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==Discs==
 
==Discs==
The content of Photon Art Disc shops is always the same, only limited by your Story mode progress.
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The content of [[PSP:Photon art disks|Photon Art Disc]] shops is always the same, only limited by your Story mode progress.
  
The tables below summarize the contents of the Disc shops.  Although the shops list their contents in one menu, the discs are split among types here to reduce length.  The Bullets table has condensed the elemental Bullets (Fire, Ice, Lightning, Ground, Light, Dark) for each weapon into one row, to further reduce length; see [[PSP:Photon art disks#Bullet disks|Bullet disks]] if you wish to see each of these discs.
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The tables below summarize the contents of the Disc shops.  Although the shops list their contents in one menu, the discs are split among types here to reduce length.  The Bullets table has condensed the elemental Bullets (Fire, Ice, Lightning, Ground, Light, Dark) for each weapon into one row, to further reduce length; see [[PSP:Photon art disks#Bullet disks|Bullet disks]] for a full list of these discs.
  
 
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Revision as of 06:24, 22 April 2009

For shops on each world, visit:


Work in progress...

  • Dynamic vs Static (make it pretty)
  • Armor
  • Units
  • Parts (master table for all part sets (like clothes tables); exclude CV parts as, essentially, duplicates and make a note: CV for everything but HUcas(e)/RAcas(e) sets and Ossoria sets)

Dynamic vs Static

Weapons, Armor, Units, and Items are (entirely or partially) dynamic. The shop's contents cycle every 10 minutes, with no apparent pattern, but if you set your clock to time X, you'll always get the same shop contents.

Some shops may be "static", but their contents may still be controlled by progress in story mode.

TODO: Translate this better, or redo the same work (time that a given weapon will appear in a shop). It should probably be verified, in any case (in case some of it changed in the transition to the US market)... Also, that doesn't include armor, items, or units.

Weapons

The weapons shops have dynamic contents that cycle every 10 minutes.

Your Story mode progress determines a certain line (either by weapon rank or rarity...?) up to which you may buy weapons. The GUARDIANS Colony Weapons shop will sell any weapons up to this line, but the world Weapons shops will generally sell weapons in a cluster close to this line (i.e., if the line is 6-stars or B-rank, they'll sell mostly 6-star/B-rank weapons).

Some weapons you will never find in any weapons shop. These include...

Discs

The content of Photon Art Disc shops is always the same, only limited by your Story mode progress.

The tables below summarize the contents of the Disc shops. Although the shops list their contents in one menu, the discs are split among types here to reduce length. The Bullets table has condensed the elemental Bullets (Fire, Ice, Lightning, Ground, Light, Dark) for each weapon into one row, to further reduce length; see Bullet disks for a full list of these discs.

Wpn Skill Cost Requirement
Swords
Tornado Break 1500 None
Knuckles
Bogga Danga 1200 Clear Story mode Ch ?
Spears
Dus Robado 1000 Clear Story mode Ch ?
Double sabers
Gravity Dance 2100 None
Axes
Anga Dugrega 1800 None
Twin sabers
Rising Crush 1400 Clear Story mode Ch ?
Twin daggers
Hishou Jinren-zan 1100 Clear Story mode Ch ?
Twin claws
Bukuu Rensen-ga 1600 None
Sabers
Rising Strike 500 Clear Story mode Ch ?
Daggers
Shunbu Shouren-zan 600 Clear Story mode Ch ?
Claws
Shousen Totsuzan-ga 900 None
Whips
Visshi Grudda 800 Clear Story mode Ch ?
Slicers
Choutou Kantsu-jin 1300 Clear Story mode Ch ?
Wpn Elem. Bullets Cost Requirement
Rifles
1500 None
Shotguns
900 None
Longbows
1200 None
Grenades
2000 Clear Story mode Ch ?
Laser cannons
1800 Clear Story mode Ch ?
Twin handguns
1000 None
Handguns
600 None
Crossbows
1600 Clear Story mode Ch ?
Cards
1400 Clear Story mode Ch ?
Machineguns
800 None
Element TECHNIC Cost Requirement
Fire Foie 500 None
Rafoie 2500 Clear Story mode Ch ?
Gifoie 1500 Clear Story mode Ch ?
Ice Barta 600 None
Rabarta 3000 Clear Story mode Ch ?
Gibarta 1800 Clear Story mode Ch ?
Lightning Zonde 700 None
Razonde 3500 Clear Story mode Ch ?
Gizonde 6300 Clear Story mode Ch ?
Ground Diga 800 None
Radiga 4000 Clear Story mode Ch ?
Gidiga 2400 Clear Story mode Ch ?
Dark Megid 1000 Clear Story mode Ch ?
Ramegid 5000 Clear Story mode Ch ?

Armor

Dynamic.

Units

Dynamic.

What sorts of units? (Magic, Stamina, etc)

Items

Here you can buy Consumables and Traps.

This shop is the same at any location. The table below summarizes the available selection. Items with a yellow background are dynamic and may not always appear in the shop.

Item Cost Requirements
Monomate 50 None
Dimate 100 Clear Story mode Ch ?
Trimate 500 Clear Story mode Ch ?
Star Atomizer 1000 Clear Story mode Ch ?
Sol Atomizer 100 Clear Story mode Ch ?
Moon Atomizer 300 None
Agtaride 200 Clear Story mode Ch ?
Defbaride 200 Clear Story mode Ch ?
Retaride 200 Clear Story mode Ch ?
Zodiaride 200 Clear Story mode Ch ?
Photon Charge 300 None
Burn Trap G 200 None
Freeze Trap G 200 Clear Story mode Ch ?
Virus Trap G 200 Clear Story mode Ch ?
Confusion Trap G 200 Clear Story mode Ch ?
Burn Trap EX 500 Clear Story mode Ch ?
Freeze Trap EX 500 Clear Story mode Ch ?
Stun Trap EX 500 Clear Story mode Ch ?

PM goods

This shop is exclusive to the GUARDIANS Colony. See GUARDIANS Colony Shop: PM Goods for more information.

Makeovers

This shop is exclusive to the GUARDIANS Colony. See GUARDIANS Colony Shop: Makeovers for more information.

Clothes

At clothes shops you can buy clothes and change the clothes you're wearing.

These shops always sell all available clothes depending on Story mode progress and shop location.

The clothes shops on Parum, Neudaiz, and Moatoob only sell items made natively (by CUBIC DESIGN, MIYA-B, or ROAR ROARS, respectively); the GUARDIANS Colony shop sells any available clothes. Parum also sells the Kubara clothes AMF Army Jacket/Bottoms Set (male and female) and the 410-450 Ossoria Dresses (female).

The types of clothing have a certain priority (having to do with their coverage), illustrated below.

Priority Clothing
1 Shirt Pants Shoes
2 Top
Bottoms
3 Full set

When you select clothing with a high priority, it will automatically replace any overlapping, currently equipped clothing of a lower priority. On the other hand, when you select clothing of a low priority, if overlapping clothing of a higher or equal priority is currently equipped, you will be asked whether you want to remove the overlapping clothing.

In addition, there are divided circles next to some items of clothing; each half of these circles may be either red or gray. Gray essentially means empty, while red means full. No two adjacent pieces of clothing (shirt and pants, pants and shoes, shirt and bottoms, top and shoes) may have opposing "full" halves. Only pants will have both halves red and no item will have both halves gray (this is equivalent to No Circle).

  • Example: consider a Shirt with a circle with the lower-half filled (red) next to it. This Shirt cannot be equipped at the same time as any Pants or Bottoms with a circle with the upper-half filled; it can, however, be equipped with any Shoes (since they're not adjacent), or with any Pants or Bottoms that either have no circle or a circle with the upper-half unfilled (gray). The following table may help to understand this.
Sample
        Shirt
     
This Shirt has the
bottom half of its "circle"
filled.
Cannot Equip
        Pants
     
        Pants
     
        Bottoms
     
        Bottoms
     
These items have the
top half of their "circle"
filled, so they cannot be
equipped with the sample.
Can Equip
        Pants
     
        Pants
     
        Bottoms
     
        Bottoms
     
These items have the
top half of their "circle"
empty, so they may be
equipped with the sample.

Parts

Every parts shop has the same selection, mitigated only by your Story mode progress.

Although GRM: SHELL makes all parts (except the few by Kubara), every world sells them (in contrast to the policy on clothes).

Upgrades

Here you can use Upgrade Grinders you've collected to upgrade any weapon as many as 10 times. Generally, upgrades will be 100% successful. However, in attempting to upgrade a Rare (meat) weapon, it may 'break' and turn into a Well-done weapon (keeping all upgrades applied to that point); if you manage to apply 10 upgrades without breaking the weapon, it becomes a Medium weapon.

Below is a table summarizing the range of increases for each weapon type and weapon rank.

Weapon Type S2-rank S-rank A-rank B-rank C-rank
PP Att./Tech. PP Att./Tech. PP Att./Tech. PP Att./Tech. PP Att./Tech.
Sword  ?  ? 9-12  ? 9-11  ? 9-10  ? 9-10  ?
Knuckle  ?  ? 8-9  ? 8-9  ? 8-9  ? 8  ?
Spear -- -- 7-9  ? 7-8  ? 7-8  ? 7  ?
Double Saber -- -- 10-13  ? 10-12  ?  ?  ? -- --
Axe  ?  ? 8-11  ? 8-10  ? 8-9  ? -- --
Twin Saber  ?  ? 8-10  ? 8-9  ? 8-9  ? 8  ?
Twin Dagger  ?  ? 8-10  ? 8-9  ? 8-9  ? 8  ?
Twin Claw  ?  ? 9-11  ? 9-10  ? 9-10  ? 9  ?
Saber 9-11  ? 9-11  ? 9-10  ? 9-10  ? 9  ?
Dagger  ?  ? 9-11  ? 9-10  ? 9-10  ? 9  ?
Claw  ?  ? 10-12  ? 10-11  ? 10-11  ? -- --
Whip -- -- 7-9  ? 7-8  ? 7-8  ? 7  ?
Slicer -- -- 15-17  ? 15-16  ? 15-16  ? 15  ?
Rifle  ?  ? 16-19  ? 16-18  ? 16-17  ? 16-17  ?
Shotgun 11-13  ? 11-13  ? 11-12  ? 11-12  ? 11  ?
Longbow  ?  ? 13-15  ? 13-14  ? 13-14  ? 13  ?
Grenade 17-20  ? 17-20  ? 17-19  ?  ?  ? -- --
Laser Cannon -- -- 13-16  ? 13-15  ? 13-14  ? -- --
Twin Handgun  ?  ? 11-13  ? 11-12  ? 11-12  ? 11  ?
Handgun  ?  ? 7-9  ? 7-8  ? 7-8  ? 7  ?
Crossbow  ?  ? 9-12  ? 9-11  ?  ?  ? -- --
Card -- -- 8-10  ? 8-9  ?  ?  ? -- --
Machinegun  ?  ? 11-12  ? 11  ? 11  ? 11  ?
RCSM 0  ? 0  ? 0  ? 0  ? 0  ?
Rod  ?  ? 15-16  ? 15-16  ? 15-16  ? 15  ?
Wand  ?  ? 8-10  ? 8-9  ? 8-9  ? 8  ?
TCSM  ?  ? 11-12  ? 11  ? 11  ? 11  ?