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Difference between revisions of "Partner machines (offline)"
(Also separated off the Offline stats because it made things confusing and cluttered.) |
m (Partner Machinery (Offline) moved to Partner machines (offline): In-game, they are known officially as "partner machines.") |
(No difference)
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Revision as of 11:23, 2 January 2008
Contents
Description
Partner Machineries, often abbreviated as "PMs", are floating "pet" robots, and can be found in the player's room. In Story Mode, Ethan's PM is called 'Pete', but in Extra Mode players are able to choose and change their PM's names.
PMs have several functions, including:
- Item Storage (~300 items).
- Item synthesis.
- Engaging in combat as an NPC (fourth-stage only).
- Providing plot information and hints (Story Mode).
Statistics
PMs have specific attributes, as well:
Stat Name | Effect |
---|---|
Striking | Used in synthesizing Striking weapons. |
Ranged | Used in synthesizing Ranged weapons. |
TECH | Used in synthesizing Technic weapons. |
Armor | Used in synthesizing Line Shields. |
Production Level | The sum of the four attributes above, caps at 100. PM evolution occurs as this rises. |
Battle Stat (B St.) | A PM's efficiency in combat, caps at 100. Apparently only affects battle stats. |
B St.
B St. is raised through the completion of missions with the Partner Machinery in the party. The mission's length and difficulty do not matter - the only determining factor is the rank achieved at the end of a mission:
Completion Rank | % of a B St. level raised |
---|---|
S | 24% |
A | ~15% |
B | ~10% |
C | ~5% |
Production Level and components
Striking, Ranged, TECH and Armor (summing to complete the "Production Level" stat) is raised through the use of the "Give Item" option available by speaking to your Partner Machinery. This process of feeding (called that due to the PM commenting how the item tasted) is subject to some simple constraints:
- If you feed a PM one item, its "fed" count raises by 1.
- Once a PM's "fed" count reaches 100 it becomes "full" and you cannot feed it any more.
- If a PM has not been fed for 12 hours ("full" or not), its "fed" count gets reset to 0.
Partner Machinery will not accept Synthesis boards, Grinders and Presents.
When the Production Level reaches a designated point, the PM will "evolve" into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions will become proficient at certain forms of Item synthesis: For Striking, Ranged or Technic weapons, and these given specializations will receive an increase in the success rate of that type of synthesis. No Partner Machinery model can specialize in the production of Line Shields.
Partner Machinery Evolutions
Stage | Prod. Lv. | Name | Appearance | Prev. Model | Req. Stats |
---|---|---|---|---|---|
1 | 0-9 | GH-101 | Red Orb | - | - |
2 | 10-19 | GH-201 | Blue Orb with arms | GH-101 | Striking ≥ 3 |
GH-202 | Green Orb with arms | GH-101 | Striking < 3 | ||
3 | 20-29 | GH-301 | Dragon | GH-201 | Striking ≥ 8 |
GH-302 | Cat | GH-201 | Striking < 8 | ||
GH-303 | Angel | GH-202 | TECH < 8 | ||
GH-304 | Bird | GH-202 | TECH ≥ 8 | ||
4 | 30-100 | GH-410 | Maid (Swords) | GH-301 | Striking ≥ 15 |
GH-420 | Gypsy (Claws) | GH-301 GH-302 |
Striking < 15 Ranged < 15 | ||
GH-430 | Farm Girl (Handguns) | GH-302 GH-303 |
Ranged ≥ 15 | ||
GH-440 | Tomboy (Shotguns) | GH-303 GH-304 |
Ranged < 15 TECH < 15 | ||
GH-450 | Magician (Rods) | GH-304 | TECH ≥ 15 |
Partner Machinery in Combat
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own Partner Card, allowing them to be added to the party as with regular NPCs.
Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's model, B St., and level. Their level is 10 higher than their owner at time of being added to the party. A Partner Machinery's Production Level and its components (Striking, Ranged, TECH, Armor) do not have any effect in battle.
As with all NPCs, only a party leader can call their battle-usable Partner Machinery into a party. Similarly, the PM is capable of taking damage, being incapacitated and getting up. They affect experience gain in combat in the same way ordinary players and NPCs do. When in a party, PMs have the Photon Fortune of a female CAST, though this apparently has no effect.
Evolution | Syn. Trend | Combat Behavior | In-game Description | Weapons and Photon Arts |
---|---|---|---|---|
GH-410 | Striking | Near owner | Always stays near owner, good with 2-handed swords. | Sword (Hanzo with Spinning Break), Twin Saber (Sharp Twins with Assault Crush), Wand (Batnara with Resta) |
GH-420 | Strike | Independent | Wanders around the battle and attacks enemies with claws. | Claw (Dark-element Ga-Misaki with Senten Kanzan-ga), Twin Dagger (Shintsuki-zashi with ?), Wand (Batnara with Resta) |
GH-430 | Firearms | With group | Team player who enjoys working with her owner. | Rifle (Burst with Lv.4 Frozen Shot), Handgun (Beamgun with Frozen Hit), Wand (Sceptara with Resta) |
GH-440 | Firearms | Calculating | Uses a shotgun to attack enemies with wild abandon. | Shotgun (Shigga Boma with Barata Inga), Twin Handgun (Evil Twins with Twin Plasma), Wand (Canara with Resta) |
GH-450 | TECHNIC | Support (TECHNICs: Atk/Heal) | Heals owner and attacks enemies. | Rod (Granarod), Rod (Hajirod), Wand (Crozier with Resta); PAs: Foie, Rafoie, Gifoie, Jellen, Gibarta, Ramegid, Megiverse |
Combat behaviour
- Calculating
*Based on the GH-440, the PM will 'take aim' at a target and attack after a short delay. It is unclear whether this 'aiming' increases accuracy or not, or whether the time taken is reduced as the PM levels.
- Cover fire
*Usually stays with owner, but heals itself.
~Thanks to Lunezda for adding this data on the GH-442.
- Front lines
*Based on the GH-422, the PM will remain by the owners side until enemies approach, however once in striking range the PM will continue to fight until all enemys within its range are destroyed.
- Independent
*According to my experiences with a GH-420, The PM will run off on its own if an enemy is within its sight range. It will also attack enemies if the enemy attacks her..
~Thanks to Lunatari (Xbox 360) and Mia (Xbox 360) for spotting this out with there GH-420 (Rabbit! and -) ^_^
- Near owner
*According to my experiences with a GH-410, the PM will stay by your side until a enemy is within its striking distance. Great for shielding because if the enemy approaches you, your PM will fight it.
- Support
*According to my experience with a GH-450, It will support the party by casting Jellen numerous times.It will also cast resta for the master unlike other NPC.
~Thanks to Tahldon (Xbox 360) for letting me view his GH-450 (Hina Ichigo) ^_^
- With group
*According to my experiences with a GH-430, "with group" means it fights the same monster as you do (mainly you can just hit the monster once and it will chase after it) and or your alternate NPC (2nd NPC if added)
~Thanks to Zerdo4 (Xbox 360) for letting me view his GH-410 (Zerda2) ^_^
- Autonomous
- ?
Feeding Chart
Item Type | Stat | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ | 8★ | 9★ | 10★ | 11★ | 12★ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Restoratives / Booster Items / Foods |
Striking | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 |
Ranged | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Technic | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | |
Armor | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Traps | Ranged | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 |
Technic | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Melee Weapons | Striking | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 |
Ranged | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 | |
Ranged Weapons | Striking | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 |
Ranged | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 | |
Casting Weapons | Technic | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 |
Armor | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 | |
Armors | Technic | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 |
Armor | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 | +52 | |
Units | Striking | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
Ranged | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 | |
Armor | +5 | +8 | +10 | +13 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | |
Item Type | Stat | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ | 8★ | 9★ | 10★ | 11★ | 12★ |
Clothes | Armor | +14 | +21 | +28 | +35 | +42 | +49 | +56 | +63 | +70 | +77 | +84 | +91 |
Parts | Armor | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
Ingredients | Striking | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 |
Ranged | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | |
Technic | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | |
Armor | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Skill Disks | Striking | +3 | +5 | +6 | +8 | +9 | +11 | +12 | +14 | +15 | +17 | +18 | +20 |
Armor | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Bullet Disks | Ranged | +3 | +5 | +6 | +8 | +9 | +11 | +12 | +14 | +15 | +17 | +18 | +20 |
Armor | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Technique Disks | Technic | +3 | +5 | +6 | +8 | +9 | +11 | +12 | +14 | +15 | +17 | +18 | +20 |
Armor | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Ornaments | Striking | -2 | -3 | -4 | -5 | -6 | -7 | -8 | -9 | -10 | -11 | -12 | -13 |
Ranged | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | |
Technic | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | |
Armor | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 |
External Links
- PSU-Wiki's article (Japanese)
- Partner Machinery Calculator
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |