If you are looking for Information about PSU Clementine, Go check their Wiki

Difference between revisions of "Bullets"

From The re-PSUPedia
Jump to: navigation, search
m
Line 1: Line 1:
Bullets can be used to grant [[elements]] to [[Ranged Weapons]], and to increase their [[ATP]], at the cost of both [[ATA]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Bullet Disks]], and can only be used by attaching them to a [[Ranged Weapon]] of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. After [[PA]] level 10 the currently known Bullets will get a higher [[PP]] cost, but their [[Status effect|SE]] level will increase as well. Bullets can be leveled by just using them on enemies a lot. The level caps for Bullets per class are as follows:
+
Bullets can be used to grant [[Elements]] to [[Ranged Weapons]], and to increase their [[ATP]], at the cost of both [[ATA]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Bullet Disks]], and can only be used by attaching them to a [[Ranged Weapon]] of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. After [[PA]] level 10 the currently known Bullets will get a higher [[PP]] cost, but their [[Status effect|SE]] level will increase as well. Bullets can be leveled by just using them on enemies a lot. The level caps for Bullets per class are as follows:
 
* [[Rangers]]: level 20
 
* [[Rangers]]: level 20
 
* [[Hunters]]: level 10
 
* [[Hunters]]: level 10
 
* [[Forces]]: level 10
 
* [[Forces]]: level 10
Besides their elements, Bullets also grant weapons [[status effects]] based on these. They are as follows:
+
Besides their elements, Bullets also grant weapons [[Status Effects]] based on these. They are as follows:
 
* [[Fire]]: Burn
 
* [[Fire]]: Burn
 
* [[Ice]]: Freeze
 
* [[Ice]]: Freeze
 
* [[Electricity]]: Shock
 
* [[Electricity]]: Shock
 
* [[Gravity]]: Silence
 
* [[Gravity]]: Silence
Their effectiveness may vary, depending on the Bullet's [[special effect]] level.
+
Their effectiveness may vary, depending on the Bullet's [[Special Effect]] level.
  
The following section is a list of the known Bullets sorted by [[weapon types]] and [[star rarity]], the ranges of their statistics over all levels, formulas of their statistical growth, and (to be added,) their animations. To contribute particular Bullet statistics, please use the [[Photon Arts raw statistics]] page instead.
+
The following section is a list of the known Bullets sorted by [[weapon types]] and [[Star Rarity]], the ranges of their statistics over all levels, formulas of their statistical growth, and (to be added,) their animations. To contribute particular Bullet statistics, please use the [[Photon Arts raw statistics]] page instead.
  
  

Revision as of 12:31, 6 August 2006

Bullets can be used to grant Elements to Ranged Weapons, and to increase their ATP, at the cost of both ATA and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using Bullet Disks, and can only be used by attaching them to a Ranged Weapon of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. After PA level 10 the currently known Bullets will get a higher PP cost, but their SE level will increase as well. Bullets can be leveled by just using them on enemies a lot. The level caps for Bullets per class are as follows:

Besides their elements, Bullets also grant weapons Status Effects based on these. They are as follows:

Their effectiveness may vary, depending on the Bullet's Special Effect level.

The following section is a list of the known Bullets sorted by weapon types and Star Rarity, the ranges of their statistics over all levels, formulas of their statistical growth, and (to be added,) their animations. To contribute particular Bullet statistics, please use the Photon Arts raw statistics page instead.


Rifles

1★ Rifle Bullets

Burning Shoot

  • Element: Fire
  • PP: 8-10
    • level 1-10: 8
    • level 11-20: 10
  • ATP: 121-141%
    • (PA level + 120)%
  • ATA: 52-81%
    • level 1-11: (2 * PA level + 50)%
    • level 11-20: (PA level + 61)%

SE level: 2-3

    • level 1-10: 2
    • level 1-10: 3

Frozen Shoot

Plasma Shoot

Grabtaa Shoot

Shotguns

1★ Shotgun Bullets

Barata Banga

Barata Reiga

Barata Inga

Barata Diiga

Longbows

1★ Longbow Bullets

Enseisou

Reiseisou

Raiseisou

Jiseisou

Twin Handguns

1★ Twin Handgun Bullets

Twin Burning

Twin Frozen

Twin Plasma

Twin Grabtaa

Handguns

1★ Handgun Bullets

Burning Hit

Frozen Hit

Plasma Hit

Grabtaa Hit

Machineguns

1★ Machinegun Bullets

Burning Fever

Frozen Fever

Plasma Fever

Grabtaa Fever