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Difference between revisions of "Photon Points"

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(Various stuff; but not all ranged weapons are guns anymore D:)
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[[Image:WeaponDisplay.JPG|thumb|right|These Twin Handguns have 185 PP out of a maximum 406]]
 
[[Image:WeaponDisplay.JPG|thumb|right|These Twin Handguns have 185 PP out of a maximum 406]]
Photon Points (generally abbreviated as ''PP'') are a numerical indicator of the amount of power a [[weapon]] has. This power is used in different ways depending on the type of weapon.
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Photon Points (generally abbreviated as ''PP'') are a numerical indicator of the amount of power a [[weapon]] has left. This power is used for various [[Photon Arts]], which are divided into three categories; [[Skills]] for [[Melee Weapons]], [[Bullets]] for [[Ranged Weapons]], and [[Techniques]] for [[Casting Weapons]].
  
 
== Melee Weapons ==
 
== Melee Weapons ==
For Melee weapons such as [[Sabers]], [[Knuckles]] and [[Swords]], PP is used to power special attacks, known as [[Photon Arts]]. If the amount of PP a melee weapon has left is too low to cover the cost of the Photon Art, the Photon Art cannot be used until enough PP is restored to use the attack. The weapon remains perfectly usable otherwise.
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For [[Melee Weapons]] such as [[Sabers]], [[Knuckles]] and [[Swords]], PP is used to power special attacks which can be included in combos, known as [[Skills]]. If the amount of PP a melee weapon has left is too low to cover the cost of the Skill, the Skill cannot be used until enough PP is restored to use the attack. The weapon remains perfectly usable otherwise.
  
== Guns ==
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== Ranged Weapons ==
For guns, including [[Handguns]], [[Rifles]], and [[Machineguns]], PP is used to power standard attacks, since [[Bullet]] [[Photon Arts]] are passive, usually giving a special element and status effect to a gun. When the PP of a gun is depleted, the gun cannot fire at all until PP is restored. Anybody using guns, and [[Rangers]] especially, need to be careful of PP management when firing guns, and also need to bring a number of different guns so that they do not run out of PP in battle, and be forced to melee.
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For [[Ranged Weapons]], including [[Handguns]], [[Longbows]], and [[Machineguns]], PP is used to power standard attacks; since [[Bullet]] [[Photon Arts]] are passive, usually giving a special element and status effect to a ranged weapon, and increasing their [[power]] while decreasing their [[accuracy]]. When the PP of the weapon is depleted, it cannot fire at all until PP is restored. Anybody using ranged weapons, and [[Rangers]] especially, need to be careful of PP management when firing them, and also need to bring a number of different guns so that they do not run out of PP in battle, and be forced to melee.
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== Casting Weapons ==
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The [[Photon Arts]] of [[Casting Weapons]] -- [[Techniques]] -- work similar to [[Skills]], though these weapons cannot be used for any other kinds of attacks, ruling out the ability to make combos as well. Techniques have more applications than other Photon Arts as well, and as such will be a [[Force]]'s main way of attacking, supporting and healing. Thus, again, PP management is important, as is carrying multiple weapons with different sets of Techniques of them and switching between them. It is important to note that since Techniques can only be attached to casting weapons, and since these can only be used by Forces, in order to use these, [[Hunters]] and [[Rangers]] would need to have their class changed first.
  
== Techniques ==
 
[[Force]] weapons work similar to Melee weapons, but instead of powering Photon Arts, the PP of Force weapons power [[Techniques]] instead, which have more applications than Photon Arts and will be a Force's main way of attacking and healing. Thus, again, PP management is important, as is carrying multiple weapons with different sets of Techniques of them and switching between them.
 
 
[[Image:PhotonChargeCube.JPG|thumb|right|A cube used to charge the PP of weapons for a small fee]]
 
[[Image:PhotonChargeCube.JPG|thumb|right|A cube used to charge the PP of weapons for a small fee]]
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= Restoring PP =
 
= Restoring PP =
 
PP can be restored in the following ways:
 
PP can be restored in the following ways:
  
* By using a [[Recovery Items|Photon Charger]], these can be bought from [[Shops]] but are quite expensive.
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* By using a [[Recovery Items|Photon Charger]]; these can be bought from [[Shops]], but are quite expensive.
 
* By using a [[Photon Charge Cube]], these can be found in [[Cities]] and [[Outposts]], but are inaccessible while in a [[Mission]]. They charge a small fee, depending on the amount off PP to be restored.
 
* By using a [[Photon Charge Cube]], these can be found in [[Cities]] and [[Outposts]], but are inaccessible while in a [[Mission]]. They charge a small fee, depending on the amount off PP to be restored.
 
* Or by natural regeneration. Regeneration is based on the [[END]] stat, however it seems to be rather slow.
 
* Or by natural regeneration. Regeneration is based on the [[END]] stat, however it seems to be rather slow.

Revision as of 17:51, 21 June 2006

These Twin Handguns have 185 PP out of a maximum 406

Photon Points (generally abbreviated as PP) are a numerical indicator of the amount of power a weapon has left. This power is used for various Photon Arts, which are divided into three categories; Skills for Melee Weapons, Bullets for Ranged Weapons, and Techniques for Casting Weapons.

Melee Weapons

For Melee Weapons such as Sabers, Knuckles and Swords, PP is used to power special attacks which can be included in combos, known as Skills. If the amount of PP a melee weapon has left is too low to cover the cost of the Skill, the Skill cannot be used until enough PP is restored to use the attack. The weapon remains perfectly usable otherwise.

Ranged Weapons

For Ranged Weapons, including Handguns, Longbows, and Machineguns, PP is used to power standard attacks; since Bullet Photon Arts are passive, usually giving a special element and status effect to a ranged weapon, and increasing their power while decreasing their accuracy. When the PP of the weapon is depleted, it cannot fire at all until PP is restored. Anybody using ranged weapons, and Rangers especially, need to be careful of PP management when firing them, and also need to bring a number of different guns so that they do not run out of PP in battle, and be forced to melee.

Casting Weapons

The Photon Arts of Casting Weapons -- Techniques -- work similar to Skills, though these weapons cannot be used for any other kinds of attacks, ruling out the ability to make combos as well. Techniques have more applications than other Photon Arts as well, and as such will be a Force's main way of attacking, supporting and healing. Thus, again, PP management is important, as is carrying multiple weapons with different sets of Techniques of them and switching between them. It is important to note that since Techniques can only be attached to casting weapons, and since these can only be used by Forces, in order to use these, Hunters and Rangers would need to have their class changed first.

File:PhotonChargeCube.JPG
A cube used to charge the PP of weapons for a small fee

Restoring PP

PP can be restored in the following ways:

  • By using a Photon Charger; these can be bought from Shops, but are quite expensive.
  • By using a Photon Charge Cube, these can be found in Cities and Outposts, but are inaccessible while in a Mission. They charge a small fee, depending on the amount off PP to be restored.
  • Or by natural regeneration. Regeneration is based on the END stat, however it seems to be rather slow.