If you are looking for Information about PSU Clementine, Go check their Wiki
Difference between revisions of "Types"
(→Photon Art Limits) |
m (Having fun, Raven?) |
||
Line 16: | Line 16: | ||
! Type !! HP !! ATP !! ATA !! TAP !! DFP !! EVP !! MST !! END | ! Type !! HP !! ATP !! ATA !! TAP !! DFP !! EVP !! MST !! END | ||
|- | |- | ||
− | | Hunter || | + | | Hunter || 100 || 110 || 50 || 80 || 105 || 50 || 80 || 100 |
|- | |- | ||
| Ranger || 90 || 100 || 150 || 60 || 90 || 70 || 80 || 120 | | Ranger || 90 || 100 || 150 || 60 || 90 || 70 || 80 || 120 | ||
Line 71: | Line 71: | ||
! !! [[Hunter]] !! [[Ranger]] !! [[Force]] | ! !! [[Hunter]] !! [[Ranger]] !! [[Force]] | ||
|- | |- | ||
− | | [[ | + | | [[Skills]] || 20 || 10 || 1 |
|- | |- | ||
− | | [[ | + | | [[Bullets]] || 10 || 20 || 10 |
|- | |- | ||
− | | [[ | + | | [[Techniques]] || n/a || n/a || 20 |
|} | |} | ||
Revision as of 03:39, 23 October 2006
Types (戦闘タイプ -- Battle Types), also known as Jobs and Classes, are one of the most important gameplay mechanics in PSU. A Type essentially defines most of the abilities of your character, as well as the Weapons (s)he can use. PSU retains the three Types from its predecessor, Phantasy Star Online. They are:
- Hunters - the melee specialists of the game. They are the damage-dealers, who can take as much as they deal out. With their Photon Arts known as Skills, they can execute powerful melee attacks.
- Rangers - the ranged specialists of the game. They can use their passive Photon Arts - Bullets - in order to cripple enemies with Status Effects such as Burn and Freeze. They are also the most accurate Type in the game.
- Forces - the archetypical mage. Forces use their Photon Arts called Techniques to acheive a variety of effects; including but not limited to elemental damage, healing, and raising and lowering Stats.
In addition there are Expert Types that will allow further customization of a character. Expert Types appear to include 'hybrid' Types as well as more powerful versions of the Basic Types. See the Expert Types article for more information.
Contents
Stat Multiplier Percentages
Note: Due to rounding issues, figures might not be fully accurate.
Offline
Type | HP | ATP | ATA | TAP | DFP | EVP | MST | END |
---|---|---|---|---|---|---|---|---|
Hunter | 100 | 110 | 50 | 80 | 105 | 50 | 80 | 100 |
Ranger | 90 | 100 | 150 | 60 | 90 | 70 | 80 | 120 |
Force | 70 | 80 | 50 | 100 | 60 | 60 | 120 | 100 |
Figunner | 110 | 115.4 | 105 | 94.4 | 110 | 110 | 99.25 | 115 |
Guntecher | 105 | 147 | 147 | 63 | 125 | 105 | 84 | 125 |
Wartecher | 63 | 105 | 84 | 147 | 105 | 84 | 147 | 105 |
Fortefighter | 110 | 115.4 | 105 | 94.4 | 110 | 110 | 99.25 | 115 |
Fortegunner | 105 | 147 | 147 | 63 | 125 | 105 | 84 | 125 |
Fortecher | 63 | 105 | 84 | 147 | 105 | 84 | 147 | 105 |
Protranser | 63 | 85 | 105 | 84 | 84 | 105 | 84 | 105 |
Online Type Comparison
Assumes a level 1 Human with all class levels at 1.
Type | HP | ATP | ATA | TP | DFP | EVP | MST | STA |
---|---|---|---|---|---|---|---|---|
Hunter | 114 | 40 | 19 | 15 | 8 | 20 | 5 | 10 |
Ranger | 91 | 30 | 26 | 17 | 6 | 30 | 6 | 11 |
Force | 79 | 24 | 15 | 51 | 5 | 40 | 10 | 10 |
Figunner | 115 | 38 | 21 | 18 | 6 | 23 | 5 | 12 |
Guntechter | 92 | 30 | 26 | 18 | 4 | 30 | 7 | 12 |
Wartechter | 115 | 30 | 16 | 36 | 6 | 41 | 8 | 10 |
Fortefighter | 112 | 44 | 19 | 12 | 8 | 12 | 5 | 10 |
Fortegunner | 89 | 34 | 39 | 15 | 4 | 35 | 5 | 12 |
Fortechter | 67 | 20 | 13 | 60 | 4 | 50 | 20 | 10 |
Protranser | 57 | 20 | 13 | 15 | 4 | 25 | 5 | 10 |
Photon Art Limits
Each Type has certain limits on how much they can level their Photon Arts (for more information see Photon Arts), these are described below.
Hunter | Ranger | Force | |
---|---|---|---|
Skills | 20 | 10 | 1 |
Bullets | 10 | 20 | 10 |
Techniques | n/a | n/a | 20 |
Changing Types
You can change your current Type to any of the Types available at the Type Select Counter. Doing so will cost you a certain amount of Meseta, dependent on your Character Level.
When you change your Type, you do not get the benefits of your old Type in your new one. You cannot switch from Force to Hunter and use Techniques, for example. Nor do any stat bonuses from your old Type as a result of leveling the Type (see below) carry over to your new one. However if you switch to a different Type, and then switch back again, your old Character Level and abilities will still be there.
Type Change Costs
The formula for obtaining the cost of a Type change for any given Character Level is 150 + (50 * CL) - where CL is the character's Character Level. Below is a table showing the cost of changing your Type.
Char Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Cost | 200 | 250 | 300 | 350 | 400 | 450 | 500 | 550 | 600 | 650 |
Char Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Cost | 700 | 750 | 800 | 850 | 900 | 950 | 1000 | 1050 | 1100 | 1150 |
Char Level | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
Cost | 1200 | 1250 | 1300 | 1350 | 1400 | 1450 | 1500 | 1550 | 1600 | 1650 |
Type Levels
Upon completing a Mission, you will get a reward of Meseta and Points ('Type experience') for the Type you were using in that Mission. Like with your Character Level, once you receive enough Type Experience your Type will level up. The benefits this brings are twofold:
- Firstly, your stats will increase, particularly those that are important for your Type. Hunters, for example, will get more HP and ATP than the other Types.
- Secondly, when reaching certain Type Levels you may 'Rank Up' - that is to say, your proficiency with certain weapon types will increase, allowing you to use more powerful weapons. For example, you may level up your Hunter Type and upon reaching a certain Type Level for Hunters, your proficiency with Sabers may rise from C to B, allowing you to use B-Rank Sabers.
The maximum Type Level for any one Type is 20. Type Levels exist completely independently of your Character Level.
Characters |
Races: | - Humans | - Newmans | - CASTs | - Beasts | Types | Character Creation | Customization | Voice |
This article currently does not contain enough information, and needs to be worked on. If you have information relating to this article that needs to be added, please do so. |