the colouring schedule. I'm still wondering about what's with 440 though. Anyway, for now the primary concern regarding PMs is probably rather the Battle Stat stuff, and synthesis influences.
Battle stat (B St)
In the battle stat section, we read "Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency;".
I'm pretty sure the first part, about combat stats is a given, but then the second fact, about B St affecting overall synthesis proficiency, is this really proven? Almost seems like its a recent addition, especially how its inserted into the existing context about your PM fighting with you
- Not proven; I'll add a question mark or something. - Tycho 15:46, 1 December 2006 (PST)
- Unless it's incremental, it's pretty much disproven; mine's gained 4 levels and hasn't increased any snyth percentages at all. Adilor 05:38, 22 April 2007 (BST)
Recent edit
- Leveling PMs by letting them synth stuff? This doesn't make sense. I'll use a rollback. o_O - Tycho 08:31, 11 December 2006 (PST)
- I think what was meant by this is to synth items used for feeding, like say a 2★ saber to increase Strike, or guns, wands, or trimates, etc, while collecting more items during missions to synth even more feedables. --Mega 09:24, 11 December 2006 (PST)
How Feeding Works
I believe the feeding details could use elaboration. From my experience and from what just about everyone I'm asking is saying, feeding works thus:
- Feed a PM one item, it's "Fed" count raises by 1.
- If "Fed" count is 100, disable feeding.
- If not fed for 12 hours, set "Fed" count to 0.
This differs from the details currently on the page as they suggest the 12-hour reset only happens if and when the PM becomes full (suggesting that if fed one item every 24 hours, it would be "full" for 12 hours on the 100th day).
Mentioning it here first to get some feedback on clarifying the article before I go ahead and do it. - Miraglyth 03:32, 3 January 2007 (CST)
Dimates are no good for tech raising
- Dimates give two tech, but six strike. Why bother with them when you can just stick to tech disks and starting weapons? Those give a better return for your money and you don't have to worry about undoing stat gain in something you don't want. - The preceding unsigned comment was added by MechaCrash, 23:11, 30 January 2007 (CST)
- Get the heck out. 1* Tech disks are 500 meseta for 6% TECH. Dimates are practically free for 2% TECH. It is *not* hard to alternate Dimates and Tech disks to save money. - Miraglyth 20:07, 30 January 2007 (CST)
- The problem here is that while you can spend 450 for a +6 tech using Dimates, you use an extra two feedings to do it, and money's not really an object for "fast" feeding. For the cheap feeding, then the dimates are worth using if you have a bunch of them sitting around (and unless you solo constantly as a non-tech user it's hard not to have buckets of them), but the "cheap" feed doesn't really take time into account -- so why not make a few extra newmen for their starting wands? Also, I apologize for the unsigned comment, I'm still figuring this stuff out... MechaCrash 21:50, 30 January 2007 (CST)
- Ultimately, yes. Newman creation is "cheap" meseta-wise because the clear meseta cost is 0. However, unlike Striking/Armor/Ranged character recreation, for Newmans it is unbelievably slow (4% per Newman as opposed to 30% Armor for Cast) and thus considering the farming capabilities, it is almost certainly cheaper for time to farm and then go the Tech Disk/Dimate route. - Miraglyth 21:58, 30 January 2007 (CST)
- P.S. You'll note I did keep "Dimates" out of the "Fast" option. But this article is a little outdated in that respect, because for "Fast" levelling that isn't insane (the fastest would be 100 Halarods every 12 hours. Not likely, lmao) the best option for quite a while has been Debuff disks. - Miraglyth 21:58, 30 January 2007 (CST)
- The problem here is that while you can spend 450 for a +6 tech using Dimates, you use an extra two feedings to do it, and money's not really an object for "fast" feeding. For the cheap feeding, then the dimates are worth using if you have a bunch of them sitting around (and unless you solo constantly as a non-tech user it's hard not to have buckets of them), but the "cheap" feed doesn't really take time into account -- so why not make a few extra newmen for their starting wands? Also, I apologize for the unsigned comment, I'm still figuring this stuff out... MechaCrash 21:50, 30 January 2007 (CST)
- Get the heck out. 1* Tech disks are 500 meseta for 6% TECH. Dimates are practically free for 2% TECH. It is *not* hard to alternate Dimates and Tech disks to save money. - Miraglyth 20:07, 30 January 2007 (CST)
Alternate PMs?
I was wondering how one manages to get one of the alternate PMs. I've seen a few before, and as a rare item hunter, it has very thoroughly piqued my interests.Ragnarok Knight 02:00, 23 April 2007 (BST)
- Head to the 2nd floor of the Guardian's Colony and take the first right into the Variety Shop. The leftmost clerk sells the PM Evolution Devices you need in order to get an alternate model. Hiro 02:22, 23 April 2007 (BST)
Hey, on a slightly similar note...I've got a friend wondering if it's possible to use a 4xx item to switch between model lines, like from 450 to 431 or whatever, but neither of us wants to shell out 50k for something that might not work. Anyone know if this is doable without having to reset the PM entirely? Adilor 06:42, 23 April 2007 (BST)
- Not possible. You can only switch between different models in the same series e.g. 410 to 411 or 412. Mewn 08:38, 23 April 2007 (BST)
- Alright, thanks. Something else that popped into my head though...is it possible to downgrade? As in, move from, say a 452 to a 451 or 450? Someone might consider putting this in the page as well...or maybe I'll get ambitious and do it myself sometime. :P Thanks again in advance. :) Adilor 10:20, 24 April 2007 (BST)
- It's possible to go from 452 to 450, because that's not technically a 'downgrade' as such, you're just switching between different models in the same series, with different abilities and such. Mewn 13:03, 24 April 2007 (BST)
Style?
How best can the following data be added?
The GH-434's Blackbull is linked to an unreleased rifle bullet art which causes stun.
Although the GH-440's behavior is labeled Calculating, PM Device GH-440 is labeled Front lines.
Advance battled type changes: 41x and 42x were Hunters. 43x and 44x were Rangers. 45x were Forces. GH-413: Hunter to Wartecher, GH-414: Hunter to Fighgunner, GH-423: Hunter to Wartecher, GH-424: Hunter to Fortefighter, GH-433: Ranger to Fortegunner, GH-434: Ranger to Fortegunner, GH-443: Ranger to Fortegunner, GH-444: Ranger to Fortegunner, GH-453: Force to Guntecher, GH-454: Force to Fortetecher,
GH-4x0 and GH-4x3 are equipped with either Mega / Stamina or no extra unit. I can't think of any way to prove exactly which of the two it is though. The GH-4x0 and GH-4x3 never use suvs, no aura, no Auto Recovery and NPCs ignore pp. That eliminates every extra unit except Mega / Stamina.--Zoamel Gustav 22:47, 27 September 2007 (BST)
- To be honest, we should probably re-write the PM article so it's more concise and informative. It just feels kind of jumbled right now. XD I just haven't thought too much on how it should be formatted. If you have any ideas (or anyone, for that matter), please do share. ;) - EspioKaos 03:14, 28 September 2007 (BST)
The colors do need a little work, but I'm not good with colors. Any suggestions? --Zoamel Gustav 03:24, 30 September 2007 (BST)
The "Fourth-Stage PMs" table and the "Alternate PM Summary" table seems redundant to me. I'm thinking about replacing them with the "Alternate PM Details" table. I'm hesitant though because it may be differentiating the GH-4x0 Series from Alternate PMs. --Zoamel Gustav 03:24, 30 September 2007 (BST)
- I'm glad somebody appreciates my Alt PM Details table. And much thanks to everyone who helps fill in all the details I couldn't! Trooper1023 14:52, 4 October 2007 (BST)
- Thanks --Zoamel Gustav 21:16, 4 October 2007 (BST)
Would the Recommended Diets section be better off as a guide? --Zoamel Gustav 03:24, 30 September 2007 (BST)
- Yes. - Miraglyth 18:47, 4 October 2007 (BST)
Should the the Combat behaviour section be removed? --Zoamel Gustav 03:24, 30 September 2007 (BST)
- I say no. Maybe shuffled around on the page, but not removed. It's good to have a place where players can add their own observations of PM behaviors, because the in-game descriptions are, well... Trooper1023 14:54, 4 October 2007 (BST)
- "People adding their observations"? The discussion section is for that. In other news, you'll note I've largely rewritten the top half of the article, cleaned up discrepancies and removed repeated out-of-place information. I'm looking to expand the articles for each of the 4x0 series which should allow this article to slim down tremendously. - Miraglyth 18:47, 4 October 2007 (BST)
- Like this, perhaps with a little more refining, would allow for cutting the "Alternate PM Summary" and "Details" sections out of the main Partner Machinery article. - Miraglyth 20:22, 4 October 2007 (BST)
- That looks awesome! :D - EspioKaos 20:44, 4 October 2007 (BST)
- Well done. PA Levels might be more accurate then Combo considering TECHNICs and bullets. --Zoamel Gustav 21:16, 4 October 2007 (BST)
- The PA levels would be good if we had any idea what they are. Given PM stats are vastly different to character stats (not to mention those of other models or even the same models with a different B St.) the only notable effect of giving the PA levels would be to give an idea of Support TECHNIC range. For the rest, Combo is probably still more useful. - Miraglyth 21:57, 4 October 2007 (BST)
- I'd settle for 1+, 11+, 21+ etc. meaning combo 1,2,3, anyways. TECHNICs and bullet levels can be figured out through SE levels and visual effects. Were PAs going to be color coded based on level in AotI? --Zoamel Gustav 09:47, 5 October 2007 (BST)
- TECHNICs and Bullets are PAs. - Miraglyth 19:24, 5 October 2007 (BST)
- I'd settle for 1+, 11+, 21+ etc. meaning combo 1,2,3, anyways. TECHNICs and bullet levels can be figured out through SE levels and visual effects. Were PAs going to be color coded based on level in AotI? --Zoamel Gustav 09:47, 5 October 2007 (BST)
- The PA levels would be good if we had any idea what they are. Given PM stats are vastly different to character stats (not to mention those of other models or even the same models with a different B St.) the only notable effect of giving the PA levels would be to give an idea of Support TECHNIC range. For the rest, Combo is probably still more useful. - Miraglyth 21:57, 4 October 2007 (BST)
- Well done. PA Levels might be more accurate then Combo considering TECHNICs and bullets. --Zoamel Gustav 21:16, 4 October 2007 (BST)
- That looks awesome! :D - EspioKaos 20:44, 4 October 2007 (BST)
- Like this, perhaps with a little more refining, would allow for cutting the "Alternate PM Summary" and "Details" sections out of the main Partner Machinery article. - Miraglyth 20:22, 4 October 2007 (BST)
- "People adding their observations"? The discussion section is for that. In other news, you'll note I've largely rewritten the top half of the article, cleaned up discrepancies and removed repeated out-of-place information. I'm looking to expand the articles for each of the 4x0 series which should allow this article to slim down tremendously. - Miraglyth 18:47, 4 October 2007 (BST)
Line Shield Specialization
"No Partner Machinery model can specialize in the production of Line Shields"? And why not? It seems perfectly possible to get a PM with 100 in armor, and it would become a GH-440, and the article doesn't explain either. This may need to be changed, unless someone can explain it. MkVII Aquila 03:32, 1 November 2007 (CDT)
- This probably does need to be changed, but it's not so much a mistake by editors as by the game. In the description for each PM their 'synthesis trend' is listed. There is currently no PM for which 'Line Shield' is given as a trend in the description, even though it's possible to get a 440 (supposed synth trend: Firearms) with 100 Armor. Makes me wonder if, there was a mistranslation or error somewhere, and it's actually supposed to refer to what they use in combat. - Mewn 06:34, 1 November 2007 (CDT)
Oh my...
This page is currently #2 as far as site hits go (150% more than enemy spawn charts). It's also half the size enemy spawn charts used to be (right now it's #18 in long pages). The article itself is in HEAVY need of cleanup. Even if it isn't reorganized to save bandwidth, at least it can be redone to look better to visitors. I think I'm going to try and redesign the page in a sandbox and see what can be done. I just want to bring a bit of focus to this at the moment so maybe a few more people can see what I'm talking about if they haven't viewed the page in awhile. S-T-H 00:03, 18 June 2008 (CDT)
- I've meant to work on this page for a while, but always got sidetracked. I'd be willing to try to help organize ;p --Beatrixkiddo 00:18, 18 June 2008 (CDT)
- I will help, too-- just tell me what to do. - Amaury 00:43, 18 June 2008 (CDT)
- Well I guess one detail I would question would be the picture. I didn't think about the fact that the page sizes exclude photos. I'm not sure how much the little pictures on enemy spawn charts added up to, but otherwise that would bring it up to double that page's size (making it the largest on the site besides being the most popular). For the online and offline version of these pages, a chart follows the picture with the same information and links to each of those PM's page. The 'pete' model doesn't even exist in online, only in story. I think I'm going to drop this picture. Then someone should come up with sub-GH-30x series pictures for the Evolutions section. There's a couple other things too, but that should help a good deal. S-T-H 06:28, 18 June 2008 (CDT)
A couple things about PM pages
First, if I'm not mistaken Paralysis is Stun. I'm not sure if there is a template somewhere, but the pages should probably be changed to reflect this. Second, boost and lower stats should probably link to status effects instead. Perhaps like Boost stats and Lower stats. I'm just looking to get feedback here as I can probably do this when I properly recategorize them. S-T-H 22:51, 30 June 2008 (CDT)
help please?
ok, so im making my bot with 31 striking & 32 tech, and im filling it to 80 with tech. what type of bot will that make? i couldnt figure it out. help if you can plz? tiger 07:04, 4 January 2009 (CST)
- Don't do it! Since the EX devices came out, there is absolutely no reason not to make a 100 pure PM. You will need to level the BSt up a little, but it's worth it.
Just go pure, then EX device Sab 08:04, 5 January 2009 (CST)
- no i mean my bot is already a LV 65 (Striking: 31, Tech: 34 now) and im just leveling the tech up for now.tiger 19:23, 7 January 2009 (CST)