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m (Created page with '{{Guide}} == Stage 1: Raffon Meadow == == Stage 2: Raffon Meadow, fire-contaminated == == Stage 2: Raffon Meadow, uncontaminated == == Stage 3: Galenigare Tunnels == == Stag…')
 
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== Stage 1: Raffon Meadow ==
 
== Stage 1: Raffon Meadow ==
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# The first chip can be found in the large patch of grass about halfway between the entrance and the beginning of the tunnel that leads underground.  Scan the grass with your goggles to make the chip appear.
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# While scanning the grass to get the first chip, be sure to scan the rock wall in the background.  After identifying its target, attack it ten times to trigger an earthquake.  Continue ahead until you get to the tunnel entrance.  Off to its left is another rock wall.  Scan, then attack it ten times to trigger another earthquake.  Now the second chip will appear at the end of the tunnel.
  
 
== Stage 2: Raffon Meadow, fire-contaminated ==
 
== Stage 2: Raffon Meadow, fire-contaminated ==

Revision as of 19:42, 27 September 2010

ドーホホッ! This article is a guide and may contain opinions or other subjective information. The PSUPedia is not responsible for any inaccuracies or mistakes.

Stage 1: Raffon Meadow

  1. The first chip can be found in the large patch of grass about halfway between the entrance and the beginning of the tunnel that leads underground. Scan the grass with your goggles to make the chip appear.
  2. While scanning the grass to get the first chip, be sure to scan the rock wall in the background. After identifying its target, attack it ten times to trigger an earthquake. Continue ahead until you get to the tunnel entrance. Off to its left is another rock wall. Scan, then attack it ten times to trigger another earthquake. Now the second chip will appear at the end of the tunnel.

Stage 2: Raffon Meadow, fire-contaminated

Stage 2: Raffon Meadow, uncontaminated

Stage 3: Galenigare Tunnels

Stage 4: Agata Islands

Stage 4: Kugo RELICS

Stage 5: Kugo RELICS

Take a quick breather and enjoy the view. There are no enemies in this block, only two switches, two torches and a warp to the next area. Each switch controls the torch that it sits in front of, so by pressing a switch, you can light and extinguish the torches at will. The significance of this mechanic is that it will determine which version of stage 6 you will progress to after entering the warp.

  • If both torches remain unlit, you will proceed to the seabed plant, followed by a battle with Mother Brain.
  • If only the left torch is lit, you will proceed to the HIVE, followed by a battle against Dulk Fakis' second form.
  • If only the right torch is lit, you will proceed to an abandoned temple, followed up with a battle against Zoal Goug.
  • If both torches are lit, you will be transported to the rogues' hideout in the Galenigare Tunnels, followed by a battle with Dimmagolus.

On random occasions, the destinations listed above will change to suit a new set, signaling that you have received a rare run. All stage 6 destinations will lead to Phantasy Star Online-themed areas followed up with a battle against Dark Falz's final form.

  • If both torches remain unlit, you will be transported to the forest.
  • If only the left torch is lit, you will be transported to the caves.
  • If only the right torch is lit, you will be transported to the mines.
  • If both torches are lit, you will be transported to the ruins.

Stage 6: Seabed Plant

Stage 6: HIVE

Stage 6: Temple

Stage 6: Galenigare Tunnels

Stage 6: Forest (rare route)

Stage 6: Caves (rare route)

Stage 6: Mines (rare route)

Stage 6: Ruins (rare route)