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Difference between revisions of "Talk:Drops"

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** Yup, found a plenty from him too. [[User:JPD002|JPD002]] 16:39, 16 September 2006 (PDT)
 
** Yup, found a plenty from him too. [[User:JPD002|JPD002]] 16:39, 16 September 2006 (PDT)
 
** Hm, does this mean each monster only has a few set drops? [[User:Tycho|Tycho]]
 
** Hm, does this mean each monster only has a few set drops? [[User:Tycho|Tycho]]
*Are we trying to catalog ''everything'' that a creature drops, or just the less-common items? --[[User:Major error|Major error]] 21:04, 21 November 2006 (PST)
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* Are we trying to catalog ''everything'' that a creature drops, or just the less-common items? --[[User:Major error|Major error]] 21:04, 21 November 2006 (PST)
* Ultimately, it should be our goal to be able to be able to know of and predict each and every possible drop. - [[User:Tycho|Tycho]] 22:16, 21 November 2006 (PST)
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** Ultimately, it should be our goal to be able to be able to know of and predict each and every possible drop. - [[User:Tycho|Tycho]] 22:16, 21 November 2006 (PST)
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** Noted.  That being the case, then the section text for Drops needs to be amended to reflect that we're building a ''comprehensive'' guide--right now it implies that it is a guide for uncommon & rare items.  I'm not trying to be a nit-picker, but going forward, a comprehensive drop-list is going to become unwieldy rather fast. To save on load times, I suggest breaking the page into sections by world (and mission, should the need arise), each with a separate page... If I can find enough time, I'll try to take care of it, so long as it's agreed to be necessary.  --[[User:Major error|Major error]] 06:28, 22 November 2006 (PST)

Revision as of 14:28, 22 November 2006

  • Humm, is it appropriate to add in what we get from boxes? My apologies if this isn't interesting.

--JPD002 16:24, 7 September 2006 (PDT)

  • Sure it is. On a sidenote, I've been wondering lately if the drop system wouldn't be more like WoW's; having a number of drops manually set for all monsters, rather than just randomly distributing all but 'rare' drops. By the way, I've also heard rumours that the drops would be different for online and offline modes. - Tycho
  • I'm pretty sure drops are completely different between Offline and Online Modes. Try playing them and see, even non-rare drops are COMPLETELY different. In offline, you cannot find elemental photons (or they're very rare!), Photon Chargers are pretty plentiful, Meseta is through the roof. Just a few of the differences I found. Mewn 08:26, 8 September 2006 (PDT)
  • I concur about the drops differing in offline and online modes. I think some rares in offline mode might be dropping always at the same place because they drop at a very convenient place (dead-end room with a box protected by a laser fence for example). In chapter 7, I found the "Real Handgun" in such a room and I saw some more instances of that in chapter 12. I didn't try replaying these chapters though, so it's just a theory... JPD002 22:10, 8 September 2006 (PDT)
  • I found in Chapter, um, 10 I think (the one with frozen Kokura Temple) that a group of boxes always seem to drop rare boards - I found Board/Death Dancer, Board/Bullet Master, and Board/Gran Rodou from them. Mewn 12:24, 9 September 2006 (PDT)
    • I think drops from some boxes in the online missions might work the same way too. There's only one set of boxes in the Relics (ruins) mission that will drop Nano Silica and Nano Carbon, one set of boxes in the dragon mission that will often drop Sunflowers, a set of boxes that will drop the lantern thing often in the shrine mission almost at the end, etc. Might be interesting to have the maps of the missions blocks and point out where you can find some specific items. JPD002 16:39, 16 September 2006 (PDT)
  • I've gotten enough staves from Polavolha to be convinced that he pretty much only drops that weapon. Gotten 5 in total from this mob and he has never dropped any other weapon.
    • I agree. I've got a couple of Staves from him too. Mewn
    • Yup, found a plenty from him too. JPD002 16:39, 16 September 2006 (PDT)
    • Hm, does this mean each monster only has a few set drops? Tycho
  • Are we trying to catalog everything that a creature drops, or just the less-common items? --Major error 21:04, 21 November 2006 (PST)
    • Ultimately, it should be our goal to be able to be able to know of and predict each and every possible drop. - Tycho 22:16, 21 November 2006 (PST)
    • Noted. That being the case, then the section text for Drops needs to be amended to reflect that we're building a comprehensive guide--right now it implies that it is a guide for uncommon & rare items. I'm not trying to be a nit-picker, but going forward, a comprehensive drop-list is going to become unwieldy rather fast. To save on load times, I suggest breaking the page into sections by world (and mission, should the need arise), each with a separate page... If I can find enough time, I'll try to take care of it, so long as it's agreed to be necessary. --Major error 06:28, 22 November 2006 (PST)