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Difference between revisions of "G.R.M."

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[[Image:GRM logo.jpg|right]]
 
=General=
 
=General=
 
GRM make run of the mill, standard issue equipment. It is notable that a lot of the names they use for [[Weapons]] were taken from PSO. [[Youmei]] and [[Tenora Works]] tend to make "spinoff" versions of these, by making similar items with both slightly specialized stats and by parodying the original names, by utilizing their own unique prefix or suffix throughout an item type, then adding badly spelled, abbreviated versions of GRM's 'original' item names to them. In a lot of cases, this makes the names hard to analyze.
 
GRM make run of the mill, standard issue equipment. It is notable that a lot of the names they use for [[Weapons]] were taken from PSO. [[Youmei]] and [[Tenora Works]] tend to make "spinoff" versions of these, by making similar items with both slightly specialized stats and by parodying the original names, by utilizing their own unique prefix or suffix throughout an item type, then adding badly spelled, abbreviated versions of GRM's 'original' item names to them. In a lot of cases, this makes the names hard to analyze.

Revision as of 10:54, 10 August 2006

GRM logo.jpg

General

GRM make run of the mill, standard issue equipment. It is notable that a lot of the names they use for Weapons were taken from PSO. Youmei and Tenora Works tend to make "spinoff" versions of these, by making similar items with both slightly specialized stats and by parodying the original names, by utilizing their own unique prefix or suffix throughout an item type, then adding badly spelled, abbreviated versions of GRM's 'original' item names to them. In a lot of cases, this makes the names hard to analyze.

What they produce

Product Stats

Weapons:

Armors:

Weapon Grinding

Weapon grinding increases have two variables, not necessarily the same for all stats, that depend on the weapon type, about which currently only very limited information is available:

  • I: the base increment
  • i: the increment growth multiplier
Grind Lvl +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
ATP/TAP Incr. -- I+2*i I+i I+i I+i I I I I 1.5*I+2*i 2*I+2*i

In cases this formula succeeds in describing the grind increases, the total increment would be 11.5*I+8i.

Grind Lvl +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
PP Incr. -- I+i I I I I+i I+i I+i I+2*i I+2*i I+2*i

In cases this formula succeeds in describing the grind increases, the total increment would be 10*I+10*i.