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Difference between revisions of "Bullets"
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== [[Rifles]] == | == [[Rifles]] == | ||
− | '''Burning | + | '''Burning Shot''' |
* Element: [[Fire]] | * Element: [[Fire]] | ||
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** level 11-20: 3 | ** level 11-20: 3 | ||
− | '''Frozen | + | '''Frozen Shot''' |
* Element: Ice | * Element: Ice | ||
− | '''Plasma | + | '''Plasma Shot''' |
* Element: Thunder | * Element: Thunder | ||
− | ''' | + | '''Grav Shot''' |
* Element: Earth | * Element: Earth | ||
Revision as of 14:45, 2 November 2006
Bullets can be used to grant Elements to Ranged Weapons, and to increase their ATP, at the cost of both ATA and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using Bullet Disks, and can only be used by attaching them to a Ranged Weapon of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. After PA level 10 the currently known Bullets will get a higher PP cost, but their SE level will increase as well. Bullets can be leveled by just using them on enemies a lot. The level caps for Bullets per class are as follows:
Besides their elements, Bullets also grant weapons Status Effects based on these. They are as follows:
- Fire: Burn
- Ice: Freeze
- Thunder: Shock
- Earth: Silence
- Light: Confusion
- Dark: Infection
Their effectiveness may vary, depending on the Bullet's Special Effect level.
The following section is a list of the known Bullets sorted by weapon types and Star Rarity, the ranges of their statistics over all levels, formulas of their statistical growth, and (to be added,) their animations. To contribute particular Bullet statistics, please use the Photon Arts raw statistics page instead.
Contents
Offline Experience Patterns
Pattern | Hits TNL 1-11 | "-" 11-21 | "-" 21-30 | Total Hits to 10 | "-" 20 | "-" 30 | Associated Weapon Types |
---|---|---|---|---|---|---|---|
#1 | 28 | 78 | 134 | 252 | 982 | 2266 | Rifles, Handguns |
#2 | 42 | 117 | 206 | 378 | 1473 | 3444 | Bows, Twin Handguns |
#3 | 49 | 137 | 236 | 441 | 1723 | 3984 | Laser Cannons, Cards |
#4 | 56 | 156 | 268 | 504 | 1964 | 4532 | Crossbows |
#5 | 84 | 234 | 402 | 756 | 2946 | 6798 | Shotguns, Grenade Launchers |
#6 | 117 | 312 | 536 | 1053 | 3978 | 9114 | Machineguns |
Rifles
Burning Shot
- Element: Fire
- PP: 8-10
- level 1-10: 8
- level 11-20: 10
- ATP: 121-141%
- (PA level + 120)%
- ATA: 52-81%
- level 1-10: (2 * PA level + 50)%
- level 11-20: (PA level + 61)%
SE level: 2-3
- level 1-10: 2
- level 11-20: 3
Frozen Shot
- Element: Ice
Plasma Shot
- Element: Thunder
Grav Shot
- Element: Earth
Rising Shoot
- Element: Light
Darkness Shoot
- Element: Dark
Shotguns
Barata Banga
- Element: Fire
PP Cost : 6
Barata Reiga
- Element: Ice
PP Cost : 8
Barata Inga
- Element: Thunder
PP Cost : 8
Barata Diiga
- Element: Earth
PP Cost : 6
Barata Youga
- Element: Light
PP Cost : 8
Barata Megiga
- Element: Dark
PP Cost : 8
Longbows
Enseisou
- Element: Fire
Reiseisou
- Element: Ice
Raiseisou
- Element: Thunder
Jiseisou
- Element: Earth
Youseisou
- Element: Light
Inseisou
- Element: Dark
Twin Handguns
Twin Burning
- Element: Fire
Twin Frozen
- Element: Ice
Twin Plasma
- Element: Thunder
Twin Gravtaa
- Element: Earth
Twin Rising
- Element: Light
Twin Darkness
- Element: Dark
Handguns
Burning Hit
- Element: Fire
Frozen Hit
- Element: Ice
Plasma Hit
- Element: Thunder
Gravtaa Hit
- Element: Earth
Rising Hit
- Element: Light
Darkness Hit
- Element: Dark
Machineguns
Burning Fever
- Element: Fire
Frozen Fever
- Element: Ice
Plasma Fever
- Element: Thunder
Gravtaa Fever
- Element: Earth
Rising Fever
- Element: Light
Darkness Fever
- Element: Dark
External Links
- PSU-Wiki's article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |