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Protectors η (guide)

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ドーホホッ! This article is a guide and may contain opinions or other subjective information. The PSUPedia is not responsible for any inaccuracies or mistakes.

Stage 1: Raffon Meadow

  1. The first chip can be found in the large patch of grass about halfway between the entrance and the beginning of the tunnel that leads underground. Scan the grass with your goggles to make the chip appear.
  2. While scanning the grass to get the first chip, be sure to scan the rock wall in the background. After identifying its target, attack it ten times to trigger an earthquake. Continue ahead until you get to the tunnel entrance. Off to its left is another rock wall. Scan, then attack it ten times to trigger another earthquake. Now the second chip will appear at the end of the tunnel.

Stage 2: Raffon Meadow, fire-contaminated

Stage 2: Raffon Meadow, uncontaminated

  1. There are two sets of two containers in this block that you must scan with your goggles and then destroy to get the first chip. The first set is located to the right of the initial cave exit and the second set is located on a hill which leads to a clearing with a massive tree in it. After destroying both sets of containers, clear the final area of all enemies to make two keys appear. Collect the keys and the chip will appear in front of the ending gate.
  2. The second chip can be obtained by destroying the massive tree in a little clearing about midway through the block. Scan the tree to identify its weak spot. You will go through three cycles of hitting the tree and enemies appearing. The first cycle requires ten hits, the second requires 20 hits and the final cycle requires 30 hits. Once the tree and all enemies have been destroyed in this area, the second key will appear.

Stage 3: Galenigare Tunnels

  1. In the final part of this block, you will face numerous Vanda Orgas and Kog Nadds in an area with a set of blue ice traps sliding across the floor. Destroy the traps to make the first chip appear.
  2. After clearing this block of all enemies, the second chip will appear in the final room that contains the warps to the next stage.

Stage 4: Agata Islands

  1. After defeating all of the enemies in the first room, the first chip will appear in a secret room to the left of where you began. Simply walk through the wall to find it.
  2. While in the first room, you must activate a switch which is located in another secret room, this time to the right of where you began. Again, walk through the wall, then step of the switch. Continue on, clearing out all of the enemies you encounter. The next room you come to will have a door which will not unlock, even after all enemies have been defeated. Check the wall to the right of the door and go through the warp. This will place you on a small island where you must defeat a few Boomas. Once defeated, a new warp will appear. Take it and continue the process. When you make it to the third island, activate the floor switch you find and defeat the Boomas that spawn. Move on by taking the new warp that appears; this one will drop you off right in front of the previously-locked door. The second chip is located in this room.

Stage 4: Kugo RELICS

Stage 5: Kugo RELICS

Take a quick breather and enjoy the view. There are no enemies in this block, only two switches, two torches and a warp to the next area. Each switch controls the torch that it sits in front of, so by pressing a switch, you can light and extinguish the torches at will. The significance of this mechanic is that it will determine which version of stage 6 you will progress to after entering the warp.

  • If both torches remain unlit, you will proceed to the seabed plant, followed by a battle with Mother Brain.
  • If only the left torch is lit, you will proceed to the HIVE, followed by a battle against Dulk Fakis' second form.
  • If only the right torch is lit, you will proceed to an abandoned temple, followed up with a battle against Zoal Goug.
  • If both torches are lit, you will be transported to the rogues' hideout in the Galenigare Tunnels, followed by a battle with Dimmagolus.

On random occasions, the destinations listed above will change to suit a new set, signaling that you have received a rare run. All stage 6 destinations will lead to Phantasy Star Online-themed areas followed up with a battle against Dark Falz's final form.

  • If both torches remain unlit, you will be transported to the forest.
  • If only the left torch is lit, you will be transported to the caves.
  • If only the right torch is lit, you will be transported to the mines.
  • If both torches are lit, you will be transported to the ruins.

Stage 6: Seabed Plant

  1. The first chip in this stage can be obtained by simply defeating all of the enemies.
  2. The second chip can be obtained by not destroying a single turret that appears during the enemy onslaught. If even one turret is destroyed, this chip will not appear.

Stage 6: HIVE

Stage 6: Temple

Stage 6: Galenigare Tunnels

  1. Before defeating all of the enemies in this area, go toward the back of the room and look up at the decorative wall. At the top, notice three green circles. Shoot each of these ten times to make the first chip appear.
  2. After clearing the stage of all enemies, make you way around the room, shooting at the top box on each of the four stacks. If you have hit the correct box, a sparking yellow chip will appear. Continue shooting each chip until all four are destroyed, then take the warp. Turn around after exiting the warp, and walk through the rock wall to locate the second chip.

Stage 6: Forest (rare route)

Stage 6: Caves (rare route)

Stage 6: Mines (rare route)

Stage 6: Ruins (rare route)