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Difference between revisions of "Talk:Partner machines"

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(Useful 4th stage table?)
(Battle stat (B St))
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*snip Main Paged [[User:Seikas2|Seikas2]] 06:51, 15 November 2006 (PST)
 
*snip Main Paged [[User:Seikas2|Seikas2]] 06:51, 15 November 2006 (PST)
 
* Well, it did need something like this. I should still check up on the Japanese description of 450 though; forgot if it mentioned her fire specialism, and thought it might be useful to include element info. I like how you made the behaviour patterns more apparent using the colouring schedule. I'm still wondering about what's with 440 though. Anyway, for now the primary concern regarding PMs is probably rather the Battle Stat stuff, and synthesis influences.
 
* Well, it did need something like this. I should still check up on the Japanese description of 450 though; forgot if it mentioned her fire specialism, and thought it might be useful to include element info. I like how you made the behaviour patterns more apparent using the colouring schedule. I'm still wondering about what's with 440 though. Anyway, for now the primary concern regarding PMs is probably rather the Battle Stat stuff, and synthesis influences.
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== Battle stat (B St) ==
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In the battle stat section, we read "Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency;".
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I'm pretty sure the first part, about combat stats is a given, but then the second fact, about B St affecting overall synthesis proficiency, is this really proven? Almost seems like its a recent addition, especially how its inserted into the existing context about your PM fighting with you

Revision as of 18:15, 28 November 2006

  • Asim: Maybe I should have talked before I replaced the old pic but whateburr. The psu.rdy.jp people are continuing making joke flow charts that are based off the first flow chart parody, and a Story Character being a PM is a bit too much, ST wouldn't let the final form be just one PM, instead 5 like the girls.
  • Tycho: Sorry, I was feeling too lazy to edit it out. XP
  • Sx: Why does the image from the guide book show Pete as the start PM instead of GH-101? (This is probobly the wrong place for questions >_>)
  • Asim: "A flowchart showing the PM evolutions and their requirements (Japanese) for Story Mode.". Ok I'll try to fill in some pictures in the chart to make it more evened out in color
  • Tycho: It's no problem; the talk pages are fine for questions. Anyway, the first form seems to be called GHX-005 in for the 'offline' modes, but GH-101 online. 'Pete' is just the nickname Ethan gave to his PM. This means that even after it reaches its final forms, he still keeps calling it Pete. >_>; Sorry for the confusion; I guess the page should be changed to make this more clear.

Offline/Online

  • Nisshoku: I'm not 100% sure on this myself, but I think that items have different effect to stats on-line than they do offline. I wonder if we should start working on something like that next.
    • They are different, if you can find the stats out that'd be great. The JP Wiki might have some useful info. PS: Subheaders make Talk pages 10x neater XP Mewn

New Additions

  • Zarbolord: No has added the 460s yet... I just wanted to place that in. There are new pics.
  • Those pictures had been made weeks ago. Anyway, I added them. - Tycho

Melee Weapons or Monomates?

  • Irovax: Why is the best thing to feed a Striking PM 1* Weapons? Wouldn't it be Monomates, since weapons cost 350 and Monomates cost 50? Or are they taking the TECHNIC into account? Personally, I'd want my PM to become battle ready as soon as possible...
  • Yeah, that's for pure Striking. If all you care about is getting it to L80 ASAP, you're probably best off buying Monomates en masse. Or, if you don't have the cash and are okay with an Armor PM (if you're a HU 440 might not be such a bad choice in battle), you could even use Cast Parts of newly chreated characters or something. - Tycho

Content Corrections/Clarifications

  • Keldog: Can someone verify that the PM Evolution chart is correct for the fourth stage evolution stat reqirements (i.e. "Ranged <= 30", etc.). Seems like those should be greater than symbols (>) instead of less than (<).
  • I think you got confused; they do not contain 'less than or equal to' signals at all. The signs used are 'greater than or equal to' and 'less than' (= evolutions you get when the requirements for the former aren't met). I hope that would answer your question. - Tycho
  • cast parts reduce mind
  • Why are 1* units recommended over CAST parts? They seem to be more expensive and less effective.
  • Faster than recreating ad infinitum; either way works though. - Tycho

Changes for load times

Hello,

Wouldn't the image files under the "currently unobtainaible PMs" be better off served as thumbnails and placed on the side of the page as some extra information, because as far as i know, they serve no purpose to playing the game right now.

And if images are that important at the bottom of this page, then what about placing the current PM evolution image there instead?

  • How about this way? - Tycho

A PM in battle section is needed

Would answer questions like. 1. Can 440 use technics. 2. Can the armor stat be ignored or is it suicide to go pure 100 stat. 3. How much control you have over the PM.

  • About #2, I'm not too sure, but it seems that even with pure 100 striking, the GH410 takes only average damage. It's probably dependent only on class/type of PM.
  • About #3, it seems like they act like normal NPCs of their class, i.e. not very much control, other than just following you closely. Seikas2 01:32, 12 November 2006 (PST)

Useful 4th stage table?

Was thinking about adding this to the main page, but was unsure if it was ready. Seikas2 04:21, 14 November 2006 (PST)

  • snip Main Paged Seikas2 06:51, 15 November 2006 (PST)
  • Well, it did need something like this. I should still check up on the Japanese description of 450 though; forgot if it mentioned her fire specialism, and thought it might be useful to include element info. I like how you made the behaviour patterns more apparent using the colouring schedule. I'm still wondering about what's with 440 though. Anyway, for now the primary concern regarding PMs is probably rather the Battle Stat stuff, and synthesis influences.

Battle stat (B St)

In the battle stat section, we read "Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency;".

I'm pretty sure the first part, about combat stats is a given, but then the second fact, about B St affecting overall synthesis proficiency, is this really proven? Almost seems like its a recent addition, especially how its inserted into the existing context about your PM fighting with you