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Difference between revisions of "Hit Points"
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''Hit Points'' (or, more colloquially, HP) is a dynamic stat that determines the life energy of a [[Character]]. It is also the unit in which [[Damage]] is measured. Often, the term is used to indicate a character's maximum HP (or, ''max HP''). For [[Monsters]] losing all HP will result in death, rewarding the slayers with a certain amount of [[EXP]]. For [[Characters]] losing all HP would result in a ''temporary [[Death]]'' status. | ''Hit Points'' (or, more colloquially, HP) is a dynamic stat that determines the life energy of a [[Character]]. It is also the unit in which [[Damage]] is measured. Often, the term is used to indicate a character's maximum HP (or, ''max HP''). For [[Monsters]] losing all HP will result in death, rewarding the slayers with a certain amount of [[EXP]]. For [[Characters]] losing all HP would result in a ''temporary [[Death]]'' status. | ||
Revision as of 21:44, 7 August 2006
Template:Stats Hit Points (or, more colloquially, HP) is a dynamic stat that determines the life energy of a Character. It is also the unit in which Damage is measured. Often, the term is used to indicate a character's maximum HP (or, max HP). For Monsters losing all HP will result in death, rewarding the slayers with a certain amount of EXP. For Characters losing all HP would result in a temporary Death status.
Methods to restore one's own HP:
- Usage of certain Recovery Items
- The Resta Technique
Methods to reduce an adversary's HP:
- Inflicting Damage
- Relying on the effects of certain Status Conditions