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Enemy spawn charts
From The re-PSUPedia
Revision as of 14:06, 14 December 2006 by Tycho (talk | contribs) (Rare Enemies moved to Rare Monsters: Consistency.)
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!
Contents
Extra info
Known rare enemies
Rare enemy name | Comments |
---|---|
Rappy | The basic rare enemy |
Rappy Lantern | (10/14~11/9) Halloween Rappy, replaces Rappy during that season. |
Rappy Noel | (12/7~12/25) Christmas Rappy, replaces Rappy during that season. |
(Rappy Amure) | Special Rappy presumably used for Valentine and/or White Day. |
(Rappy Paska) | Special Rappy presumably used for Easter. |
Jao | Moatoob's rare monster. |
(Jao Acte) | ? |
(Jao Amure) | ? |
(Jao Sonichi) | ? |
YG-01U BUGGES | Rare enemy in the mission Endrum Remnants |
Grin Bette S | Rare boss in the mission Endrum Remnants |
Luttus Jigga | Rare boss in the mission The Holy Ground |
Da-beran | Rare enemy in certain missions on Moatoob (Possibly mining area, and other unreleased) |
Rare appearance useful info
- The first mission of each location has 3 map patterns, and 3 rare enemy patterns.
- Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.
- Map patterns are set. A rare enemy will always spawn in the same block on the rare enemy pattern map.
- There is still some uncertainty in regards to the ways rare enemies spawn (based on count).
- In the charts, a + is used to denote enemies that appear after killing the first set.
- The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.
Mission map patterns
Instructions: Take A-1 of the "Unsafe Passage" table for example, A is the Circle room route and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.
Guardians Colony
Unsafe Passage
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Pannon x1 Delsaban x4 | Delsaban x2 Sendillan x2 | - | ||
A-2 | Delsaban x5 | Pannon x2 Delsaban x2 | - | ||
A-3 | Pannon x2 Sendillan x3 | Pannon x3 | - | ||
A-X | Pannon x2 Sendillan x3 | Pannon x2 Delsaban x2 | Train Tracks: Pannon x10 | Block 3: Rappy x2 | |
B-1 | Pannon x3 | Pannon x5 | Pannon x3 Delsaban x2 | - | |
B-2 | Delsaban x3 | Pannon x3 | Pannon x1 Sendillan x3 | - | |
B-3 | Pannon x3 further in Delsaban x5 | Delsaban x4 | Delsaban x3 Pannon x2 | - | |
B-X | Pannon x3 | T's Right side: Pannon x5 |
Delsaban x3 Pannon x2 | Block 3: Delsaban x3 Rappy x2 | |
C-1 | Pannon x1 Delsaban x4 | Pannon x1 Delsaban x2 | - | ||
C-2 | Pannon x5 | Pannon x4 + Sendillan x4 | - | ||
C-3 | Pannon x2 Delsaban x3 | Pannon x2 Delsaban x2 | - | ||
C-X | Pannon x5 Train Track Room: Delsaban x5 + Delsaban x1 Pannon x3 |
Pannon x4 Delsaban x4 | - | Block 2: Delsaban x1 Rappy x2 |
- B map pattern's Block 2 enemy count are from going to the right at the T intersection.