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Difference between revisions of "Bullets"
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| {{Longbow icon}} || 19% || 2 || 1 || 8 || 25% || 3 || 1 || 10 || 30% || 4 || 1 || 12 || 38% || 4 || 1 || 14 || - || - || - || - | | {{Longbow icon}} || 19% || 2 || 1 || 8 || 25% || 3 || 1 || 10 || 30% || 4 || 1 || 12 || 38% || 4 || 1 || 14 || - || - || - || - | ||
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | {{Grenade icon}} || 9% || 1 || 1 || 20/16 || 12% || 2 || 1 || 25/20 || 18% || 3 || 1 || 30/24 || 27% || 3 || 1 || 35/28 || | + | | {{Grenade icon}} || 9% || 1 || 1 || 20/16 || 12% || 2 || 1 || 25/20 || 18% || 3 || 1 || 30/24 || 27% || 3 || 1 || 35/28 || 50% || - || - || - |
|- | |- | ||
| {{Laser cannon icon}} || 30% || 2 || 1 || 12/9/14 || 35% || 2 || 1 || 15/12/18 || 40% || 2 || 1 || 18/14/21 || 45% || 3 || 1 || 21/18/25 || 50% || 3 || 1 || 28 | | {{Laser cannon icon}} || 30% || 2 || 1 || 12/9/14 || 35% || 2 || 1 || 15/12/18 || 40% || 2 || 1 || 18/14/21 || 45% || 3 || 1 || 21/18/25 || 50% || 3 || 1 || 28 |
Revision as of 10:16, 23 July 2010
Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.
Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21 and 31 and 41.
Type | HU | RA | FO | FI | GT | WT | FF | FG | FT | PT | AF | AT | FM | GM | MF |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bullet cap | 10 | 20 | 10 | 30 | 40 | 20 | 20 | 40 | 30 | 40 | 30 | 20 | -- | 50 | -- |
The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:
Contents
Statistics
Element | Status effect | G.R.M. name | Yohmei name | TENORA name |
---|---|---|---|---|
Burn | Burn/Burning | Ensei- | Banga | |
Freeze | Freeze/Frozen | Reisei- | Riga | |
Shock | Plasma | Raisei- | Inga | |
Silence | Grav | Jisei- | Diga | |
Confuse | Rising | Yousei- | Yoga | |
Infection | Dark | Insei- | Megiga |
- Fire, ground and dark bullets are a simple 5% stronger than their ice, lightning and light counterparts.
Elemental bullet statistics
Weapon | LV1~10 | LV11~20 | LV21~30 | LV31~40 | LV41~50 | |||||||||||||||
E% | SE Lv. | NoB | PP | E% | SE Lv. | NoB | PP | E% | SE Lv. | NoB | PP | E% | SE Lv. | NoB | PP | E% | SE Lv. | NoB | PP | |
20% | 2 | 1 | 8/6/9 | 26% | 3 | 1 | 10/8/12 | 32% | 4 | 1 | 12/9/14 | 40% | 4 | 1 | 14/11/16 | 48% | 5 | 1 | 19 | |
5% | 2 | 3 | 9/7/10 | 11% | 2 | 4 | 12/9/14 | 17% | 2 | 5 | 15/12/18 | 23% | 2 | 5 | 18/14/21 | 30% | 2 | 5 | 25 | |
19% | 2 | 1 | 8 | 25% | 3 | 1 | 10 | 30% | 4 | 1 | 12 | 38% | 4 | 1 | 14 | - | - | - | - | |
9% | 1 | 1 | 20/16 | 12% | 2 | 1 | 25/20 | 18% | 3 | 1 | 30/24 | 27% | 3 | 1 | 35/28 | 50% | - | - | - | |
30% | 2 | 1 | 12/9/14 | 35% | 2 | 1 | 15/12/18 | 40% | 2 | 1 | 18/14/21 | 45% | 3 | 1 | 21/18/25 | 50% | 3 | 1 | 28 | |
4% | 2 | 2 | 8/6/9 | 12% | 2 | 2 | 10/8/12 | 24% | 2 | 2 | 12/9/14 | 36% | 2 | 2 | 14/11/16 | 44% | 2 | 2 | 19 | |
5% | 1 | 1 | 6/4 | 13% | 2 | 1 | 7/5 | 19% | 3 | 1 | 8/6 | 23% | 3 | 1 | 9/7 | - | - | - | - | |
3% | 1 | 1 | 6/4 | 9% | 2 | 2 | 9/7 | 15% | 3 | 3 | 12/9 | 18% | 3 | 3 | 15/12 | 21% | 3 | 3 | 18/15 | |
17% | 2 | 2 | 7 | 21% | 2 | 3 | 10 | 25% | 2 | 3 | 12 | 29% | 2 | 3 | 14 | - | - | - | - | |
10% | 1 | 1 | 5/4 | 16% | 1 | 1 | 6/4 | 20% | 1 | 1 | 7/5 | 24% | 1 | 1 | 8/6 | - | - | - | - |
Notes:
- E% is the elemental attribute.
- SE Lv is the Status Effect level.
- NoB is the number of bullets per shot.
- PP gives the values for Ranger, Fortegunner and Gunmaster, respectively (if available).
- Rifles also gain Knockdown effect for elemental bullets from L31 on.
- Note: for Cards only, Dark and Light elements are switched; Light gets the ATP values in the upper row instead, and Dark from the lower row.
Relative bullet ranges
Weapon | LV1~10 | LV11~20 | LV21~30 | LV31~40 | LV41~50 |
Range (%) | Range (%) | Range (%) | Range (%) | Range (%) | |
167 | 173 | 180 | ? | ? | |
93 | 100 | 107 | ? | ? | |
160 | 167 | 173 | ? | ? | |
60 | 60 | 60 | ? | ? | |
120 | 127 | 133 | ? | ? | |
100 | 107 | 113 | 119 | ? | |
100 | 107 | 113 | 119 | ? | |
87 | 93 | 100 | ? | ? | |
107 | 113 | 120 | ? | ? | |
67 | 73 | 80 | ? | ? |
- Note: A value of 100 is equivalent to the effective range of a standard handgun bullet at LV1.
PA Fragment bullet statistics
Weapon | Bullet | PAFs | LV1~10 | LV11~20 | LV21~30 | LV31~40 | LV41~50 | Effect | |||||
SE | PP | SE | PP | SE | PP | SE | PP | SE | PP | ||||
Killer Shot | 90 | 2 | 32/25/38 | 3 | 40/32/48 | 4 | 48/38/57 | 4 | 48/38/57 | 4 | 57 | inflicts Incapacitate lv2-4. | |
Mayalee Shot | 50 | 2 | 13/10/15 | 3 | 16/12/19 | 4 | 19/15/22 | 4 | 22/17/26 | 5 | 30 | Inflicts Sleep lv2-5. | |
Barada Chamga | 25 | 4 | 9/7/10 | 4 | 12/9/14 | 4 | 15/12/18 | 4 | 18/14/21 | 4 | 25 | Inflicts Charm lv4. | |
Barada Maga | 60 | 1 | 18/14/21 | 2 | 24/19/28 | 3 | 30/24/36 | 3 | 36/28/43 | 3 | 50 | Inflicts Lower ATA/EVP lv1-3. | |
Chousei-sou | 75 | x | 12 | x | 15 | x | 18 | x | 21 | - | - | Extra dam./acc., less range, slower firing rate. | |
Masei-sou | 75 | 1 | 16 | 2 | 20 | 2 | 24 | 2 | 28 | - | - | Inflicts Stun lv1-2, causes Blowaway, less range, much slower firing rate. | |
Boma Duranga | 50 | 2 | 40/32 | 2 | 45/36 | 2 | 50/40 | 2 | 55/44 | - | - | Higher damage, causes Damage reflection Lv2. | |
Boma Maga | 90 | 1 | 50/40 | 1 | 55/44 | 1 | 60/48 | 1 | 65/52 | - | - | Hits 1-3 targets with a chance of 100% freezing the enemy. | |
Phantasm Prism | 25 | 2 | 18/14/21 | 2 | 22/17/26 | 2 | 26/20/31 | 3 | 30/24/36 | 3 | 40 | Inflicts Sleep lv2-3. | |
Mayalee Prism | 90 | x | 36/28/43 | x | 40/32/48 | x | 44/35/52 | x | 48/38/57 | x | 62 | causes Blowaway. Low range. | |
Twin Penetration | 90 | x | 16/12/19 | x | 20/16/24 | x | 24/19/28 | x | 28/22/33 | x | 38 | Hits all targets in a line. Range reduced to 70% of normal. | |
Twin Mayalee | 60 | 1 | 18/14/21 | 2 | 21/16/25 | 2 | 24/19/28 | 2 | 27/21/32 | 2 | 36 | Inflicts Lower DFP lv1-2. | |
Penetrating Hit | 90 | x | 10/8 | x | 12/9 | x | 14/11 | x | 16/12 | - | - | Penetrates, low range. | |
Mayalee Hit | 60 | 1 | 18/14 | 2 | 21/16 | 3 | 24/19 | 3 | 27/21 | - | - | Hits two targets. HP steal lv1-3. | |
Yak Zagenga | 75 | 1 | 12/9 | 2 | 16/12 | 3 | 20/16 | 3 | 20/16 | - | - | HP affects pwr lv1-3, low range. | |
Yak Maga | 60 | 2 | 12/9 | 2 | 16/12 | 2 | 20/16 | 3 | 24/19 | - | - | Inflicts Lower ATP lv2-3, low range. | |
Kyumeisei-shiki | 60 | 1 | 28 | 2 | 32 | 3 | 36 | 3 | 40 | - | - | HP steal lv1-3. | |
Masei-shiki | 60 | 1 | 10 | 2 | 12 | 3 | 14 | 3 | 16 | - | - | Inflicts Lower DFP. | |
Mayalee Fury | 75 | x | 15/12 | x | 18/14 | x | 21/16 | x | 24/19 | - | - | Launch, short range, very low accuracy. |
External Links
- PSU-Wiki article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |