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Difference between revisions of "GAS"
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| [[Elemental Weapon]] || 5 || {{JP item}} rowspan="2" | 2 || Increases your equipped weapon's elemental attribute by 5%. | | [[Elemental Weapon]] || 5 || {{JP item}} rowspan="2" | 2 || Increases your equipped weapon's elemental attribute by 5%. | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | ([[Elemental Arms]]) || 10 || Requires Elemental Weapon. Increases your equipped weapon's elemental attribute by 7% instead of 5%. | + | | ([[Elemental Arms]]) || 10 || Requires [[Elemental Weapon]]. Increases your equipped weapon's elemental attribute by 7% instead of 5%. |
|- | |- | ||
| [[Enhanced Weapon]] || 5 || {{JP item}} rowspan="2"| 2 || Increases the attack power of A-grade and lower weapons by 5%. | | [[Enhanced Weapon]] || 5 || {{JP item}} rowspan="2"| 2 || Increases the attack power of A-grade and lower weapons by 5%. | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | ([[High Enhance Weapon]]) || 7 || Requires | + | | ([[High Enhance Weapon]]) || 7 || Requires [[Enhanced Weapon]]. |
|- | |- | ||
| [[Common Mastery]] || 5 || {{JP item}} rowspan="2"| 2 || Increases the attack power of C-grade weapons by 20%. | | [[Common Mastery]] || 5 || {{JP item}} rowspan="2"| 2 || Increases the attack power of C-grade weapons by 20%. | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | ([[Common Specialty]]) || 7 || Requires Common Mastery. Increases the attack power of C-grade weapons by 30% instead of 20%. | + | | ([[Common Specialty]]) || 7 || Requires [[Common Mastery]]. Increases the attack power of C-grade weapons by 30% instead of 20%. |
|- | |- | ||
| [[Burn Crusher]] || 3 || 1 || Burned enemies will take an additional 10% damage from attacks. | | [[Burn Crusher]] || 3 || 1 || Burned enemies will take an additional 10% damage from attacks. | ||
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| [[Burn Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[burn]] LV1 to any weapons that do not already have an associated status effect. | | [[Burn Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[burn]] LV1 to any weapons that do not already have an associated status effect. | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | ([[Transform Burn]]) || 5 || Adds [[burn]] LV? to any weapons that do not already have an associated status effect. Requires Enchant | + | | ([[Transform Burn]]) || 5 || Adds [[burn]] LV? to any weapons that do not already have an associated status effect. Requires [[Burn Enchant]]. |
|- | |- | ||
| [[Poison Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[poison]] LV? to any weapons that do not already have an associated status effect. | | [[Poison Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[poison]] LV? to any weapons that do not already have an associated status effect. | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | ([[Transform Poison]]) || 5 || Adds [[poison]] LV? to any weapons that do not already have an associated status effect. Requires Enchant | + | | ([[Transform Poison]]) || 5 || Adds [[poison]] LV? to any weapons that do not already have an associated status effect. Requires [[Poison Enchant]]. |
|- | |- | ||
| [[Infect Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[infection]] LV? to any weapons that do not already have an associated status effect. | | [[Infect Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[infection]] LV? to any weapons that do not already have an associated status effect. | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | ([[Transform Virus]]) || 5 || Adds [[infection]] LV? to any weapons that do not already have an associated status effect. Requires Enchant | + | | ([[Transform Virus]]) || 5 || Adds [[infection]] LV? to any weapons that do not already have an associated status effect. Requires [[Infect Enchant]]. |
|- | |- | ||
| [[Shock Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[shock]] LV? to any weapons that do not already have an associated status effect. | | [[Shock Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[shock]] LV? to any weapons that do not already have an associated status effect. | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | ([[Transform Shock]]) || 5 || Adds [[shock]] LV? to any weapons that do not already have an associated status effect. Requires Enchant | + | | ([[Transform Shock]]) || 5 || Adds [[shock]] LV? to any weapons that do not already have an associated status effect. Requires [[Shock Enchant]]. |
|- | |- | ||
| [[Silen. Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[silence]] LV? to any weapons that do not already have an associated status effect. | | [[Silen. Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[silence]] LV? to any weapons that do not already have an associated status effect. | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | ([[Transform Silence]]) || 5 || Adds [[silence]] LV? to any weapons that do not already have an associated status effect. Requires Enchant | + | | ([[Transform Silence]]) || 5 || Adds [[silence]] LV? to any weapons that do not already have an associated status effect. Requires [[Silen. Enchant]]. |
|- | |- | ||
| [[Freeze Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[freeze]] LV2 to any weapons that do not already have an associated status effect. | | [[Freeze Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[freeze]] LV2 to any weapons that do not already have an associated status effect. | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | ([[Transform Freeze]]) || 5 || Adds [[freeze]] LV? to any weapons that do not already have an associated status effect. Requires Enchant | + | | ([[Transform Freeze]]) || 5 || Adds [[freeze]] LV? to any weapons that do not already have an associated status effect. Requires [[Freeze Enchant]]. |
|- | |- | ||
| [[Sleep Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[sleep]] LV? to any weapons that do not already have an associated status effect. | | [[Sleep Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[sleep]] LV? to any weapons that do not already have an associated status effect. | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | ([[Transform Sleep]]) || 5 || Adds [[sleep]] LV? to any weapons that do not already have an associated status effect. Requires Enchant | + | | ([[Transform Sleep]]) || 5 || Adds [[sleep]] LV? to any weapons that do not already have an associated status effect. Requires [[Sleep Enchant]]. |
|- | |- | ||
| [[Stun Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[stun]] LV2 to any weapons that do not already have an associated status effect. | | [[Stun Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[stun]] LV2 to any weapons that do not already have an associated status effect. | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | ([[Transform Stun]]) || 5 || Adds [[stun]] LV? to any weapons that do not already have an associated status effect. Requires Enchant | + | | ([[Transform Stun]]) || 5 || Adds [[stun]] LV? to any weapons that do not already have an associated status effect. Requires [[Stun Enchant]]. |
|- | |- | ||
| [[Confu. Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[confuse]] LV? to any weapons that do not already have an associated status effect. | | [[Confu. Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[confuse]] LV? to any weapons that do not already have an associated status effect. | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | ([[Transform Confuse]]) || 5 || Adds [[confuse]] LV? to any weapons that do not already have an associated status effect. Requires Enchant | + | | ([[Transform Confuse]]) || 5 || Adds [[confuse]] LV? to any weapons that do not already have an associated status effect. Requires [[Confu. Enchant]]. |
|- | |- | ||
| [[Taunt Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[charm]] LV? to any weapons that do not already have an associated status effect. | | [[Taunt Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[charm]] LV? to any weapons that do not already have an associated status effect. | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | ([[Transform Charm]]) || 5 || Adds [[charm]] LV? to any weapons that do not already have an associated status effect. Requires Enchant | + | | ([[Transform Charm]]) || 5 || Adds [[charm]] LV? to any weapons that do not already have an associated status effect. Requires [[Taunt Enchant]]. |
|- | |- | ||
| [[Incap. Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[incapacitate]] LV1 to any weapons that do not already have an associated status effect. | | [[Incap. Enchant]] || 3 || {{JP item}} rowspan="2" | 2 || Adds [[incapacitate]] LV1 to any weapons that do not already have an associated status effect. | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | ([[Transform Death]]) || 5 || Adds [[incapacitate]] LV? to any weapons that do not already have an associated status effect. Requires Enchant | + | | ([[Transform Death]]) || 5 || Adds [[incapacitate]] LV? to any weapons that do not already have an associated status effect. Requires [[Incap. Enchant]]. |
|- {{JP item}} | |- {{JP item}} | ||
| ([[Weapon Mastery]]) || 5 || 1 || Reduces the variance of your weapons by 50%. | | ([[Weapon Mastery]]) || 5 || 1 || Reduces the variance of your weapons by 50%. | ||
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| [[Guard Crush]] || 5 || {{JP item}} rowspan="2" | 2 || Knocks down enemy which blocks players attack and deals 1 point of damage. | | [[Guard Crush]] || 5 || {{JP item}} rowspan="2" | 2 || Knocks down enemy which blocks players attack and deals 1 point of damage. | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | ([[Guard Break]]) || 10 || Allows you to knock down enemies more frequently. Requires Guard Crush. | + | | ([[Guard Break]]) || 10 || Allows you to knock down enemies more frequently. Requires [[Guard Crush]]. |
|- {{JP item}} | |- {{JP item}} | ||
| ([[Revenge Blaster]]) || 20 || 1 || You become more powerful as your HP decreases. | | ([[Revenge Blaster]]) || 20 || 1 || You become more powerful as your HP decreases. | ||
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| [[Sluggish]] || 5 || {{JP item}} rowspan="2" | 2 || Decreases your EVP by an unknown amount. | | [[Sluggish]] || 5 || {{JP item}} rowspan="2" | 2 || Decreases your EVP by an unknown amount. | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | ([[High Legsless]]) || 10 || Requires | + | | ([[High Legsless]]) || 10 || Requires [[Sluggish]]. |
|- | |- | ||
| [[Ragan's Breath]] || 5 || {{JP item}} rowspan="2"| 2 || Increases your maximum HP by 200. | | [[Ragan's Breath]] || 5 || {{JP item}} rowspan="2"| 2 || Increases your maximum HP by 200. | ||
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| [[Photon Shield]] || 5 || {{JP item}} rowspan="2" | 2 || Reduces physical damage by 5%. Will be changed in a future update.<!--Decreases physical damage by 60 points.--> | | [[Photon Shield]] || 5 || {{JP item}} rowspan="2" | 2 || Reduces physical damage by 5%. Will be changed in a future update.<!--Decreases physical damage by 60 points.--> | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | ([[Core Shield]]) || 10 || Requires | + | | ([[Core Shield]]) || 10 || Requires [[Photon Shield]]. Decreases physical damage by an additional 140 points. |
|- | |- | ||
| [[Photon Barrier]] || 5 || {{JP item}} rowspan="2" | 2 || Reduces TECHNIC damage by 5%. Will be changed in a future update.<!--Decreases TECHNIC damage by 60 points.--> | | [[Photon Barrier]] || 5 || {{JP item}} rowspan="2" | 2 || Reduces TECHNIC damage by 5%. Will be changed in a future update.<!--Decreases TECHNIC damage by 60 points.--> | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | ([[Soul Barrier]]) || 10 || Requires | + | | ([[Soul Barrier]]) || 10 || Requires [[Photon Barrier]]. Decreases TECHNIC damage by an additional 140 points. |
|- | |- | ||
| [[Solid Body]] || 5 || 1 || Nullifies damage that is less than 2% of your maximum HP. | | [[Solid Body]] || 5 || 1 || Nullifies damage that is less than 2% of your maximum HP. |
Revision as of 02:59, 17 October 2010
GAS ミッション名が不明 | |
---|---|
Start lobby | Clyez City: 3rd Floor |
Start counter | Resident Security Dept. |
End lobby | Clyez City: 3rd Floor |
Version | Ambition of the Illuminus |
Mission type | Item exchange mission |
This joint project with the research division aims to help unlock the untapped potential of every Guardian.
Res. Security Dept.
Contents
Mission details
- This mission allows you to further enhance the abilities of your character by using the customization system known as GUARDIANS advanced style. Under this system, you can purchase a wide variety of character enhancements by using advanced points (AP).
- AP -- essentially the the currency used for this mission -- are special levels that can be earned by accumulating advanced experience points (AEXP) whereby every 500,000 AEXP earned equals 1 AP. There are two methods of earning AEXP.
- If your character is at the current level cap, all EXP earned from defeating enemies is collected as AEXP.
- Even if you are not at the level cap, you can earn AEXP by playing GUARDIANS advanced missions. All enemies in these missions give AEXP when defeated.
- The total amount of unused AP you can have on your character at one time is limited to 10 AP, however a future update will raise this cap to 20 AP. Upon reaching the AP level cap, the game will continue to tally AEXP until you reach 499,999 AEXP. At this point, you cannot earn more AEXP until at least 1 AP is spent.
- There are two main customization categories available which are further broken down into their own unique subcategories. For detailed information regarding a specific category, please use the table of contents at the top of the page to jump directly to a desired section.
- In the charts below, items in blue represent customization options that will be released at a later date. Please reference this list for details on customization option release order based on the Japanese PC/PS2 release.
Type customizations
Type customizations allow you to modify the abilities of your battle type, giving you the power to further enhance your strong points or even bolster your shortcomings. With the exception of the basic types (Hunter, Ranger and Force), all types can be customized with this system. Keep in mind that these customizations are type-bound, so acquired customizations will not be shared between types. For example, if you have upgraded Fortegunner with Accuracy+ and then decide to switch to Gunmaster, the ATA enhancement acquired as a Fortegunner will not carry over to your new type. Instead, you must purchase new customizations specifically for your new type. However, if you decide to become a Fortegunner again, the ATA customization you purchased as that type will remain in effect.
There are four divisions of type customizations: base abilities, special abilities, weapon proficiencies and attribute proficiencies. The total number of customizations you can have from each division is limited by your character's race, as illustrated by the following chart. (Blue cells represent future increases to the ability caps. Initially, only data in the white cells will apply.)
Type customization | Human | Newman | CAST | Beast |
---|---|---|---|---|
Basic Abilities | 8 | 6 | 4 | 6 |
Basic Abilities | 14 | 12 | 8 | 10 |
Special Abilities | 6 | 5 | 4 | 5 |
Special Abilities | 8 | 7 | 6 | 7 |
Weapon Skills | 20 | 15 | 10 | 10 |
Attributes/Resistances | 20 | 15 | 15 | 15 |
Attributes/Resistances | 22 | 17 | 17 | 17 |
When upgrading type customizations, remember that each level increased on a single ability counts against your race's ability cap. For example, if your base ability cap is eight, raising Base ATP+ to LV5 will use five points, leaving you only three points for further customization. Furthermore, if you reach your race's ability cap, you can remove acquired customizations to free up space for new upgrades. However, the AP spent on a reverted customization will not be returned to you. Be sure to carefully consider and plan out the customizations for your type!
Basic Abilities
This customization option allows you to enhance the base attributes of your character's type in fixed increments.
Name | LV | Req. AP | Max. LV | Description |
---|---|---|---|---|
Maximum HP+ | 1 | 1 | 5 | Adds 50 HP per level. Maximum boost of 250 HP at LV5. |
2 | 2 | |||
3 | 3 | |||
4 | 4 | |||
5 | 5 | |||
Strength+ | 1 | 1 | 5 | Adds 30 ATP per level. Maximum boost of 150 ATP at LV5. |
2 | 2 | |||
3 | 3 | |||
4 | 4 | |||
5 | 5 | |||
Accuracy+ | 1 | 1 | 5 | Adds 15 ATA per level. Maximum boost of 75 ATA at LV5. |
2 | 2 | |||
3 | 3 | |||
4 | 4 | |||
5 | 5 | |||
TECHNIC+ | 1 | 1 | 5 | Adds 30 TP per level. Maximum boost of 150 TP at LV5. |
2 | 2 | |||
3 | 3 | |||
4 | 4 | |||
5 | 5 | |||
Defense+ | 1 | 1 | 5 | Adds 10 DFP per level. Maximum boost of 50 DFP at LV5. |
2 | 2 | |||
3 | 3 | |||
4 | 4 | |||
5 | 5 | |||
Evasion+ | 1 | 1 | 5 | Adds 30 EVP per level. Maximum boost of 150 EVP at LV5. |
2 | 2 | |||
3 | 3 | |||
4 | 4 | |||
5 | 5 | |||
Mental+ | 1 | 1 | 5 | Adds 30 MST per level. Maximum boost of 150 MST at LV5. |
2 | 2 | |||
3 | 3 | |||
4 | 4 | |||
5 | 5 | |||
Stamina+ | 1 | 1 | 5 | Adds 1 STA per level. Maximum boost of 5 STA at LV5. |
2 | 2 | |||
3 | 3 | |||
4 | 4 | |||
5 | 5 |
Special Abilities
This customization option grants you special abilities such as increased TECHNIC range and boosted power to fully upgraded weapons.
Name | LV | Req. AP | Max. LV | Description |
---|---|---|---|---|
Full Custom Power | 1 | 4 | 2 | Weapons which have been upgraded to 10/10 receive a 10% boost to their attack/TECHNIC power based upon the attack/TECHNIC power of the weapon at 0/10. Maximum boost of 20% at LV2. |
2 | 8 | |||
Exact Attack Damage+ | 1 | 4 | 2 | Damage from an exact attack receives an additional 2.5% boost. Maximum boost of 5% at LV2. Cannot be used by Gunmasters and Masterforces. |
2 | 8 | |||
Exact Counter Damage+ | 1 | 4 | 2 | Damage from an exact counter receives an additional 10% boost. Maximum boost of 20% at LV2. |
2 | 8 | |||
Attack Range+ | 1 | 4 | 2 | Increases the range of attack TECHNICs by 12.5%. Maximum increase of 25% at LV2. |
2 | 8 | |||
Support Range+ | 1 | 4 | 2 | Increases the range of support TECHNICs by 12.5%. Maximum increase of 25% at LV2. |
2 | 8 | |||
Critical Rate | 1 | 10 | 1 | Increases the rate of critical attacks. |
(Critical Mastery) | 1 | 10 | 1 | Increases the damage of critical attacks by 5%. Cannot be used by Fighgunner, Fortefighter, Acrofighter and Fighmaster |
Weapon Skills
Weapon Skill customizations allow you to enhance the power of specific weapon categories as well as increase certain photon art levels beyond your type's normal cap.
Name | LV | Req. AP | Max. LV | Description |
---|---|---|---|---|
Swords PA Level+ Knuckles PA Level+ Spears PA Level+ Dbl Sabers PA Level+ Axes PA Level+ Twin Sabers PA Level+ Twin Daggers PA Level+ Twin Claws PA Level+ Sabers PA Level+ Daggers PA Level+ Claws PA Level+ Whips PA Level+ Slicers PA Level+ |
1 | 2 | 5 | Increases target weapon category photon art level cap by two levels. Maximum boost of 10 levels at LV5. Cannot by used by Fighmasters. |
2 | 3 | |||
3 | 4 | |||
4 | 5 | |||
5 | 6 | |||
Rifles PA Level+ Shotguns PA Level+ Longbows PA Level+ Grenades PA Level+ L. Cannons PA Level+ T. Handguns PA Level+ Handguns PA Level+ Crossbows PA Level+ Cards PA Level+ Machineguns PA Level+ |
1 | 2 | 5 | Increases target weapon category photon art level cap by two levels. Maximum boost of 10 levels at LV5. Cannot by used by Gunmasters. |
2 | 3 | |||
3 | 4 | |||
4 | 5 | |||
5 | 6 | |||
Swords Damage+ Spears Damage+ Dbl Sabers Damage+ Axes Damage+ |
1 | 2 | 1 | Increases target weapon attack power by 4%. Can be used only by Fighmasters. |
Rifles Damage+ Shotguns Damage+ L. Cannons Damage+ T. Handguns Damage+ |
1 | 2 | 1 | Increases target weapon attack power by 4%. Can be used only by Gunmasters. |
Rods Damage+ Wands Damage+ TECH-Mags Damage+ |
1 | 2 | 1 | Increases target weapon TECHNIC power by 4%. Can be used only by Masterforces. |
(Swords Element+) (Knuckles Element+) (Spears Element+) (Double Sabers Element+) (Axes Element+) (Twin Sabers Element+) (Twin Daggers Element+) (Twin Claws Element+) (Sabers Element+) (Daggers Element+) (Claws Element+) (Whips Element+) (Slicers Element+) |
1 | 2 | 1 | Increases target weapon element by 3%. |
(Rifles Element+) (Shotguns Element+) (Longbows Element+) (Grenades Element+) (Laser Cannons Element+) (Twin Handguns Element+) (Handguns Element+) (Crossbows Element+) (Cards Element+) (Machineguns Element+) |
1 | 2 | 1 | Increases target weapon element by 3%. |
(Rods Element+) (Wands Element+) (TCSMs Element+) |
1 | 2 | 1 | Increases target weapon element by 3%. |
(Two-Hand Defense+) | 1 | 2 | 1 | Boosts DFP by 30 when using two-handed weapons. |
(Two-Hand Block+) | 1 | 2 | 1 | Boosts EVP by ? when using two-handed weapons. |
(Two-Hand Mind+) | 1 | 2 | 1 | Boosts MST by ? when using two-handed weapons. |
(One-Hand Defense+) | 1 | 2 | 1 | Boosts DFP by ? when using one-handed weapons. |
(One-Hand Block+) | 1 | 2 | 1 | Boosts EVP by ? when using one-handed weapons. |
(One-Hand Mind+) | 1 | 2 | 1 | Boosts MST by ? when using one-handed weapons. |
(Right Hand+) | 1 | 4 | 2 | Boosts the attack/TECHNIC power of right hand weapons by 2%. Maximum boost of 4% at LV2. |
2 | 6 | |||
(Left Hand+) | 1 | 4 | 2 | Boosts the attack/TECHNIC power of left hand weapons by 2%. Maximum boost of 4% at LV2. |
2 | 6 | |||
(Rifle C Rate+) (Shotgun C Rate+) (Longbow C Rate+) (Grenade C Rate+) (Laser Cannon C Rate+) (Twin Handgun C Rate+) (Handgun C Rate+) (Crossbow C Rate+) (Card C Rate+) (Machinegun C Rate+) |
1 | 2 | 2 | Increases target weapon's critical hit rate. |
2 | 4 | |||
(Rod C Rate+) (Wand C Rate+) (TCSM C Rate+) |
1 | 2 | 2 | Increases target weapon's critical hit rate. |
2 | 4 |
Attributes/Resistances
This customization option lets you upgrade the abilities and level caps of various TECHNICs.
Name | LV | Req. AP | Max. LV | Description |
---|---|---|---|---|
Limit Break Foie | 1 | 10 | 1 | Removes Foie's one hit per target restriction and adds two additional targets. Can be used only by Masterforces. |
Limit Break Barta | 1 | 10 | 1 | Increases Barta's damage by 10%. Can be used only by Masterforces. |
Limit Break Zonde | 1 | 10 | 1 | Increases Zonde's damage by 10%. Can be used only by Masterforces. |
Limit Break Diga | 1 | 10 | 1 | Removes Diga's one hit per target restriction and adds two additional targets. Can be used only by Masterforces. |
Limit Break Megid | 1 | 10 | 1 | Increases Megid's damage by 10%. Can be used only by Masterforces. |
Fire TECHNIC Lv+ Ice TECHNIC Lv+ Lightning TECHNIC Lv+ Ground TECHNIC Lv+ Light TECHNIC Lv+ Dark TECHNIC Lv+ |
1 | 3 | 5 | Increases target attack TECHNIC category level cap by two levels. Maximum boost of 10 levels at LV5. Cannot be used by Masterforces. |
2 | 4 | |||
3 | 5 | |||
4 | 6 | |||
5 | 7 | |||
Support TECHNIC Lv+ | 1 | 10 | 1 | Increases support TECHNIC cap by 10 levels. Can be used only by Masterforces. |
(Burn Resistance+) | 1 | 2 | 2 | Slightly boosts your resistance to the burn status effect. |
2 | 4 | |||
(Poison Resistance+) | 1 | 2 | 2 | Slightly boosts your resistance to the poison status effect. |
2 | 4 | |||
(Confuse Resistance+) | 1 | 2 | 2 | Slightly boosts your resistance to the confusion status effect. |
2 | 4 |
Style customizations
Style customizations are all-around upgrades that, unlike Type customizations, are bound to your character instead of your character's battle type. These upgrades are divided into three groups: Weapon, Shield and Extra Styles. While there are no limits to the number of style customizations you can purchase, you can use only one of each category at a time. By purchasing multiple styles in the same category, you can switch between those styles at no additional AP cost by accessing this mission.
Weapon Styles
Weapon Style customizations allow you to add special effects to your weapons as well as boost damage output under certain conditions.
Style name | Req. AP | Max. LV | Description |
---|---|---|---|
Elemental Weapon | 5 | 2 | Increases your equipped weapon's elemental attribute by 5%. |
(Elemental Arms) | 10 | Requires Elemental Weapon. Increases your equipped weapon's elemental attribute by 7% instead of 5%. | |
Enhanced Weapon | 5 | 2 | Increases the attack power of A-grade and lower weapons by 5%. |
(High Enhance Weapon) | 7 | Requires Enhanced Weapon. | |
Common Mastery | 5 | 2 | Increases the attack power of C-grade weapons by 20%. |
(Common Specialty) | 7 | Requires Common Mastery. Increases the attack power of C-grade weapons by 30% instead of 20%. | |
Burn Crusher | 3 | 1 | Burned enemies will take an additional 10% damage from attacks. |
Poison Crusher | 3 | 1 | Poisoned enemies will take an additional 15% damage from attacks. |
Infect Crusher | 3 | 1 | Infected enemies will take an additional 10% damage from attacks. |
Shock Crusher | 3 | 1 | Shocked enemies will take an additional 10% damage from attacks. |
Silen. Crusher | 3 | 1 | Silenced enemies will take an additional 15% damage from attacks. |
Freeze Crusher | 3 | 1 | Frozen enemies will take an additional 8% damage from attacks. |
Sleep Crusher | 3 | 1 | Sleeping enemies will take an additional 50% damage from attacks. |
Stun Crusher | 3 | 1 | Stunned enemies will take an additional 10% damage from attacks. |
Confu. Crusher | 3 | 1 | Confused enemies will take an additional 10% damage from attacks. |
Taunt Crusher | 3 | 1 | Taunted enemies will take an additional 15% damage from attacks. |
Burn Enchant | 3 | 2 | Adds burn LV1 to any weapons that do not already have an associated status effect. |
(Transform Burn) | 5 | Adds burn LV? to any weapons that do not already have an associated status effect. Requires Burn Enchant. | |
Poison Enchant | 3 | 2 | Adds poison LV? to any weapons that do not already have an associated status effect. |
(Transform Poison) | 5 | Adds poison LV? to any weapons that do not already have an associated status effect. Requires Poison Enchant. | |
Infect Enchant | 3 | 2 | Adds infection LV? to any weapons that do not already have an associated status effect. |
(Transform Virus) | 5 | Adds infection LV? to any weapons that do not already have an associated status effect. Requires Infect Enchant. | |
Shock Enchant | 3 | 2 | Adds shock LV? to any weapons that do not already have an associated status effect. |
(Transform Shock) | 5 | Adds shock LV? to any weapons that do not already have an associated status effect. Requires Shock Enchant. | |
Silen. Enchant | 3 | 2 | Adds silence LV? to any weapons that do not already have an associated status effect. |
(Transform Silence) | 5 | Adds silence LV? to any weapons that do not already have an associated status effect. Requires Silen. Enchant. | |
Freeze Enchant | 3 | 2 | Adds freeze LV2 to any weapons that do not already have an associated status effect. |
(Transform Freeze) | 5 | Adds freeze LV? to any weapons that do not already have an associated status effect. Requires Freeze Enchant. | |
Sleep Enchant | 3 | 2 | Adds sleep LV? to any weapons that do not already have an associated status effect. |
(Transform Sleep) | 5 | Adds sleep LV? to any weapons that do not already have an associated status effect. Requires Sleep Enchant. | |
Stun Enchant | 3 | 2 | Adds stun LV2 to any weapons that do not already have an associated status effect. |
(Transform Stun) | 5 | Adds stun LV? to any weapons that do not already have an associated status effect. Requires Stun Enchant. | |
Confu. Enchant | 3 | 2 | Adds confuse LV? to any weapons that do not already have an associated status effect. |
(Transform Confuse) | 5 | Adds confuse LV? to any weapons that do not already have an associated status effect. Requires Confu. Enchant. | |
Taunt Enchant | 3 | 2 | Adds charm LV? to any weapons that do not already have an associated status effect. |
(Transform Charm) | 5 | Adds charm LV? to any weapons that do not already have an associated status effect. Requires Taunt Enchant. | |
Incap. Enchant | 3 | 2 | Adds incapacitate LV1 to any weapons that do not already have an associated status effect. |
(Transform Death) | 5 | Adds incapacitate LV? to any weapons that do not already have an associated status effect. Requires Incap. Enchant. | |
(Weapon Mastery) | 5 | 1 | Reduces the variance of your weapons by 50%. |
Guard Crush | 5 | 2 | Knocks down enemy which blocks players attack and deals 1 point of damage. |
(Guard Break) | 10 | Allows you to knock down enemies more frequently. Requires Guard Crush. | |
(Revenge Blaster) | 20 | 1 | You become more powerful as your HP decreases. |
(Heavy Punch) | 5 | 1 | ? |
Shield Styles
Shield Styles are customizations related to defense, such as those which enhance your chances of successfully guarding an attack as well as reducing specific types of damage by fixed rates.
Style name | Req. AP | Max. LV | Description |
---|---|---|---|
Elemental Field | 5 | 2 | Increases your line shield's elemental attribute by 5%. |
(Elemental Wall) | 10 | Requires Elemental Field. Increases your line shield's elemental attribute an additional 2%. | |
Rapid Action | 5 | 2 | Increases your base EVP by an unknown amount (possibly 100 EVP?). |
(Quick Action) | 6 | Requires Rapid Action. Increases you base EVP by an additional amount (value unknown). | |
Sluggish | 5 | 2 | Decreases your EVP by an unknown amount. |
(High Legsless) | 10 | Requires Sluggish. | |
Ragan's Breath | 5 | 2 | Increases your maximum HP by 200. |
(Ragan's Force) | 7 | Requires Ragan's Breath. Increases your maximum HP by 150. | |
Photon Shield | 5 | 2 | Reduces physical damage by 5%. Will be changed in a future update. |
(Core Shield) | 10 | Requires Photon Shield. Decreases physical damage by an additional 140 points. | |
Photon Barrier | 5 | 2 | Reduces TECHNIC damage by 5%. Will be changed in a future update. |
(Soul Barrier) | 10 | Requires Photon Barrier. Decreases TECHNIC damage by an additional 140 points. | |
Solid Body | 5 | 1 | Nullifies damage that is less than 2% of your maximum HP. |
(Prevent Fire) | 5 | 2 | Reduces damage taken from fire-based attacks by 10%. |
(Reduce Fire) | 10 | Requires (Prevent Fire). | |
(Prevent Ice) | 5 | 2 | Reduces damage taken from ice-based attacks by 10%. |
(Reduce Ice) | 10 | Requires (Prevent Ice). | |
(Prevent Thunder) | 5 | 2 | Reduces damage taken from lightning-based attacks by 10%. |
(Reduce Thunder) | 10 | Requires (Prevent Thunder). | |
(Prevent Earth) | 5 | 2 | Reduces damage taken from ground-based attacks by 10%. |
(Reduce Earth) | 10 | Requires (Prevent Earth). | |
(Prevent Light) | 5 | 2 | Reduces damage taken from light-based attacks by 10%. |
(Reduce Light) | 10 | Requires (Prevent Light). | |
(Prevent Dark) | 5 | 2 | Reduces damage taken from dark-based attacks by 10%. |
(Reduce Dark) | 10 | Requires (Prevent Dark). | |
Multiple Parry | 5 | 2 | Has a low chance of reducing damage received from attacks to 1. |
(High Multiple Parry) | 10 | Requires Multiple Parry. | |
(Vanguard) | 5 | 1 | Reduces the chance of being blown away by certain powerful attacks. |
(Fakis' Curse) | 5 | 1 | Reduces your base STA, but adds 400 HP. |
(Standstill) | 5 | 1 | Reduces the chance of being knocked down by certain attacks. |
(Protection) | 7 | 1 | Reduces all types of damage by 50 points. |
Extra Styles
Extra Styles are miscellaneous customizations that range from boosting the abilities of recovery items to recovering HP by casting any TECHNIC.
Style name | Req. AP | Max. LV | Description |
---|---|---|---|
Competent Trapper | 5 | 2 | Increases trap damage by 30%. |
(Expert Trapper) | 10 | Requires Competent Trapper. Increases trap damage by an additional 10%. | |
Competent Pharmacist | 5 | 2 | Increase the effectiveness of recovery items by 30%. |
(Expert Pharmacist) | 10 | Requires Competent Pharmacist. Increases recovery item effectiveness by an additional 30%. | |
(Two Times) | 5 | 1 | Doubles the duration of status enhancement items. |
Provoke | 5 | 1 | Enhance your presence to provoke enemy attacks. |
Wild Blast | 5 | 1 | Increases nanoblast duration by 30 seconds. Can be used only by beasts. |
Trusty Partner | 5 | 1 | Increases NPC damage output by 25% |
Photon Crafter | 5 | 2 | Regenerates 25 HP with each TECHNIC cast. |
(Photon Regenerator) | 10 | Requires Photon Crafter. Regenerates an additional 25 HP with each TECHNIC cast. | |
(Avenge) | 10 | 1 | Temporarily boosts your attack power when allies are incapacitated. |
(Regenerate) | 3 | 1 | Grants auto recovery LV1 to allies within your vicinity, but not yourself. |
(Old-Fashioned) | 2 | 1 | Removes photon color from your clothing, to appear as if no line shield is equipped. |