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Difference between revisions of "HP steal"

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(Status levels)
m (Standardization.)
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|| LV1 || 6.67%
 
|| LV1 || 6.67%
 
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|| LV2 || 13,33%
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|| LV2 || 13.33%
 
|-
 
|-
 
|| LV3 || 16.67%
 
|| LV3 || 16.67%

Revision as of 23:41, 22 November 2009

HP steal is an effect which converts a percentage of damage dealt to an enemy into HP for the attacker. The amount of HP restored by this effect increases with HP steal's level.

Status levels

The following table illustrates the amount of HP restored to the attacker based on the amount of damage dealt with HP steal.

Effect LV HP restored
LV1 6.67%
LV2 13.33%
LV3 16.67%
LV4  ?
LV5  ?

Related weapons

The following weapons, units and photon arts offer HP steal as their status effect.

Weapons

SUV weapons

Photon arts