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The re-PSUPedia:Sandbox

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Revision as of 05:52, 13 April 2008 by Natasha Milarose (talk | contribs)

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Sandbox Introduction

Play with things here!

Use the PREVIEW EDIT button and get a feel for what your changes in the edit window do to a page. This page is intended only for experimentation, so don't worry about messing anything up. --Beatrixkiddo 23:11, 2 April 2008 (CDT)


And here are some wiki elements to play with!

Fire

Asted.jpg

Template:Board stats 10 star force



Armor Line Stats / Board Templates

Addressed to the Permissions department whoever they are..

Greetings, I noticed it seems the Line Sheild pages have been lacking or inconsistent, So I put in abit of time coming up with a more unified template (complete with synth time / success rates which i have tested out personally) for Line boards given in the below example..

Board Stats
Photon [[{{{???-Photon}}}]] x3 Ore Acenaline x1
Hard material {{{Hard Mat}}} x1 - -
[B] Uses 5 Synth Rate 65-70%
Synth Time 0:30 [B] Used {{{Board}}}
{{Line shield board 1-stars
|???-Photon=
|Hard Mat=
|Board=
}}

The above sample demonstrates the 1star template and it goes on until 10 stars (haven't done 11 yet). The add to further benefits this templates will allow easier to edit Shield Line pages having less to edit and you can adjust on the fly any synth changes of all the pages in one go if sega ever performs another systems adjustments on synthing. The only exception to using this template are the few Shield Lines that requires a Bio material in synth they can use an optimal alternate one.

My 2nd Suggestion is an upgrade to the Shield Line Stats template to this:

Stats
Type
Line shields
DFP {{{DFP}}} Att {{{Att}}}
Rarity {{{{{rarity}}} star cell}} EVP {{{EVP}}} Acc {{{Acc}}}
Version {{{version}}} MST {{{MST}}} Tech {{{Tech}}}
MAKER {{{Maker}}} END {{{END}}} Req {{{Req}}}
{{Line shield stats 
|DFP=
|Att=
|rarity=
|EVP=
|Acc=
|MST=
|Tech=
|END=
|Req=
|Maker=
|version=
}}

I think those with the knowledge would know by now many shield Lines add extra Stats other than the simple DFP, EVP and MST. So this new template provides that. I hope these new suggestions are not too bold. But i do have the templates written up offline and ready to go. Open to any verdicts or rejections.

Regards Natasha Milarose 00:52, 13 April 2008 (CDT)


Finding the NPC Value of an item.

This is most useful for pricing an item that is not available in an NPC store for sale in a player shop. The price the NPC store would buy the item from you is muiliplied by the item variable to give you the value of what the NPC would sell that item for.


For example: If you were to sell a monomate at the NPC store they would only pay 5 mesta. To find out what the NPC store would buy a monomate for multiply that 5 mesta by the healing items varible of 10. You get 50 meseta, which we all know is what a monomate is worth.

Item Variable (rounded to the nearest hundredth)

Weapon x 6.67 | Armor x 5.00 | Healing x 10.00 | Clothes x 100.00 | Synthesis x 20.00

--Lunezda 21:56, 31 July 2007 (BST)

  • Er, I just kind of randomly stumbled in here, but actually the rate at which you can resell items to NPCs depends on the item type -- most stuff like this was included in the Meseta article in early phases. Yeah, I realize it's kind of confusing when there's topics overlapping for two main subjects (Items and Meseta) to guess where such information would be listed, and that the past choices might seem arbitrary. Anyway, just so you know. >_> - Tycho 10:21, 11 October 2007 (BST)

Bullets page (well needed update)

After having looked at the Bullets page, I came up with a few things which could be changed that might help people running on 1024x768 (recommended resolution). The main problem is the PA Fragment statistics and cost tables which may not be a problem for people with widescreen users but for others it may look very cramped. - D-Scythe

With

Weapon
LV1~10
LV11~20
LV21~30
LV31~40
SE Lv. Rng(m) NoB PP SE Lv. Rng(m) NoB PP SE Lv. Rng(m) NoB PP SE Lv. Rng(m) NoB PP
Rifle: Killer Shot 2  ?? 1 32(25) 3  ?? 1 40(32) 4  ?? 1 48(38)  ?  ?  ?  ?
Shotgun: Barada Maga 1  ?? 3 18(14) 1  ?? 4 24(19) 2  ?? 5 30(24)  ?  ?  ?  ?
Longbow: Chousei-Sou -  ?? 1 12 -  ?? 1 15 -  ?? 1 18  ?  ?  ?  ?
Grenade Launcher: Boma Maga 1 9 1 90(72) 1 9 1 120(96) 1 9 1 150(120)  ?  ?  ?  ?
Laser Cannon: Mayalee Prism -  ?? 1 36(28) -  ?? 1 42(33) -  ?? 1 48(38)  ?  ?  ?  ?
Twin Handgun: Twin Mayalee 1  ?? 2 18(14) 2  ?? 2 21(16) 3  ?? 2 24(19)  ?  ?  ?  ?
Handgun: Mayalee Hit 1  ?? 1 18(14) 2  ?? 1 21(16) 3  ?? 1 24(19)  ?  ?  ?  ?
Crossbow: Yak-Zangenga 1  ?? 1 12(9) 2  ?? 2 18(14) 3  ?? 3 20(16)  ?  ?  ?  ?
Throwing Blade/Card: Kyumeisei-shiki 1  ?? 2 28 2  ?? 3 32 3  ?? 3 36  ?  ?  ?  ?
Throwing Blade/Card: Masei-shiki 1  ?? 2 10  ??  ??  ??  ??  ??  ??  ??  ??  ?  ?  ?  ?
Machinegun: Mayalee Fury -  ?? 1 15(12) -  ?? 1 18(14) -  ?? 1 21(16)  ?  ?  ?  ?

(Will obviously be expanded upon to include the new bullets but this is just a demonstration)

Weapon Photon Art PA Fragments Effect
Rifles
Killer Shot 90 Incapacitate Lv2-4
Mayalee Shot 50 Sleep Lv2-4
Shotguns
Barada Chamga 25 Charm Lv2-4
Barada Maga 60 Lowers ATA/EVP Lv1-2
Longbows
Chousei-sou 75 Extra damage and range.
Slow firing rate.
Masei-sou 75 Knockdown and Stun Lv1-2
Grenades
Boma Duranga 50 Berserk
Boma Maga 90 Hits 1-3 targets.
100% freeze
Laser cannons
Phantasm Prism 25 Sleep Lv2
Mayalee Prism 90 Blow away (Knockback)
Twin handguns
Twin Penetration 90 Hits multiple enemies at once
with penetrating bullets
Twin Mayalee 60 Lower DFP Lv1-2
Handguns
Penetrating Hit 90 Hits multiple enemies at once
with a penetrating bullet
Mayalee Hit 60 HP steal. Hits two targets
Crossbows
Yak Zagenga 75 HP affects damage, Lv1-3
Lower HP = higher damage.
Yak Maga 60 Lowers ATP Lv1-3
Cards
Kyumeisei-shiki 60 HP steal Lv1-3
Masei-shiki 60 Lowers DFP Lv1-3
Machineguns
Mayalee Fury 75 Launch

Without

Weapon
LV1~10
LV11~20
LV21~30
LV21~30
Effect
SE Lv. Rng(m) NoB PP SE Lv. Rng(m) NoB PP SE Lv. Rng(m) NoB PP SE Lv. Rng(m) NoB PP
Rifle: Killer Shot 2  ?? 1 32(25) 3  ?? 1 40(32) 4  ?? 1 48(38)  ?  ?  ?  ? May incapacitate.
Shotgun: Barada Maga 1  ?? 3 18(14) 1  ?? 4 24(19) 2  ?? 5 30(24)  ?  ?  ?  ? Inflicts EVP/ATA down.
Longbow: Chousei-Sou -  ?? 1 12 -  ?? 1 15 -  ?? 1 18  ?  ?  ?  ? Extra damage, slower firing rate.
Grenade Launcher: Boma Maga 1 9 1 90(72) 1 9 1 120(96) 1 9 1 150(120)  ?  ?  ?  ? Hits 1-3. 100% freeze.
Laser Cannon: Mayalee Prism -  ?? 1 36(28) -  ?? 1 42(33) -  ?? 1 48(38)  ?  ?  ?  ? Blow away (Knockback).
Twin Handgun: Twin Mayalee 1  ?? 2 18(14) 2  ?? 2 21(16) 3  ?? 2 24(19)  ?  ?  ?  ? Inflicts DFP down.
Handgun: Mayalee Hit 1  ?? 1 18(14) 2  ?? 1 21(16) 3  ?? 1 24(19)  ?  ?  ?  ? Hits two targets. Steals HP (7%, 11%, 15%).
Crossbow: Yak-Zangenga 1  ?? 1 12(9) 2  ?? 2 18(14) 3  ?? 3 20(16)  ?  ?  ?  ? HP affects power.
Throwing Blade/Card: Kyumeisei-shiki 1  ?? 2 28 2  ?? 3 32 3  ?? 3 36  ?  ?  ?  ? Steals HP.
Throwing Blade/Card: Masei-shiki 1  ?? 2 10  ??  ??  ??  ??  ??  ??  ??  ??  ?  ?  ?  ? Def Down.
Machinegun: Mayalee Fury -  ?? 1 15(12) -  ?? 1 18(14) -  ?? 1 21(16)  ?  ?  ?  ? Launch